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OOTP 25 - General Discussions Everything about the brand new 25th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#121 |
Minors (Double A)
Join Date: Mar 2024
Posts: 122
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Somehow the topic just changed from “user influence on player development” to “new way to calculate OVR”. Only speaking for myself, I don’t care if an elite player is a 10, 40, 80, 100+ - I just want to feel I have influence.
I’m going to give one example of a player everyone knows and expects to develop really well from 3 different saves with the raw editor numbers. One is after year 1, the other 2 are after 2029. I unfortunately don’t recall what I did in the lab on the one I controlled - if there is a way for me to look that up, let me know. Jackson Holliday everyone! End of year 1, AI development focus - extremely balanced, heaviest in DEF BABIP 465/463 AK 418/418 Contact 457/457 Gap 391/432 Power 343/430 Eye 463/481 Speed 188 Range 146 Error 139 Arm 104 DP 123 OF Range 126 OF Error 125 OF Arm 98 End of 2029 AI focus - identical it appears to above BABIP 460/463 AK 408/416 Contact 450/456 Gap 432/432 Power 417/431 Eye 477/497 Speed 161 Range 135 Error 174 Arm 120 DP 144 OF Range 102 OF Error 135 OF Arm 109 End of 2029. My control. Max BABIP, Power, Eye, .5 AK. Zero defense, run, gap BABIP 456/450 AK 413/419 Contact 452/452 Gap 420/417 Power 437/436 Eye 484/486 Speed 168 Range 140 Error 146 Arm 109 DP 124 OF Range 96 OF Error 130 OF Arm 100 The last one he definitely developed more power, but I don’t remember if I used the lab on him or not. These are raw numbers, use them as you like, just putting them out there and maybe others will run some of their own experiments. Maybe I had some influence? Maybe I didn’t? Who knows. I want to think I did, and the Power in the last one says maybe I did for that rating. Realize this is just small sample I’m showing (and I am intentionally showing faster power development). I assume the devs and official testers have done this many times - all I can tell you is that the possible raw numbers in my experience have a very small bucket they can fall in. Draw whatever conclusions you would like. Last edited by FantasyDrafter; 04-04-2024 at 02:32 PM. |
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#122 | |
Major Leagues
Join Date: Apr 2021
Location: Caracas
Posts: 308
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I would like to believe that one through Development Focus can "try" to change the development path of a player, but I have read several people who have not observed significant changes in this issue, to the point of recommending that the AI be handled for all players. |
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#123 | |
Minors (Double A)
Join Date: Mar 2024
Posts: 122
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#124 | |
Major Leagues
Join Date: Apr 2021
Location: Caracas
Posts: 308
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Quote:
I have a sneaking suspicion that it works more like some have said (that it doesn't generate big changes in player development) and that the development lab can generate changes and additions to the player. |
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#125 |
Hall Of Famer
Join Date: Nov 2005
Posts: 2,937
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You have a chance to influence how a player develops. Nothing you do will or should provide guaranteed results. It is moving a probability needle, not buying a power up.
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#126 | |
Hall Of Famer
Join Date: Apr 2005
Location: Minnesota
Posts: 3,481
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#127 |
Minors (Double A)
Join Date: Mar 2024
Posts: 122
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#128 | |
Minors (Rookie Ball)
Join Date: Jul 2010
Posts: 22
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I saw in this thread that some users were seeing the same thing I was, so I wanted to respond and add my voice in the hope that the more people who bring it up, maybe the devs will respond and let us know how it works. Maybe I need to run more sims or I am having incredibly bad luck developing prospects. I'm not looking for the meta, or a power up, or guaranteed results. Heck, if I wanted that I can just play in commish mode and edit everyone. In the game, as the GM, or Farm Director, or whatever you want to call it, I can hire and fire people, allocate resources to development, focus development on specific things, and so on. It stands to reason that the more money I throw at development, and the higher ratings my coaches and scout have, the more productive my minor league system should be in developing talent over the long haul. I don't mean every player is going to be 5 star, or an 80, or however you want to quantify it. I And I, and others, aren't seeing it. If there was a design decision to make player development more of a crapshoot and have the tweaks I make mean less, that's fine, I can either adjust how I play OOTP to account for it, play an earlier version, or just go do something else. I think the devs mentioned in a previous post they are still working on tweaking values to account for more outliers. Maybe that will address what I am seeing. |
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#129 | |||
Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,565
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The only testing I have done on development focus (not the lab) is to "ask the AI" before making any changes. From what I have seen in those recommendations I would not allow the AI to make decisions on players I care about. Way to extreme for my taste and often take away from areas I would never take away from. I don't think I have kept one of the AI recommended development programs on any player I look on as a possible MLBer. For players I don't care about I will ask the AI, and sometimes use it's plan, thinking maybe I'll catch lighting in a bottle, but I'm not holding my breath. ![]() As to what the developer has said? Will Beh's response.. Quote:
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#130 | |
Hall Of Famer
Join Date: Nov 2005
Posts: 2,937
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The evidence is the developers various explanations of how things work as well as the descriptions of the various options that are available in the game. |
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#131 | |
Hall Of Famer
Join Date: Nov 2005
Posts: 2,937
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Quote:
What would need to happen to feel like you are having an influence? What made you feel like you had influence in previous versions that is not there in this version? Last edited by Rain King; 04-04-2024 at 04:46 PM. Reason: fixed puncutation |
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#132 |
Major Leagues
Join Date: Apr 2021
Location: Caracas
Posts: 308
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Also reading this specific thread I have realized that there are many people that maybe don't want real results but results to what they want (which is fine) or what they were used to with the previous versions.
Personally, I prefer the results that this version is giving to the previous ones, although from the first day of simulation is a fictitious world, I want that world to have the trends of the real world in terms of player talent. And if one analyzes all the current MLB teams one realizes that 70% or more of the rosters are composed of average and below average players (2.0 WAR or less per season of 162 games). Which brings us to players between 35-50 on the 20-80 scale. |
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#133 | ||
Minors (Double A)
Join Date: Mar 2024
Posts: 122
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Quote:
The developers touted this a big enhancement to the game. There is a sticky post at the top that was quoted a few posts ago. Here is another quote from that post: Quote:
BABIP 468/463 AK 423/415 Contact 461/461 Gap 437/432 Power 431/426 Eye 486/477 Speed 171 Range 141 Error 145 Arm 105 DP 125 OF Range 108 OF Error 127 OF Arm 100 Now maybe turning all the sliders to zero turns it off for the player? Don’t know. Maybe despite me applying a big “detriment” to all the probabilities he just overcame that on every roll of the dice and game of rock, paper, scissors. Maybe their big enhancement is a waste of time? Maybe they don’t understand how it actually works because no one tested it well? Maybe it just sounded good for marketing purposes? Lots of questions, but the only quantifiable data I can find is that unless a player gets injured, they seem to have a pretty small set of possible outcomes no matter what you do. Last edited by FantasyDrafter; 04-04-2024 at 05:07 PM. |
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#134 | |
Minors (Double A)
Join Date: Mar 2024
Posts: 122
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Quote:
I want more control in setting an organization philosophy. I believed that is what they were offering this year with how they presented the focus. If I want to concentrate on power at the detriment of speed - go for it! If I want every player in the organization to have the same routine and it ruins every one of them - my bad! That is not what we got based on 3 weeks of play. I could not care less about in game graphics - it is a crude visualization of some dice rolls. I hold no grudge against those that do. I want to experiment with organization building in different ways. It looked like 2025 might be a step forward in that regard, but while the lab does seem to work to nudge players in a direction, the focus really doesn’t do anything, and I find that disappointing. |
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#135 | |
Hall Of Famer
Join Date: Nov 2005
Posts: 2,937
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If you are specifically talking about development focus. Here is information directly from the developer who implemented it.
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#136 |
Minors (Double A)
Join Date: Mar 2024
Posts: 122
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Absolutely. If the outcomes of every player are predetermined no matter what inputs we put in, what exactly is the point. That’s not playing a game, that is reviewing the results of a programmer’s inputs.
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#137 | |
Hall Of Famer
Join Date: Nov 2005
Posts: 2,937
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Quote:
However, Jackson Holiday is not going to become a different player based on his development focus. That isn't the point of this feature either. It is to give a "subtle passive" nudge and "may be hard to see a clearly noticeable impact". The development is still going to be impacted the most by their potential ratings, age, and luck...and then secondarily by a big soup of personality, coaching, focus, and I'm sure some other stuff I'm not thinking of at the top of my head. Last edited by Rain King; 04-04-2024 at 05:57 PM. |
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#138 |
Minors (Double A)
Join Date: Mar 2024
Posts: 122
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I’m not going to bore everyone with every player in a sim - I will simply say it is not just him, he was used because everyone knows him and has an idea of what they think he will become. He was actually on a different team in every one of those sims, with different coaches, owners, budgets, focus, etc. The raw numbers change a bit, but always the same general bucket, even if I, in the developers words, apply a significant detriment to him. This time might have actually been his best development depending on how you look at it.
I honestly, not kidding, think it is great if you are happy. I may try stat only this year or something so I can attempt to fool myself if they don’t give this a nudge. Maybe I have just seen this collection of spreadsheets over the years too many times and I’m bored with what OOTP is. Without question I am disappointed with how this is implemented as a pointless time suck. |
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#139 |
Hall Of Famer
Join Date: Nov 2005
Posts: 2,937
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IMO, if this feature was implemented to be as strong as you seem to want it to be...it would be game breaking.
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#140 | ||
Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,565
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Quote:
Exactly, and "game breaking" is what I feared most when the feature was announced.
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