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OOTP 25 - General Discussions Everything about the brand new 25th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#41 | |
All Star Starter
Join Date: Sep 2015
Location: Kelowna, British Columbia
Posts: 1,275
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Tighter Distribution
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Do players that get a big boost tend regress over time? |
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#42 |
Minors (Single A)
Join Date: May 2017
Posts: 70
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One question, assuming now we have to accept this is by design and won't change back to the way things have been in the past. In fictional leagues, seed players appear to have a range of ratings similar to how things have been in the past. Drafted/developed players conform to the new normal you describe where +50 is rare. This results in all my leagues thus far represents a really unhealthy dynamic for long-term saves, where older players are dominant in a way that doesn't check with real-life, where younger talent is increasingly valued. Yes, I know people recommend simming forward decades, etc. and I do that to an extent, but if the answer is that development works this way now, maybe tweak seed players to adhere to this principle, too.
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#43 |
Hall Of Famer
Join Date: Feb 2002
Location: Idaho
Posts: 2,744
Infractions: 1/0 (0)
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They adjusted initial players with the patch. I haven't started a new league since then to test, so dunno if they need to adjust it more.
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#44 | |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,128
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Quote:
Just make sure to differentiate between potentials and current ratings. The potentials will mostly always be higher than the current ratings, but most players will settle down to the sort of distribution we've talked about here once they've developed into the phase where they're fully developed (i.e. their current and potential ratings are roughly the same). If older players are dominant for a short period, this will only be the case for a few years until aging takes them off. The balance between older and younger players is always somewhat cyclical and may fall in a slightly different place in any given year in a specific league given the current player balance.
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lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here |
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#45 | |
Minors (Single A)
Join Date: Jul 2021
Posts: 67
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1) There shouldn't be a league-wide failure to develop any young 80-grade players. Michael Harris and Ronald Acuna exist. 2) It's a game. For the love of baseball, stop making it more of a grind. If that's the direction the devs want, then it's a mistake. People bought a game, not a simulator. 3) OOTP25 currently sucks as a simulator. It's not producing anything close to real-world results. Again, the real world doesn't generate zero 80-grade players. 4) OOTP25 currently sucks as a game. It's your house and your rules, but your house is well on its way to being a place no one wants to hang out. Stop attacking the gamers for wanting the game that they used to have over whatever this thing is that the devs prefer. To be clear, I quit playing entirely. My hope is that the devs will see reason and at least revert the game largely back to OOTP24. (I'd prefer OOTP22, but . . . not getting my hopes up.) Otherwise, the game can sit and rot until I hear there's a worthwhile patch that makes it at least remotely playable. Because spending ten game-years only to watch all development league wide die isn't fun or even interesting. Least of all in a game that's already way too much like having a job. Seriously, go check your Steam statistics and tell me that I'm wrong. Because I don't believe there's a swell of people who crave a more grindy version of OOTP. Last edited by mrpoopistan; 04-02-2024 at 06:50 PM. |
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#46 | |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,128
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Quote:
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lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here Last edited by Lukas Berger; 04-02-2024 at 06:47 PM. |
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#47 | |
Minors (Single A)
Join Date: Jul 2021
Posts: 67
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Quit your bull****. It literally hasn't produced a single generated 80-grade player in my current playthrough. I don't mean for my team. I mean at all across all of MLB. Hell, it hasn't produced a 70-grade player. The top generated player is a 40/65 who came out of college a 35/65. Also, solid work not attacking the gamers right now. This is how you lose customers, dood. Last edited by mrpoopistan; 04-02-2024 at 06:55 PM. |
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#48 | ||
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,128
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Quote:
Quote:
__________________
lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here |
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#49 |
Minors (Single A)
Join Date: Jul 2021
Posts: 67
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So now you're just overtly digging up old posts to attack me?
Are you okay? Per the barely a reply: I have some hope that you'll iron this out. I'm losing that hope as I see the responses because I think you guys as the devs want this grindier version of the game. And none of that was a real response to the core problem: the engine doesn't generate a single 80-grade young player ever. Not even a 70. That's not realistic. Last edited by mrpoopistan; 04-02-2024 at 07:01 PM. |
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#50 | |
Bat Boy
Join Date: Mar 2023
Posts: 11
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Quote:
Firstly, he didn't attack you in any way, he rebutted your comments. Secondly, I'm shocked he didn't attack our outright ban you for the way you actually attacked him. In my opinion, "customers" like yourself are worth losing because you're not being productive and for some reason choose to be overly antagonistic about a video game not being exactly how you think it should be. |
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#51 |
Hall Of Famer
Join Date: Feb 2002
Location: Idaho
Posts: 2,744
Infractions: 1/0 (0)
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And here for the last 20+ years I thought I was buying a simulator!
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#52 |
Minors (Single A)
Join Date: Jul 2021
Posts: 67
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#53 | |
Minors (Triple A)
Join Date: Apr 2022
Posts: 298
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#54 | |
Minors (Single A)
Join Date: Jul 2021
Posts: 67
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Quote:
There's also the practical real-world issue that the 2020 COVID-era draft created some odd drafts afterward. With a shorter draft in 2020, more guys had to make decisions to go to college. A longer 2020 draft likely would've yielded fewer developed IRL college players in 2021-23 because more of those guys would've landed in MLB's minor leagues. We're only seeing the pipeline loosen up now. |
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#55 | |
Minors (Single A)
Join Date: Aug 2011
Posts: 51
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Quote:
There is a problem with development when I take a guy (on 100% accurate scouting) who rates as a high school superstar and he gets stuck hitting .200 at rookie ball for 2-3 seasons. I looked at real life rookie ball stats and high schoolers who are 18 get there and can hit .400. I am sure if I dig deeper I will find some who can even play at A ball or higher. There is a problem when I can't draft a top rated international player and have him make the big leagues (because the younger a player is, the chances of him making it to the bigs are always proportionally less) There is a problem when the positional guy I scout as a top guy in the draft and pick at #1, with maxed $$$ in scouting and legendary scouting, just always drops to be an average scrub. There is a problem when having the best scouts, best coaches and making (seemingly) the best decisions seems to do absolutely nothing. There is a problem when the defaults mean you'll never get even half-decent trade offers and you can barely trade for a major league player when offering a top 10 prospect. There is a problem when no matter what I do, it doesn't matter. I might as well go and flip coins while banging my head against the wall. It is also a problem when the developers & even people playing the game don't stop gaslighting whenever issues like these are raised. |
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#56 |
Minors (Triple A)
Join Date: Apr 2022
Posts: 298
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If you're frustrated that highly-ranked prospects often bust, I'm going to politely suggest you haven't been following baseball for very long.
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#57 | |
Minors (Single A)
Join Date: Aug 2011
Posts: 51
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Although seeing this game now, maybe the draft class doesn't really matter. If you made all the players 45 rated to start everything might just turn out the same (because initial rating isn't that important; TCR is what matters) Maybe I'm just biased by the coin flips and banging my head against the wall. |
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#58 | |
Minors (Single A)
Join Date: Aug 2011
Posts: 51
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I'm not frustrated by this. I'm frustrated that it always happens. You literally cannot trust your legendary scout ever for players 18 and under. If a team is always picking #1 and always ending up with busts, that GM is going to get fired pretty fast. Ditto to a team always spending all their possible space on international players. I am willing to suggest that maybe I just don't know what I am doing. However, I lay that on the floor of the developers. If in-game & since OOTP 21 I spend top dollar on all these coaches and scouts, I should be getting messages & feedback in-game of what I am doing wrong and how to fix it. I see player development in this game as pure random non-sense and I'm waiting for someone to prove me otherwise. Last edited by thenewchuckd; 04-02-2024 at 09:41 PM. |
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#59 | |
Minors (Triple A)
Join Date: Apr 2022
Posts: 298
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#60 | |
Minors (Single A)
Join Date: Aug 2011
Posts: 51
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Quote:
So you're saying I can just hire a monkey for all MLB teams in real life to do the drafting and everyone will be fine with it? Or maybe a random number generator? I can somewhat enjoy the game if I turn off international amateurs and have the rookie draft be guys 20+; but then I start start to get annoyed again. I can't play the random crap shoot development game anymore. |
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