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| OOTP 22 - General Discussions Everything about the brand new 2021 version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#1 |
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Minors (Rookie Ball)
Join Date: May 2020
Posts: 38
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What makes a bigger impact on a league's processing speed; number of leagues or raw number of teams?
Universe expansion keeps getting the best of me... I currently have two international leagues: a 40-team European league and an 18-team Chinese league, but I have uniforms and logos I made in a previous save for literally every other country in the world. Would there be a substantial difference in the game's ability to operate if I broke them up into a number of separate international leagues (say, an Arab World league, Latin American league, East Asia league, etc.) vs. just expanding the European league into one giant league encompassing the rest of the world? In both cases, I'd be going from a universe of 642 teams, to a total of around ~900 or so. I play out each game so I'm not looking for super fast sim times, but more so stability of the league file. It runs pretty fine right now 45 years in.
Last edited by Doc_Giggle; 04-04-2021 at 11:24 PM. |
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#2 |
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All Star Starter
Join Date: Jul 2009
Location: Fresno, CA by way of Texas
Posts: 1,754
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From my personal experience of running a 600 team universe for 90 years the size of a league has a greater impact then the amount of leagues. So 10 leagues of 30 teams each runs faster than 5 leagues of 60 teams each. I'd like to hear the ootp team come in and confirm or set me straight
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