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Old 07-30-2016, 08:06 PM   #1
gogosox21
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More Advanced Stats

I know that OOTP has an unbelievable assortment of stats to go through that give you a lot of tools but as someone who plays stats only I sometimes find myself hoping for even more stats in the future. Im thinking things like batted ball profiles (pull%, opposite%), some plate discipline numbers like in zone and out of zone swing% things like that that allows you to go one more step past strikeout and walk percent.

For pitchers similar stats would be helpful and maybe some info on how often and how effective each of their pitch types are. It seems like they add a few stats every year so could see some additions like this in the future but I personally think it would take us one step further into the game for those of us that really like looking at the stats
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Old 07-30-2016, 08:20 PM   #2
PSUColonel
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I'd like to see contact percentage
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Old 07-30-2016, 09:22 PM   #3
slugger922cubs
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xFIP, cFIP, SIERA some "statcast" numbers like spin rate, batted ball speed, route efficiency, lead off length, running speed.
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Old 07-30-2016, 10:06 PM   #4
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sounds interesting ... but not for me. besides how it'd be programmed and implemented..... ?, i'd rather see other things in the game improved, such as minors, Negro Leagues .... but not to say the things you mention aren't valid requests.
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Old 07-30-2016, 10:38 PM   #5
Lockdog
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Strikeout percentage and walk percentage are two useful stats for analyzing pitching. I know K/9 and BB/9 are more commonly used, but not ideal. Pitchers with similar innings totals will face a different number of batters, so looking at percentages provides more meaningful information than using per-nine rates.

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Old 07-31-2016, 12:01 AM   #6
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One can, of course, derive K and BB percentages, as well as many other useful (or at least interesting) stats, from what the game does present. What I'd like is the ability to have the game perform these calculations, so that I don't, for instance, have to manually divide strikeouts by batters faced.
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Old 07-31-2016, 12:19 AM   #7
gogosox21
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Quote:
Originally Posted by TomVeal View Post
One can, of course, derive K and BB percentages, as well as many other useful (or at least interesting) stats, from what the game does present. What I'd like is the ability to have the game perform these calculations, so that I don't, for instance, have to manually divide strikeouts by batters faced.
If the reason they don't have some of this would be due to difficulty in programming it I get that they would want to develop other parts of the game. It does seem like they would be somewhat easy additions to things already in the game
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Old 07-31-2016, 10:55 AM   #8
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More stats the better! I love all the new stat cast data.

If they did add advanced stats like that, i would like an option for when it is presented. For example, it would be very strange to see launch trajectory stats for Babe Ruth
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Old 07-31-2016, 12:35 PM   #9
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I've always wanted to see a total pitches thrown in a season by a pitcher, with like the strikes and balls thrown too, just to have an extra thing on control
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Old 07-31-2016, 12:43 PM   #10
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adding stats is a simple thing, if the data is present. merely new formulas to apply and plug into a UI screen. a few thigns would be a pain to implement, but difficulty isn't the deciding factor... hopefully usefulness is.

i won't debate directly with what the op says should be in the game, i may even agree, but that should be based on demographics not a conversation between a handful of players. if, say, 10-20% want it... maybe that's the threshold it should be in the game... not necessarily a majority but a significant chunk (*this theory applies to simple stuff like the topic of this conversation, not necessarily gameplay. feedback may aid gameplay but if you won't want it, it has absoutely zero effect on you, so no worries - only apply to similar 'improvements').

the pull % stuff is kinda in there, but maybe the specific data isn't added up over time... again a simple thing to do... in this case it exists because it is available to use, but isn't calculated. it would be fairly simple to add this information in. quite hard to argue it wouldn't be useful even if you do not play stats-only.

if i am wrong it's meant just an example: i don't think they differentiate between groundballs, line-drives, and fly balls (FB/LD the same? - doesn't matter if i am wrong) in the same way that real world data used for those related stats. so, caclulating this may take a bit more... they'd have to define a line drive and a fly ball.. .and that could have implementations elsewhere in the bigger picture of how they model the game. anything that would require stepping through every baseball situation and reconfiguring to handle a new type of hit would not likely be worth it for somethign small.

edit: if the data is in the exported stats, you can make the stat yourself and export the data regularly to updata the worksheet... just a bit more effort, but it's automated after the first time setting it up.

you could do that with % contact, i think as well as quite a few others. anythign that is derivative of basic stats int he game.

Last edited by NoOne; 07-31-2016 at 12:45 PM.
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Old 07-31-2016, 07:30 PM   #11
fuzzy_patters
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I would like to see the wOBA of opposing hitters against my pitchers.
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Old 07-31-2016, 07:32 PM   #12
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One problem with including some (not all, but some) advanced stats in OOTP is that the OOTP game engine was designed before many of those stats were even available. So the engine certainly wasn't designed with those stats in mind - here, I'm thinking about pitch-by-pitch data, OOZ swing % or AVG against on sliders, that kind of data. As far as I'm aware, OOTP's engine isn't based on that real life data, so if OOTP tracked it for you and displayed it, those stats probably wouldn't tell you anything meaningful.

And since I think people who want those stats probably want more than just the stats - they probably want the numbers to be meaningful, and to be somewhat close to realistic - it's not a small job to include those stats. It would take a lot of game engine recoding, and at least for now, the reward is probably not worth the effort. One day OOTP will hopefully move to a pitch-by-pitch model (instead of an at bat-by-at bat model), and then those newer stats will necessarily form the basis of the model (if it's going to be realistic), and then it would make more sense to provide them to the user.

That said, there are some advanced stats that could be included, and should make sense right now. Things like LB% for batters or where the ball is hit on the diamond, those are things for which I'm pretty sure OOTP has used real life data as a basis for its results.

Not 100% sure about any of the above, I should add, just my impression of what's likely to be true.
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Old 08-01-2016, 02:15 AM   #13
tyrionbro
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I would also like to see more Team Stats, for example, even something simple like batting reports/pitching reports having totals on the bottom. It would also be nice if we could have fielding stats by splits (week/month etc)
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Old 08-05-2016, 11:16 AM   #14
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Stats are great. Stats were made for baseball. More the better.

I have one problem though with the all star game stats. Why are the all star game stats added to the season stats? Just played an all star game where Ted Williams had a HR. The box score says it's his 14th of the year. What, I say? What do you mean? I check his season stats and it's 14. This is wrong. In the splits drop down I made sure season stats was selected and it's still 14. Wrong. Don't like this.
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