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FHM 6 - General Discussion Talk about the latest & greatest FHM, officially licensed by the NHL!

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Old 10-18-2019, 11:07 AM   #1
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FHM6 Update, Version 6.2.49, Now Available

The first full post-release update for FHM6, version 6.2.49, has just been released.

To apply the update:

-If you are playing the FastSpring version, just download the setup file and install it over your current installation. There is no need to uninstall or unlicense your current copy! However, you should quit the game before installing it, of course.
-If you are playing the Steam version, the game will auto-update if you have that option active. If you don't see the update in your Steam update queue, you may need to exit and restart your Steam client.

Download link for PC (FastSpring):
Main server: PC Installer Fastspring

Download link for Mac (FastSpring):
Main Server: Mac Installer eSellerate

Your existing savegames will be compatible with the updated game, but some of the update's fixes may not retroactively correct certain problems in existing saves.

Note on the issue with drag-and-drop on the Fastspring version: we're still trying to find a fix for drag-and-drop not working properly; it appears to be related to the license manager software we use to handle communications between the game and Fastspring. That, unfortunately, means having to work with a third party to get the issue resolved, which may take a while. And in addition to the drag-and-drop issue, there's also a second problem, where attempting to import pictures or Facegen photofit files will cause a crash on the Fastspring version. To avoid that, we've had to temporarily disable those features. They'll be restored as soon as we're able to fix the problem, which appears to have the same source as the drag-and-drop one.



-maximum league size in the structure editor increased to 60 teams (there is no separate limit on how many teams can be added in a year, but we suggest keeping the annual expansion at a number no larger than the current number of teams in the league, otherwise you may not have a deep enough player pool to fill out the expansion teams properly, forcing the game to generate low-quality replacement players to fill their rosters)
-the language isolation effect that gives isolated players the Unmotivated chemistry class has been removed (there are still other effects, but that one was too severe)
-World Championships teams will now use players from all available teams, not just a few of them
-starting available money for teams should no longer vary considerably depending on the start date of the games
-user-created expansion drafts will now work properly in historical years where there also was a real expansion draft
-in a custom game with the NHL setup and real players, the generated salaries will now be a closer match to real 2019-20 values
-Challenge Mode games no longer allow the "Cannot Be Fired" option to be selected
-when a preseason tryout occurs it will now remove the player from the team's lines as well as the roster (previously could cause a crash if the user was playing a team that had a player leave for a tryout)
-the lineup AI should now recognize when the user has edited the league rules to increase the number of players dressed, instead of still dressing the number previously allowed
-the Chance Liga Group 2 should now play the second part of the schedule correctly
-fixed rounding error in calculating the number of stars for talent/potential (this will result in a noticeable "improvement" in the apparent talent levels within the game, but the internal values are unchanged)
-added a check to prevent stat-based talent from making excessive reductions to the actual talent when stats are unavailable/limited (i.e. at the start of a new game)
-VHL now uses KHL non-foreign region to determine which players count as foreign
-in historical games started on July 1, players who would have been draft-eligible for the most recent draft (i.e. the one normally held in July in the game) will now have their rights set correctly and be signable
-increased Champions League roster limit so teams in leagues with large roster sizes will no longer have to reduce their roster to play a CHL game
-rewrote annual season preview notes in historical games into a slightly different context that also makes sense for edited games as well as non-edited ones
-many database corrections/additions/changes

User Interface:

-fighting penalties in the in-game view now get a proper penalty popup message instead of a blank one
-the sliders for tactical tendencies in the in-game view are now 5-step, like the regular tactics screen
-user login/registration for OOTP accounts should be functional now
-"Coach" PM's (e.g. news about a player's position rating improving) now show the team's logo instead of not having one
-starting as a real GM will no longer occasionally cause the trading screen to display comments from your trading partner's perspective rather than your own
-the "your scout thinks the (teamname) have a weakness at" comment on the trade screen now has the team name as a link, allowing the team popup to be seen so their strengths and outlook can be checked as well
-the rivalry marker will no longer overlap the series score on the autoplay screen during the playoffs
-restored the missing retired number award icon for player screen
-injury length restored to the Injuries view in player history
-fixed stuck colour selector box if you open the team colour selector on the team edit screen, then click on one of the upper menus and navigate to somewhere else
-boxscores no longer list the wrong arena name when the user has edited/changed the arena
-while a game is being played, moving a player from line to line on the lines screen now swaps spots with the player currently in the targeted line spot, as in the regular lines screen - however, if you wish to move the player into the target box without moving him out of his current box, hold the CTRL key while clicking-and-dragging (this also applies to the regular line screen)
-various smaller text and interface fixes

Bug Fixes:

-fixed crash when moving players from a minor league reserve list to the active roster of a minor league team
-historical games will no longer crash when teams are removed from some league setups
-if a penalty/goal occurs with 0:01 remaining in the period and breaks for penalties/goals enabled, the game will now continue properly instead of locking up, forcing the remainder to be simmed
-Steam achievements should be awarded for the correct achievement now instead of some being mismatched
-preview images will now upload properly Steam Workshop (if you've uploaded items to the workshop already, you should be able to just edit them in the in-game Workshop interface to add the preview image)
-the championship news story for the Suomi-Sarja now announces the correct winner (which also affects the championship achievement for Suomi-Sarja)
-fixed an error with the stat-based talent calculation that was applying it incorrectly to two-way players
-if the user plays a game in exhibition mode and then starts a new game, the manager home screen will no longer get distorted and have nonfunctional scroll bars
-NHL-contracted players on loan to CHL teams are will no longer stay in the junior leagues past their maximum age if the junior league is set to nonplayable
-fixed excessive staff contract demands for renewals that was causing most of them to give the message that the contract demands are too high for the team to afford
-AI-run Montreal will no longer invite a huge number of players to pre-season tryouts
-fixed a league rules setting error that resulted in the AI assistant dressing too many players for some leagues

Last edited by JeffR; 10-18-2019 at 11:10 AM.
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Old 10-18-2019, 01:35 PM   #2
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Much appreciated!
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Old 10-18-2019, 11:48 PM   #3
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Thanks, Jeff.
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Old 10-19-2019, 10:27 AM   #4
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Logo pack


Will i loose the logo pack i just installed if i apply the upgrade ?


By the way, thanks for the wonderful job !!
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Old 10-19-2019, 12:42 PM   #5
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Originally Posted by cosmo View Post

Will i loose the logo pack i just installed if i apply the upgrade ?


By the way, thanks for the wonderful job !!
No you won't.
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Old 10-20-2019, 08:06 AM   #6
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Has anyone had trouble playing historical from the 1920s and disabling league evolution?
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Old 10-20-2019, 12:34 PM   #7
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Originally Posted by Orioles1966 View Post
Has anyone had trouble playing historical from the 1920s and disabling league evolution?
Not me
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