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OOTP 18 - General Discussions Everything about the 2017 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA.

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Old 03-21-2017, 06:19 PM   #121
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Quote:
Originally Posted by Padreman View Post
Also I'm reading a lot about a slow sim. Are many of you having this issue or just isolated incidents?
I can't speak for everyone but I am noticing a noticeable slowdown on sim speeds compared to last years edition of the game.

Other than that I am in love with the game so far.
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Old 03-21-2017, 06:44 PM   #122
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Originally Posted by mcssports1 View Post
Personally I think it would make sense if the game just chose one of the various prospect lists like MLB.com, Baseball America, Baseball Prospectus, etc and went off of that.
When we rate players, we're usually going by scouting reports from BA and mlb.com, and sometimes other sources, so ratings should generally be in line with those.

Feedback on ratings is definitely helpful, though there are a couple of prospects who escape our attention every year in the pre-release version (it's a complicated process, three people doing it and lots of work!), who should be fixed up for the general release on Friday. Those guys have usually inherited their ratings from last year, so the ratings are usually still good, but guys who might have changed a lot over the past year won't look right. Albert Abreu is one of those guys, but there are very few of them this year. I'm also going to look at Gleyber Torres again, but he grades out really well already (he's a 5-star prospect with scouting off), so he might be fine. I'll cross-check his ratings with scouting reports.

So it might be better to look at prospects after Friday, since any omissions from the prospect lists will be addressed by then. You'll need to start a new game though to see the changes.

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Quick question about ratings: what number out of 250 reflects an "average" rating, or a 50 on the 20-80 scale, for a skill set. Because in looking at the numbers, I was thinking that whatever they should be on the 20-80 scale would in theory be multiplied by 250/80 (3.125) to get the number. But taking a closer look I don't think that is true.
Each rating is different, but in the batting categories (Contact, Power, Eye), an MLB-average rating will usually be in the 100-110 range. The ratings scale has a lot of headroom at the top, so the game can model once-in-a-generation players (it's really meant to be a 1-200 scale, with fifty points at the top only so the game can theoretically model guys who hit 65 HR a year or hit .400). A "plus-plus" rating usually wouldn't be higher than about 160/200, and in some categories would be lower than that. There are exceptions - speed and defense work differently, and some players should get ratings near (or sometimes above) 200 in those areas. The average ratings for pitchers tend to be higher (closer to 120/200), though the pitcher rating system is a bit complicated, and you can't just look at the editor values and see exactly what a guy's ratings will be (for example, the Movement rating the game uses combines a pitcher's "movement" in the editor with his GB rate).

Sorry if that answer is a bit imprecise, but I'd probably need to write a three or four page reply to cover in detail how all the ratings work.
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Old 03-21-2017, 08:20 PM   #123
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I have got a question about challenge unless I am just passing over it I do not see it anywhere, and can someone please explain to me if this is against the computer or is it h2h
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Old 03-21-2017, 08:29 PM   #124
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Originally Posted by jasonzimmie View Post
I have got a question about challenge unless I am just passing over it I do not see it anywhere, and can someone please explain to me if this is against the computer or is it h2h
Challenge mode is an option when you are creating a new game where many of the options can't be changed, such as trading difficulty, scouting level, and injuries, along with commissioner mode and the player editor turned off. It's a solo league (not h2H), but it does allow you to see how you stack up against others.
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Old 03-21-2017, 08:45 PM   #125
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Challenge mode is an option when you are creating a new game where many of the options can't be changed, such as trading difficulty, scouting level, and injuries, along with commissioner mode and the player editor turned off. It's a solo league (not h2H), but it does allow you to see how you stack up against others.
thanks for explaining that to me
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Old 03-21-2017, 08:51 PM   #126
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even with injuries set to LOW...still getting way too many players hurt
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Old 03-21-2017, 09:28 PM   #127
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Love the score ticker at the bottom of the screen on the MLB homepage!

Classic skin is FANTASTIC!

Enhanced 3D looks great.. although I also have that stuttering issue. 3D ballparks are beautiful!

Wish there was a way to resize widgets by holding left mouse, similar to resizing a window like IE, Word, etc..

The Challenge mode is great! Love how you can have the WBC play out before the start of the season!

Great job Markus and Team!!!

Last edited by MizzouRah; 03-21-2017 at 09:29 PM.
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Old 03-21-2017, 10:10 PM   #128
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Should I see anything on each players injury history page or does that show up later? Right now they are completely blank for every player...including those that are just diagnosed with injuries.
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Old 03-21-2017, 10:20 PM   #129
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Injury history displays past injuries, not current ones.
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Old 03-21-2017, 10:21 PM   #130
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Quote:
Originally Posted by BradG223 View Post
I can't speak for everyone but I am noticing a noticeable slowdown on sim speeds compared to last years edition of the game.

Other than that I am in love with the game so far.
Same. It's not so bad that I would complain about it, but since I've seen it mentioned, I'll bring it up. I'm using the same machine as I did with OOTP 17 and yes, the sim speeds are definitely longer, but it might be two or five seconds longer, not a big deal compared to what they once were
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Old 03-21-2017, 10:39 PM   #131
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I'm not liking that a high market team like the Phillies can have their market size drop in times where they're rebuilding... I feel like it defeats the purpose and is unrealistic because they should probably be able to save money while rebuilding in order to make a big signing moving forward instead of having a max payroll of <$100 million... besides that, I'm enjoying the game, but this is just really getting to me.
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Old 03-21-2017, 11:16 PM   #132
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Originally Posted by injury log View Post
When we rate players, we're usually going by scouting reports from BA and mlb.com, and sometimes other sources, so ratings should generally be in line with those.

Feedback on ratings is definitely helpful, though there are a couple of prospects who escape our attention every year in the pre-release version (it's a complicated process, three people doing it and lots of work!), who should be fixed up for the general release on Friday. Those guys have usually inherited their ratings from last year, so the ratings are usually still good, but guys who might have changed a lot over the past year won't look right. Albert Abreu is one of those guys, but there are very few of them this year. I'm also going to look at Gleyber Torres again, but he grades out really well already (he's a 5-star prospect with scouting off), so he might be fine. I'll cross-check his ratings with scouting reports.

So it might be better to look at prospects after Friday, since any omissions from the prospect lists will be addressed by then. You'll need to start a new game though to see the changes.



Each rating is different, but in the batting categories (Contact, Power, Eye), an MLB-average rating will usually be in the 100-110 range. The ratings scale has a lot of headroom at the top, so the game can model once-in-a-generation players (it's really meant to be a 1-200 scale, with fifty points at the top only so the game can theoretically model guys who hit 65 HR a year or hit .400). A "plus-plus" rating usually wouldn't be higher than about 160/200, and in some categories would be lower than that. There are exceptions - speed and defense work differently, and some players should get ratings near (or sometimes above) 200 in those areas. The average ratings for pitchers tend to be higher (closer to 120/200), though the pitcher rating system is a bit complicated, and you can't just look at the editor values and see exactly what a guy's ratings will be (for example, the Movement rating the game uses combines a pitcher's "movement" in the editor with his GB rate).

Sorry if that answer is a bit imprecise, but I'd probably need to write a three or four page reply to cover in detail how all the ratings work.
This is awesome. Thanks so much!
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Old 03-22-2017, 01:48 AM   #133
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The CPU-ran teams insist on changing their closer (ex: ARI setting Andrew Chafin as CL over Fernando Rodney, CHW setting Nate Jones as CL over David Robertson) and putting players who really have no business playing certain positions at them. I've always noticed the CPU do silly things like this in past OOTP's as well. For position players I'll usually just edit them so they have 0 experience at that particular position (instead of 20 or whatever it might've previously been) and the CPU will stop playing them there, but anytime I try to correct who their closer is it always gets changed back by the CPU. Was hoping there was some way for the CPU to become more intelligent with this kind of stuff, but it looks like the same kind of things happen. Is there anyway to overrule the CPU on who their closer is or anything like that or no?
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Old 03-22-2017, 11:06 AM   #134
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Does anyone see the skin files in add on central yet, or is that still MIA?
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Old 03-22-2017, 12:46 PM   #135
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I have only played a few games so far, but does anyone else notice the 1st baseman plays off the bag even when he should be holding the runner?

Another thing I noticed is the lighting changes from lighter to darker and back again every few pitches. This was in a domed stadium (Tropicana Field).

Love the game, though.......great job! :-)

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Old 03-22-2017, 03:02 PM   #136
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Quote:
Originally Posted by MizzouRah View Post
Love the score ticker at the bottom of the screen on the MLB homepage!

Classic skin is FANTASTIC!

Enhanced 3D looks great.. although I also have that stuttering issue. 3D ballparks are beautiful!

Wish there was a way to resize widgets by holding left mouse, similar to resizing a window like IE, Word, etc..

The Challenge mode is great! Love how you can have the WBC play out before the start of the season!

Great job Markus and Team!!!
I second the resizing idea, would LOVE to have that available if possible.
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Old 03-22-2017, 04:13 PM   #137
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Is anybody else having especially long wait times on game simulations? Mine are taking up to about 20 seconds just to sim the day. I suppose it could be my computer, but it's relatively new and doesn't have any real issues so that would be surprising.
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Old 03-22-2017, 04:14 PM   #138
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Vladimir Guerrero jr

I must say that ootp does not like vlad very much, I've done four didn't saves five years in advance and he's been a free agent in three of them by the age of 19 Was really hoping to see him turn into a star
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Old 03-22-2017, 04:29 PM   #139
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Also I'm reading a lot about a slow sim. Are many of you having this issue or just isolated incidents?
Runs at a fraction of the speed of 17 for me. If this isn't fixed, it looks like I'll be back to playing 17
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Old 03-22-2017, 04:33 PM   #140
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Runs at a fraction of the speed of 17 for me. If this isn't fixed, it looks like I'll be back to playing 17
My money is on OOTP resolving the issue before official release on Friday.
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