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FHM 6 - General Discussion Talk about the latest & greatest FHM, officially licensed by the NHL! |
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#1 |
Minors (Rookie Ball)
Join Date: May 2016
Posts: 32
Thanks: 39
Thanked 16x in 7 posts
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What is better now?
I am a bit curious what has gotten better since FHM4? As I remember it I thought that FHM4 was lacking a bit when it came to:
Prospect developing Training Contract negotiating Scouting. Big issue since am swedish and don’t know all the regions in north America where a lot of the draft pool exist. I also thought that the game speed was slow compared to OOTP? What’s the biggest upgrades since FHM4? I am searching for a new game to get hooked on and was thinking on hockey. Give me some opinions guys! Last edited by Krillo; 11-16-2019 at 12:34 PM. |
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#2 |
Major Leagues
Join Date: Oct 2017
Posts: 309
Thanks: 36
Thanked 87x in 58 posts
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Yeah, those aspects could still use some added depth and the sim is still on the slow side. I will say that with scouting, when you go to assign a scout, the regions he would be best at scouting are in green.
Last edited by Savoie45; 11-16-2019 at 04:22 PM. |
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#3 | |
Hockey Community Manager
Join Date: Dec 2015
Posts: 1,049
Thanks: 64
Thanked 521x in 282 posts
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Quote:
- Training is more or less the same, although Storylines can help improve some players. - Contract Negotiation continues to be adjusted, although values are more in line. You're still going to see people argue whether an RFA should take a bridge or a longer term, but just like in real life, no one knows what anyone is going to do. - Scouting - I don't think FHM4 had permanent scouting, which is in now (it's been a while). We've done some extensive tutorials on how to help yourself scout better with our Weekly Video Streams. - Sim Speed: It's improved since 4. It's different than OOTP though because our engine is different and our basic level if you have all the leagues on is significantly more than OOTP's. Playing with less playable leagues, Custom Games or Historical will significantly increase speed times. |
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#4 |
Minors (Rookie Ball)
Join Date: May 2016
Posts: 32
Thanks: 39
Thanked 16x in 7 posts
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Thanks, but what would you say is the biggest improvements?
I just remember it as the game was I little stiff. It just dident happen so much. Probably sounds stupid ![]() Shop a player is that added? |
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#5 |
Hall Of Famer
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Shop a player is in 4. I would also like to hear what is good and different in 6. In the reviews I have read they get great reviews but they say the game has not changed much? Maybe they mean that playing out the game has not changed because it is still old time without 2d or 3d updated like other sims have done. Could someone who has played it a lot explain the pluses since 4. (Besides the rivalry between teams.) Thank you in advance for any info you can give on this.
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#6 |
Bat Boy
Join Date: Nov 2019
Location: Netherlands
Posts: 5
Thanks: 4
Thanked 3x in 3 posts
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From 4 to 6, I'd say the tactics make more sense, it's easier to understand why players are rejecting to stay on, and the AI assignment of players is a better base (so you only have to tweak small things rather than pick everyone from scratch). Also this may be more due to the way the luck dice have panned out but I've found it a lot less necessary to play full games to win, simming through gives you a fair shake if you have a good enough roster.
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Thank you for this post: | Zorro (12-03-2019) |
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#7 | |
Hall Of Famer
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