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Old 08-04-2014, 07:37 PM   #41
Cinnamon J. Scudworth
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It's worked out perfectly for my Twilight vampire fictional league.
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Old 08-04-2014, 07:38 PM   #42
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One thing I have noticed with this update is a very long load time when loading a players history page. I'm on PC and windows 7.
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Old 08-04-2014, 10:46 PM   #43
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I have some pre patch screen shots and after; I play as the mets and my David Wright example is night and day.

And then furthermore comparing the post patch David Wright (or any player for that matter) to the windows OOTP counter part they all look pretty good on windows; but on Mac not so hot.
Agreed. Mac user seeing same Facegen results you've posted. Hope there is a fix soon!
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Old 08-05-2014, 08:21 AM   #44
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It's worked out perfectly for my Twilight vampire fictional league.
As opposed to your Twilight vampire historical league?

The only baseball world where sucking is encouraged.
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Old 08-05-2014, 09:06 AM   #45
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I would go with the "no number" option before I would welcome a return to allowing duplicate numbers. I am glad they inserted a check on that; it shows concern for the integrity of the player number system. Now if they would only prevent retired uniform numbers from being re-used . . .

Carlton, if a simple re-installation of the game wiped you out, you are in an interest lull, I would say. It happens. Take a break and come on back.

I really think 0 with a different programming ruleset might be easier than No numbers programming

I'd love a no numbers option, but that can wait for next verision, for now, all Markus has to do is look at the script for the number 0 and make it unique from 1-234 (I think that is how high they go) to make it work now. If not, I'd like an explanation as to why it cannot happen, always like to learn about some of the programming tie ins.

As for the time off, it's overdue. The setup is tedious even though it's a love. I think I need time to miss OOTP

There are abandoned ware sites, maybe I'll play some Tropico or SimCity 2000
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Old 08-05-2014, 09:09 AM   #46
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I really think 0 with a different programming ruleset might be easier than No numbers programming

I'd love a no numbers option, but that can wait for next verision, for now, all Markus has to do is look at the script for the number 0 and make it unique from 1-234 (I think that is how high they go) to make it work now. If not, I'd like an explanation as to why it cannot happen, always like to learn about some of the programming tie ins.

As for the time off, it's overdue. The setup is tedious even though it's a love. I think I need time to miss OOTP

There are abandoned ware sites, maybe I'll play some Tropico or SimCity 2000
Heh, there's always Civilization, my original love! Well, enjoy yourself and we'll see you when you are inevitably drawn back here. Don't try to fight it, just go with it. Resistance is futile.
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Old 08-06-2014, 12:09 AM   #47
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Agreed. Mac user seeing same Facegen results you've posted. Hope there is a fix soon!

There is a "Gamma LUT" in "Settings" that might help Facegen.
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Old 08-06-2014, 03:00 PM   #48
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There is a "Gamma LUT" in "Settings" that might help Facegen.
Sweet, I played with that, and the skin tones are more on point now. With the update it was set at 4, I changed it around and am now using 2.6 and it looks good!
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Old 08-06-2014, 03:39 PM   #49
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Sweet, I played with that, and the skin tones are more on point now. With the update it was set at 4, I changed it around and am now using 2.6 and it looks good!
Interesting. I did not realize that was there. I had the orange facegen problem before, but this patch fixed it. (Early 2011 MBP; Intel HD 3000). When I changed that setting to 2.6, it did the opposite for me. It made them more orange. I wonder what it really does.
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Old 08-06-2014, 05:18 PM   #50
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There is a "Gamma LUT" in "Settings" that might help Facegen.
where is this...I can't seem to find it
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Old 08-06-2014, 05:22 PM   #51
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where is this...I can't seem to find it
Under the File tab, Settings, 3D & Facegen
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Old 08-06-2014, 05:23 PM   #52
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where is this...I can't seem to find it
It's under the 3D & Facegen tab under Settings in the File menu. (Or under Settings from the welcome screen.)


edit: oops, da commish beat me to it.

Last edited by OakDragon; 08-06-2014 at 05:25 PM.
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Old 08-06-2014, 05:28 PM   #53
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Interesting. I did not realize that was there. I had the orange facegen problem before, but this patch fixed it. (Early 2011 MBP; Intel HD 3000). When I changed that setting to 2.6, it did the opposite for me. It made them more orange. I wonder what it really does.
I feel like it is hard to find the perfect balance. 4 the black skin tones are way to pasty and don't look like the real life counter parts, and the white skin does look like vampires haha... 2.6 black skin tones look great in my opinion and white skin tones are a little orangey.. so its just personal preference now.

I still think this needs to be fixed. I play on Macbook Pro 2013 Retina and if you see my post on the previous page I bought a Microsoft Surface Pro 3 and everything FaceGen related looks gorgeous on that... I wonder what causes the Mac's to have this issue?
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Old 08-06-2014, 05:36 PM   #54
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excellent...I have it working nicely now...thank you. BTW...for you mac users, I have been fooling around with this for a bit, and recommend gamma setting 2.2
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Old 08-06-2014, 05:51 PM   #55
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excellent...I have it working nicely now...thank you. BTW...for you mac users, I have been fooling around with this for a bit, and recommend gamma setting 2.2
That makes it even darker/more orange for me. Weird. Higher numbers are lighter on my system.
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Old 08-06-2014, 05:52 PM   #56
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That makes it even darker/more orange for me. Weird. Higher numbers are lighter on my system.
In fact, I think I like 5.0 the best.
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Old 08-06-2014, 05:54 PM   #57
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That makes it even darker/more orange for me. Weird. Higher numbers are lighter on my system.
yes, same here..higher is lighter, lower= darker
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Old 08-06-2014, 06:01 PM   #58
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In fact, I think I like 5.0 the best.
way too light for me...that's worse than what the default was
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Old 08-06-2014, 06:02 PM   #59
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maybe 2.4 is the best actually
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Old 08-06-2014, 06:11 PM   #60
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I believe the higher the number the pastier/vampier-like "white skin" becomes and the lighter, loss of pigment for dark skin becomes.

The lower the number the more orange "white skin" becomes and the darker, addition of pigment dark skin becomes.

I suppose everyone needs to do what they feel looks best and is visually pleasing to them. I am using 2.4 right now... I think thats my happy medium (even though its far from perfect like the windows version).

However on my surface I didn't even mess around with that... its defaulted (or at least set on mine) at 2.0 and everything looks great. Dark skin looks good and light/white skin isn't "orange"... it looks natural and realistic like the real life counterparts.
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