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04-30-2014, 02:23 PM | #61 | |
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I could have made this post. In fact, I have made this post - last year. My experience is the same as yours. I want the draft to challenge me. As it stands now, it is a boring chore in a fictional league, and like shooting fish in a barrel in a historical league. |
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04-30-2014, 02:23 PM | #62 |
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What have I done..?
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04-30-2014, 02:25 PM | #63 |
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I'm currently simulating the last two years of the simulation I ran while I slept last night, which started as an 16 team fictional with league evolution turned on with locked 2014 settings.
It also generated the default amount of international free agents, discoveries, etc -- and had free agency and the draft enabled from the start. I then allowed the league to evolve with everything checked except for schedule length. I didn't save scouting reports, but I can check any of the leaderboards, etc to let you see what types of players are in, or where players were drafted that made the Hall of Fame, etc. I've got it on a quick-sim friendly setup with no news logs and the like saving, but I'll contribute to the thread whatever I can out of the 100 years when finished, just ask me what you'd like to see!
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04-30-2014, 02:26 PM | #64 |
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Before I do post that information, let me again say that I absolutely endorse the feeder system in any scenario when you can use it realistically. It adds an extremely fun layer and extra "roleplaying" opportunity, as well as giving you actual history on players that you can use to scout.
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04-30-2014, 02:29 PM | #65 |
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I was looking over the history before I started running out the final two seasons to get it to 100, but yes, I'm seeing a lot of guys that didn't enter in the draft in the leaderboards.
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04-30-2014, 02:32 PM | #66 | |
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WAR = 6+ (15 players = 1.1% of player seasons) [I suggest these are 5* seasons] WAR = 4-6 (39 players = 3.0%) [4*-5* seasons]? WAR = 3-4 (31 players = 2.4%) [3*-4* seasons]? WAR = 2-3 (52 players = 4%) [2*-3* seasons]? WAR = 0-2 (311 players = 23.8%) [1*-2* seasons]? WAR = <0 (856 players = 65.6%) [0*-1* seasons]] So 137 players existed who created a season that was pretty positive (2 WAR or more). They had to come from someplace. In OOTP, this is generally the draft ... one reason the MLB draft classes are perhaps not the best to look at right now is that a large portion of players coming into the league are coming in from international signings rather than the draft pool...which is maybe (?) different from the past. Regardless, I think there is value at projecting a prospect based on peak season WAR, not career WAR. |
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04-30-2014, 02:38 PM | #67 | |
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It's a subtle difference. But an important one. |
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04-30-2014, 02:38 PM | #68 | |
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There just aren't that many guys who put up a 2-3 WAR season but have a career WAR that's lower than that. The might be a couple guys who did that, but then the question becomes are they actually 2-3 WAR peak guys if they were below replacement level for the entire rest of their careers. That's leaving out the fact that most 2-3 WAR career guys put that number up in quite a few seasons, not just one or two. So they likely "peaked" at a level barely better than a replacement player, maybe 0.5-1 WAR or so. So looking a career WAR's at the 2-3 level or above is going to catch 99.99% of the guys who ever put up a 2-3 WAR season and the other .01 % is not worth catching imo. |
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04-30-2014, 02:41 PM | #69 | |
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OOTP has around half of it's MLB talent players coming from int amateur signings and established int signings as well now. It essentially perfectly recreates the proper player sources for the modern MLB. So why wouldn't we look at the modern draft in regard to the OOTP draft? I really don't get the point you're making here at all, sorry Can you clarify? |
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04-30-2014, 02:47 PM | #70 | |
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04-30-2014, 02:50 PM | #71 | |
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04-30-2014, 02:51 PM | #72 |
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There is actually a fairly "simple" way to fix the "problem," or at least there was (fully disclosing that I'm 2-3 versions away from the guts of the system, so I may be completely out of line here...but I suspect not). But that "simple" way requires a very deep tear-up to the player creation and development process. So I know Markus views it as risky, and to be honest, I don't blame him. However, in the meantime, it's fair to note that this is more than an issue of perspective...though perspective clouds the conversation immensely.
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04-30-2014, 02:51 PM | #73 | |
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There is a big difference between saying "This doesn't accurately reflect MLB" and "This doesn't accurately reflect how I want to play with only one player source." I know that's not EXACTLY what you said, and I'm not trying to be snippy about it -- but let's face it, the majority of this game's base wants to recreate a MLB or a reasonable facsimile of it. When you are trying to do things a lot differently, you have to be the one that adjusts...
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04-30-2014, 02:52 PM | #74 | ||
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Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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04-30-2014, 02:52 PM | #75 | |
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But then I guess I'd just re-phrase what I already said in this post, and say that we're really talking about different things here. Most of us are talking about the current version of the game and playing it more or less as it's designed and whether that yield fun and realistic results. If a player or league is going to play it their way in a manner that's much different from the current design, I don't think it's terribly reasonable to request that the default design be be changed to accommodate that. So the FOBL should absolutely play the game their way, I'm totally behind that. But then they'll have to make the adjustments and changes need to get that way to work themselves, using all the great customization tools Markus provides in OOTP. |
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04-30-2014, 02:58 PM | #76 | |
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The discussion on "stars" is a bit extraneous...but, for example, if the design allowed a commissioner to pick what they considered 5*, 4*, 3*, 2*, and 1* seasonal performances, then every league to deal with it however the heck they wanted to deal with it. This is the mentality that I think Markus tries to go with where ever possible...and it's the way the community should be asking him to think. I want you to have the environment you want, as long as I can have the environment I want. |
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04-30-2014, 03:05 PM | #77 | |
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Fortunately Markus has provided a ton of customization options that allow that adjustment process to happen. You really can play the game game your way, just by taking advantage of them, as you no doubt well know. |
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04-30-2014, 03:10 PM | #78 | |
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Otherwise, who would start a league they intended to have running for decades if they thought the game was just going to shut them out at some random time in the future? |
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04-30-2014, 03:10 PM | #79 | |
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For the folks that don't like the new system, what would you propose to make it more fun for you? The old system of creating higher ratings and knocking them down was equally unpopular with a different group and also led to some other side issues. So I don't think there's any chance of it coming back. My point being that any proposal should probably not just be" bring the old system back". But beyond that, do you guys have some ideas on what would make things more fun for you again? |
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04-30-2014, 03:15 PM | #80 | |
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Just being a devil's advocate there. The point is that Markus can't meet design requirements if they aren't thought through fully and smartly...and (for example) saying that the draft process should look just like the MLB's is a bad design criteria...the design criteria for OOTP should be to create the proper player quantities and whatnot, tied to scouting and development algorithms that are integrated properly, and then funneled through whatever intake process a league uses--be it draft, international signings, feeder leagues, whatever. Thinking about it properly at the base level is the only way to get it right. |
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