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08-01-2009, 12:43 AM | #41 |
All Star Reserve
Join Date: Jul 2006
Posts: 899
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Okay...could it be because the nations file doesn't update?
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08-01-2009, 12:51 AM | #42 |
Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
Posts: 16,142
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I don't see how....the nations file only controls the percentages and you can set that from in game....
Markus really needs to fix this; I will see what I can come up with, but don't hold your breath.... In the old versions, if you tried to change name.dat files you'd change all the player's names, because the game looked at a specific location in the database for the player's name. When you changed the .dat file, you changed the name in the location that the game was referencing. I got around this in my Era Appropriate Name Set, by using the exact same name set for every era and only changing frequencies. |
08-01-2009, 12:53 AM | #43 | |
All Star Reserve
Join Date: Jul 2006
Posts: 899
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Quote:
I've done this many, many times and it's always worked perfectly. I just swap the files, re-import, and it works. So I'm very, very confused as to why this is not working. |
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08-01-2009, 04:29 PM | #44 |
All Star Reserve
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I don't understand how to install these. I can't find the names.txt anywhere, but I do find names.dat and foreign.dat, etc. But I don't know how to install this.
And does everyone agree that this is an improvement? Just making sure. |
08-01-2009, 05:16 PM | #45 |
All Star Reserve
Join Date: Jul 2006
Posts: 899
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They're not in your saved games folder. Open up the ootp10 directory. Click on the database folder.
That's where they are. And yes, this is a big improvement. |
08-02-2009, 12:42 AM | #46 |
Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
Posts: 16,142
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If you decide to use these names in an already existing league, be sure to back your league up and test the results at least through one draft.
Until Markus does something about the importing feature, this can be hit or miss.... |
08-02-2009, 03:43 PM | #48 |
Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
Posts: 16,142
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Yes, the game will ignore the original files if you rename them....
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08-03-2009, 07:54 PM | #50 |
Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
Posts: 16,142
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08-03-2009, 08:02 PM | #51 | |
Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
Posts: 16,142
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Quote:
I suspect you re-imported the file into a league already started with another name set, which, as I mentioned, can sometimes produce strange results..... Hopefully, Markus will address this in a patch soon..... |
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08-03-2009, 08:47 PM | #53 | |
Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
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Quote:
You can look for yourself.... I have not seen this happen before on a league created with the files.... |
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08-04-2009, 03:31 PM | #54 | |
Minors (Single A)
Join Date: Jul 2008
Location: San Francisco
Posts: 91
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Quote:
I'll take a closer look when I can. Also, I've only got one OOTPX league, and I might have just been lucky when I did the copypasta. |
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08-05-2009, 11:03 AM | #55 | |
Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
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Quote:
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08-05-2009, 11:05 AM | #56 |
Minors (Single A)
Join Date: Jul 2008
Location: San Francisco
Posts: 91
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All I know is, I did it, and I didn't see anyone's name change.
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06-11-2010, 04:51 PM | #57 |
Minors (Double A)
Join Date: Jun 2010
Location: Calgary, AB
Posts: 118
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2 questions...
1. Wil this mod work with OOTP11? 2. If not, do you plan on making one that does? |
06-12-2010, 02:46 PM | #58 | |
All Star Starter
Join Date: Dec 2005
Posts: 1,674
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Quote:
The way I solved this for my solo league to support subsequent changes was to reimport the names and ethinicity database. This brought in the name names and prevented then game from wiping out my custom names. I ran tests with several OOTP 11 leagues during the beta and QDs text files (though not the DATS) work with 11.
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