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OOTP 20 - General Discussions Everything about the newest version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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07-09-2019, 07:42 PM | #1 |
All Star Reserve
Join Date: Apr 2002
Posts: 619
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Any tips on world building?
I've not had much success in building fictional worlds, in which to play OOTP. This goes back many iterations.
One "world" I often try to create, is one where baseball originates in the USA, in 1871; then expands to Europe and Japan after World War II. Something usually happens and teams wind up with 0 games scheduled. Free agents from 1 league, will refuse to sign with teams in that league, even though their talent level is nowhere good enough to play in the USA league; conversely, minor leaguers from USA, go to Europe to 'get paid', rather than take minor league deals. Finally, expansion gets kind of wonky: I'm trying to create a league history, so I'll leave dynamic evolution on. Say a league that is supposed to be Eastern European, based in Poland, rather than expand throughout Eastern Europe, expands only in Poland. More recently, I've tried to create a league, in which all the players come from the high school and/or college teams I created. First problem, the kids from the high school and college never amount to anything in the professional ranks. More pressing though, is that the game will just close itself. It doesn't give an error message, or anything, so I assume it's something I've done. Any tips?
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07-10-2019, 11:28 AM | #2 |
All Star Starter
Join Date: Jul 2009
Location: Fresno, CA by way of Texas
Posts: 1,754
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My best advice to you is to not make it too complicated. Yes I know that runs contrary to building an entire world but the more leagues and rules and special things you add the more complexity you add to it and the more time you spend maintaining that world that actually enjoying playing it. Find a happy medium with building your own little world and enjoy it and slowly expand later. That's worked for me. Oh and the number one rule to building a world is to make sure you have the hardware to support it. Unlike mlb quick starts usually custom universes get very big very fast and can slow sim times if you don't have a good computer. That's also a big killer of big leagues especially it you plan on making it a long lasting one.
Last edited by andyhdz; 07-10-2019 at 11:31 AM. |
07-10-2019, 05:58 PM | #3 |
Hall Of Famer
Join Date: Jun 2011
Posts: 3,630
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First of all, I'd turn off automatic league evolution. I can understand that you might want to have an element of unpredictability in your universe, but, as you've already noticed, the game doesn't always handle the changes very well.
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