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OOTP 18 - Historical Simulations Discuss historical simulations and their results in this forum. |
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04-22-2017, 01:18 PM | #1 |
All Star Reserve
Join Date: Mar 2002
Location: Baltimore, MD
Posts: 514
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Historical Settings help
Here is what I'm trying to create and want to make sure I'm doing it correctly.
Start the league in 1901 with 16 teams, no auto-expansion checked and randomize cities with random debut I I want to use 1990 stats and have them not change over time but I want to use 2016 financial settings since those dollar figures make sense. My issue seems to be with the financials. The attendance baseline is 33,000 but the average team is averaging about 10K and the median payroll is $70MM. The highest paid player is $28MM I did set a salary cap with 100% sharing so hopefully there won't be any cash issues. I did uncheck the import adjusted financial settings. For the stats, I have unchecked the automatically adjust league strategy. Should I check or uncheck the adjust league total modifiers? Should I sim to the opening day of each season and run Auto-Calc? What if I want to run it for 50 years to see what happens. Are my stats going to go crazy if i don't auto-calcu the modifiers? |
04-22-2017, 02:19 PM | #2 |
All Star Reserve
Join Date: Mar 2002
Location: Baltimore, MD
Posts: 514
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The other thing i'm seeing is that starters are pitching too long like it is the 1910s, but hitting stats look like 1990.
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04-22-2017, 02:57 PM | #3 |
Hall Of Famer
Join Date: Apr 2009
Location: Toronto, ON
Posts: 6,123
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What you want to do is tie your Player Creation Modifiers, Strategy Settings, and League Totals Modifiers to 1990 and then uncheck the "Automatically import..." boxes for each of them. That way managers will mostly behave like it's 1990 even when it's not, and players will be created more like they were in 1990. I would strongly suggest sticking with financials on a season by season basis as you advance through history because things can get a bit messy if you don't. You can still have free agency in 1901 and forward. You just have to turn off the reserve clause.
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04-22-2017, 04:20 PM | #4 | |
All Star Reserve
Join Date: Mar 2002
Location: Baltimore, MD
Posts: 514
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Quote:
I setup another league using 1990 as the start year with random debut and got a player with 279 SOs and he batter 269 with a 442 BABIP. in that same sim, Babe Ruth came in as a 24 yo OF an hit 71 HRs. Is the best way to get a 16 team league with random debut to pick a MLB year with that many teams or it can it be done through a fictional start? |
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04-22-2017, 04:28 PM | #5 | |
Hall Of Famer
Join Date: Apr 2009
Location: Toronto, ON
Posts: 6,123
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Quote:
There are 16 team MLB leagues from 1882 through 1960 so there are a lot of years to choose from there. I don't know much about fictional setups since I don't play fictionals, so unfortunately I can't advise you there. |
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04-23-2017, 06:27 PM | #6 |
Minors (Rookie Ball)
Join Date: Apr 2017
Location: Florida
Posts: 40
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Historical League Expansion
I have a question on this since I started my historical simulation in 1876 with the inception of the National League. Since I have selected automatic expansion, will the game get rid of the Brooklyn Atlantics (disbanded in 1875) and the Cleveland Blues (never existed unless referencing the Hartford Dark Blues)?
Last edited by linguas.amo; 04-23-2017 at 07:21 PM. |
04-23-2017, 09:56 PM | #7 | |
Hall Of Famer
Join Date: Apr 2009
Location: Toronto, ON
Posts: 6,123
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Quote:
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