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Old 01-19-2015, 11:00 AM   #161
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So, you want rain-outs?

OOTP 16 will have them, and the game will start showing "Cheers" reruns during the rain delay.
For a rainout during historical replays, OOTP16 should show the movie "A WALK IN THE SUN" because that was the movie WOR always showed when the Mets were rained out in their early days.
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Old 01-19-2015, 11:14 AM   #162
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Yup. We have to make sure the new features each year is a good balance for both casual and hardcore users. Though, the non-hardcore folks are the ones who pay our bills, they far outnumber the hardcore fans (who happen to be the ones active on the forums )
Point taken.
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Old 01-19-2015, 11:16 AM   #163
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From the neighboring thread:

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An Android version is in the works and should be released this year, but no guarantees at this point.
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Any further word on this?
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Yes. Watch the newsletter coming out very soon. (Hopefully within a week.) You should be very happy.
 
Old 01-19-2015, 12:47 PM   #164
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Would love to see options that allow us to operate baseball leagues that are structured more like international football leagues, and include as many of the following as possible:
  • Promotion and relegation (and reflect real world strategies, e.g., teams with poor records do not go into rebuild mode, but try to win to avoid relegation)
  • In-season Cup tournaments with separate base of records, in-season international champions leagues, and transferable injury and suspension status between regular season and in-season tournaments
  • Transfer windows
  • Player loans
  • Reserve team leagues in place of American-style minor leagues
  • Developmental academies, including U[age] teams
This makes sense if you are doing any big-time leagues in Europe, which would almost certainly operate more like football leagues than American-style baseball leagues.
I would love the regulation system and the ability to loan players. I also think the trading period should have more dynamic options.

But couldn't you just create a minor league and name it the reserve team?
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Old 01-19-2015, 01:18 PM   #165
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I would love the regulation system and the ability to loan players. I also think the trading period should have more dynamic options.

But couldn't you just create a minor league and name it the reserve team?
You could try that, but if you create affiliated minor league teams, wouldn't all the transaction rules of the 21st century major leagues apply, such as the purchase of contracts, option years, and the like? I believe in association football players move freely between first teams and reserve squads because they are all under contract. I would want to replicate that freedom of movement, while still maintaining an active league for the reserves to play in.
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Old 01-19-2015, 02:27 PM   #166
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You could try that, but if you create affiliated minor league teams, wouldn't all the transaction rules of the 21st century major leagues apply, such as the purchase of contracts, option years, and the like? I believe in association football players move freely between first teams and reserve squads because they are all under contract. I would want to replicate that freedom of movement, while still maintaining an active league for the reserves to play in.
yes of course. you can turn off ml options and minor league free agency. There will be absolutely no limit to the movements
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Old 01-19-2015, 02:56 PM   #167
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I think the GM of a team should be paid. Literally. When I am the GM of a team in OOTP I think Markus & Co. should send me a paycheck based on how my team performs. Now THAT would be a feature!

That would make you think twice before you trade away one of your veterans for that hot new AAA prospect wouldn't it?
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Old 01-19-2015, 02:59 PM   #168
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Human GM should get paid like any other but he should be enticed by having other teams offer him contracts. So human GM can leave his team for another team that team because he's getting "payed "more money and just like that control another team
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Old 01-19-2015, 03:08 PM   #169
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I think the GM of a team should be paid. Literally. When I am the GM of a team in OOTP I think Markus & Co. should send me a paycheck based on how my team performs. Now THAT would be a feature!

That would make you think twice before you trade away one of your veterans for that hot new AAA prospect wouldn't it?
That's one of the many small new features we added...
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Old 01-19-2015, 05:30 PM   #170
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I really don't understand why so many people clamor over promotion / relegation abilities. Until there is a baseball league in the world that actually works like that, I'll be glad that OOTP Developments continues to work on the things that are actually relevant.
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Old 01-19-2015, 05:30 PM   #171
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ability to set reserve rosters in league without minors to 0 and not having to abide by the 15 man minimum.
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Old 01-19-2015, 05:41 PM   #172
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Yup. We have to make sure the new features each year is a good balance for both casual and hardcore users. Though, the non-hardcore folks are the ones who pay our bills, they far outnumber the hardcore fans (who happen to be the ones active on the forums )

Yep, but they (hardcore fans) are the ones that are pointing out the flaws in the game and made this game what it is today.
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Old 01-19-2015, 05:50 PM   #173
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I really don't understand why so many people clamor over promotion / relegation abilities. Until there is a baseball league in the world that actually works like that, I'll be glad that OOTP Developments continues to work on the things that are actually relevant.
I have long believed this also. It would likely require a lot of programming time, and could even potentially open up some problems I would guess....all for something which does not even exist in modern baseball, anywhere in the world.
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Old 01-19-2015, 06:17 PM   #174
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I really don't understand why so many people clamor over promotion / relegation abilities. Until there is a baseball league in the world that actually works like that, I'll be glad that OOTP Developments continues to work on the things that are actually relevant.
You don't understand it because you don't engage in it yourself. Many of us who do would like to see it. Just because some people don't use it or understand it doesn't mean it should never be available.

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I have long believed this also. It would likely require a lot of programming time, and could even potentially open up some problems I would guess....all for something which does not even exist in modern baseball, anywhere in the world.
Only the OOTP people can tell us whether promotion and relegation is permanently off the table for any of the reasons you state. Until they do, we'll continue to ask for it. I hope you don't mind.

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Old 01-19-2015, 07:18 PM   #175
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That's one of the many small new features we added...

Woo Hoo! Do you need my address or will you do direct deposit?
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Old 01-19-2015, 07:34 PM   #176
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I really don't understand why so many people clamor over promotion / relegation abilities. Until there is a baseball league in the world that actually works like that, I'll be glad that OOTP Developments continues to work on the things that are actually relevant.
Plus you can just do it manually right now. It only takes like ten minutes a season to do it.
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Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

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Old 01-19-2015, 07:47 PM   #177
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You don't understand it because you don't engage in it yourself. Many of us who do would like to see it. Just because some people don't use it or understand it doesn't mean it should never be available.
We do understand it. But asking for a major game rewrite for something that can be done manually with about ten minutes of effort per season is pretty selfish, and Marcus has already told us that implementing p/r would require a complete rewrite of the financial system. Some of us would like a stats-only mode, but we realize that it's not going to happen because there's not enough demand - just like with p/r - and we can do workarounds, just like you can with p/r. It really does only take about ten minutes a season; I've done it myself

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Only the OOTP people can tell us whether promotion and relegation is permanently off the table for any of the reasons you state. Until they do, we'll continue to ask for it. I hope you don't mind.
I can't speak for him, but I got tired of it about five versions ago.
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Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

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Old 01-19-2015, 08:21 PM   #178
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We do understand it. But asking for a major game rewrite for something that can be done manually with about ten minutes of effort per season is pretty selfish, and Marcus has already told us that implementing p/r would require a complete rewrite of the financial system. Some of us would like a stats-only mode, but we realize that it's not going to happen because there's not enough demand - just like with p/r - and we can do workarounds, just like you can with p/r. It really does only take about ten minutes a season; I've done it myself



I can't speak for him, but I got tired of it about five versions ago.
That's why many people want a kind of half-measure where you can tell the game to make last and second to last (or whatever your league requires) places to avoid and the top 3-4 or so equivalent to making playoffs/winning the league so teams close to those slots can adjust accordingly. I understand if we don't get the full Football Manager treatment where players have relegation release clauses and extras like that but an adjustment that allows the AI to recognize what spots to avoid/aim for would improve playing P/R greatly.
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Old 01-19-2015, 08:46 PM   #179
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That's why many people want a kind of half-measure where you can tell the game to make last and second to last (or whatever your league requires) places to avoid and the top 3-4 or so equivalent to making playoffs/winning the league so teams close to those slots can adjust accordingly. I understand if we don't get the full Football Manager treatment where players have relegation release clauses and extras like that but an adjustment that allows the AI to recognize what spots to avoid/aim for would improve playing P/R greatly.
Would it be that easy though? How do AI teams avoid relegation? Do they trade their top prospect? If they do how will users react? Just trying to think of some of the consequences. I'm sure there are many more. Food for thought.
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Old 01-19-2015, 09:01 PM   #180
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Would it be that easy though? How do AI teams avoid relegation? Do they trade their top prospect? If they do how will users react? Just trying to think of some of the consequences. I'm sure there are many more. Food for thought.

Obviously, the promotion/relegation AI would only affect leagues with promotion/relegation turned on... It's not like teams will be desperate to not finish last in your MLB game.

Also, the financial system does need a complete rewrite. Whether it is worth all of the time that could be put to other matters (such as not storing innings pitched as a float of .333, instead of 1/3, which causes the 27.03 error), remains to be seen.
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