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Old 11-16-2019, 05:04 AM   #1
Roy Tucker
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True Sandbox Mode

I would love for individual teams within one league to take different strategies from all of baseball's history depending on their manager philosophy and talent.

I want to see teams with 4 man rotations whose guys go 8 innings go against teams that have openers.

I want to see teams with no power and slap hitters go against teams that shift a lot.

I want to see teams that value speed and batting average go against teams that value home runs and obp.

I want to see a league that might have a team have 80 complete games and teams that have 2 complete games.

Teams that have 200 steals and teams that have 20.

It would be a true test of baseball mettle if all strategies were available to us and effective with the right talent.
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Old 11-17-2019, 04:32 AM   #2
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Quote:
Originally Posted by Roy Tucker View Post
I would love for individual teams within one league to take different strategies from all of baseball's history depending on their manager philosophy and talent.

I want to see teams with 4 man rotations whose guys go 8 innings go against teams that have openers.

I want to see teams with no power and slap hitters go against teams that shift a lot.

I want to see teams that value speed and batting average go against teams that value home runs and obp.

I want to see a league that might have a team have 80 complete games and teams that have 2 complete games.

Teams that have 200 steals and teams that have 20.

It would be a true test of baseball mettle if all strategies were available to us and effective with the right talent.
Those either are available in the same league (at least to a team you run). Those that aren't, mainly involving pitching, there is one best way for any group of settings.

If pitcher endurance is high enough, as it is by default in some eras, to have 4 man rotations with the starters throwing 80 complete games between them, every team would be doing it. Starter endurance has declined over the years, regardless of what caused it (which could be argued to be that starters are now trained that if they can give 6-7 good innings on a 5 man rotation that's good enough), but if there wouldn't be ill effects from using starters nowadays

As far as speed/batting average vs. power/OBP in the same league, you can certainly value anything you want in a team you run, and there are eras that have few enough HR's and walks to make those strategies more balanced than in the modern day game (and I don't mean just dead ball, but even the early 70's; but whatever the era OPS will be more valuable than battting average or the game wouldn't be simulating realisatically). Maybe the GM and manager player evaluation sliders should give more extreme weight to their settings to allow AI managers and GM's to have more extreme "opinions" on it, though.
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Old 11-22-2019, 12:34 AM   #3
KBLover
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Quote:
Originally Posted by Roy Tucker View Post
I would love for individual teams within one league to take different strategies from all of baseball's history depending on their manager philosophy and talent.

I want to see teams with 4 man rotations whose guys go 8 innings go against teams that have openers.

I want to see teams with no power and slap hitters go against teams that shift a lot.

I want to see teams that value speed and batting average go against teams that value home runs and obp.

I want to see a league that might have a team have 80 complete games and teams that have 2 complete games.

Teams that have 200 steals and teams that have 20.

It would be a true test of baseball mettle if all strategies were available to us and effective with the right talent.

The only one I've not seen/done is 4-man rotations with each guy having 240 IP.

My teams often are low in HR. I tend to value OBP and doubles/triples and steals, so I often have that 200 SB while other teams have like 30-40 (other teams have 100+ and others have like 20-30).

I think all of these are already possible with enough tweaking to settings and manager strategies.

I'd create a bunch of "unorthodox" managers with very extreme sliders for strategy and player evaluation. Same for GMs.

Like release all the existing GMs from your league and erase them. Then, create a bunch of GMs and give all of them very extreme settings for player valuation.

So now you managers with "wild" approaches and GMs that are equally "wild".

Then you have to get the league to create a wide variety of players.

Honestly, I think the game does this pretty well (there's a lot of light-hitting aggressive contact hitters (Plus contact, terrible power and eye, plus or better Av K) some with burner speed and base running and some with more gap, and some with both that can be triples monsters.

But you can always tweak it some more.

You might need to tweak league totals to make steals a bit more common (raise the attempts, not necessarily success rate) if you start in like 2019 or something as your league year. Likewise, up openers (so they show up) and also SP endurance (so they can go deep). Raise RP endurance even.

That should leave it up to talents you get in your league and how those "wild" tendencies interact.

Watching the personnel would be the most time consuming to make sure you always have enough "wild" guys to go with the more conventional guys who are likely to be most common among game-made personnel (though you might be surprised, I had a manager that was small ball, shifts, and rode his starters like it was 1970, he was "unorthodox" in his type).

OOTP IS a true baseball sandbox. I think that's what a lot of people actually forget. Some are so about "realism" that they forget that OOTP can, literally, create any baseball environment you want and is set up for that because it's a baseball simulator. Not a MLB simulator.

Last edited by KBLover; 11-22-2019 at 12:35 AM.
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