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10-15-2019, 01:29 PM | #21 | |
Minors (Double A)
Join Date: Feb 2017
Posts: 154
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10-15-2019, 01:56 PM | #22 |
Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 13,682
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My only complaint with suspensions is it never tells you what it's for.
I had Austin Mathews suspended for 4 games, and the next day Sydney Crosby suspended for 2. It sure would be nice to know why these elite players got suspended. |
10-19-2019, 12:58 PM | #23 | |
Bat Boy
Join Date: Nov 2018
Posts: 9
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This is a game breaking issue for myself. I want to use FHM for an online forum based league where people create players and I add them to my sim. GMs won't be too happy if their star player gets suspended and the actual person will likely leave the league if their player is gone for half the season. the simulation hockey league uses Simon T. Hockey Simulator for their league but there's such a desperate plea among its members for a better simulation engine. The league has 40 teams if you include the IIHF, with each team having a GM and an assistant GM who own a subscription of STHS. That's 80 people who could instead be purchasing FHM if just a few things were changed. Not to mention how many people just like to test things to find the best build for their player or lines for their team. |
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10-19-2019, 02:07 PM | #24 | |
Hockey Community Manager
Join Date: Dec 2015
Location: A Hockey Rink
Posts: 2,373
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As we stated, by adding player locking and line-saving, you can make adjustments to lineups easier, including online because it can be set quickly, rather than having to manually do it each time. |
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10-19-2019, 08:15 PM | #25 |
Minors (Double A)
Join Date: Feb 2017
Posts: 154
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The silence on whether or not you guys will add the ability to disable this makes it quite clear you have no intentions on adding this very simple request that plenty of people want.
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10-19-2019, 09:03 PM | #26 | |
Hockey Community Manager
Join Date: Dec 2015
Location: A Hockey Rink
Posts: 2,373
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But it's amazing how everything is just "very simple" though when it's something you want. |
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10-20-2019, 02:26 AM | #27 | |
Major Leagues
Join Date: Oct 2018
Location: Langley, BC
Posts: 306
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Thanks for considering putting effort into this request. |
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10-20-2019, 11:01 AM | #28 |
Hockey Community Manager
Join Date: Dec 2015
Location: A Hockey Rink
Posts: 2,373
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10-20-2019, 11:14 AM | #29 |
Major Leagues
Join Date: Oct 2018
Location: Langley, BC
Posts: 306
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10-20-2019, 12:50 PM | #30 |
All Star Reserve
Join Date: Apr 2015
Posts: 506
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I'm not sure why the devs are so much on the defensive about this. This is absolutely nothing new in the world of Out of the Park Development studio...been happening with OOTP all the time over the years too...new features are implemented and players want some form of control over them...it's pretty normal, it's their game...and OOTP's motto has always been "Play your game your way".
That being said, I personally love that suspensions are in, but I'm also someone who plays one day at a time, I don't sim large amounts of time all at once so I am not inconvenienced by them happening. I will say, though, that I feel they should be toned down a bit, but I'm not overly vocal about it at the moment because my sample size is still small. I'll keep an eye on this for sure, but at the moment with the data I have I seem to be heading to roughly 60-70 suspensions in one season, although it is historical (not sure if that changes anything or if the rate is "flat" regardless of the year you're playing). I'm also having a hard time finding real life data for the amount of suspensions for anything prior to 2010...so maybe the rate is fine...anyway...throwing it in here, maybe I can be pointed to a good resource for that kind of stat tracking so I know if the numbers align or if they are out of whack. I echo Bluenoser though, in that if one of my players is suspended for 6 games, I'd like to know what for... |
10-20-2019, 12:51 PM | #31 | |
Major Leagues
Join Date: Apr 2012
Posts: 365
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I'm trying to understand why you are arguing and demeaning opinions of people who are paying for your game and asking for improvements. Seems counterproductive imo. |
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10-20-2019, 12:54 PM | #32 |
Major Leagues
Join Date: Apr 2012
Posts: 365
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I do believe there should be an option to reduce/turn off suspensions, much like OOTP has. The more options and control we have over the game we are playing, the more replayability the game has.
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10-20-2019, 01:52 PM | #33 | ||
Hockey Community Manager
Join Date: Dec 2015
Location: A Hockey Rink
Posts: 2,373
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What I have seen time and time again is a lot of people who simply think because it's something *they* want, it must be something *everybody* wants. That isn't the case time and time again. We have a large beta testing team, take a guess how many times it was mentioned? This isn't to say we aren't listening, or that it may become an option in the future. But when someone says you'll sell X number of copies if you just do ________, it proves inaccurate. Typically more often than not, there's always another reason not to buy something. What I also offered was examples of improvements made directly to help with some situations people had with some online issues with as well. The same thing for injuries applies to suspensions, which is why I pointed that out. Quote:
As for that many suspensions, are you sure that's suspensions and not just alerts? We've seen some confusion on that - but for the most part what we tracked pre-release and post has lined up with what has historically happened. That being said, other factors can obviously influence it some as well. EDIT: And for one last time (and to make sure this is perfectly clear,) silence does not mean we're not listening. Silence is not a yes, or a no. If and when we have something to announce on it either way, we will. Last edited by Adam B; 10-20-2019 at 10:37 PM. |
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10-22-2019, 05:51 PM | #34 | |
All Star Reserve
Join Date: Apr 2015
Posts: 506
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Yes, it is suspensions, I did not count alerts (which there was only a couple). I only counted the emails I got for suspensions that got an actual number of games. Still a small sample. I've been violently ill for the last 4 days so haven't been playing. Do you know if the suspensions rate is flat regardless of year played, or if the number fluctuate depending on year to represent "real life" data ? |
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10-22-2019, 07:03 PM | #35 | |
Hockey Community Manager
Join Date: Dec 2015
Location: A Hockey Rink
Posts: 2,373
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Quote:
I don't know the correct answer to be honest, but I'm fairly certain there will be some variety because tactical choices will always influence how the game is played. That being said, I don't think you're going to see abnormally large amount of suspensions or too few, at least not in consecutive years. |
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10-23-2019, 05:26 AM | #36 |
All Star Reserve
Join Date: Jun 2014
Location: Michigan
Posts: 578
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I've had no issue with suspensions being included, I feel it adds realism to have it happen. But it does feel like there should be an option to tone them down or at least change the frequency. I just started playing a custom league and already was getting hammered with notices of suspensions across the 3 levels almost daily until I stopped having it alert me about general news items.
While it isn't like some severe game-breaking issue like a few people are acting like, I don't see the harm to eventually putting a scaling feature for it. But it's a new feature so obviously this isn't going to be perfect right away. I think some people need to dial it back on how outraged they're getting over it.
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FHM Beta Tester and lifelong Red Wings fanatic |
10-24-2019, 05:44 PM | #37 |
Bat Boy
Join Date: Oct 2019
Posts: 1
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please
I would buy this game if you could turn suspensions off and if there was an output for specific games with all the stats and stuff.
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10-29-2019, 11:07 AM | #38 |
Bat Boy
Join Date: Oct 2019
Posts: 3
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10-29-2019, 11:07 AM | #39 | |
Bat Boy
Join Date: Oct 2019
Posts: 3
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10-29-2019, 11:24 AM | #40 |
Minors (Double A)
Join Date: Feb 2017
Posts: 154
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^^^ There's no point in asking for anything simple to be implemented. This request, just like my request for the last four years of adding the ability to force takeover an international team, will continue to be ignored or laughed at. We'll just remain the sheep that pay for and play the product.
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