Home | Webstore
Latest News: OOTP 25 Available - FHM 10 Available - OOTP Go! Available

Out of the Park Baseball 25 Buy Now!

  

Go Back   OOTP Developments Forums > Prior Versions of Our Games > Out of the Park Baseball 16 > OOTP 16 - General Discussions
Register Blogs FAQ Calendar Today's Posts Search

OOTP 16 - General Discussions Discuss the new 2015 version of Out of the Park Baseball here!

Reply
 
Thread Tools
Old 01-20-2016, 10:38 AM   #1
jlech1805
Minors (Single A)
 
Join Date: Jul 2013
Posts: 51
1 Year Max Contracts

I seem to always have the advantage relative to the AI on the financial side even with small budget teams. One way I thought of increasing the challenge was limiting free agent contracts to 1 year. Now injuries or decline in performance won't kill the AI controlled budgets.

Has anyone tried this?

In terms of consequences to the league:

1) Veterans might be under-rated as there is basically no long term financial risk in acquisition. - Might be even more true for pitching.
2) The FA pool will eventually be very large. I would guess there will be tons of pre-season bargains.
3) With a higher percentage of the talent pool available to teams not only will there be more player movement, but more balance in the league. Teams could more easily buy their way into relevance.

Any Others?
jlech1805 is offline   Reply With Quote
Old 01-20-2016, 12:40 PM   #2
Orcin
Hall Of Famer
 
Orcin's Avatar
 
Join Date: Aug 2010
Location: Indiana
Posts: 9,798
I tried a 3-year limit with good success. I would be concerned about the AI's ability to plan a good roster if it had to re-tool and/or re-negotiate every spot every year.
Orcin is offline   Reply With Quote
Old 01-20-2016, 02:59 PM   #3
jlech1805
Minors (Single A)
 
Join Date: Jul 2013
Posts: 51
Thanks for the reply.

Just to be clear players will still have to go through arbitration so each and every spot won't be open, but still i get your point. I'll play through this version to see if anything weird happens, but I am liking the 3 year limit as well.
jlech1805 is offline   Reply With Quote
Old 01-20-2016, 03:06 PM   #4
Orcin
Hall Of Famer
 
Orcin's Avatar
 
Join Date: Aug 2010
Location: Indiana
Posts: 9,798
Many players will be automatically renewed too, so it might not be as big a deal as I think.
Orcin is offline   Reply With Quote
Old 01-20-2016, 03:45 PM   #5
NoOne
Hall Of Famer
 
NoOne's Avatar
 
Join Date: Apr 2015
Posts: 7,167
that's a sound idea.

even if you don't do 1 year... a little trial and error of variations and it seems like it could definitely help the AI in that regard, or at least minimize mistakes.

how would you evaluate? # of bad contracts you see in the top 20/50/100 players? how can you compare to normal setting to see the differences it caused and to what extent etc...

i've found with a cash limit, i don't get a ton bad contracts, though. i do see a few in the top-20/25 salaries on the financial report page. i kinda like repercussions for poor financial decisions, though. more lifelike from my perspective. i still would like to know about results if you test any of this out.
NoOne is offline   Reply With Quote
Old 01-21-2016, 11:23 AM   #6
jlech1805
Minors (Single A)
 
Join Date: Jul 2013
Posts: 51
Good point on how would you measure the effectiveness of this.

My guess is you would measure it on number of unique teams who made the playoffs over a certain time frame.

There was an article a month or so back about the impact of a bad contract on a team. Imagine a player is getting paid $20M a year and is under-performing as a 2 Win player. If WAR is ~7M on the open market the team is really on losing $6M in value or less than 1 win over the course of a season. Even during a 5 year contract that is not a significant loss. So maybe I am over thinking the impact of large contracts, but still will be an interesting test.
jlech1805 is offline   Reply With Quote
Old 01-21-2016, 12:00 PM   #7
NoOne
Hall Of Famer
 
NoOne's Avatar
 
Join Date: Apr 2015
Posts: 7,167
not at all... unless you have the yankees-type budget, just 1 bad contract can hamstring you for its duration.

i wouldn't base it on playoff success or making it... that adds luck into the equation.

get a baseline figure of how many "bad" contracts you see with default settings as a rate. you'll need multiple years to get a solid idea of the %.

start from the same backup and make changes to contract lenghts. sim out until no one has a longer contract. start getting rate of bad contracts per year and average it out just as above.

as i think about it more, you might see greater spread between the haves and havenots. every year they get to pick through the most expensive players and those organizations that cannot enter the bidding war will never get the better players (or very rarely).

i guess keeping club control for the first 6years, or whatever, is still going to help them a bit, but free agents will be more common and deeper every year. that is something that does not help the poorer teams as much as the richer teams.
NoOne is offline   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:23 AM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Copyright © 2020 Out of the Park Developments