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OOTP 20 - General Discussions Everything about the newest version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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10-18-2019, 12:29 PM | #1 |
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Another question about stats & modifiers
Sorry to bother everyone here, but some more questions..
What I like to achieve is: I have a fictional world, with three major leagues (US, Asian, Latin American) and a couple of European leagues At the end of each season, I would like to have a tournament between all the league champions.. I would also like the statistical output to be kinda identical, in all of these leagues What also is important is that I like to have a bit of realism, so to have the players from the major leagues be much better then their European counterparts, so that 90% of the time a team from the major leagues will win the tournament Now, I have been fiddling with Traditional OOTP Player Creation Modifiers, and Sabermetric Player Modifiers, and I succeed in making the European players be much lesser than the major league players. But stat wise I am getting strange results. After the first season batting stats for the European leagues explode, and go way beyond the average league totals, which I can`t understand Hope someone can help |
10-18-2019, 04:38 PM | #2 | |
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I strongly, strongly recommend not using auto-calc prior to the regular season, and not using lock league totals prior to the regular season. Right at the top of that page there's a line that reads "Totals from year: Select Year". Every year on the day before Opening Day, you're gonna click on "Select Year", and select the year from all of baseball history that you want your stats to resemble the most. You can find the Year-By-Year Batting Averages here, and the Year-By-Year Pitching Averages here. All the numbers are listed on a per game basis, plus the BA/OBP/SLG/OPS batting slash line across MLB in that season. Sift through them and figure out what historical season you want your stats output to emulate the most. What type of offensive environment do you want to see in your game? For me, I like 1984 the most, but that may not feel comfortable to you. With so many seasons to choose from, I can guarantee you, you'll find something to your liking. Once you find that season, every year on the day before Opening Day, select it, and the totals from that season will be brought in, and at the same time the game will input modifiers that will help it reach those totals. Don't worry about whether or not your league size matches up with the season you want to bring in because the game will figure out ratios of each offensive event on a per at bat basis, so whether your league totals 300,000 AB in a season, or the current MLB standard of about 165,000 AB, the game will figure out how to make your numbers come out pretty close to the way you want them. They will differ according to the talent level in your league. More talented pitchers than hitters? Expect offense to come down a bit, and the opposite if it's the other way. Why monkey around with Modifiers and potentially mess things up, when you can have the game do it for you? The KISS principle really applies here. Remember to do this the day before Opening Day every year, because that's when teams are the closest to what they're going to look like in the coming season. I'm quite sure I've forgotten something because I'm sick as a dog right now, but I'll post it later if I remember. Ah...You'll also want to uncheck any boxes that say "auto-adjust..." if they're in your game (I play historical, and you might be playing fictional, so I'd have no knowledge of whether those boxes are in your game) because you're the one making the adjustments every year. I'll post more suggestions in this thread as they come to my foggy brain. I also found out that the game says the MLB BABIP in 1984 was .289, when in fact it was .286, and I'm itching to see if that's why I felt the results were a bit "hot", and switched my stats output season to 1992 when I played OOTP19 (which is what you see in the pictures). Ask as many questions as you need to. Pictures follow below...
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My corrected FaceGen IDs .zip file here: https://drive.google.com/file/d/1oRd...usp=share_link OOTP post re-FG IDs here: https://forums.ootpdevelopments.com/...postcount=3198 My DB which restores Fed Leaguers here: https://drive.google.com/file/d/1ZoN...B2GCcULxt/view Instructions for the DB: https://forums.ootpdevelopments.com/...07&postcount=9 Last edited by actionjackson; 10-18-2019 at 04:39 PM. |
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10-18-2019, 06:51 PM | #3 | |
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Verstuurd vanaf mijn SM-A505FN met Tapatalk |
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10-18-2019, 07:23 PM | #4 |
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Let me know what year you choose.
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My corrected FaceGen IDs .zip file here: https://drive.google.com/file/d/1oRd...usp=share_link OOTP post re-FG IDs here: https://forums.ootpdevelopments.com/...postcount=3198 My DB which restores Fed Leaguers here: https://drive.google.com/file/d/1ZoN...B2GCcULxt/view Instructions for the DB: https://forums.ootpdevelopments.com/...07&postcount=9 |
10-20-2019, 12:11 AM | #5 |
Minors (Triple A)
Join Date: Aug 2013
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I like your global concept, Hageneezz.
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10-20-2019, 07:12 AM | #6 |
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10-20-2019, 07:14 AM | #7 |
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10-20-2019, 12:25 PM | #8 |
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Very nice choice. The 1980s are great to base your stats on. HR aren't crazy. Lots and lots of SB, which gives teams many different ways to score runs, and win a game. The only years I would avoid (my choice, not everybody's) are 1986/1987 (bit too much offense for me, especially 1987), and 1988 (more than double the next highest league wide BK [balk] rate in MLB history - I don't like balks). Just don't forget to reset your league's BABIP to .287 because sometimes the game gets it wrong (in the case of 1984, the game says .289, but it was really .286). I hope it works well for you, and let us know your results, either in this thread, or in a new thread in the "Historical Simulations" section of the boards. Enjoy.
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My corrected FaceGen IDs .zip file here: https://drive.google.com/file/d/1oRd...usp=share_link OOTP post re-FG IDs here: https://forums.ootpdevelopments.com/...postcount=3198 My DB which restores Fed Leaguers here: https://drive.google.com/file/d/1ZoN...B2GCcULxt/view Instructions for the DB: https://forums.ootpdevelopments.com/...07&postcount=9 |
10-20-2019, 12:50 PM | #9 | |
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10-20-2019, 01:47 PM | #10 |
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For whose interested, here are the teams in my 'world'
Code:
NORDIC BASEBALL LEAGUE Akureyri Beagles Borgarbraut Arena, 4500 Copenhagen Cosmos Norrebro Grounds, 5000 Lahti Legends Annkuri Fields, 3500 Malmo Mallards Bellevue Stadium, 5500 Odense Pride Pride Ballpark, 3000 Oslo Norsemen Bjerke Stadium, 5000 Reykjavik Geysers Hlidar Ballpark, 5000 Stavanger Schooners Lagard Stadium, 4800 Stockholm Seals Lovon Fields, 5000 Tampere Badgers Atlaspuisto Coliseum, 2500 UNITED BASEBALL LEAGUE Belfast Dockers Woodvale Park. 2000 Birmingham Bulldogs Victoria Park, 5000 Cardiff Comets Riverside Arena, 4500 Dublin Bishops Drumcondra Ballpark, 3500 Edinburgh Eclipse Sighthill Stadium, 3800 Glasgow Tartans Parkhead, 5500 Liverpool Skylarks Fairfield Stadium, 5500 London Lancers Lambeth Arena, 7500 Manchester Meteors Audenshaw Arena, 5500 Nottingham Archers Woodthorpe Stadium, 5000 MEDITERRANEAN BASEBALL FEDERATION Barcelona Explorers Explorer Stadium, 10000 Bologna Bluebirds Antonio Ivan Pini Ballpark, 12000 Imperia Imperials Buggio Stadium, 3500 Lyon Zebras Laennec Stadium, 4500 Madrid Millionaires Parque del Oeste, 9500 Milan Mohawks Barona Fields, 8000 Paris Musketeers Parc de Montsouris, 5500 Parma Paladins Parco del Naviglio, 10500 Rome Emperors Emperor Park, 8000 Zagreb Spiders Zaluka Stadium, 3000 CONTINENTAL BASEBALL LEAGUE Amsterdam Argonauts Olympic Stadium, 10000 Berlin Polar Bears Berlin Moabit Stadium, 7500 Eindhoven Extreme Schouwbroek Ballpark, 5000 Frankfurt Foxes Rebstockpark, 4000 Haarlem Barons Haarlem Ballpark, 8000 Moscow Militia Marushkino Park, 7000 Prague Bohemians Olsany Arena, 4500 Rotterdam Ports Overscie Stadium, 9000 St. Petersburg Revolution Revolution Ballpark, 5000 Utrecht Steam Steam Stadium, 3000 NORTH AMERICAN BASEBALL LEAGUE NORTHEAST Baltimore Bombers Rosebank Stadium, 28000 Boston Pilgrims Eagle Hill Ballpark, 35000 New York Valiants Brooklyn Arena, 39000 Philadelphia Phantoms Overbrook Stadium, 24500 Washington Diplomats Rock Creek Park, 24000 SOUTH Atlanta Rebels Rebel Stadium, 31500 Charlotte Express Express Stadium, 24000 Dallas Wranglers Trinity Oaks, 24000 Houston Drillers Highlands Stadium, 25000 Miami Gators Pinewood Park, 20000 CENTRAL Chicago Cyclones Schaumburg Stadium, 34000 Cleveland Unions Wakefield Stadium, 20500 Detroit Wolverines North End Stadium, 25500 Milwaukee Monarchs Maroons Park, 19500 St. Louis Robins Arsenal Street Ballpark, 35000 WEST Denver Mustangs Colorado Ballpark, 18000 Los Angeles Stellars Lynwood Stadium, 37000 Oakland Oaks Eastmond Fields, 24000 San Francisco Earthquakes Stillings Avenue Stadium. 30500 Seattle Storm Renton Fields, 24500 ASIAN BASEBALL FEDERATION NORTH Beijing Pandas Beiqijiazhen Stadium, 10000 Busan Brawlers Buk Gu Ballpark, 18000 Nagoya Ninjas Tsushima Stadium, 25000 Osaka Elks Sakai Stadium, 20000 Sapporo Samurai Samurai Stadium, 24000 Seoul Silvertips Silvertip Stadium, 15000 Shanghai Seagulls Situanzhen Stadium, 9000 Taipei Moguls Tamsui Ballpark, 12000 Tokyo Typhoon Hamura Park, 28000 Yokohama Whales Yokohama Stadium, 23500 SOUTH Adelaide Enforcers Ridgehaven Stadium, 9000 Auckland Acorns Acorn Fields, 5000 Brisbane Boomerangs Browns Plains, 4500 Hanoi Hammers Hang Bo Stadium, 4000 Jakarta Gems Bekasi Stadium, 4500 Melbourne Bandits Ringwood Ballpark, 7500 Perth Dingos Wangara Stadium, 7000 Singapore Sluggers Sentosa Stadium, 5500 Sydney Surf Faulconbridge, 12000 Wellington Waves Wellington Baseball Arena, 7500 LATIN BASEBALL ASSOCIATION NORTH Guadalajara Pumas Monraz Stadium, 9000 Havana Guerillas Cojimar Ballpark, 17500 Monterrey Parrots Guadalupe Ballpark, 12000 Panama City Riot Riot Park, 7500 San Salvador Sparks Altavista Fields, 8000 SOUTH Barranquilla Buffaloes Riomar Stadium, 14000 Buenos Aires Aristocrats Reta Stadium, 5500 Caracas Empires Petare Park, 10000 Rio de Janeiro Admirals Rio Bonito, 7500 Santiago Spartans Republica Stadium, 5000 AFRICAN BASEBALL CONFEDERATION Cape Town Cannons Rondebosch Arena, 7500 Durban Power Bayhead Ballpark, 8000 Harare Buzzards Greencroft Stadium, 3000 Kampala Bees Rubaga Stadium, 4000 Lusaka Silverbacks Lusaka Stadium, 3000 Nairobi Naturals Eastleigh Park, 7500 Pretoria Rhinos Meyerspark, 4500 Upington Unicorns Raaswater Stadium, 4000 |
10-20-2019, 01:47 PM | #11 |
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Not a problem. But much of the credit should go to Markus for allowing for this option, which is one of the multitude that he has put in the game over the years that benefit us all, and make this the king of all baseball sims. I've just put it to good use, enjoyed the results, and spread the word about its effect on my games. No more deadball, no more superball, just straight up baseball. I hope it works. Obviously, you're playing fictional, and I'm playing historical, so I'm not 100% sure it will work, but I'm willing to give it a shot and see what happens by seeing what results it gives you.
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My corrected FaceGen IDs .zip file here: https://drive.google.com/file/d/1oRd...usp=share_link OOTP post re-FG IDs here: https://forums.ootpdevelopments.com/...postcount=3198 My DB which restores Fed Leaguers here: https://drive.google.com/file/d/1ZoN...B2GCcULxt/view Instructions for the DB: https://forums.ootpdevelopments.com/...07&postcount=9 |
10-20-2019, 01:53 PM | #12 | |
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Quote:
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My corrected FaceGen IDs .zip file here: https://drive.google.com/file/d/1oRd...usp=share_link OOTP post re-FG IDs here: https://forums.ootpdevelopments.com/...postcount=3198 My DB which restores Fed Leaguers here: https://drive.google.com/file/d/1ZoN...B2GCcULxt/view Instructions for the DB: https://forums.ootpdevelopments.com/...07&postcount=9 |
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10-20-2019, 02:48 PM | #13 |
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Thanks!, I`m still testing stat wise, haven`t even thought about unis etc...Still have so much work to do, but that`s part of the fun, at least for me it is.
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10-20-2019, 03:52 PM | #14 |
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Unis are one of the reasons I stick with a historical MLB setup. I have a wicked collection of historical facegens, logos, unis, and caps that were done by a whole bunch of amazing people here.
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My corrected FaceGen IDs .zip file here: https://drive.google.com/file/d/1oRd...usp=share_link OOTP post re-FG IDs here: https://forums.ootpdevelopments.com/...postcount=3198 My DB which restores Fed Leaguers here: https://drive.google.com/file/d/1ZoN...B2GCcULxt/view Instructions for the DB: https://forums.ootpdevelopments.com/...07&postcount=9 |
10-20-2019, 07:01 PM | #15 |
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make sure:
all are ML- level leagues. whatever changs you make, make them to all (if not rules in some cases, then anything related to player ratings, development, TCR, etc etc... things that impact ratings of the player in significant ways must be the same) all PCMs are 1.000 (the same, if not) for the ML-level in each. make sure drafts are proportional. this shouldn't affect talent too much, though. a larger league will be less volatile. a smaller league may have larger swings in talent from year-to-year. chaning # of rounds won't change that fact much, but could cause flooding, nonetheless. a large league may pump out a bunch of half-useful players but can't make that ML-level then migrate to another league and muck up the talent distribution.. or, maybe you want that sort of ebb and flow of player movement etc etc... just depends. if stats are where you want them, you shouldn't have to change LTM. if you do, change them for all leauges to match at all times. your Totals:LTM essentially creates the laws of physics. otherwise a power of 50 in one league will mean something different in another league not related to competition and RNG results. it will only be different due to a dial that isn't the same. why you need to change LTM in many situations: seed players or RL players transitioning to players fictionally created for a draft... players initially in the league are not quite the same and you will definitely see some sort of shift in the stats that will never "ebb/flow" back. it's a new equillibrium at that point. so, the first 20-30 years of any league will definitely shift from it's original equillibrium. nearly impossible not to. you may like the shift and keep it... you can avoid this whole snafu by pre-dating league, running it so the draft fills minors and majors over time, then delete history and retired players. purge them... it'll be a brand new league at any date you choose. also, the way those modifiers are generated (when you select a year, it likely "autocalculates" a new set -- simply see if they change to know, fairly sure it does). but, you probably want them autocalculated on opening day when the AI has the rosters set up as they will be used for the most part - definteiyl closer to reality than ST rosters. that's only important the first time or if you select another year to mimic, if not on that date or after AI sets rosters for season... doing it each year will most likely be a bad thing. (picking a new year does autocalc, but as long as its a different selected year each time, you won't cause flat results) other thing to consider: you pick any year... but your league's current group of players is low in power relative to what is possible with created players over time. that means the only way it can go is up from that first year in regards to HR/power related things. this will happen for one or more stats and possibly too high and can only go down context... plus everything between. it's a mess in any one year. if the modifiers aren't the same in each league, then they are not equivalents. that means a 80 power vs same exact quality pitcher and all other facotrs remaining the same will be different... if so, what is the cause of the difference? magic? |
10-20-2019, 11:07 PM | #16 |
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1984 settings:
1901: .259/.325/.385/.710, 4.49 R/G, .285 BABIP, 4.06 ERA, .979 FLD%, 68.80% SB%, 8.95 H/9, 0.80 HR/9, 3.34 BB/9, 5.48 K/9, 1.64 K/BB, 1.37 WHIP 1902: .260/.325/.387/.712, 4.44 R/G, .287 BABIP, 4.02 ERA, .980 FLD%, 66.59% SB%, 9.02 H/9, 0.80 HR/9, 3.33 BB/9, 5.56 K/9, 1.67 K/BB, 1.37 WHIP RL 1984: .260/.323/.385/.708, 4.26 R/G, .286 BABIP, 3.81 ERA, .978 FLD%, 66.74% SB%, 8.92 H/9, 0.78 HR/9, 3.18 BB/9, 5.37 K/9, 1.69 K/BB, 1.34 WHIP Promising so far, partly because before I've started each season I've reset the BABIP from the .289 that the game thinks it should be down to .286. I think that's really helped, as in 19, I was getting closer to .265/.330/.390/.720, and I think the higher BABIP was part of the reasoning. The higher R/G that's occurring so far could just be a matter of sequencing. EDIT: Added in some other ratios, and averages to get a deeper look at what's going on so far.
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My corrected FaceGen IDs .zip file here: https://drive.google.com/file/d/1oRd...usp=share_link OOTP post re-FG IDs here: https://forums.ootpdevelopments.com/...postcount=3198 My DB which restores Fed Leaguers here: https://drive.google.com/file/d/1ZoN...B2GCcULxt/view Instructions for the DB: https://forums.ootpdevelopments.com/...07&postcount=9 Last edited by actionjackson; 10-21-2019 at 02:24 PM. Reason: Add-in stats I forgot |
10-21-2019, 01:39 PM | #17 | |
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My corrected FaceGen IDs .zip file here: https://drive.google.com/file/d/1oRd...usp=share_link OOTP post re-FG IDs here: https://forums.ootpdevelopments.com/...postcount=3198 My DB which restores Fed Leaguers here: https://drive.google.com/file/d/1ZoN...B2GCcULxt/view Instructions for the DB: https://forums.ootpdevelopments.com/...07&postcount=9 Last edited by actionjackson; 10-21-2019 at 02:10 PM. |
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10-23-2019, 09:28 PM | #18 |
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what's the hr total at now? drop it to 5000-5500 will probably help with '19. adjust other stats to add up otherwise. e.g. change babip to match new math of totals.
probably want to tick up contact a bit or drip k's -- resulting in a bit higher batting avg. just my 2 cents on out of the box totals, typically. it's funny, i added hr compared to box totals early on, and last few years always reduce. this stuff is arbitrary, of course. the rest is just 'blah blah blah' but the next paragraph and last 3 might be useful. i tried to change my focus to get certain results from the elite players, and then let the dominos fall after that. if that meant more hr, so be it. i never went over 4500 for a long time. ~5000-5200 is my preferred spot based on results. i see "60" hr guys 2+ times in 100 years, but not approching a yearly thing in any way. a max(or+) speed/baserunner can reach ricky henderson single season totals. it also takes a good player otherwise to get on base enough to accomplish it, so it's still very rare. I change totals/modifiers that get me on the cusp of a .400-season hitter being possible. i like to raise the walks a bit, too. just because i don't like the all-or-nothing plate approach type of atmosphere. Otherwise, in real life the numbers are very similar over time, or at least for 30-50 years at at time in some cases. the historical analysis in the game is cool to look at. think that's only available with ml-history built into leagues and real players? not something i do often anymore. it could be gone. in ootp, i find that a little extra offense is good for the body, ignoring steroid or juiced ball? seasons. my money is on a new designer roid, but who knows. it creates more room stratification amongst the player's ratings -- especially pitchers. i don't think it negatively impacts the elite pitchers, in fact i think it helps them perform better relative to their counterparts, all other factors remaining the same. it doesn't have to be all or nothing... adjusting hr is the quickes 1-step to change your league drastically. i'm sure some 'eras' and other personalized customization can create a similar result without raising league ERA by .50. (fwiw i like ~4.2-4.3 era over time, as a poor way to sum it up with a flawed stat. 30T*162 not 15T per year #s = less volatile.) |
10-27-2019, 02:57 PM | #19 |
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Figured out why the R/G and ERA (obviously) were higher than the other numbers suggested they should be. I was using the DH in both leagues, but basing my stats off of 1984 MLB, which of course only had the DH in one league. I ran a test in OOTP19 taking this into account, and all the other numbers stayed pretty much the same, but the R/G dipped to 4.28, while the ERA went to 3.82. Actual 1984 numbers in these categories?: 4.26, and 3.81. That is so good it's almost too close for comfort.
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My corrected FaceGen IDs .zip file here: https://drive.google.com/file/d/1oRd...usp=share_link OOTP post re-FG IDs here: https://forums.ootpdevelopments.com/...postcount=3198 My DB which restores Fed Leaguers here: https://drive.google.com/file/d/1ZoN...B2GCcULxt/view Instructions for the DB: https://forums.ootpdevelopments.com/...07&postcount=9 |
10-27-2019, 07:12 PM | #20 | |
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