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07-09-2011, 04:40 AM | #81 |
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At least it now seems I can still continue my main Endor League and create my new 1 on 11 and convert it over to 12 and my nations that I added will still show up.
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07-09-2011, 08:02 AM | #82 |
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Muzumba,
I want to thank you for your help too. The XML layout looks good and I can see the potential it brings to the world setup. I will send you a PM regarding the regions info that I have from OOTP2007. Mark
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07-09-2011, 09:14 AM | #83 | |||
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Quote:
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Andreas, thank you for laying this out: Quote:
Another question (to anyone): what data in v12 is still contained in .txt files? I assume names.txt, firstnames.txt.... any others?
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07-09-2011, 09:57 AM | #84 | |
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In the manual (which I realize is not updated for v12) under editing the database, I saw this:
Quote:
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07-09-2011, 11:47 AM | #85 |
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CAN ANYONE SEE THIS?
There must be some kind of technical glitch that is making my posts to Andreas invisible. If you can see this, could you please copy and paste the following questions and post them to this thread so that he can reply to them? 1. How does the game now handle ethnicities? Are those hard-coded too, or can I change the percentages in the ethnicities.txt file and have those changes reflected in the game? 2. Similarly, are player creation values hard-coded in the game? In other words, will I still get a bunch of Latin American players in my player pool, even if I set every Latin American nation's bbqual value to "0"? 3. What happened to the French Canadian-33 names database? Can that be added to the array of available language id's in the .xml file so that the game will recognize that as a valid db, or has it become an orphan database? |
07-09-2011, 12:15 PM | #86 | ||
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Quote:
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1) Yes, the ethnicities.txt is still being used. That ethnicities and languages stuff is not 100% completed... 2) If you create an American league, the number of foreign players in the league is still hard coded, yes. 3) I'll check that out ASAP. |
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07-09-2011, 12:41 PM | #87 |
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Can you tell us why it was done this way and whether it will be changed in a patch? Hard coding those numbers seems like a large backwards step.
Last edited by Cryomaniac; 07-09-2011 at 12:49 PM. Reason: grammar fail |
07-09-2011, 01:23 PM | #88 | ||
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Quote:
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07-09-2011, 01:24 PM | #89 | |
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That's all old code that can not easily be changed. We're working on it, but it needs some time to get this all customizable. The changes that we made this year already introduced a big numbers of bugs and problems that we had to fix during beta testing... |
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07-09-2011, 01:25 PM | #90 |
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Yes, that's the plan. That's not for a patch, but for a later release, I fear.
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07-09-2011, 01:46 PM | #91 | |
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As I said earlier, it would be cool if each country generated foreign players roughly in line with real life immigration (except maybe fudged a bit for baseball level purposes) so for example England would get a fair amount of foreign players from the rest of the UK and Ireland with most of the rest being Eastern European and South Asian (i.e India / Pakistan, etc). Of course this would ideally be editable, and exist by year or decade. |
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07-09-2011, 01:50 PM | #92 |
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I may have just peed my pants a little. Thanks! That is great news. I hope it works out as planned.
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07-09-2011, 03:01 PM | #93 |
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Yes, that would work.
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07-09-2011, 04:30 PM | #94 |
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But if you set the percentage of foreigners to 0% then none of them can actually be in the league, correct?
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07-09-2011, 06:04 PM | #95 | |
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Quote:
If you don't change those, then foreigners come in at the modern day percentages. Which means Venezulan players show up.
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07-09-2011, 06:08 PM | #96 | |
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Quote:
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5000+ Generic Logos Free for the Taking FREE: Uniforms and logos for 500+ teams spanning 1871-present Great Lakes League: 10 Conferences, 100 Teams Pre-OOTP 23 Custom Cap & Jersey Template v3.0 by Deft and NoPepper (with layers from other various artists) that I use: Caps, Jerseys Last edited by cephasjames; 07-09-2011 at 06:12 PM. |
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07-10-2011, 09:56 AM | #97 |
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Last night I took a deep breath, fired up Notepad++ and hunkered down to re-make world_default.xml for my new fictional league. As a complete neophyte to xml, I have to say that I found it very easy to edit in this format, and very easy to conceptualize all of the concepts compared to working with separate, comma-delineated txt files (which I tried in v11). In fact, its easier than I expected on all counts.
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07-10-2011, 10:08 AM | #98 | |
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See I want to make a totaly fictional league, fictional countries, cities etc and wondering which would be easier A) Make a new file or B) Just edit the original, I'm thinking A. |
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07-10-2011, 10:23 AM | #99 |
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I used the one that came with the game (after backing it up of course!), because it was all formatted. I have just one continent in my world, so I deleted all the real world continents but one, and then have been replacing my world with the data for that continent. Notepad++ performs quite nicely on my 5-year old laptop once I deleted much of the real world.
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07-10-2011, 10:33 AM | #100 | |
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