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Old 06-09-2006, 10:33 PM   #21
Raidergoo
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Quote:
Originally Posted by Cortes
Well the good news is there is no bug! I didn't realize the screen scrolled down further - I was wondering why you listed fair, below, etc. on the spreadsheet. Sorry still getting used to the interface I guess. Anyway thanks for the help, and thanks for putting these numbers together, everything looks great (I didn't touch the coefficient).
Awesome that you figured it out and that you are satisfied.
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Old 06-12-2006, 10:46 AM   #22
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One quick question on this: You list Financial Coefficient and ticket price as separate collumns. I always figured that in game, the ticket price should be denoted in today's dollars rather than already with the financial coefficient factored. For example for 1901 it seems to me the game would multiply the coefficient of .00191 by the ticket price ($0.26) to get the ticket price in 1901 dollars. Therefore in game if you are assuming that the relative cost of a ticket in todays dollars would not change considerably over a long sim, you wouldn't have to change ticket price.

I guess it just feels like with your ticket price that the game would be factoring in the coefficient twice.
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Old 06-12-2006, 12:19 PM   #23
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The coefficient, when applied, produces the ticket price. .00191 * $15.00 = .28 cents.

The key number is the coefficient. The rest of the sheet just explains what values are calculated if you use that particular coefficient.
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Old 06-12-2006, 10:55 PM   #24
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Ok...I think I get it now. I was being a bit dense before but now it's all clear.
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Old 06-17-2006, 10:17 PM   #25
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I asked this in another forum but s there a way to adjust the merchandising revenue? It seems to show up in financials using modern dollar values. Is there a way to either shut them off or lower them?
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Old 06-18-2006, 04:38 PM   #26
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Hmm. . .let me see about this.
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Old 06-18-2006, 05:33 PM   #27
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It looks like if I mess around with the "media" revenue, merchandising revenue also falls.
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