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OOTP 16 - Technical Support If you have problems with the game, please see here.

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Old 03-21-2015, 06:58 PM   #21
dodger300
Minors (Triple A)
 
Join Date: Apr 2004
Location: Las Vegas
Posts: 268
Quote:
Originally Posted by Markus Heinsohn View Post
Try updating your video card drivers, please.
Could someone tell me the best way going about doing this.
dodger300 is offline   Reply With Quote
Old 03-22-2015, 01:48 AM   #22
rincewindw
Bat Boy
 
Join Date: Jul 2006
Posts: 12
================================================== =
GPU Caps Viewer v1.23.0.1
GPU Caps Viewer: Graphics card and GPU information utility, OpenGL, OpenCL and CUDA API support, NVIDIA GeForce, ATI Radeon | oZone3D.Net
================================================== =


===================================[ System / CPU ]
- CPU Name: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz
- CPU Core Speed: 2494 MHz
- CPU logical cores: 8
- Family: 6 - Model: 12 - Stepping: 3
- Physical Memory Size: 16384 MB
- Operating System: Windows 8.1 64-bit build 9600
- PhysX Version: 9140702


===================================[ Graphics Adapters / GPUs ]
- Current Display Mode: 1920x1080 @ 60 Hz - 32 bpp
- Num GPUs: 2

- GPU 1
- Name: NVIDIA GeForce GTX 870M
- GPU codename: GK104M
- Device ID: 10DE-1199
- Subdevice ID: 1462-1103
- Driver: 10.18.10.3960 (R347.88)
- Branch: r346_00-386
- Bus Id: 1
- Shader cores: 1344
- Texture units: 112
- ROP units: 24
- TDP: 100W
- BIOS version: 80.04.f7.00.0c
- Memory size: 3071MB
- Memory type: GDDR5
- Memory bus width: 192-bit
- PState 0 - GPU clock: 967 MHz, memory: 2500 MHz, VDDC: 0.894V
- PState 1 - GPU clock: 967 MHz, memory: 2000 MHz, VDDC: 0.863V
- PState 5 - GPU clock: 967 MHz, memory: 810 MHz, VDDC: 0.837V
- PState 8 - GPU clock: 405 MHz, memory: 324 MHz, VDDC: 0.819V

- GPU 2
- Name: Intel(R) HD Graphics 4600
- GPU codename: Haswell(GT2)
- Device ID: 8086- 416
- Subdevice ID: 1462-1103
- Driver: 10.18.10.3960 (9-29-2014) - GL:ig75icd64.dll
- Bus Id: -1
- Shader cores: 20
- Texture units: 4
- ROP units: 2
- TDP: 84W
- BIOS version: Intel Video BIOS
- Memory size: 1024MB
- Memory type:
- Memory bus width: 0-bit


===================================[ OpenGL GPU Capabilities ]
- OpenGL vendor: NVIDIA Corporation
- OpenGL renderer: GeForce GTX 870M/PCIe/SSE2
- OpenGL Version: 4.5.0 NVIDIA 347.88
- GLSL (OpenGL Shading Language) Version: 4.50 NVIDIA
- ARB Texture Units: 4
- Vertex Shader Texture Units: 32
- Pixel Shader Texture Units: 32
- Geometry Shader Texture Units: 32
- Max Texture Size: 16384x16384
- Max Anisotropic Filtering Value: X16.0
- Max Point Sprite Size: 2047.0
- Max Dynamic Lights: 8
- Max Viewport Size: 16384x16384
- Max Vertex Uniform Components: 4096
- Max Fragment Uniform Components: 2048
- Max Geometry Uniform Components: 2048
- Max Varying Float: 124
- Max Vertex Bindable Uniforms: 14
- Max Fragment Bindable Uniforms: 14
- Max Geometry Bindable Uniforms: 14
- Frame Buffer Objects (FBO) Support:[yes]
- Multiple Render Targets / Max draw buffers: 8
- Pixel Buffer Objects (PBO) Support:[yes]
- S3TC Texture Compression Support:[yes]
- ATI 3Dc Texture Compression Support:[no]
- Texture Rectangle Support:[yes]
- Floating Point Textures Support:[yes]
- MSAA: 2X
- MSAA: 4X
- MSAA: 8X
- MSAA: 16X
- MSAA: 32X
- OpenGL Extensions: 343 extensions (GL=314 and WGL=29)
<li>GL_AMD_multi_draw_indirect</li>
<li>GL_AMD_seamless_cubemap_per_texture</li>
<li>GL_ARB_arrays_of_arrays (OpenGL 4.3)</li>
<li>GL_ARB_base_instance (OpenGL 4.2)</li>
<li>GL_ARB_bindless_texture (OpenGL 4.4)</li>
<li>GL_ARB_blend_func_extended (OpenGL 3.3)</li>
<li>GL_ARB_buffer_storage (OpenGL 4.4)</li>
<li>GL_ARB_clear_buffer_object (OpenGL 4.3)</li>
<li>GL_ARB_clear_texture (OpenGL 4.4)</li>
<li>GL_ARB_clip_control (OpenGL 4.5)</li>
<li>GL_ARB_color_buffer_float (OpenGL 3.0)</li>
<li>GL_ARB_compatibility (OpenGL 3.2)</li>
<li>GL_ARB_compressed_texture_pixel_storage (OpenGL 4.2)</li>
<li>GL_ARB_conservative_depth (OpenGL 4.2)</li>
<li>GL_ARB_compute_shader (OpenGL 4.3)</li>
<li>GL_ARB_compute_variable_group_size (OpenGL 4.3)</li>
<li>GL_ARB_conditional_render_inverted (OpenGL 4.5)</li>
<li>GL_ARB_copy_buffer (OpenGL 3.1)</li>
<li>GL_ARB_copy_image (OpenGL 4.3)</li>
<li>GL_ARB_cull_distance (OpenGL 4.5)</li>
<li>GL_ARB_debug_output (OpenGL 3.0)</li>
<li>GL_ARB_depth_buffer_float (OpenGL 3.0)</li>
<li>GL_ARB_depth_clamp (OpenGL 3.2)</li>
<li>GL_ARB_depth_texture (OpenGL 1.4)</li>
<li>GL_ARB_derivative_control (OpenGL 4.5)</li>
<li>GL_ARB_direct_state_access (OpenGL 4.5)</li>
<li>GL_ARB_draw_buffers (OpenGL 2.0)</li>
<li>GL_ARB_draw_buffers_blend (OpenGL 4.0)</li>
<li>GL_ARB_draw_indirect (OpenGL 4.0)</li>
<li>GL_ARB_draw_elements_base_vertex (OpenGL 3.2)</li>
<li>GL_ARB_draw_instanced (OpenGL 3.1)</li>
<li>GL_ARB_enhanced_layouts (OpenGL 4.4)</li>
<li>GL_ARB_ES2_compatibility (OpenGL 4.1)</li>
<li>GL_ARB_ES3_compatibility (OpenGL 4.3)</li>
<li>GL_ARB_ES3_1_compatibility (OpenGL 4.5)</li>
<li>GL_ARB_explicit_attrib_location (OpenGL 3.3)</li>
<li>GL_ARB_explicit_uniform_location (OpenGL 4.3)</li>
<li>GL_ARB_fragment_coord_conventions (OpenGL 3.2)</li>
<li>GL_ARB_fragment_layer_viewport (OpenGL 4.3)</li>
<li>GL_ARB_fragment_program (OpenGL 1.3)</li>
<li>GL_ARB_fragment_program_shadow (OpenGL 1.3)</li>
<li>GL_ARB_fragment_shader (OpenGL 2.0)</li>
<li>GL_ARB_framebuffer_no_attachments (OpenGL 4.3)</li>
<li>GL_ARB_framebuffer_object (OpenGL 3.0)</li>
<li>GL_ARB_framebuffer_sRGB (OpenGL 3.0)</li>
<li>GL_ARB_geometry_shader4 (OpenGL 3.2)</li>
<li>GL_ARB_get_program_binary (OpenGL 4.1)</li>
<li>GL_ARB_get_texture_sub_image (OpenGL 4.5)</li>
<li>GL_ARB_gpu_shader5 (OpenGL 4.0)</li>
<li>GL_ARB_gpu_shader_fp64 (OpenGL 4.0)</li>
<li>GL_ARB_half_float_pixel (OpenGL 3.0)</li>
<li>GL_ARB_half_float_vertex (OpenGL 2.1)</li>
<li>GL_ARB_imaging</li>
<li>GL_ARB_indirect_parameters (OpenGL 4.3)</li>
<li>GL_ARB_instanced_arrays (OpenGL 3.3)</li>
<li>GL_ARB_internalformat_query (OpenGL 4.2)</li>
<li>GL_ARB_internalformat_query2 (OpenGL 4.3)</li>
<li>GL_NV_internalformat_sample_query</li>
<li>GL_ARB_invalidate_subdata (OpenGL 4.3)</li>
<li>GL_ARB_map_buffer_alignment (OpenGL 4.2)</li>
<li>GL_ARB_map_buffer_range (OpenGL 2.1)</li>
<li>GL_ARB_multi_bind (OpenGL 4.4)</li>
<li>GL_ARB_multi_draw_indirect (OpenGL 4.3)</li>
<li>GL_ARB_multisample (OpenGL 1.3)</li>
<li>GL_ARB_multitexture (OpenGL 1.3)</li>
<li>GL_ARB_occlusion_query (OpenGL 1.5)</li>
<li>GL_ARB_occlusion_query2 (OpenGL 3.3)</li>
<li>GL_ARB_pipeline_statistics_query (OpenGL 4.5)</li>
<li>GL_ARB_pixel_buffer_object (OpenGL 2.1)</li>
<li>GL_ARB_point_parameters (OpenGL 1.4)</li>
<li>GL_ARB_point_sprite (OpenGL 2.0)</li>
<li>GL_ARB_program_interface_query (OpenGL 4.3)</li>
<li>GL_ARB_provoking_vertex (OpenGL 3.2)</li>
<li>GL_ARB_robust_buffer_access_behavior (OpenGL 4.3)</li>
<li>GL_ARB_robustness (OpenGL 4.1)</li>
<li>GL_ARB_sample_shading (OpenGL 4.0)</li>
<li>GL_ARB_sampler_objects (OpenGL 3.3)</li>
<li>GL_ARB_seamless_cube_map (OpenGL 3.2)</li>
<li>GL_ARB_seamless_cubemap_per_texture (OpenGL 4.3)</li>
<li>GL_ARB_separate_shader_objects (OpenGL 4.1)</li>
<li>GL_ARB_shader_atomic_counters (OpenGL 4.2)</li>
<li>GL_ARB_shader_bit_encoding (OpenGL 3.3)</li>
<li>GL_ARB_shader_draw_parameters (OpenGL 4.3)</li>
<li>GL_ARB_shader_group_vote (OpenGL 4.3)</li>
<li>GL_ARB_shader_image_load_store (OpenGL 4.2)</li>
<li>GL_ARB_shader_image_size (OpenGL 4.3)</li>
<li>GL_ARB_shader_objects (OpenGL 2.0)</li>
<li>GL_ARB_shader_precision (OpenGL 4.1)</li>
<li>GL_ARB_query_buffer_object (OpenGL 4.4)</li>
<li>GL_ARB_shader_storage_buffer_object (OpenGL 4.3)</li>
<li>GL_ARB_shader_subroutine (OpenGL 4.0)</li>
<li>GL_ARB_shader_texture_image_samples (OpenGL 4.5)</li>
<li>GL_ARB_shader_texture_lod (OpenGL 2.0)</li>
<li>GL_ARB_shading_language_100 (OpenGL 2.0)</li>
<li>GL_ARB_shading_language_420pack (OpenGL 4.2)</li>
<li>GL_ARB_shading_language_include (OpenGL 3.2)</li>
<li>GL_ARB_shading_language_packing (OpenGL 4.1)</li>
<li>GL_ARB_shadow (OpenGL 1.4)</li>
<li>GL_ARB_sparse_buffer (OpenGL 4.5)</li>
<li>GL_ARB_sparse_texture (OpenGL 4.3)</li>
<li>GL_ARB_stencil_texturing (OpenGL 4.3)</li>
<li>GL_ARB_sync (OpenGL 3.2)</li>
<li>GL_ARB_tessellation_shader (OpenGL 4.0)</li>
<li>GL_ARB_texture_barrier (OpenGL 4.5)</li>
<li>GL_ARB_texture_border_clamp (OpenGL 1.3)</li>
<li>GL_ARB_texture_buffer_object (OpenGL 3.1)</li>
<li>GL_ARB_texture_buffer_object_rgb32 (OpenGL 4.0)</li>
<li>GL_ARB_texture_buffer_range (OpenGL 4.3)</li>
<li>GL_ARB_texture_compression (OpenGL 1.3)</li>
<li>GL_ARB_texture_compression_bptc (OpenGL 4.2)</li>
<li>GL_ARB_texture_compression_rgtc (OpenGL 3.0)</li>
<li>GL_ARB_texture_cube_map (OpenGL 1.3)</li>
<li>GL_ARB_texture_cube_map_array (OpenGL 4.0)</li>
<li>GL_ARB_texture_env_add (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_combine (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_crossbar (OpenGL 1.4)</li>
<li>GL_ARB_texture_env_dot3 (OpenGL 1.3)</li>
<li>GL_ARB_texture_float (OpenGL 3.0)</li>
<li>GL_ARB_texture_gather (OpenGL 4.0)</li>
<li>GL_ARB_texture_mirror_clamp_to_edge (OpenGL 4.4)</li>
<li>GL_ARB_texture_mirrored_repeat (OpenGL 1.4)</li>
<li>GL_ARB_texture_multisample (OpenGL 3.2)</li>
<li>GL_ARB_texture_non_power_of_two</li>
<li>GL_ARB_texture_query_levels (OpenGL 4.3)</li>
<li>GL_ARB_texture_query_lod (OpenGL 4.0)</li>
<li>GL_ARB_texture_rectangle (OpenGL 3.1)</li>
<li>GL_ARB_texture_rg (OpenGL 3.0)</li>
<li>GL_ARB_texture_rgb10_a2ui (OpenGL 3.3)</li>
<li>GL_ARB_texture_stencil8 (OpenGL 4.4)</li>
<li>GL_ARB_texture_storage (OpenGL 4.2)</li>
<li>GL_ARB_texture_storage_multisample (OpenGL 4.3)</li>
<li>GL_ARB_texture_swizzle (OpenGL 3.3)</li>
<li>GL_ARB_texture_view (OpenGL 4.3)</li>
<li>GL_ARB_timer_query (OpenGL 3.3)</li>
<li>GL_ARB_transform_feedback2 (OpenGL 4.0)</li>
<li>GL_ARB_transform_feedback3 (OpenGL 4.0)</li>
<li>GL_ARB_transform_feedback_instanced (OpenGL 4.2)</li>
<li>GL_ARB_transform_feedback_overflow_query (OpenGL 4.5)</li>
<li>GL_ARB_transpose_matrix (OpenGL 1.3)</li>
<li>GL_ARB_uniform_buffer_object (OpenGL 3.1)</li>
<li>GL_ARB_vertex_array_bgra (OpenGL 3.2)</li>
<li>GL_ARB_vertex_array_object (OpenGL 2.1)</li>
<li>GL_ARB_vertex_attrib_64bit (OpenGL 4.1)</li>
<li>GL_ARB_vertex_attrib_binding (OpenGL 4.3)</li>
<li>GL_ARB_vertex_buffer_object (OpenGL 1.5)</li>
<li>GL_ARB_vertex_program (Requires OpenGL 1.3)</li>
<li>GL_ARB_vertex_shader (OpenGL 2.0)</li>
<li>GL_ARB_vertex_type_10f_11f_11f_rev (OpenGL 4.4)</li>
<li>GL_ARB_vertex_type_2_10_10_10_rev (OpenGL 3.3)</li>
<li>GL_ARB_viewport_array (OpenGL 4.1)</li>
<li>GL_ARB_window_pos (OpenGL 1.4)</li>
<li>GL_ATI_draw_buffers (Requires OpenGL 1.3)</li>
<li>GL_ATI_texture_float (Requires OpenGL 1.3)</li>
<li>GL_ATI_texture_mirror_once (Requires OpenGL 1.2.1)</li>
<li>GL_S3_s3tc</li>
<li>GL_EXT_texture_env_add</li>
<li>GL_EXT_abgr</li>
<li>GL_EXT_bgra (OpenGL 1.2)</li>
<li>GL_EXT_bindable_uniform (OpenGL 2.0)</li>
<li>GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)</li>
<li>GL_EXT_blend_equation_separate</li>
<li>GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_blend_minmax (Requires OpenGL 1.2)</li>
<li>GL_EXT_blend_subtract (Requires OpenGL 1.2)</li>
<li>GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)</li>
<li>GL_EXT_Cg_shader</li>
<li>GL_EXT_depth_bounds_test</li>
<li>GL_EXT_direct_state_access</li>
<li>GL_EXT_draw_buffers2 (OpenGL 3.0)</li>
<li>GL_EXT_draw_instanced (Requires OpenGL 2.0)</li>
<li>GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_framebuffer_blit (OpenGL 3.0)</li>
<li>GL_EXT_framebuffer_multisample (OpenGL 3.0)</li>
<li>GL_EXTX_framebuffer_mixed_formats</li>
<li>GL_EXT_framebuffer_multisample_blit_scaled</li>
<li>GL_EXT_framebuffer_object (Requires OpenGL 3.0)</li>
<li>GL_EXT_framebuffer_sRGB (OpenGL 3.0)</li>
<li>GL_EXT_geometry_shader4 (Requires OpenGL 2.0)</li>
<li>GL_EXT_gpu_program_parameters (Requires OpenGL 2.0)</li>
<li>GL_EXT_gpu_shader4 (OpenGL 3.0)</li>
<li>GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_packed_depth_stencil (OpenGL 3.0)</li>
<li>GL_EXT_packed_float (OpenGL 3.0)</li>
<li>GL_EXT_packed_pixels (Requires OpenGL 1.2)</li>
<li>GL_EXT_pixel_buffer_object</li>
<li>GL_EXT_point_parameters</li>
<li>GL_EXT_polygon_offset_clamp</li>
<li>GL_EXT_provoking_vertex</li>
<li>GL_EXT_rescale_normal (Requires OpenGL 1.2)</li>
<li>GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_separate_shader_objects</li>
<li>GL_EXT_separate_specular_color (Requires OpenGL 1.2)</li>
<li>GL_EXT_shader_image_load_store</li>
<li>GL_EXT_shader_integer_mix</li>
<li>GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)</li>
<li>GL_EXT_stencil_two_side</li>
<li>GL_EXT_stencil_wrap (Requires OpenGL 1.4)</li>
<li>GL_EXT_texture3D (Requires OpenGL 1.2)</li>
<li>GL_EXT_texture_array (OpenGL 3.0)</li>
<li>GL_EXT_texture_buffer_object (Requires OpenGL 2.0)</li>
<li>GL_EXT_texture_compression_dxt1</li>
<li>GL_EXT_texture_compression_latc</li>
<li>GL_EXT_texture_compression_rgtc (OpenGL 3.0)</li>
<li>GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)</li>
<li>GL_EXT_texture_cube_map (See GL_ARB_texture_cube_map)</li>
<li>GL_EXT_texture_edge_clamp</li>
<li>GL_EXT_texture_env_combine</li>
<li>GL_EXT_texture_env_dot3</li>
<li>GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)</li>
<li>GL_EXT_texture_integer (OpenGL 3.0)</li>
<li>GL_EXT_texture_lod</li>
<li>GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_texture_mirror_clamp (Requires OpenGL 1.4)</li>
<li>GL_EXT_texture_object (Requires OpenGL 1.1)</li>
<li>GL_EXT_texture_shared_exponent (OpenGL 3.0)</li>
<li>GL_EXT_texture_sRGB</li>
<li>GL_EXT_texture_sRGB_decode</li>
<li>GL_EXT_texture_storage</li>
<li>GL_EXT_texture_swizzle (OpenGL 2.1)</li>
<li>GL_EXT_timer_query (Requires OpenGL 1.5)</li>
<li>GL_EXT_transform_feedback2</li>
<li>GL_EXT_vertex_array (Requires OpenGL 1.1)</li>
<li>GL_EXT_vertex_array_bgra</li>
<li>GL_EXT_vertex_attrib_64bit</li>
<li>GL_EXT_import_sync_object</li>
<li>GL_IBM_rasterpos_clip</li>
<li>GL_IBM_texture_mirrored_repeat</li>
<li>GL_KHR_context_flush_control (OpenGL 4.5)</li>
<li>GL_KHR_debug (OpenGL 4.3)</li>
<li>GL_KHR_robust_buffer_access_behavior</li>
<li>GL_KHR_robustness (OpenGL 4.5)</li>
<li>GL_KTX_buffer_region</li>
<li>GL_NV_bindless_multi_draw_indirect</li>
<li>GL_NV_bindless_multi_draw_indirect_count</li>
<li>GL_NV_bindless_texture (OpenGL 4.0)</li>
<li>GL_NV_blend_equation_advanced</li>
<li>GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)</li>
<li>GL_NV_command_list</li>
<li>GL_NV_compute_program5</li>
<li>GL_NV_conditional_render (OpenGL 3.0)</li>
<li>GL_NV_copy_depth_to_color</li>
<li>GL_NV_copy_image</li>
<li>GL_NV_depth_buffer_float (OpenGL 3.0)</li>
<li>GL_NV_depth_clamp</li>
<li>GL_NV_draw_texture</li>
<li>GL_NV_ES1_1_compatibility</li>
<li>GL_NV_ES3_1_compatibility</li>
<li>GL_NV_explicit_multisample</li>
<li>GL_NV_fence</li>
<li>GL_NV_float_buffer</li>
<li>GL_NV_fog_distance</li>
<li>GL_NV_fragment_program</li>
<li>GL_NV_fragment_program_option</li>
<li>GL_NV_fragment_program2</li>
<li>GL_NV_framebuffer_multisample_coverage</li>
<li>GL_NV_geometry_shader4</li>
<li>GL_NV_gpu_program4</li>
<li>GL_NV_gpu_program4_1</li>
<li>GL_NV_gpu_program5</li>
<li>GL_NV_gpu_program5_mem_extended</li>
<li>GL_NV_gpu_program_fp64</li>
<li>GL_NV_gpu_shader5</li>
<li>GL_NV_half_float (OpenGL 3.0)</li>
<li>GL_NV_light_max_exponent</li>
<li>GL_NV_multisample_coverage</li>
<li>GL_NV_multisample_filter_hint</li>
<li>GL_NV_occlusion_query (Requires OpenGL 1.3)</li>
<li>GL_NV_packed_depth_stencil</li>
<li>GL_NV_parameter_buffer_object</li>
<li>GL_NV_parameter_buffer_object2</li>
<li>GL_NV_path_rendering</li>
<li>GL_NV_pixel_data_range</li>
<li>GL_NV_point_sprite</li>
<li>GL_NV_primitive_restart (OpenGL 3.1)</li>
<li>GL_NV_register_combiners</li>
<li>GL_NV_register_combiners2</li>
<li>GL_NV_shader_atomic_counters</li>
<li>GL_NV_shader_atomic_float</li>
<li>GL_NV_shader_buffer_load</li>
<li>GL_NV_shader_storage_buffer_object</li>
<li>GL_NV_texgen_reflection (Requires OpenGL 1.3)</li>
<li>GL_NV_texture_barrier</li>
<li>GL_NV_texture_compression_vtc</li>
<li>GL_NV_texture_env_combine4</li>
<li>GL_NV_texture_multisample</li>
<li>GL_NV_texture_rectangle</li>
<li>GL_NV_texture_shader</li>
<li>GL_NV_texture_shader2</li>
<li>GL_NV_texture_shader3</li>
<li>GL_NV_transform_feedback</li>
<li>GL_NV_transform_feedback2</li>
<li>GL_NV_uniform_buffer_unified_memory</li>
<li>GL_NV_vertex_array_range</li>
<li>GL_NV_vertex_array_range2</li>
<li>GL_NV_vertex_attrib_integer_64bit</li>
<li>GL_NV_vertex_buffer_unified_memory</li>
<li>GL_NV_vertex_program</li>
<li>GL_NV_vertex_program1_1</li>
<li>GL_NV_vertex_program2</li>
<li>GL_NV_vertex_program2_option</li>
<li>GL_NV_vertex_program3</li>
<li>GL_NVX_conditional_render</li>
<li>GL_NVX_gpu_memory_info</li>
<li>GL_NVX_nvenc_interop</li>
<li>GL_NV_shader_thread_group</li>
<li>GL_NV_shader_thread_shuffle</li>
<li>GL_KHR_blend_equation_advanced (OpenGL 4.5)</li>
<li>GL_SGIS_generate_mipmap (Requires OpenGL 1.4)</li>
<li>GL_SGIS_texture_lod (Requires OpenGL 1.2)</li>
<li>GL_SGIX_depth_texture</li>
<li>GL_SGIX_shadow</li>
<li>GL_SUN_slice_accum</li>
<li>GL_WIN_swap_hint</li>
<li>WGL_EXT_swap_control (Requires OpenGL 1.2)</li>
<li>WGL_ARB_buffer_region</li>
<li>WGL_ARB_create_context (OpenGL 3.0)</li>
<li>WGL_ARB_create_context_profile</li>
<li>WGL_ARB_create_context_robustness (OpenGL 4.1)</li>
<li>WGL_ARB_context_flush_control (OpenGL 4.5)</li>
<li>WGL_ARB_extensions_string</li>
<li>WGL_ARB_make_current_read</li>
<li>WGL_ARB_multisample</li>
<li>WGL_ARB_pbuffer</li>
<li>WGL_ARB_pixel_format</li>
<li>WGL_ARB_pixel_format_float</li>
<li>WGL_ARB_render_texture (Requires OpenGL 1.1)</li>
<li>WGL_ATI_pixel_format_float (Requires OpenGL 1.3)</li>
<li>WGL_EXT_create_context_es_profile</li>
<li>WGL_EXT_create_context_es2_profile</li>
<li>WGL_EXT_extensions_string</li>
<li>WGL_EXT_framebuffer_sRGB (OpenGL 2.0)</li>
<li>WGL_EXT_pixel_format_packed_float (OpenGL 2.0)</li>
<li>WGL_EXT_swap_control_tear</li>
<li>WGL_NVX_DX_interop</li>
<li>WGL_NV_DX_interop</li>
<li>WGL_NV_DX_interop2</li>
<li>WGL_NV_copy_image</li>
<li>WGL_NV_delay_before_swap</li>
<li>WGL_NV_float_buffer</li>
<li>WGL_NV_multisample_coverage</li>
<li>WGL_NV_render_depth_texture</li>
<li>WGL_NV_render_texture_rectangle</li>
- OpenGL Extensions: 343 extensions (GL=314 and WGL=29)
<li>GL_AMD_multi_draw_indirect</li>
<li>GL_AMD_seamless_cubemap_per_texture</li>
<li>GL_ARB_arrays_of_arrays</li>
<li>GL_ARB_base_instance</li>
<li>GL_ARB_bindless_texture</li>
<li>GL_ARB_blend_func_extended</li>
<li>GL_ARB_buffer_storage</li>
<li>GL_ARB_clear_buffer_object</li>
<li>GL_ARB_clear_texture</li>
<li>GL_ARB_clip_control</li>
<li>GL_ARB_color_buffer_float</li>
<li>GL_ARB_compatibility</li>
<li>GL_ARB_compressed_texture_pixel_storage</li>
<li>GL_ARB_conservative_depth</li>
<li>GL_ARB_compute_shader</li>
<li>GL_ARB_compute_variable_group_size</li>
<li>GL_ARB_conditional_render_inverted</li>
<li>GL_ARB_copy_buffer</li>
<li>GL_ARB_copy_image</li>
<li>GL_ARB_cull_distance</li>
<li>GL_ARB_debug_output</li>
<li>GL_ARB_depth_buffer_float</li>
<li>GL_ARB_depth_clamp</li>
<li>GL_ARB_depth_texture</li>
<li>GL_ARB_derivative_control</li>
<li>GL_ARB_direct_state_access</li>
<li>GL_ARB_draw_buffers</li>
<li>GL_ARB_draw_buffers_blend</li>
<li>GL_ARB_draw_indirect</li>
<li>GL_ARB_draw_elements_base_vertex</li>
<li>GL_ARB_draw_instanced</li>
<li>GL_ARB_enhanced_layouts</li>
<li>GL_ARB_ES2_compatibility</li>
<li>GL_ARB_ES3_compatibility</li>
<li>GL_ARB_ES3_1_compatibility</li>
<li>GL_ARB_explicit_attrib_location</li>
<li>GL_ARB_explicit_uniform_location</li>
<li>GL_ARB_fragment_coord_conventions</li>
<li>GL_ARB_fragment_layer_viewport</li>
<li>GL_ARB_fragment_program</li>
<li>GL_ARB_fragment_program_shadow</li>
<li>GL_ARB_fragment_shader</li>
<li>GL_ARB_framebuffer_no_attachments</li>
<li>GL_ARB_framebuffer_object</li>
<li>GL_ARB_framebuffer_sRGB</li>
<li>GL_ARB_geometry_shader4</li>
<li>GL_ARB_get_program_binary</li>
<li>GL_ARB_get_texture_sub_image</li>
<li>GL_ARB_gpu_shader5</li>
<li>GL_ARB_gpu_shader_fp64</li>
<li>GL_ARB_half_float_pixel</li>
<li>GL_ARB_half_float_vertex</li>
<li>GL_ARB_imaging</li>
<li>GL_ARB_indirect_parameters</li>
<li>GL_ARB_instanced_arrays</li>
<li>GL_ARB_internalformat_query</li>
<li>GL_ARB_internalformat_query2</li>
<li>GL_NV_internalformat_sample_query</li>
<li>GL_ARB_invalidate_subdata</li>
<li>GL_ARB_map_buffer_alignment</li>
<li>GL_ARB_map_buffer_range</li>
<li>GL_ARB_multi_bind</li>
<li>GL_ARB_multi_draw_indirect</li>
<li>GL_ARB_multisample</li>
<li>GL_ARB_multitexture</li>
<li>GL_ARB_occlusion_query</li>
<li>GL_ARB_occlusion_query2</li>
<li>GL_ARB_pipeline_statistics_query</li>
<li>GL_ARB_pixel_buffer_object</li>
<li>GL_ARB_point_parameters</li>
<li>GL_ARB_point_sprite</li>
<li>GL_ARB_program_interface_query</li>
<li>GL_ARB_provoking_vertex</li>
<li>GL_ARB_robust_buffer_access_behavior</li>
<li>GL_ARB_robustness</li>
<li>GL_ARB_sample_shading</li>
<li>GL_ARB_sampler_objects</li>
<li>GL_ARB_seamless_cube_map</li>
<li>GL_ARB_seamless_cubemap_per_texture</li>
<li>GL_ARB_separate_shader_objects</li>
<li>GL_ARB_shader_atomic_counters</li>
<li>GL_ARB_shader_bit_encoding</li>
<li>GL_ARB_shader_draw_parameters</li>
<li>GL_ARB_shader_group_vote</li>
<li>GL_ARB_shader_image_load_store</li>
<li>GL_ARB_shader_image_size</li>
<li>GL_ARB_shader_objects</li>
<li>GL_ARB_shader_precision</li>
<li>GL_ARB_query_buffer_object</li>
<li>GL_ARB_shader_storage_buffer_object</li>
<li>GL_ARB_shader_subroutine</li>
<li>GL_ARB_shader_texture_image_samples</li>
<li>GL_ARB_shader_texture_lod</li>
<li>GL_ARB_shading_language_100</li>
<li>GL_ARB_shading_language_420pack</li>
<li>GL_ARB_shading_language_include</li>
<li>GL_ARB_shading_language_packing</li>
<li>GL_ARB_shadow</li>
<li>GL_ARB_sparse_buffer</li>
<li>GL_ARB_sparse_texture</li>
<li>GL_ARB_stencil_texturing</li>
<li>GL_ARB_sync</li>
<li>GL_ARB_tessellation_shader</li>
<li>GL_ARB_texture_barrier</li>
<li>GL_ARB_texture_border_clamp</li>
<li>GL_ARB_texture_buffer_object</li>
<li>GL_ARB_texture_buffer_object_rgb32</li>
<li>GL_ARB_texture_buffer_range</li>
<li>GL_ARB_texture_compression</li>
<li>GL_ARB_texture_compression_bptc</li>
<li>GL_ARB_texture_compression_rgtc</li>
<li>GL_ARB_texture_cube_map</li>
<li>GL_ARB_texture_cube_map_array</li>
<li>GL_ARB_texture_env_add</li>
<li>GL_ARB_texture_env_combine</li>
<li>GL_ARB_texture_env_crossbar</li>
<li>GL_ARB_texture_env_dot3</li>
<li>GL_ARB_texture_float</li>
<li>GL_ARB_texture_gather</li>
<li>GL_ARB_texture_mirror_clamp_to_edge</li>
<li>GL_ARB_texture_mirrored_repeat</li>
<li>GL_ARB_texture_multisample</li>
<li>GL_ARB_texture_non_power_of_two</li>
<li>GL_ARB_texture_query_levels</li>
<li>GL_ARB_texture_query_lod</li>
<li>GL_ARB_texture_rectangle</li>
<li>GL_ARB_texture_rg</li>
<li>GL_ARB_texture_rgb10_a2ui</li>
<li>GL_ARB_texture_stencil8</li>
<li>GL_ARB_texture_storage</li>
<li>GL_ARB_texture_storage_multisample</li>
<li>GL_ARB_texture_swizzle</li>
<li>GL_ARB_texture_view</li>
<li>GL_ARB_timer_query</li>
<li>GL_ARB_transform_feedback2</li>
<li>GL_ARB_transform_feedback3</li>
<li>GL_ARB_transform_feedback_instanced</li>
<li>GL_ARB_transform_feedback_overflow_query</li>
<li>GL_ARB_transpose_matrix</li>
<li>GL_ARB_uniform_buffer_object</li>
<li>GL_ARB_vertex_array_bgra</li>
<li>GL_ARB_vertex_array_object</li>
<li>GL_ARB_vertex_attrib_64bit</li>
<li>GL_ARB_vertex_attrib_binding</li>
<li>GL_ARB_vertex_buffer_object</li>
<li>GL_ARB_vertex_program</li>
<li>GL_ARB_vertex_shader</li>
<li>GL_ARB_vertex_type_10f_11f_11f_rev</li>
<li>GL_ARB_vertex_type_2_10_10_10_rev</li>
<li>GL_ARB_viewport_array</li>
<li>GL_ARB_window_pos</li>
<li>GL_ATI_draw_buffers</li>
<li>GL_ATI_texture_float</li>
<li>GL_ATI_texture_mirror_once</li>
<li>GL_S3_s3tc</li>
<li>GL_EXT_texture_env_add</li>
<li>GL_EXT_abgr</li>
<li>GL_EXT_bgra</li>
<li>GL_EXT_bindable_uniform</li>
<li>GL_EXT_blend_color</li>
<li>GL_EXT_blend_equation_separate</li>
<li>GL_EXT_blend_func_separate</li>
<li>GL_EXT_blend_minmax</li>
<li>GL_EXT_blend_subtract</li>
<li>GL_EXT_compiled_vertex_array</li>
<li>GL_EXT_Cg_shader</li>
<li>GL_EXT_depth_bounds_test</li>
<li>GL_EXT_direct_state_access</li>
<li>GL_EXT_draw_buffers2</li>
<li>GL_EXT_draw_instanced</li>
<li>GL_EXT_draw_range_elements</li>
<li>GL_EXT_fog_coord</li>
<li>GL_EXT_framebuffer_blit</li>
<li>GL_EXT_framebuffer_multisample</li>
<li>GL_EXTX_framebuffer_mixed_formats</li>
<li>GL_EXT_framebuffer_multisample_blit_scaled</li>
<li>GL_EXT_framebuffer_object</li>
<li>GL_EXT_framebuffer_sRGB</li>
<li>GL_EXT_geometry_shader4</li>
<li>GL_EXT_gpu_program_parameters</li>
<li>GL_EXT_gpu_shader4</li>
<li>GL_EXT_multi_draw_arrays</li>
<li>GL_EXT_packed_depth_stencil</li>
<li>GL_EXT_packed_float</li>
<li>GL_EXT_packed_pixels</li>
<li>GL_EXT_pixel_buffer_object</li>
<li>GL_EXT_point_parameters</li>
<li>GL_EXT_polygon_offset_clamp</li>
<li>GL_EXT_provoking_vertex</li>
<li>GL_EXT_rescale_normal</li>
<li>GL_EXT_secondary_color</li>
<li>GL_EXT_separate_shader_objects</li>
<li>GL_EXT_separate_specular_color</li>
<li>GL_EXT_shader_image_load_store</li>
<li>GL_EXT_shader_integer_mix</li>
<li>GL_EXT_shadow_funcs</li>
<li>GL_EXT_stencil_two_side</li>
<li>GL_EXT_stencil_wrap</li>
<li>GL_EXT_texture3D</li>
<li>GL_EXT_texture_array</li>
<li>GL_EXT_texture_buffer_object</li>
<li>GL_EXT_texture_compression_dxt1</li>
<li>GL_EXT_texture_compression_latc</li>
<li>GL_EXT_texture_compression_rgtc</li>
<li>GL_EXT_texture_compression_s3tc</li>
<li>GL_EXT_texture_cube_map</li>
<li>GL_EXT_texture_edge_clamp</li>
<li>GL_EXT_texture_env_combine</li>
<li>GL_EXT_texture_env_dot3</li>
<li>GL_EXT_texture_filter_anisotropic</li>
<li>GL_EXT_texture_integer</li>
<li>GL_EXT_texture_lod</li>
<li>GL_EXT_texture_lod_bias</li>
<li>GL_EXT_texture_mirror_clamp</li>
<li>GL_EXT_texture_object</li>
<li>GL_EXT_texture_shared_exponent</li>
<li>GL_EXT_texture_sRGB</li>
<li>GL_EXT_texture_sRGB_decode</li>
<li>GL_EXT_texture_storage</li>
<li>GL_EXT_texture_swizzle</li>
<li>GL_EXT_timer_query</li>
<li>GL_EXT_transform_feedback2</li>
<li>GL_EXT_vertex_array</li>
<li>GL_EXT_vertex_array_bgra</li>
<li>GL_EXT_vertex_attrib_64bit</li>
<li>GL_EXT_import_sync_object</li>
<li>GL_IBM_rasterpos_clip</li>
<li>GL_IBM_texture_mirrored_repeat</li>
<li>GL_KHR_context_flush_control</li>
<li>GL_KHR_debug</li>
<li>GL_KHR_robust_buffer_access_behavior</li>
<li>GL_KHR_robustness</li>
<li>GL_KTX_buffer_region</li>
<li>GL_NV_bindless_multi_draw_indirect</li>
<li>GL_NV_bindless_multi_draw_indirect_count</li>
<li>GL_NV_bindless_texture</li>
<li>GL_NV_blend_equation_advanced</li>
<li>GL_NV_blend_square</li>
<li>GL_NV_command_list</li>
<li>GL_NV_compute_program5</li>
<li>GL_NV_conditional_render</li>
<li>GL_NV_copy_depth_to_color</li>
<li>GL_NV_copy_image</li>
<li>GL_NV_depth_buffer_float</li>
<li>GL_NV_depth_clamp</li>
<li>GL_NV_draw_texture</li>
<li>GL_NV_ES1_1_compatibility</li>
<li>GL_NV_ES3_1_compatibility</li>
<li>GL_NV_explicit_multisample</li>
<li>GL_NV_fence</li>
<li>GL_NV_float_buffer</li>
<li>GL_NV_fog_distance</li>
<li>GL_NV_fragment_program</li>
<li>GL_NV_fragment_program_option</li>
<li>GL_NV_fragment_program2</li>
<li>GL_NV_framebuffer_multisample_coverage</li>
<li>GL_NV_geometry_shader4</li>
<li>GL_NV_gpu_program4</li>
<li>GL_NV_gpu_program4_1</li>
<li>GL_NV_gpu_program5</li>
<li>GL_NV_gpu_program5_mem_extended</li>
<li>GL_NV_gpu_program_fp64</li>
<li>GL_NV_gpu_shader5</li>
<li>GL_NV_half_float</li>
<li>GL_NV_light_max_exponent</li>
<li>GL_NV_multisample_coverage</li>
<li>GL_NV_multisample_filter_hint</li>
<li>GL_NV_occlusion_query</li>
<li>GL_NV_packed_depth_stencil</li>
<li>GL_NV_parameter_buffer_object</li>
<li>GL_NV_parameter_buffer_object2</li>
<li>GL_NV_path_rendering</li>
<li>GL_NV_pixel_data_range</li>
<li>GL_NV_point_sprite</li>
<li>GL_NV_primitive_restart</li>
<li>GL_NV_register_combiners</li>
<li>GL_NV_register_combiners2</li>
<li>GL_NV_shader_atomic_counters</li>
<li>GL_NV_shader_atomic_float</li>
<li>GL_NV_shader_buffer_load</li>
<li>GL_NV_shader_storage_buffer_object</li>
<li>GL_NV_texgen_reflection</li>
<li>GL_NV_texture_barrier</li>
<li>GL_NV_texture_compression_vtc</li>
<li>GL_NV_texture_env_combine4</li>
<li>GL_NV_texture_multisample</li>
<li>GL_NV_texture_rectangle</li>
<li>GL_NV_texture_shader</li>
<li>GL_NV_texture_shader2</li>
<li>GL_NV_texture_shader3</li>
<li>GL_NV_transform_feedback</li>
<li>GL_NV_transform_feedback2</li>
<li>GL_NV_uniform_buffer_unified_memory</li>
<li>GL_NV_vertex_array_range</li>
<li>GL_NV_vertex_array_range2</li>
<li>GL_NV_vertex_attrib_integer_64bit</li>
<li>GL_NV_vertex_buffer_unified_memory</li>
<li>GL_NV_vertex_program</li>
<li>GL_NV_vertex_program1_1</li>
<li>GL_NV_vertex_program2</li>
<li>GL_NV_vertex_program2_option</li>
<li>GL_NV_vertex_program3</li>
<li>GL_NVX_conditional_render</li>
<li>GL_NVX_gpu_memory_info</li>
<li>GL_NVX_nvenc_interop</li>
<li>GL_NV_shader_thread_group</li>
<li>GL_NV_shader_thread_shuffle</li>
<li>GL_KHR_blend_equation_advanced</li>
<li>GL_SGIS_generate_mipmap</li>
<li>GL_SGIS_texture_lod</li>
<li>GL_SGIX_depth_texture</li>
<li>GL_SGIX_shadow</li>
<li>GL_SUN_slice_accum</li>
<li>GL_WIN_swap_hint</li>
<li>WGL_EXT_swap_control</li>
<li>WGL_ARB_buffer_region</li>
<li>WGL_ARB_create_context</li>
<li>WGL_ARB_create_context_profile</li>
<li>WGL_ARB_create_context_robustness</li>
<li>WGL_ARB_context_flush_control</li>
<li>WGL_ARB_extensions_string</li>
<li>WGL_ARB_make_current_read</li>
<li>WGL_ARB_multisample</li>
<li>WGL_ARB_pbuffer</li>
<li>WGL_ARB_pixel_format</li>
<li>WGL_ARB_pixel_format_float</li>
<li>WGL_ARB_render_texture</li>
<li>WGL_ATI_pixel_format_float</li>
<li>WGL_EXT_create_context_es_profile</li>
<li>WGL_EXT_create_context_es2_profile</li>
<li>WGL_EXT_extensions_string</li>
<li>WGL_EXT_framebuffer_sRGB</li>
<li>WGL_EXT_pixel_format_packed_float</li>
<li>WGL_EXT_swap_control_tear</li>
<li>WGL_NVX_DX_interop</li>
<li>WGL_NV_DX_interop</li>
<li>WGL_NV_DX_interop2</li>
<li>WGL_NV_copy_image</li>
<li>WGL_NV_delay_before_swap</li>
<li>WGL_NV_float_buffer</li>
<li>WGL_NV_multisample_coverage</li>
<li>WGL_NV_render_depth_texture</li>
<li>WGL_NV_render_texture_rectangle</li>
- OpenGL core capabilities: 179 caps listed
<li>GL_MAX_LIST_NESTING: 64</li>
<li>GL_MAX_EVAL_ORDER: 8</li>
<li>GL_MAX_LIGHTS: 8</li>
<li>GL_MAX_CLIP_PLANES: 8</li>
<li>GL_MAX_TEXTURE_SIZE: 16384</li>
<li>GL_MAX_PIXEL_MAP_TABLE: 65536</li>
<li>GL_MAX_ATTRIB_STACK_DEPTH: 16</li>
<li>GL_MAX_MODELVIEW_STACK_DEPTH: 32</li>
<li>GL_MAX_NAME_STACK_DEPTH: 128</li>
<li>GL_MAX_PROJECTION_STACK_DEPTH: 4</li>
<li>GL_MAX_TEXTURE_STACK_DEPTH: 10</li>
<li>GL_MAX_VIEWPORT_DIMS: 16384</li>
<li>GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16</li>
<li>GL_MAX_3D_TEXTURE_SIZE: 2048</li>
<li>GL_MAX_ELEMENTS_VERTICES: 1048576</li>
<li>GL_MAX_ELEMENTS_INDICES: 1048576</li>
<li>GL_MAX_TEXTURE_UNITS: 4</li>
<li>GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384</li>
<li>GL_MAX_TEXTURE_LOD_BIAS: 15</li>
<li>GL_MAX_DRAW_BUFFERS: 8</li>
<li>GL_MAX_VERTEX_ATTRIBS: 16</li>
<li>GL_MAX_TEXTURE_COORDS: 8</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS: 32</li>
<li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 2048</li>
<li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096</li>
<li>GL_MAX_VARYING_FLOATS: 124</li>
<li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32</li>
<li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192</li>
<li>GL_MAX_CLIP_DISTANCES: 8</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS: 2048</li>
<li>GL_MAX_VARYING_COMPONENTS: 124</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET: -8</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET: 7</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENT S: 4</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS: 128</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4</li>
<li>GL_MAX_RENDERBUFFER_SIZE: 16384</li>
<li>GL_MAX_COLOR_ATTACHMENTS: 8</li>
<li>GL_MAX_SAMPLES: 32</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7</li>
<li>GL_RGBA_FLOAT_MODE_ARB: 0</li>
<li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8</li>
<li>GL_MAX_RENDERBUFFER_SIZE_EXT: 16384</li>
<li>GL_MAX_SAMPLES_EXT: 32</li>
<li>GL_RGBA_INTEGER_MODE_EXT: 0</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 128</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 4</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 4</li>
<li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1</li>
<li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE: 134217728</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728</li>
<li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 14</li>
<li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14</li>
<li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14</li>
<li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 84</li>
<li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 84</li>
<li>GL_MAX_UNIFORM_BLOCK_SIZE: 65536</li>
<li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472</li>
<li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424</li>
<li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 231424</li>
<li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 32</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 2048</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES: 1024</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 1024</li>
<li>GL_MAX_VERTEX_OUTPUT_COMPONENTS: 128</li>
<li>GL_MAX_GEOMETRY_INPUT_COMPONENTS: 128</li>
<li>GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 128</li>
<li>GL_MAX_FRAGMENT_INPUT_COMPONENTS: 128</li>
<li>GL_MAX_SERVER_WAIT_TIMEOUT: -1</li>
<li>GL_MAX_SAMPLE_MASK_WORDS: 2</li>
<li>GL_MAX_COLOR_TEXTURE_SAMPLES: 32</li>
<li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 32</li>
<li>GL_MAX_INTEGER_SAMPLES: 32</li>
<li>GL_PROVOKING_VERTEX: 36430</li>
<li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32</li>
<li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124</li>
<li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024</li>
<li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1</li>
<li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4</li>
<li>GL_MIN_SAMPLE_SHADING_VALUE: 0</li>
<li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32</li>
<li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1</li>
<li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1</li>
<li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4</li>
<li>GL_MAX_SUBROUTINES: 1024</li>
<li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024</li>
<li>GL_MAX_PATCH_VERTICES: 32</li>
<li>GL_MAX_TESS_GEN_LEVEL: 64</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048</li>
<li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32</li>
<li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32</li>
<li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128</li>
<li>GL_MAX_TESS_PATCH_COMPONENTS: 120</li>
<li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216</li>
<li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14</li>
<li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128</li>
<li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128</li>
<li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 231424</li>
<li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 231424</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4</li>
<li>GL_MAX_VERTEX_STREAMS: 4</li>
<li>GL_NUM_PROGRAM_BINARY_FORMATS: 1</li>
<li>GL_MAX_VERTEX_UNIFORM_VECTORS: 1024</li>
<li>GL_MAX_VARYING_VECTORS: 31</li>
<li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 512</li>
<li>GL_MAX_VIEWPORTS: 16</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 8</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8</li>
<li>GL_MAX_IMAGE_UNITS: 8</li>
<li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 16</li>
<li>GL_MAX_IMAGE_SAMPLES: 32</li>
<li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 8</li>
<li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8</li>
<li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8</li>
<li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8</li>
<li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8</li>
<li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 48</li>
<li>GL_MIN_MAP_BUFFER_ALIGNMENT: 64</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0</li>
<li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14</li>
<li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32</li>
<li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8</li>
<li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152</li>
<li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384</li>
<li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65535/65535/65535</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64</li>
<li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047</li>
<li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047</li>
<li>GL_MAX_UNIFORM_LOCATIONS: 65536</li>
<li>GL_MAX_FRAMEBUFFER_WIDTH: 16384</li>
<li>GL_MAX_FRAMEBUFFER_HEIGHT: 16384</li>
<li>GL_MAX_FRAMEBUFFER_LAYERS: 2048</li>
<li>GL_MAX_FRAMEBUFFER_SAMPLES: 32</li>
<li>GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_AR B: 1536</li>
<li>GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 1536</li>
<li>GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0</li>
<li>GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 16384</li>
<li>GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 2048</li>
<li>GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 2048</li>
<li>GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_AR B: 1</li>
<li>GL_MAX_CULL_DISTANCES: 8</li>
<li>GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 8</li>
- OpenGL extension capabilities: 197 caps listed
<li>GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float)</li>
<li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object)</li>
<li>GL_MAX_RENDERBUFFER_SIZE_EXT: 16384 (GL_EXT_framebuffer_object)</li>
<li>GL_MAX_SAMPLES_EXT: 32 (GL_EXT_framebuffer_multisample)</li>
<li>GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer)</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048 (GL_EXT_texture_array)</li>
<li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1 (GL_EXT_framebuffer_sRGB)</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728 (GL_ARB_texture_buffer_object)</li>
<li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 84 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 84 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_UNIFORM_BLOCK_SIZE: 65536 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 231424 (GL_ARB_uniform_buffer_object)</li>
<li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384 (GL_ARB_texture_rectangle)</li>
<li>GL_PROVOKING_VERTEX: 36430 (GL_ARB_provoking_vertex)</li>
<li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1 (GL_ARB_provoking_vertex)</li>
<li>GL_MAX_SAMPLE_MASK_WORDS: 2 (GL_ARB_texture_multisample)</li>
<li>GL_MAX_COLOR_TEXTURE_SAMPLES: 32 (GL_ARB_texture_multisample)</li>
<li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 32 (GL_ARB_texture_multisample)</li>
<li>GL_MAX_INTEGER_SAMPLES: 32 (GL_ARB_texture_multisample)</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_SERVER_WAIT_TIMEOUT: -1 (GL_ARB_sync)</li>
<li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 (GL_ARB_blend_func_extended)</li>
<li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32 (GL_ARB_gpu_shader5)</li>
<li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1 (GL_ARB_gpu_shader5)</li>
<li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1 (GL_ARB_gpu_shader5)</li>
<li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4 (GL_ARB_gpu_shader5)</li>
<li>GL_MAX_VERTEX_STREAMS: 4 (GL_ARB_gpu_shader5)</li>
<li>GL_MIN_SAMPLE_SHADING_VALUE: 0 (GL_ARB_sample_shading)</li>
<li>GL_MAX_SUBROUTINES: 1024 (GL_ARB_shader_subroutine)</li>
<li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024 (GL_ARB_shader_subroutine)</li>
<li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_GEN_LEVEL: 64 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 231424 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 231424 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_PATCH_VERTICES: 32 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_PATCH_COMPONENTS: 120 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)</li>
<li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32 (GL_ARB_texture_gather)</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31 (GL_ARB_texture_gather)</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4 (GL_ARB_texture_gather)</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4 (GL_ARB_transform_feedback3)</li>
<li>GL_NUM_PROGRAM_BINARY_FORMATS: 1 (GL_ARB_get_program_binary)</li>
<li>GL_MAX_VIEWPORTS: 16 (GL_ARB_viewport_array)</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 8 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_IMAGE_UNITS: 8 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 16 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_IMAGE_SAMPLES: 32 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 48 (GL_ARB_shader_image_load_store)</li>
<li>GL_MIN_MAP_BUFFER_ALIGNMENT: 64 (GL_ARB_map_buffer_alignment)</li>
<li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65535/65535/65535 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64 (GL_ARB_compute_shader)</li>
<li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047 (GL_ARB_vertex_attrib_binding)</li>
<li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047 (GL_ARB_vertex_attrib_binding)</li>
<li>GL_MAX_UNIFORM_LOCATIONS: 65536 (GL_ARB_explicit_uniform_location)</li>
<li>GL_MAX_FRAMEBUFFER_WIDTH: 16384 (GL_ARB_framebuffer_no_attachments)</li>
<li>GL_MAX_FRAMEBUFFER_HEIGHT: 16384 (GL_ARB_framebuffer_no_attachments)</li>
<li>GL_MAX_FRAMEBUFFER_LAYERS: 2048 (GL_ARB_framebuffer_no_attachments)</li>
<li>GL_MAX_FRAMEBUFFER_SAMPLES: 32 (GL_ARB_framebuffer_no_attachments)</li>
<li>GL_NVX_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 3145728 (GL_NVX_gpu_memory_info)</li>
<li>GL_NVX_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_ NVX: 3145728 (GL_NVX_gpu_memory_info)</li>
<li>GL_NVX_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDME M_NVX: 3046792 (GL_NVX_gpu_memory_info)</li>
<li>GL_NVX_GPU_MEMORY_INFO_EVICTION_COUNT_NVX: 0 (GL_NVX_gpu_memory_info)</li>
<li>GL_NVX_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX: 0 (GL_NVX_gpu_memory_info)</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8 (GL_EXT_gpu_shader4)</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7 (GL_EXT_gpu_shader4)</li>
<li>GL_MAX_TEXTURE_UNITS_ARB: 4 (GL_ARB_multitexture)</li>
<li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)</li>
<li>GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 16384 (GL_ARB_texture_cube_map)</li>
<li>GL_NUM_COMPRESSED_TEXTURE_FORMATS: 51 (GL_ARB_texture_compression)</li>
<li>GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 (GL_EXT_texture_filter_anisotropic)</li>
<li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_VARYING_FLOATS: 124 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_VERTEX_ATTRIBS: 16 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_TEXTURE_COORDS: 8 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 2048 (GL_ARB_fragment_shader)</li>
<li>GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program)</li>
<li>GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program)</li>
<li>GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 1 (GL_ARB_vertex_program)</li>
<li>GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)</li>
<li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 2048 (GL_ARB_shading_language_100)</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 2048 (GL_ARB_shading_language_100)</li>
<li>GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers)</li>
<li>GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object)</li>
<li>GL_MAX_RENDERBUFFER_SIZE: 16384 (GL_ARB_framebuffer_object)</li>
<li>GL_MAX_SAMPLES: 32 (GL_ARB_framebuffer_object)</li>
<li>GL_MAX_CONVOLUTION_WIDTH: 0 (GL_ARB_imaging)</li>
<li>GL_MAX_CONVOLUTION_HEIGHT: 0 (GL_ARB_imaging)</li>
<li>GL_MAX_COLOR_MATRIX_STACK_DEPTH: 2 (GL_ARB_imaging)</li>
<li>GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)</li>
<li>GL_POINT_SIZE_MAX_ARB: 2047.000000 (GL_ARB_point_parameters)</li>
<li>GL_MAX_VERTEX_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)</li>
<li>GL_MAX_VARYING_VECTORS: 31 (GL_ARB_ES2_compatibility)</li>
<li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 512 (GL_ARB_ES2_compatibility)</li>
<li>GL_MAX_DEBUG_MESSAGE_LENGTH: 1024 (GL_ARB_debug_output)</li>
<li>GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: 128 (GL_ARB_debug_output)</li>
<li>GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)</li>
<li>GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)</li>
<li>GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)</li>
<li>GL_MAX_BINDABLE_UNIFORM_SIZE_EXT: 65536 (GL_EXT_bindable_uniform)</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 32 (GL_EXT_geometry_shader4)</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: 1024 (GL_EXT_geometry_shader4)</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE_EXT: 134217728 (GL_EXT_texture_buffer_object)</li>
<li>GL_MAX_SAMPLE_MASK_WORDS_NV: 2 (GL_NV_explicit_multisample)</li>
<li>GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: 512 (GL_NV_fragment_program)</li>
<li>GL_MAX_TEXTURE_COORDS_NV: 8 (GL_NV_fragment_program)</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS_NV: 32 (GL_NV_fragment_program)</li>
<li>GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV: 0 (GL_NV_fragment_program2)</li>
<li>GL_MAX_PROGRAM_CALL_DEPTH_NV: 0 (GL_NV_fragment_program2)</li>
<li>GL_MAX_PROGRAM_IF_DEPTH_NV: 0 (GL_NV_fragment_program2)</li>
<li>GL_MAX_PROGRAM_LOOP_DEPTH_NV: 0 (GL_NV_fragment_program2)</li>
<li>GL_MAX_PROGRAM_LOOP_COUNT_NV: 0 (GL_NV_fragment_program2)</li>
<li>GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV: 9 (GL_NV_framebuffer_multisample_coverage)</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET_NV: -8 (GL_NV_gpu_program4)</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET_NV: 7 (GL_NV_gpu_program4)</li>
<li>GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV: 0 (GL_NV_gpu_program4)</li>
<li>GL_MAX_PROGRAM_RESULT_COMPONENTS_NV: 0 (GL_NV_gpu_program4)</li>
<li>GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV: 0 (GL_NV_gpu_program4)</li>
<li>GL_MAX_PROGRAM_GENERIC_RESULTS_NV: 0 (GL_NV_gpu_program4)</li>
<li>GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV: 32 (GL_NV_gpu_program5)</li>
<li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV: -1 (GL_NV_gpu_program5)</li>
<li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV: 1 (GL_NV_gpu_program5)</li>
<li>GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_ NV: 4 (GL_NV_gpu_program5)</li>
<li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV: -32 (GL_NV_gpu_program5)</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV: 31 (GL_NV_gpu_program5)</li>
<li>GL_MAX_SHININESS_NV: 128 (GL_NV_light_max_exponent)</li>
<li>GL_MAX_SPOT_EXPONENT_NV: 128 (GL_NV_light_max_exponent)</li>
<li>GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV: 14 (GL_NV_parameter_buffer_object)</li>
<li>GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV: 16384 (GL_NV_parameter_buffer_object)</li>
<li>GL_MAX_SHADER_BUFFER_ADDRESS_NV: -1 (GL_NV_shader_buffer_load)</li>
<li>GL_MAX_GENERAL_COMBINERS_NV: 8 (GL_NV_register_combiners)</li>
<li>GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: 16384 (GL_NV_texture_rectangle)</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ NV: 4 (GL_NV_transform_feedback)</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_NV: 128 (GL_NV_transform_feedback)</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_N V: 4 (GL_NV_transform_feedback)</li>
<li>GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV: 1048575 (GL_NV_vertex_array_range)</li>
<li>GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: 1 (GL_NV_vertex_program)</li>
<li>GL_MAX_TRACK_MATRICES_NV: 8 (GL_NV_vertex_program)</li>


===================================[ NVIDIA CUDA Capabilities ]
- CUDA Device 0
- Device name: GeForce GTX 870M
- Compute Capability: 3.0
- Total Memory: 3072 MB
- Shader Clock Rate: 967 MHz
- Multiprocessors: 7
- Warp Size: 32
- Max Threads Per Block: 1024
- Threads Per Block: 1024 x 1024 x 64
- Grid Size: 2147483647 x 65535 x 65535
- Registers Per Block: 65536
- Texture Alignment: 512 byte
- Total Constant Memory: 64 Kb


===================================[ OpenCL Capabilities ]
- Num OpenCL platforms: 2
- CL_PLATFORM_NAME: Intel(R) OpenCL
- CL_PLATFORM_VENDOR: Intel(R) Corporation
- CL_PLATFORM_VERSION: OpenCL 1.2
- CL_PLATFORM_PROFILE: FULL_PROFILE
- Num devices: 2

- CL_DEVICE_NAME: Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz
- CL_DEVICE_VENDOR: Intel(R) Corporation
- CL_DRIVER_VERSION: 4.2.0.99
- CL_DEVICE_PROFILE: FULL_PROFILE
- CL_DEVICE_VERSION: OpenCL 1.2 (Build 99)
- CL_DEVICE_TYPE: CPU
- CL_DEVICE_VENDOR_ID: 0x8086
- CL_DEVICE_MAX_COMPUTE_UNITS: 8
- CL_DEVICE_MAX_CLOCK_FREQUENCY: 2500MHz
- CL_DEVICE_ADDRESS_BITS: 32
- CL_DEVICE_MAX_MEM_ALLOC_SIZE: 524256KB
- CL_DEVICE_GLOBAL_MEM_SIZE: 2047MB
- CL_DEVICE_MAX_PARAMETER_SIZE: 3840
- CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes
- CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 256KB
- CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
- CL_DEVICE_LOCAL_MEM_TYPE: Global
- CL_DEVICE_LOCAL_MEM_SIZE: 32KB
- CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 128KB
- CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
- CL_DEVICE_MAX_WORK_ITEM_SIZES: [8192 ; 8192 ; 8192]
- CL_DEVICE_MAX_WORK_GROUP_SIZE: 8192
- CL_EXEC_NATIVE_KERNEL: 13875652
- CL_DEVICE_IMAGE_SUPPORT: YES
- CL_DEVICE_MAX_READ_IMAGE_ARGS: 480
- CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 480
- CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384
- CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384
- CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048
- CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048
- CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048
- CL_DEVICE_MAX_SAMPLERS: 480
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1
- CL_DEVICE_EXTENSIONS: 15
- Extensions:
- cl_khr_icd
- cl_khr_global_int32_base_atomics
- cl_khr_global_int32_extended_atomics
- cl_khr_local_int32_base_atomics
- cl_khr_local_int32_extended_atomics
- cl_khr_byte_addressable_store
- cl_khr_spir
- cl_intel_exec_by_local_thread
- cl_khr_depth_images
- cl_khr_3d_image_writes
- cl_khr_fp64
- cl_intel_dx9_media_sharing
- cl_khr_dx9_media_sharing
- cl_khr_d3d11_sharing
- cl_khr_gl_sharing

- CL_DEVICE_NAME: Intel(R) HD Graphics 4600
- CL_DEVICE_VENDOR: Intel(R) Corporation
- CL_DRIVER_VERSION: 10.18.10.3960
- CL_DEVICE_PROFILE: FULL_PROFILE
- CL_DEVICE_VERSION: OpenCL 1.2
- CL_DEVICE_TYPE: GPU
- CL_DEVICE_VENDOR_ID: 0x8086
- CL_DEVICE_MAX_COMPUTE_UNITS: 20
- CL_DEVICE_MAX_CLOCK_FREQUENCY: 600MHz
- CL_DEVICE_ADDRESS_BITS: 64
- CL_DEVICE_MAX_MEM_ALLOC_SIZE: 364953KB
- CL_DEVICE_GLOBAL_MEM_SIZE: 1425MB
- CL_DEVICE_MAX_PARAMETER_SIZE: 1024
- CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes
- CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 2048KB
- CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
- CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad)
- CL_DEVICE_LOCAL_MEM_SIZE: 64KB
- CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB
- CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
- CL_DEVICE_MAX_WORK_ITEM_SIZES: [512 ; 512 ; 512]
- CL_DEVICE_MAX_WORK_GROUP_SIZE: 512
- CL_EXEC_NATIVE_KERNEL: 13875648
- CL_DEVICE_IMAGE_SUPPORT: YES
- CL_DEVICE_MAX_READ_IMAGE_ARGS: 128
- CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8
- CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384
- CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384
- CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048
- CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048
- CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048
- CL_DEVICE_MAX_SAMPLERS: 16
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 0
- CL_DEVICE_EXTENSIONS: 23
- Extensions:
- cl_intel_accelerator
- cl_intel_ctz
- cl_intel_d3d11_nv12_media_sharing
- cl_intel_dx9_media_sharing
- cl_intel_motion_estimation
- cl_intel_simultaneous_sharing
- cl_khr_3d_image_writes
- cl_khr_byte_addressable_store
- cl_khr_d3d10_sharing
- cl_khr_d3d11_sharing
- cl_khr_depth_images
- cl_khr_dx9_media_sharing
- cl_khr_gl_depth_images
- cl_khr_gl_event
- cl_khr_gl_msaa_sharing
- cl_khr_gl_sharing
- cl_khr_global_int32_base_atomics
- cl_khr_global_int32_extended_atomics
- cl_khr_icd
- cl_khr_image2d_from_buffer
- cl_khr_local_int32_base_atomics
- cl_khr_local_int32_extended_atomics
- cl_khr_spir
- CL_PLATFORM_NAME: NVIDIA CUDA
- CL_PLATFORM_VENDOR: NVIDIA Corporation
- CL_PLATFORM_VERSION: OpenCL 1.1 CUDA 7.0.29
- CL_PLATFORM_PROFILE: FULL_PROFILE
- Num devices: 1

- CL_DEVICE_NAME: GeForce GTX 870M
- CL_DEVICE_VENDOR: NVIDIA Corporation
- CL_DRIVER_VERSION: 347.88
- CL_DEVICE_PROFILE: FULL_PROFILE
- CL_DEVICE_VERSION: OpenCL 1.1 CUDA
- CL_DEVICE_TYPE: GPU
- CL_DEVICE_VENDOR_ID: 0x10DE
- CL_DEVICE_MAX_COMPUTE_UNITS: 7
- CL_DEVICE_MAX_CLOCK_FREQUENCY: 967MHz
- CL_NV_DEVICE_COMPUTE_CAPABILITY_MAJOR: 3
- CL_NV_DEVICE_COMPUTE_CAPABILITY_MINOR: 0
- CL_NV_DEVICE_REGISTERS_PER_BLOCK: 65536
- CL_NV_DEVICE_WARP_SIZE: 32
- CL_NV_DEVICE_GPU_OVERLAP: 1
- CL_NV_DEVICE_KERNEL_EXEC_TIMEOUT: 1
- CL_NV_DEVICE_INTEGRATED_MEMORY: 0
- CL_DEVICE_ADDRESS_BITS: 32
- CL_DEVICE_MAX_MEM_ALLOC_SIZE: 786432KB
- CL_DEVICE_GLOBAL_MEM_SIZE: 3072MB
- CL_DEVICE_MAX_PARAMETER_SIZE: 4352
- CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 128 Bytes
- CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 112KB
- CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
- CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad)
- CL_DEVICE_LOCAL_MEM_SIZE: 47KB
- CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB
- CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
- CL_DEVICE_MAX_WORK_ITEM_SIZES: [1024 ; 1024 ; 64]
- CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024
- CL_EXEC_NATIVE_KERNEL: 13875648
- CL_DEVICE_IMAGE_SUPPORT: YES
- CL_DEVICE_MAX_READ_IMAGE_ARGS: 256
- CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 16
- CL_DEVICE_IMAGE2D_MAX_WIDTH: 32768
- CL_DEVICE_IMAGE2D_MAX_HEIGHT: 32768
- CL_DEVICE_IMAGE3D_MAX_WIDTH: 4096
- CL_DEVICE_IMAGE3D_MAX_HEIGHT: 4096
- CL_DEVICE_IMAGE3D_MAX_DEPTH: 4096
- CL_DEVICE_MAX_SAMPLERS: 32
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1
- CL_DEVICE_EXTENSIONS: 16
- Extensions:
- cl_khr_byte_addressable_store
- cl_khr_icd
- cl_khr_gl_sharing
- cl_nv_compiler_options
- cl_nv_device_attribute_query
- cl_nv_pragma_unroll
- cl_nv_d3d9_sharing
- cl_nv_d3d10_sharing
- cl_khr_d3d10_sharing
- cl_nv_d3d11_sharing
- cl_nv_copy_opts
- cl_khr_global_int32_base_atomics
- cl_khr_global_int32_extended_atomics
- cl_khr_local_int32_base_atomics
- cl_khr_local_int32_extended_atomics
- cl_khr_fp64


===================================[ Misc. ]


===================================[ Related Graphics Drivers ]
- Graphics Drivers | Geeks3D


===================================[ Related Graphics Cards Reviews ]
- Graphics Cards | Geeks3D
rincewindw is offline   Reply With Quote
Old 03-22-2015, 03:26 AM   #23
tinkers2evers2chance
Bat Boy
 
Join Date: Mar 2015
Posts: 4
I did see if my drivers were updated and they both confirmed that they were. Sorry if I overlooked something.

<?xml version="1.0" encoding="ISO-8859-1" standalone="yes"?>
<!--************************************************** ********
* GPU Caps Viewer v1.23.0.1
* (C)2007-2014 Geeks3D.com / JeGX
* GPU Caps Viewer: Graphics card and GPU information utility, OpenGL, OpenCL and CUDA API support, NVIDIA GeForce, ATI Radeon | oZone3D.Net
************************************************** *********-->

<gpu_viewer>

<system>
<cpu
name="Intel(R) Core(TM) i7-3615QM CPU @ 2.30GHz"
core_speed_mhz="2294"
num_logical_cores="8"
family="6"
model="10"
stepping="9"
/>
<memory
megabytes_physical_amount="8192"
/>
<operating_system
description="Windows 7 64-bit build 7601 [Service Pack 1]"
physx_version="9140702"
/>
</system>
<graphics_cards
cur_display_mode="1920x1080 @ 60 Hz - 16 bpp"
num_gpus="2" >
<gpu
name="NVIDIA GeForce GT 650M"
gpu_codename="GK107"
vendor_id="10DE"
device_id=" FD1"
subvendor_id="144D"
subdevice_id="C0CC"
driver="8.15.10.2618 (R347.88)"
branch="r346_00-386"
bus_id="1"
shader_cores="384"
texture_units="32"
rop_units="16"
tdp="45"
bios_version="80.07.19.00.12"
memory_size="2047"
memory_type="GDDR5"
memory_bus_width="128" >
<pstate nv_pstate="0" gpu_clock="835" mem_clock="2000" vddc="0.925" />
<pstate nv_pstate="5" gpu_clock="835" mem_clock="800" vddc="0.925" />
<pstate nv_pstate="8" gpu_clock="405" mem_clock="405" vddc="0.813" />
</gpu>
<gpu
name="Intel(R) HD Graphics 4000"
gpu_codename="IvyBridge(GT2)"
vendor_id="8086"
device_id=" 166"
subvendor_id="144D"
subdevice_id="C0CC"
driver="8.15.10.2618 (1-5-2012) - GL:ig7icd64.dll"
bus_id="-1"
shader_cores="16"
texture_units="2"
tdp="35"
bios_version="Intel Video BIOS"
memory_size="2112"
memory_type=""
memory_bus_width="0" >
</gpu>
</graphics_cards>
<opengl_caps
opengl_vendor="NVIDIA Corporation"
opengl_renderer="GeForce GT 650M/PCIe/SSE2"
opengl_version="4.5.0 NVIDIA 347.88"
glsl_version="4.50 NVIDIA"
arb_texture_units="4"
vertex_texture_units="32"
pixel_texture_units="32"
geometry_texture_units="32"
max_texture_size="16384"
anisotropy="0"
point_sprite_size="0"
num_dynamic_lights="8"
max_viewport_size="16384"
max_vertex_uniform_components="4096"
max_fragment_uniform_components="2048"
max_geometry_uniform_components="2048"
max_varying_float="124"
max_vertex_bindable_uniforms="14"
max_fragment_bindable_uniforms="14"
max_geometry_bindable_uniforms="14"
fbo="yes"
max_mrt_draw_buffers="8"
pbo="yes"
s3tc="yes"
ati_3dc="no"
texture_rectangle="yes"
floating_texture="yes" />
<opengl_extensions num_extensions="343" num_gl_extensions="314" num_wgl_extensions="29" >
<li>GL_AMD_multi_draw_indirect</li>
<li>GL_AMD_seamless_cubemap_per_texture</li>
<li>GL_ARB_arrays_of_arrays (OpenGL 4.3)</li>
<li>GL_ARB_base_instance (OpenGL 4.2)</li>
<li>GL_ARB_bindless_texture (OpenGL 4.4)</li>
<li>GL_ARB_blend_func_extended (OpenGL 3.3)</li>
<li>GL_ARB_buffer_storage (OpenGL 4.4)</li>
<li>GL_ARB_clear_buffer_object (OpenGL 4.3)</li>
<li>GL_ARB_clear_texture (OpenGL 4.4)</li>
<li>GL_ARB_clip_control (OpenGL 4.5)</li>
<li>GL_ARB_color_buffer_float (OpenGL 3.0)</li>
<li>GL_ARB_compatibility (OpenGL 3.2)</li>
<li>GL_ARB_compressed_texture_pixel_storage (OpenGL 4.2)</li>
<li>GL_ARB_conservative_depth (OpenGL 4.2)</li>
<li>GL_ARB_compute_shader (OpenGL 4.3)</li>
<li>GL_ARB_compute_variable_group_size (OpenGL 4.3)</li>
<li>GL_ARB_conditional_render_inverted (OpenGL 4.5)</li>
<li>GL_ARB_copy_buffer (OpenGL 3.1)</li>
<li>GL_ARB_copy_image (OpenGL 4.3)</li>
<li>GL_ARB_cull_distance (OpenGL 4.5)</li>
<li>GL_ARB_debug_output (OpenGL 3.0)</li>
<li>GL_ARB_depth_buffer_float (OpenGL 3.0)</li>
<li>GL_ARB_depth_clamp (OpenGL 3.2)</li>
<li>GL_ARB_depth_texture (OpenGL 1.4)</li>
<li>GL_ARB_derivative_control (OpenGL 4.5)</li>
<li>GL_ARB_direct_state_access (OpenGL 4.5)</li>
<li>GL_ARB_draw_buffers (OpenGL 2.0)</li>
<li>GL_ARB_draw_buffers_blend (OpenGL 4.0)</li>
<li>GL_ARB_draw_indirect (OpenGL 4.0)</li>
<li>GL_ARB_draw_elements_base_vertex (OpenGL 3.2)</li>
<li>GL_ARB_draw_instanced (OpenGL 3.1)</li>
<li>GL_ARB_enhanced_layouts (OpenGL 4.4)</li>
<li>GL_ARB_ES2_compatibility (OpenGL 4.1)</li>
<li>GL_ARB_ES3_compatibility (OpenGL 4.3)</li>
<li>GL_ARB_ES3_1_compatibility (OpenGL 4.5)</li>
<li>GL_ARB_explicit_attrib_location (OpenGL 3.3)</li>
<li>GL_ARB_explicit_uniform_location (OpenGL 4.3)</li>
<li>GL_ARB_fragment_coord_conventions (OpenGL 3.2)</li>
<li>GL_ARB_fragment_layer_viewport (OpenGL 4.3)</li>
<li>GL_ARB_fragment_program (OpenGL 1.3)</li>
<li>GL_ARB_fragment_program_shadow (OpenGL 1.3)</li>
<li>GL_ARB_fragment_shader (OpenGL 2.0)</li>
<li>GL_ARB_framebuffer_no_attachments (OpenGL 4.3)</li>
<li>GL_ARB_framebuffer_object (OpenGL 3.0)</li>
<li>GL_ARB_framebuffer_sRGB (OpenGL 3.0)</li>
<li>GL_ARB_geometry_shader4 (OpenGL 3.2)</li>
<li>GL_ARB_get_program_binary (OpenGL 4.1)</li>
<li>GL_ARB_get_texture_sub_image (OpenGL 4.5)</li>
<li>GL_ARB_gpu_shader5 (OpenGL 4.0)</li>
<li>GL_ARB_gpu_shader_fp64 (OpenGL 4.0)</li>
<li>GL_ARB_half_float_pixel (OpenGL 3.0)</li>
<li>GL_ARB_half_float_vertex (OpenGL 2.1)</li>
<li>GL_ARB_imaging</li>
<li>GL_ARB_indirect_parameters (OpenGL 4.3)</li>
<li>GL_ARB_instanced_arrays (OpenGL 3.3)</li>
<li>GL_ARB_internalformat_query (OpenGL 4.2)</li>
<li>GL_ARB_internalformat_query2 (OpenGL 4.3)</li>
<li>GL_NV_internalformat_sample_query</li>
<li>GL_ARB_invalidate_subdata (OpenGL 4.3)</li>
<li>GL_ARB_map_buffer_alignment (OpenGL 4.2)</li>
<li>GL_ARB_map_buffer_range (OpenGL 2.1)</li>
<li>GL_ARB_multi_bind (OpenGL 4.4)</li>
<li>GL_ARB_multi_draw_indirect (OpenGL 4.3)</li>
<li>GL_ARB_multisample (OpenGL 1.3)</li>
<li>GL_ARB_multitexture (OpenGL 1.3)</li>
<li>GL_ARB_occlusion_query (OpenGL 1.5)</li>
<li>GL_ARB_occlusion_query2 (OpenGL 3.3)</li>
<li>GL_ARB_pipeline_statistics_query (OpenGL 4.5)</li>
<li>GL_ARB_pixel_buffer_object (OpenGL 2.1)</li>
<li>GL_ARB_point_parameters (OpenGL 1.4)</li>
<li>GL_ARB_point_sprite (OpenGL 2.0)</li>
<li>GL_ARB_program_interface_query (OpenGL 4.3)</li>
<li>GL_ARB_provoking_vertex (OpenGL 3.2)</li>
<li>GL_ARB_robust_buffer_access_behavior (OpenGL 4.3)</li>
<li>GL_ARB_robustness (OpenGL 4.1)</li>
<li>GL_ARB_sample_shading (OpenGL 4.0)</li>
<li>GL_ARB_sampler_objects (OpenGL 3.3)</li>
<li>GL_ARB_seamless_cube_map (OpenGL 3.2)</li>
<li>GL_ARB_seamless_cubemap_per_texture (OpenGL 4.3)</li>
<li>GL_ARB_separate_shader_objects (OpenGL 4.1)</li>
<li>GL_ARB_shader_atomic_counters (OpenGL 4.2)</li>
<li>GL_ARB_shader_bit_encoding (OpenGL 3.3)</li>
<li>GL_ARB_shader_draw_parameters (OpenGL 4.3)</li>
<li>GL_ARB_shader_group_vote (OpenGL 4.3)</li>
<li>GL_ARB_shader_image_load_store (OpenGL 4.2)</li>
<li>GL_ARB_shader_image_size (OpenGL 4.3)</li>
<li>GL_ARB_shader_objects (OpenGL 2.0)</li>
<li>GL_ARB_shader_precision (OpenGL 4.1)</li>
<li>GL_ARB_query_buffer_object (OpenGL 4.4)</li>
<li>GL_ARB_shader_storage_buffer_object (OpenGL 4.3)</li>
<li>GL_ARB_shader_subroutine (OpenGL 4.0)</li>
<li>GL_ARB_shader_texture_image_samples (OpenGL 4.5)</li>
<li>GL_ARB_shader_texture_lod (OpenGL 2.0)</li>
<li>GL_ARB_shading_language_100 (OpenGL 2.0)</li>
<li>GL_ARB_shading_language_420pack (OpenGL 4.2)</li>
<li>GL_ARB_shading_language_include (OpenGL 3.2)</li>
<li>GL_ARB_shading_language_packing (OpenGL 4.1)</li>
<li>GL_ARB_shadow (OpenGL 1.4)</li>
<li>GL_ARB_sparse_buffer (OpenGL 4.5)</li>
<li>GL_ARB_sparse_texture (OpenGL 4.3)</li>
<li>GL_ARB_stencil_texturing (OpenGL 4.3)</li>
<li>GL_ARB_sync (OpenGL 3.2)</li>
<li>GL_ARB_tessellation_shader (OpenGL 4.0)</li>
<li>GL_ARB_texture_barrier (OpenGL 4.5)</li>
<li>GL_ARB_texture_border_clamp (OpenGL 1.3)</li>
<li>GL_ARB_texture_buffer_object (OpenGL 3.1)</li>
<li>GL_ARB_texture_buffer_object_rgb32 (OpenGL 4.0)</li>
<li>GL_ARB_texture_buffer_range (OpenGL 4.3)</li>
<li>GL_ARB_texture_compression (OpenGL 1.3)</li>
<li>GL_ARB_texture_compression_bptc (OpenGL 4.2)</li>
<li>GL_ARB_texture_compression_rgtc (OpenGL 3.0)</li>
<li>GL_ARB_texture_cube_map (OpenGL 1.3)</li>
<li>GL_ARB_texture_cube_map_array (OpenGL 4.0)</li>
<li>GL_ARB_texture_env_add (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_combine (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_crossbar (OpenGL 1.4)</li>
<li>GL_ARB_texture_env_dot3 (OpenGL 1.3)</li>
<li>GL_ARB_texture_float (OpenGL 3.0)</li>
<li>GL_ARB_texture_gather (OpenGL 4.0)</li>
<li>GL_ARB_texture_mirror_clamp_to_edge (OpenGL 4.4)</li>
<li>GL_ARB_texture_mirrored_repeat (OpenGL 1.4)</li>
<li>GL_ARB_texture_multisample (OpenGL 3.2)</li>
<li>GL_ARB_texture_non_power_of_two</li>
<li>GL_ARB_texture_query_levels (OpenGL 4.3)</li>
<li>GL_ARB_texture_query_lod (OpenGL 4.0)</li>
<li>GL_ARB_texture_rectangle (OpenGL 3.1)</li>
<li>GL_ARB_texture_rg (OpenGL 3.0)</li>
<li>GL_ARB_texture_rgb10_a2ui (OpenGL 3.3)</li>
<li>GL_ARB_texture_stencil8 (OpenGL 4.4)</li>
<li>GL_ARB_texture_storage (OpenGL 4.2)</li>
<li>GL_ARB_texture_storage_multisample (OpenGL 4.3)</li>
<li>GL_ARB_texture_swizzle (OpenGL 3.3)</li>
<li>GL_ARB_texture_view (OpenGL 4.3)</li>
<li>GL_ARB_timer_query (OpenGL 3.3)</li>
<li>GL_ARB_transform_feedback2 (OpenGL 4.0)</li>
<li>GL_ARB_transform_feedback3 (OpenGL 4.0)</li>
<li>GL_ARB_transform_feedback_instanced (OpenGL 4.2)</li>
<li>GL_ARB_transform_feedback_overflow_query (OpenGL 4.5)</li>
<li>GL_ARB_transpose_matrix (OpenGL 1.3)</li>
<li>GL_ARB_uniform_buffer_object (OpenGL 3.1)</li>
<li>GL_ARB_vertex_array_bgra (OpenGL 3.2)</li>
<li>GL_ARB_vertex_array_object (OpenGL 2.1)</li>
<li>GL_ARB_vertex_attrib_64bit (OpenGL 4.1)</li>
<li>GL_ARB_vertex_attrib_binding (OpenGL 4.3)</li>
<li>GL_ARB_vertex_buffer_object (OpenGL 1.5)</li>
<li>GL_ARB_vertex_program (Requires OpenGL 1.3)</li>
<li>GL_ARB_vertex_shader (OpenGL 2.0)</li>
<li>GL_ARB_vertex_type_10f_11f_11f_rev (OpenGL 4.4)</li>
<li>GL_ARB_vertex_type_2_10_10_10_rev (OpenGL 3.3)</li>
<li>GL_ARB_viewport_array (OpenGL 4.1)</li>
<li>GL_ARB_window_pos (OpenGL 1.4)</li>
<li>GL_ATI_draw_buffers (Requires OpenGL 1.3)</li>
<li>GL_ATI_texture_float (Requires OpenGL 1.3)</li>
<li>GL_ATI_texture_mirror_once (Requires OpenGL 1.2.1)</li>
<li>GL_S3_s3tc</li>
<li>GL_EXT_texture_env_add</li>
<li>GL_EXT_abgr</li>
<li>GL_EXT_bgra (OpenGL 1.2)</li>
<li>GL_EXT_bindable_uniform (OpenGL 2.0)</li>
<li>GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)</li>
<li>GL_EXT_blend_equation_separate</li>
<li>GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_blend_minmax (Requires OpenGL 1.2)</li>
<li>GL_EXT_blend_subtract (Requires OpenGL 1.2)</li>
<li>GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)</li>
<li>GL_EXT_Cg_shader</li>
<li>GL_EXT_depth_bounds_test</li>
<li>GL_EXT_direct_state_access</li>
<li>GL_EXT_draw_buffers2 (OpenGL 3.0)</li>
<li>GL_EXT_draw_instanced (Requires OpenGL 2.0)</li>
<li>GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_framebuffer_blit (OpenGL 3.0)</li>
<li>GL_EXT_framebuffer_multisample (OpenGL 3.0)</li>
<li>GL_EXTX_framebuffer_mixed_formats</li>
<li>GL_EXT_framebuffer_multisample_blit_scaled</li>
<li>GL_EXT_framebuffer_object (Requires OpenGL 3.0)</li>
<li>GL_EXT_framebuffer_sRGB (OpenGL 3.0)</li>
<li>GL_EXT_geometry_shader4 (Requires OpenGL 2.0)</li>
<li>GL_EXT_gpu_program_parameters (Requires OpenGL 2.0)</li>
<li>GL_EXT_gpu_shader4 (OpenGL 3.0)</li>
<li>GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_packed_depth_stencil (OpenGL 3.0)</li>
<li>GL_EXT_packed_float (OpenGL 3.0)</li>
<li>GL_EXT_packed_pixels (Requires OpenGL 1.2)</li>
<li>GL_EXT_pixel_buffer_object</li>
<li>GL_EXT_point_parameters</li>
<li>GL_EXT_polygon_offset_clamp</li>
<li>GL_EXT_provoking_vertex</li>
<li>GL_EXT_rescale_normal (Requires OpenGL 1.2)</li>
<li>GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_separate_shader_objects</li>
<li>GL_EXT_separate_specular_color (Requires OpenGL 1.2)</li>
<li>GL_EXT_shader_image_load_store</li>
<li>GL_EXT_shader_integer_mix</li>
<li>GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)</li>
<li>GL_EXT_stencil_two_side</li>
<li>GL_EXT_stencil_wrap (Requires OpenGL 1.4)</li>
<li>GL_EXT_texture3D (Requires OpenGL 1.2)</li>
<li>GL_EXT_texture_array (OpenGL 3.0)</li>
<li>GL_EXT_texture_buffer_object (Requires OpenGL 2.0)</li>
<li>GL_EXT_texture_compression_dxt1</li>
<li>GL_EXT_texture_compression_latc</li>
<li>GL_EXT_texture_compression_rgtc (OpenGL 3.0)</li>
<li>GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)</li>
<li>GL_EXT_texture_cube_map (See GL_ARB_texture_cube_map)</li>
<li>GL_EXT_texture_edge_clamp</li>
<li>GL_EXT_texture_env_combine</li>
<li>GL_EXT_texture_env_dot3</li>
<li>GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)</li>
<li>GL_EXT_texture_integer (OpenGL 3.0)</li>
<li>GL_EXT_texture_lod</li>
<li>GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_texture_mirror_clamp (Requires OpenGL 1.4)</li>
<li>GL_EXT_texture_object (Requires OpenGL 1.1)</li>
<li>GL_EXT_texture_shared_exponent (OpenGL 3.0)</li>
<li>GL_EXT_texture_sRGB</li>
<li>GL_EXT_texture_sRGB_decode</li>
<li>GL_EXT_texture_storage</li>
<li>GL_EXT_texture_swizzle (OpenGL 2.1)</li>
<li>GL_EXT_timer_query (Requires OpenGL 1.5)</li>
<li>GL_EXT_transform_feedback2</li>
<li>GL_EXT_vertex_array (Requires OpenGL 1.1)</li>
<li>GL_EXT_vertex_array_bgra</li>
<li>GL_EXT_vertex_attrib_64bit</li>
<li>GL_EXT_import_sync_object</li>
<li>GL_IBM_rasterpos_clip</li>
<li>GL_IBM_texture_mirrored_repeat</li>
<li>GL_KHR_context_flush_control (OpenGL 4.5)</li>
<li>GL_KHR_debug (OpenGL 4.3)</li>
<li>GL_KHR_robust_buffer_access_behavior</li>
<li>GL_KHR_robustness (OpenGL 4.5)</li>
<li>GL_KTX_buffer_region</li>
<li>GL_NV_bindless_multi_draw_indirect</li>
<li>GL_NV_bindless_multi_draw_indirect_count</li>
<li>GL_NV_bindless_texture (OpenGL 4.0)</li>
<li>GL_NV_blend_equation_advanced</li>
<li>GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)</li>
<li>GL_NV_command_list</li>
<li>GL_NV_compute_program5</li>
<li>GL_NV_conditional_render (OpenGL 3.0)</li>
<li>GL_NV_copy_depth_to_color</li>
<li>GL_NV_copy_image</li>
<li>GL_NV_depth_buffer_float (OpenGL 3.0)</li>
<li>GL_NV_depth_clamp</li>
<li>GL_NV_draw_texture</li>
<li>GL_NV_ES1_1_compatibility</li>
<li>GL_NV_ES3_1_compatibility</li>
<li>GL_NV_explicit_multisample</li>
<li>GL_NV_fence</li>
<li>GL_NV_float_buffer</li>
<li>GL_NV_fog_distance</li>
<li>GL_NV_fragment_program</li>
<li>GL_NV_fragment_program_option</li>
<li>GL_NV_fragment_program2</li>
<li>GL_NV_framebuffer_multisample_coverage</li>
<li>GL_NV_geometry_shader4</li>
<li>GL_NV_gpu_program4</li>
<li>GL_NV_gpu_program4_1</li>
<li>GL_NV_gpu_program5</li>
<li>GL_NV_gpu_program5_mem_extended</li>
<li>GL_NV_gpu_program_fp64</li>
<li>GL_NV_gpu_shader5</li>
<li>GL_NV_half_float (OpenGL 3.0)</li>
<li>GL_NV_light_max_exponent</li>
<li>GL_NV_multisample_coverage</li>
<li>GL_NV_multisample_filter_hint</li>
<li>GL_NV_occlusion_query (Requires OpenGL 1.3)</li>
<li>GL_NV_packed_depth_stencil</li>
<li>GL_NV_parameter_buffer_object</li>
<li>GL_NV_parameter_buffer_object2</li>
<li>GL_NV_path_rendering</li>
<li>GL_NV_pixel_data_range</li>
<li>GL_NV_point_sprite</li>
<li>GL_NV_primitive_restart (OpenGL 3.1)</li>
<li>GL_NV_register_combiners</li>
<li>GL_NV_register_combiners2</li>
<li>GL_NV_shader_atomic_counters</li>
<li>GL_NV_shader_atomic_float</li>
<li>GL_NV_shader_buffer_load</li>
<li>GL_NV_shader_storage_buffer_object</li>
<li>GL_NV_texgen_reflection (Requires OpenGL 1.3)</li>
<li>GL_NV_texture_barrier</li>
<li>GL_NV_texture_compression_vtc</li>
<li>GL_NV_texture_env_combine4</li>
<li>GL_NV_texture_multisample</li>
<li>GL_NV_texture_rectangle</li>
<li>GL_NV_texture_shader</li>
<li>GL_NV_texture_shader2</li>
<li>GL_NV_texture_shader3</li>
<li>GL_NV_transform_feedback</li>
<li>GL_NV_transform_feedback2</li>
<li>GL_NV_uniform_buffer_unified_memory</li>
<li>GL_NV_vertex_array_range</li>
<li>GL_NV_vertex_array_range2</li>
<li>GL_NV_vertex_attrib_integer_64bit</li>
<li>GL_NV_vertex_buffer_unified_memory</li>
<li>GL_NV_vertex_program</li>
<li>GL_NV_vertex_program1_1</li>
<li>GL_NV_vertex_program2</li>
<li>GL_NV_vertex_program2_option</li>
<li>GL_NV_vertex_program3</li>
<li>GL_NVX_conditional_render</li>
<li>GL_NVX_gpu_memory_info</li>
<li>GL_NVX_nvenc_interop</li>
<li>GL_NV_shader_thread_group</li>
<li>GL_NV_shader_thread_shuffle</li>
<li>GL_KHR_blend_equation_advanced (OpenGL 4.5)</li>
<li>GL_SGIS_generate_mipmap (Requires OpenGL 1.4)</li>
<li>GL_SGIS_texture_lod (Requires OpenGL 1.2)</li>
<li>GL_SGIX_depth_texture</li>
<li>GL_SGIX_shadow</li>
<li>GL_SUN_slice_accum</li>
<li>GL_WIN_swap_hint</li>
<li>WGL_EXT_swap_control (Requires OpenGL 1.2)</li>
<li>WGL_ARB_buffer_region</li>
<li>WGL_ARB_create_context (OpenGL 3.0)</li>
<li>WGL_ARB_create_context_profile</li>
<li>WGL_ARB_create_context_robustness (OpenGL 4.1)</li>
<li>WGL_ARB_context_flush_control (OpenGL 4.5)</li>
<li>WGL_ARB_extensions_string</li>
<li>WGL_ARB_make_current_read</li>
<li>WGL_ARB_multisample</li>
<li>WGL_ARB_pbuffer</li>
<li>WGL_ARB_pixel_format</li>
<li>WGL_ARB_pixel_format_float</li>
<li>WGL_ARB_render_texture (Requires OpenGL 1.1)</li>
<li>WGL_ATI_pixel_format_float (Requires OpenGL 1.3)</li>
<li>WGL_EXT_create_context_es_profile</li>
<li>WGL_EXT_create_context_es2_profile</li>
<li>WGL_EXT_extensions_string</li>
<li>WGL_EXT_framebuffer_sRGB (OpenGL 2.0)</li>
<li>WGL_EXT_pixel_format_packed_float (OpenGL 2.0)</li>
<li>WGL_EXT_swap_control_tear</li>
<li>WGL_NVX_DX_interop</li>
<li>WGL_NV_DX_interop</li>
<li>WGL_NV_DX_interop2</li>
<li>WGL_NV_copy_image</li>
<li>WGL_NV_delay_before_swap</li>
<li>WGL_NV_float_buffer</li>
<li>WGL_NV_multisample_coverage</li>
<li>WGL_NV_render_depth_texture</li>
<li>WGL_NV_render_texture_rectangle</li>
</opengl_extensions>
<opengl_extensions num_extensions="343" num_gl_extensions="314" num_wgl_extensions="29" >
<li>GL_AMD_multi_draw_indirect</li>
<li>GL_AMD_seamless_cubemap_per_texture</li>
<li>GL_ARB_arrays_of_arrays</li>
<li>GL_ARB_base_instance</li>
<li>GL_ARB_bindless_texture</li>
<li>GL_ARB_blend_func_extended</li>
<li>GL_ARB_buffer_storage</li>
<li>GL_ARB_clear_buffer_object</li>
<li>GL_ARB_clear_texture</li>
<li>GL_ARB_clip_control</li>
<li>GL_ARB_color_buffer_float</li>
<li>GL_ARB_compatibility</li>
<li>GL_ARB_compressed_texture_pixel_storage</li>
<li>GL_ARB_conservative_depth</li>
<li>GL_ARB_compute_shader</li>
<li>GL_ARB_compute_variable_group_size</li>
<li>GL_ARB_conditional_render_inverted</li>
<li>GL_ARB_copy_buffer</li>
<li>GL_ARB_copy_image</li>
<li>GL_ARB_cull_distance</li>
<li>GL_ARB_debug_output</li>
<li>GL_ARB_depth_buffer_float</li>
<li>GL_ARB_depth_clamp</li>
<li>GL_ARB_depth_texture</li>
<li>GL_ARB_derivative_control</li>
<li>GL_ARB_direct_state_access</li>
<li>GL_ARB_draw_buffers</li>
<li>GL_ARB_draw_buffers_blend</li>
<li>GL_ARB_draw_indirect</li>
<li>GL_ARB_draw_elements_base_vertex</li>
<li>GL_ARB_draw_instanced</li>
<li>GL_ARB_enhanced_layouts</li>
<li>GL_ARB_ES2_compatibility</li>
<li>GL_ARB_ES3_compatibility</li>
<li>GL_ARB_ES3_1_compatibility</li>
<li>GL_ARB_explicit_attrib_location</li>
<li>GL_ARB_explicit_uniform_location</li>
<li>GL_ARB_fragment_coord_conventions</li>
<li>GL_ARB_fragment_layer_viewport</li>
<li>GL_ARB_fragment_program</li>
<li>GL_ARB_fragment_program_shadow</li>
<li>GL_ARB_fragment_shader</li>
<li>GL_ARB_framebuffer_no_attachments</li>
<li>GL_ARB_framebuffer_object</li>
<li>GL_ARB_framebuffer_sRGB</li>
<li>GL_ARB_geometry_shader4</li>
<li>GL_ARB_get_program_binary</li>
<li>GL_ARB_get_texture_sub_image</li>
<li>GL_ARB_gpu_shader5</li>
<li>GL_ARB_gpu_shader_fp64</li>
<li>GL_ARB_half_float_pixel</li>
<li>GL_ARB_half_float_vertex</li>
<li>GL_ARB_imaging</li>
<li>GL_ARB_indirect_parameters</li>
<li>GL_ARB_instanced_arrays</li>
<li>GL_ARB_internalformat_query</li>
<li>GL_ARB_internalformat_query2</li>
<li>GL_NV_internalformat_sample_query</li>
<li>GL_ARB_invalidate_subdata</li>
<li>GL_ARB_map_buffer_alignment</li>
<li>GL_ARB_map_buffer_range</li>
<li>GL_ARB_multi_bind</li>
<li>GL_ARB_multi_draw_indirect</li>
<li>GL_ARB_multisample</li>
<li>GL_ARB_multitexture</li>
<li>GL_ARB_occlusion_query</li>
<li>GL_ARB_occlusion_query2</li>
<li>GL_ARB_pipeline_statistics_query</li>
<li>GL_ARB_pixel_buffer_object</li>
<li>GL_ARB_point_parameters</li>
<li>GL_ARB_point_sprite</li>
<li>GL_ARB_program_interface_query</li>
<li>GL_ARB_provoking_vertex</li>
<li>GL_ARB_robust_buffer_access_behavior</li>
<li>GL_ARB_robustness</li>
<li>GL_ARB_sample_shading</li>
<li>GL_ARB_sampler_objects</li>
<li>GL_ARB_seamless_cube_map</li>
<li>GL_ARB_seamless_cubemap_per_texture</li>
<li>GL_ARB_separate_shader_objects</li>
<li>GL_ARB_shader_atomic_counters</li>
<li>GL_ARB_shader_bit_encoding</li>
<li>GL_ARB_shader_draw_parameters</li>
<li>GL_ARB_shader_group_vote</li>
<li>GL_ARB_shader_image_load_store</li>
<li>GL_ARB_shader_image_size</li>
<li>GL_ARB_shader_objects</li>
<li>GL_ARB_shader_precision</li>
<li>GL_ARB_query_buffer_object</li>
<li>GL_ARB_shader_storage_buffer_object</li>
<li>GL_ARB_shader_subroutine</li>
<li>GL_ARB_shader_texture_image_samples</li>
<li>GL_ARB_shader_texture_lod</li>
<li>GL_ARB_shading_language_100</li>
<li>GL_ARB_shading_language_420pack</li>
<li>GL_ARB_shading_language_include</li>
<li>GL_ARB_shading_language_packing</li>
<li>GL_ARB_shadow</li>
<li>GL_ARB_sparse_buffer</li>
<li>GL_ARB_sparse_texture</li>
<li>GL_ARB_stencil_texturing</li>
<li>GL_ARB_sync</li>
<li>GL_ARB_tessellation_shader</li>
<li>GL_ARB_texture_barrier</li>
<li>GL_ARB_texture_border_clamp</li>
<li>GL_ARB_texture_buffer_object</li>
<li>GL_ARB_texture_buffer_object_rgb32</li>
<li>GL_ARB_texture_buffer_range</li>
<li>GL_ARB_texture_compression</li>
<li>GL_ARB_texture_compression_bptc</li>
<li>GL_ARB_texture_compression_rgtc</li>
<li>GL_ARB_texture_cube_map</li>
<li>GL_ARB_texture_cube_map_array</li>
<li>GL_ARB_texture_env_add</li>
<li>GL_ARB_texture_env_combine</li>
<li>GL_ARB_texture_env_crossbar</li>
<li>GL_ARB_texture_env_dot3</li>
<li>GL_ARB_texture_float</li>
<li>GL_ARB_texture_gather</li>
<li>GL_ARB_texture_mirror_clamp_to_edge</li>
<li>GL_ARB_texture_mirrored_repeat</li>
<li>GL_ARB_texture_multisample</li>
<li>GL_ARB_texture_non_power_of_two</li>
<li>GL_ARB_texture_query_levels</li>
<li>GL_ARB_texture_query_lod</li>
<li>GL_ARB_texture_rectangle</li>
<li>GL_ARB_texture_rg</li>
<li>GL_ARB_texture_rgb10_a2ui</li>
<li>GL_ARB_texture_stencil8</li>
<li>GL_ARB_texture_storage</li>
<li>GL_ARB_texture_storage_multisample</li>
<li>GL_ARB_texture_swizzle</li>
<li>GL_ARB_texture_view</li>
<li>GL_ARB_timer_query</li>
<li>GL_ARB_transform_feedback2</li>
<li>GL_ARB_transform_feedback3</li>
<li>GL_ARB_transform_feedback_instanced</li>
<li>GL_ARB_transform_feedback_overflow_query</li>
<li>GL_ARB_transpose_matrix</li>
<li>GL_ARB_uniform_buffer_object</li>
<li>GL_ARB_vertex_array_bgra</li>
<li>GL_ARB_vertex_array_object</li>
<li>GL_ARB_vertex_attrib_64bit</li>
<li>GL_ARB_vertex_attrib_binding</li>
<li>GL_ARB_vertex_buffer_object</li>
<li>GL_ARB_vertex_program</li>
<li>GL_ARB_vertex_shader</li>
<li>GL_ARB_vertex_type_10f_11f_11f_rev</li>
<li>GL_ARB_vertex_type_2_10_10_10_rev</li>
<li>GL_ARB_viewport_array</li>
<li>GL_ARB_window_pos</li>
<li>GL_ATI_draw_buffers</li>
<li>GL_ATI_texture_float</li>
<li>GL_ATI_texture_mirror_once</li>
<li>GL_S3_s3tc</li>
<li>GL_EXT_texture_env_add</li>
<li>GL_EXT_abgr</li>
<li>GL_EXT_bgra</li>
<li>GL_EXT_bindable_uniform</li>
<li>GL_EXT_blend_color</li>
<li>GL_EXT_blend_equation_separate</li>
<li>GL_EXT_blend_func_separate</li>
<li>GL_EXT_blend_minmax</li>
<li>GL_EXT_blend_subtract</li>
<li>GL_EXT_compiled_vertex_array</li>
<li>GL_EXT_Cg_shader</li>
<li>GL_EXT_depth_bounds_test</li>
<li>GL_EXT_direct_state_access</li>
<li>GL_EXT_draw_buffers2</li>
<li>GL_EXT_draw_instanced</li>
<li>GL_EXT_draw_range_elements</li>
<li>GL_EXT_fog_coord</li>
<li>GL_EXT_framebuffer_blit</li>
<li>GL_EXT_framebuffer_multisample</li>
<li>GL_EXTX_framebuffer_mixed_formats</li>
<li>GL_EXT_framebuffer_multisample_blit_scaled</li>
<li>GL_EXT_framebuffer_object</li>
<li>GL_EXT_framebuffer_sRGB</li>
<li>GL_EXT_geometry_shader4</li>
<li>GL_EXT_gpu_program_parameters</li>
<li>GL_EXT_gpu_shader4</li>
<li>GL_EXT_multi_draw_arrays</li>
<li>GL_EXT_packed_depth_stencil</li>
<li>GL_EXT_packed_float</li>
<li>GL_EXT_packed_pixels</li>
<li>GL_EXT_pixel_buffer_object</li>
<li>GL_EXT_point_parameters</li>
<li>GL_EXT_polygon_offset_clamp</li>
<li>GL_EXT_provoking_vertex</li>
<li>GL_EXT_rescale_normal</li>
<li>GL_EXT_secondary_color</li>
<li>GL_EXT_separate_shader_objects</li>
<li>GL_EXT_separate_specular_color</li>
<li>GL_EXT_shader_image_load_store</li>
<li>GL_EXT_shader_integer_mix</li>
<li>GL_EXT_shadow_funcs</li>
<li>GL_EXT_stencil_two_side</li>
<li>GL_EXT_stencil_wrap</li>
<li>GL_EXT_texture3D</li>
<li>GL_EXT_texture_array</li>
<li>GL_EXT_texture_buffer_object</li>
<li>GL_EXT_texture_compression_dxt1</li>
<li>GL_EXT_texture_compression_latc</li>
<li>GL_EXT_texture_compression_rgtc</li>
<li>GL_EXT_texture_compression_s3tc</li>
<li>GL_EXT_texture_cube_map</li>
<li>GL_EXT_texture_edge_clamp</li>
<li>GL_EXT_texture_env_combine</li>
<li>GL_EXT_texture_env_dot3</li>
<li>GL_EXT_texture_filter_anisotropic</li>
<li>GL_EXT_texture_integer</li>
<li>GL_EXT_texture_lod</li>
<li>GL_EXT_texture_lod_bias</li>
<li>GL_EXT_texture_mirror_clamp</li>
<li>GL_EXT_texture_object</li>
<li>GL_EXT_texture_shared_exponent</li>
<li>GL_EXT_texture_sRGB</li>
<li>GL_EXT_texture_sRGB_decode</li>
<li>GL_EXT_texture_storage</li>
<li>GL_EXT_texture_swizzle</li>
<li>GL_EXT_timer_query</li>
<li>GL_EXT_transform_feedback2</li>
<li>GL_EXT_vertex_array</li>
<li>GL_EXT_vertex_array_bgra</li>
<li>GL_EXT_vertex_attrib_64bit</li>
<li>GL_EXT_import_sync_object</li>
<li>GL_IBM_rasterpos_clip</li>
<li>GL_IBM_texture_mirrored_repeat</li>
<li>GL_KHR_context_flush_control</li>
<li>GL_KHR_debug</li>
<li>GL_KHR_robust_buffer_access_behavior</li>
<li>GL_KHR_robustness</li>
<li>GL_KTX_buffer_region</li>
<li>GL_NV_bindless_multi_draw_indirect</li>
<li>GL_NV_bindless_multi_draw_indirect_count</li>
<li>GL_NV_bindless_texture</li>
<li>GL_NV_blend_equation_advanced</li>
<li>GL_NV_blend_square</li>
<li>GL_NV_command_list</li>
<li>GL_NV_compute_program5</li>
<li>GL_NV_conditional_render</li>
<li>GL_NV_copy_depth_to_color</li>
<li>GL_NV_copy_image</li>
<li>GL_NV_depth_buffer_float</li>
<li>GL_NV_depth_clamp</li>
<li>GL_NV_draw_texture</li>
<li>GL_NV_ES1_1_compatibility</li>
<li>GL_NV_ES3_1_compatibility</li>
<li>GL_NV_explicit_multisample</li>
<li>GL_NV_fence</li>
<li>GL_NV_float_buffer</li>
<li>GL_NV_fog_distance</li>
<li>GL_NV_fragment_program</li>
<li>GL_NV_fragment_program_option</li>
<li>GL_NV_fragment_program2</li>
<li>GL_NV_framebuffer_multisample_coverage</li>
<li>GL_NV_geometry_shader4</li>
<li>GL_NV_gpu_program4</li>
<li>GL_NV_gpu_program4_1</li>
<li>GL_NV_gpu_program5</li>
<li>GL_NV_gpu_program5_mem_extended</li>
<li>GL_NV_gpu_program_fp64</li>
<li>GL_NV_gpu_shader5</li>
<li>GL_NV_half_float</li>
<li>GL_NV_light_max_exponent</li>
<li>GL_NV_multisample_coverage</li>
<li>GL_NV_multisample_filter_hint</li>
<li>GL_NV_occlusion_query</li>
<li>GL_NV_packed_depth_stencil</li>
<li>GL_NV_parameter_buffer_object</li>
<li>GL_NV_parameter_buffer_object2</li>
<li>GL_NV_path_rendering</li>
<li>GL_NV_pixel_data_range</li>
<li>GL_NV_point_sprite</li>
<li>GL_NV_primitive_restart</li>
<li>GL_NV_register_combiners</li>
<li>GL_NV_register_combiners2</li>
<li>GL_NV_shader_atomic_counters</li>
<li>GL_NV_shader_atomic_float</li>
<li>GL_NV_shader_buffer_load</li>
<li>GL_NV_shader_storage_buffer_object</li>
<li>GL_NV_texgen_reflection</li>
<li>GL_NV_texture_barrier</li>
<li>GL_NV_texture_compression_vtc</li>
<li>GL_NV_texture_env_combine4</li>
<li>GL_NV_texture_multisample</li>
<li>GL_NV_texture_rectangle</li>
<li>GL_NV_texture_shader</li>
<li>GL_NV_texture_shader2</li>
<li>GL_NV_texture_shader3</li>
<li>GL_NV_transform_feedback</li>
<li>GL_NV_transform_feedback2</li>
<li>GL_NV_uniform_buffer_unified_memory</li>
<li>GL_NV_vertex_array_range</li>
<li>GL_NV_vertex_array_range2</li>
<li>GL_NV_vertex_attrib_integer_64bit</li>
<li>GL_NV_vertex_buffer_unified_memory</li>
<li>GL_NV_vertex_program</li>
<li>GL_NV_vertex_program1_1</li>
<li>GL_NV_vertex_program2</li>
<li>GL_NV_vertex_program2_option</li>
<li>GL_NV_vertex_program3</li>
<li>GL_NVX_conditional_render</li>
<li>GL_NVX_gpu_memory_info</li>
<li>GL_NVX_nvenc_interop</li>
<li>GL_NV_shader_thread_group</li>
<li>GL_NV_shader_thread_shuffle</li>
<li>GL_KHR_blend_equation_advanced</li>
<li>GL_SGIS_generate_mipmap</li>
<li>GL_SGIS_texture_lod</li>
<li>GL_SGIX_depth_texture</li>
<li>GL_SGIX_shadow</li>
<li>GL_SUN_slice_accum</li>
<li>GL_WIN_swap_hint</li>
<li>WGL_EXT_swap_control</li>
<li>WGL_ARB_buffer_region</li>
<li>WGL_ARB_create_context</li>
<li>WGL_ARB_create_context_profile</li>
<li>WGL_ARB_create_context_robustness</li>
<li>WGL_ARB_context_flush_control</li>
<li>WGL_ARB_extensions_string</li>
<li>WGL_ARB_make_current_read</li>
<li>WGL_ARB_multisample</li>
<li>WGL_ARB_pbuffer</li>
<li>WGL_ARB_pixel_format</li>
<li>WGL_ARB_pixel_format_float</li>
<li>WGL_ARB_render_texture</li>
<li>WGL_ATI_pixel_format_float</li>
<li>WGL_EXT_create_context_es_profile</li>
<li>WGL_EXT_create_context_es2_profile</li>
<li>WGL_EXT_extensions_string</li>
<li>WGL_EXT_framebuffer_sRGB</li>
<li>WGL_EXT_pixel_format_packed_float</li>
<li>WGL_EXT_swap_control_tear</li>
<li>WGL_NVX_DX_interop</li>
<li>WGL_NV_DX_interop</li>
<li>WGL_NV_DX_interop2</li>
<li>WGL_NV_copy_image</li>
<li>WGL_NV_delay_before_swap</li>
<li>WGL_NV_float_buffer</li>
<li>WGL_NV_multisample_coverage</li>
<li>WGL_NV_render_depth_texture</li>
<li>WGL_NV_render_texture_rectangle</li>
</opengl_extensions>
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GL_MAX_LIST_NESTING="64"
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GL_MAX_TEXTURE_SIZE="16384"
GL_MAX_PIXEL_MAP_TABLE="65536"
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GL_MAX_MODELVIEW_STACK_DEPTH="32"
GL_MAX_NAME_STACK_DEPTH="128"
GL_MAX_PROJECTION_STACK_DEPTH="4"
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GL_MAX_VIEWPORT_DIMS="16384"
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH="16"
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GL_MAX_ELEMENTS_VERTICES="1048576"
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GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_E XT="128"
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GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT= "4"
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GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS="23142 4"
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT="256"
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS="32"
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS="2048"
GL_MAX_GEOMETRY_OUTPUT_VERTICES="1024"
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS="1024"
GL_MAX_VERTEX_OUTPUT_COMPONENTS="128"
GL_MAX_GEOMETRY_INPUT_COMPONENTS="128"
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS="128"
GL_MAX_FRAGMENT_INPUT_COMPONENTS="128"
GL_MAX_SERVER_WAIT_TIMEOUT="-1"
GL_MAX_SAMPLE_MASK_WORDS="2"
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GL_MAX_DEPTH_TEXTURE_SAMPLES="32"
GL_MAX_INTEGER_SAMPLES="32"
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GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB="1024"
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB="1024"
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS="1"
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GL_MIN_SAMPLE_SHADING_VALUE="0"
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GL_MIN_FRAGMENT_INTERPOLATION_OFFSET="-1"
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET="1"
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET="-32"
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET="31"
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS="4"
GL_MAX_SUBROUTINES="1024"
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GL_MAX_PATCH_VERTICES="32"
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GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS="2048"
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GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS="32"
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GL_MAX_TESS_PATCH_COMPONENTS="120"
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GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS="128"
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS="2 31424"
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS ="231424"
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GL_MAX_VERTEX_STREAMS="4"
GL_NUM_PROGRAM_BINARY_FORMATS="1"
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GL_MAX_FRAGMENT_UNIFORM_VECTORS="512"
GL_MAX_VIEWPORTS="16"
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GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS="8"
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GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS="16384"
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GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS="32"
GL_MAX_COMPUTE_IMAGE_UNIFORMS="8"
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GL_MAX_COMPUTE_UNIFORM_COMPONENTS="2048"
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS="8"
GL_MAX_COMPUTE_ATOMIC_COUNTERS="16384"
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS="231424 "
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS="1536"
GL_MAX_COMPUTE_WORK_GROUP_COUNT="65535/65535/65535"
GL_MAX_COMPUTE_WORK_GROUP_SIZE="1536/1024/64"
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET="2047"
GL_MAX_VERTEX_ATTRIB_BINDINGS="2047"
GL_MAX_UNIFORM_LOCATIONS="65536"
GL_MAX_FRAMEBUFFER_WIDTH="16384"
GL_MAX_FRAMEBUFFER_HEIGHT="16384"
GL_MAX_FRAMEBUFFER_LAYERS="2048"
GL_MAX_FRAMEBUFFER_SAMPLES="32"
GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB="153 6"
GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB="1536"
GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB="0"
GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB="0"
GL_MAX_SPARSE_TEXTURE_SIZE_ARB="16384"
GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB="2048"
GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB="2048"
GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB="1"
GL_MAX_CULL_DISTANCES="8"
GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES="8" />
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GL_RGBA_FLOAT_MODE_ARB="0"
GL_MAX_COLOR_ATTACHMENTS_EXT="8"
GL_MAX_RENDERBUFFER_SIZE_EXT="16384"
GL_MAX_SAMPLES_EXT="32"
GL_RGBA_INTEGER_MODE_EXT="0"
GL_MAX_ARRAY_TEXTURE_LAYERS_EXT="2048"
GL_FRAMEBUFFER_SRGB_CAPABLE_EXT="0"
GL_MAX_TEXTURE_BUFFER_SIZE_ARB="134217728"
GL_MAX_VERTEX_UNIFORM_BLOCKS="14"
GL_MAX_GEOMETRY_UNIFORM_BLOCKS="14"
GL_MAX_FRAGMENT_UNIFORM_BLOCKS="14"
GL_MAX_COMBINED_UNIFORM_BLOCKS="84"
GL_MAX_UNIFORM_BUFFER_BINDINGS="84"
GL_MAX_UNIFORM_BLOCK_SIZE="65536"
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS="233472"
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS="23142 4"
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS="23142 4"
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT="256"
GL_MAX_RECTANGLE_TEXTURE_SIZE="16384"
GL_PROVOKING_VERTEX="36430"
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION="1"
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GL_MAX_DEPTH_TEXTURE_SAMPLES="32"
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GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB="124"
GL_MAX_VERTEX_VARYING_COMPONENTS_ARB="124"
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB="2048"
GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB="1024"
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB="1024"
GL_MAX_SERVER_WAIT_TIMEOUT="-1"
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GL_MAX_VERTEX_STREAMS="4"
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GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS="32"
GL_MAX_TESS_GEN_LEVEL="64"
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS="2048"
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS="2048"
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS="128"
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS="128"
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS="2 31424"
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS ="231424"
GL_MAX_PATCH_VERTICES="32"
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS="128"
GL_MAX_TESS_PATCH_COMPONENTS="120"
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS="4216"
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS="128"
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS="14"
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS="14"
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET="-32"
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET="31"
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS="4"
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS="4"
GL_NUM_PROGRAM_BINARY_FORMATS="1"
GL_MAX_VIEWPORTS="16"
GL_UNPACK_COMPRESSED_BLOCK_WIDTH="0"
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT="0"
GL_UNPACK_COMPRESSED_BLOCK_DEPTH="0"
GL_UNPACK_COMPRESSED_BLOCK_SIZE="0"
GL_PACK_COMPRESSED_BLOCK_WIDTH="0"
GL_PACK_COMPRESSED_BLOCK_HEIGHT="0"
GL_PACK_COMPRESSED_BLOCK_DEPTH="0"
GL_PACK_COMPRESSED_BLOCK_SIZE="0"
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS="8"
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS="8"
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS="8"
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS="8"
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS="8"
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS="48"
GL_MAX_VERTEX_ATOMIC_COUNTERS="16384"
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS="16384"
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS="16384"
GL_MAX_GEOMETRY_ATOMIC_COUNTERS="16384"
GL_MAX_FRAGMENT_ATOMIC_COUNTERS="16384"
GL_MAX_COMBINED_ATOMIC_COUNTERS="98304"
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE="65536"
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS="8"
GL_MAX_IMAGE_UNITS="8"
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS=" 16"
GL_MAX_IMAGE_SAMPLES="32"
GL_MAX_VERTEX_IMAGE_UNIFORMS="8"
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS="8"
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS="8"
GL_MAX_GEOMETRY_IMAGE_UNIFORMS="8"
GL_MAX_FRAGMENT_IMAGE_UNIFORMS="8"
GL_MAX_COMBINED_IMAGE_UNIFORMS="48"
GL_MIN_MAP_BUFFER_ALIGNMENT="64"
GL_MAX_COMPUTE_UNIFORM_BLOCKS="14"
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS="32"
GL_MAX_COMPUTE_IMAGE_UNIFORMS="8"
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE="49152"
GL_MAX_COMPUTE_UNIFORM_COMPONENTS="2048"
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS="8"
GL_MAX_COMPUTE_ATOMIC_COUNTERS="16384"
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS="231424 "
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS="1536"
GL_MAX_COMPUTE_WORK_GROUP_COUNT="65535/65535/65535"
GL_MAX_COMPUTE_WORK_GROUP_SIZE="1536/1024/64"
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET="2047"
GL_MAX_VERTEX_ATTRIB_BINDINGS="2047"
GL_MAX_UNIFORM_LOCATIONS="65536"
GL_MAX_FRAMEBUFFER_WIDTH="16384"
GL_MAX_FRAMEBUFFER_HEIGHT="16384"
GL_MAX_FRAMEBUFFER_LAYERS="2048"
GL_MAX_FRAMEBUFFER_SAMPLES="32"
GL_NVX_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX="20971 52"
GL_NVX_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX= "2097152"
GL_NVX_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NV X="2037556"
GL_NVX_GPU_MEMORY_INFO_EVICTION_COUNT_NVX="0"
GL_NVX_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX="0"
GL_MIN_PROGRAM_TEXEL_OFFSET_EXT="-8"
GL_MAX_PROGRAM_TEXEL_OFFSET_EXT="7"
GL_MAX_TEXTURE_UNITS_ARB="4"
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB="32"
GL_MAX_TEXTURE_IMAGE_UNITS_ARB="32"
GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB="16384"
GL_NUM_COMPRESSED_TEXTURE_FORMATS="51"
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT="16.000000"
GL_MAX_VERTEX_UNIFORM_COMPONENTS="4096"
GL_MAX_VARYING_FLOATS="124"
GL_MAX_VERTEX_ATTRIBS="16"
GL_MAX_TEXTURE_IMAGE_UNITS="32"
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS="32"
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS="192"
GL_MAX_TEXTURE_COORDS="8"
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB="2048"
GL_MAX_VERTEX_ATTRIBS_ARB="16"
GL_MAX_PROGRAM_MATRICES_ARB="8"
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB="1"
GL_MAX_TEXTURE_COORDS_ARB="8"
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS="2048"
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT="2048"
GL_MAX_DRAW_BUFFERS_ARB="8"
GL_MAX_COLOR_ATTACHMENTS="8"
GL_MAX_RENDERBUFFER_SIZE="16384"
GL_MAX_SAMPLES="32"
GL_MAX_CONVOLUTION_WIDTH="0"
GL_MAX_CONVOLUTION_HEIGHT="0"
GL_MAX_COLOR_MATRIX_STACK_DEPTH="2"
GL_POINT_SIZE_MIN_ARB="0.000000"
GL_POINT_SIZE_MAX_ARB="2047.000000"
GL_MAX_VERTEX_UNIFORM_VECTORS="1024"
GL_MAX_VARYING_VECTORS="31"
GL_MAX_FRAGMENT_UNIFORM_VECTORS="512"
GL_MAX_DEBUG_MESSAGE_LENGTH="1024"
GL_MAX_DEBUG_LOGGED_MESSAGES_ARB="128"
GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT="14"
GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT="14"
GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT="14"
GL_MAX_BINDABLE_UNIFORM_SIZE_EXT="65536"
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT="32"
GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT="1024"
GL_MAX_TEXTURE_BUFFER_SIZE_EXT="134217728"
GL_MAX_SAMPLE_MASK_WORDS_NV="2"
GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV="512"
GL_MAX_TEXTURE_COORDS_NV="8"
GL_MAX_TEXTURE_IMAGE_UNITS_NV="32"
GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV="0"
GL_MAX_PROGRAM_CALL_DEPTH_NV="0"
GL_MAX_PROGRAM_IF_DEPTH_NV="0"
GL_MAX_PROGRAM_LOOP_DEPTH_NV="0"
GL_MAX_PROGRAM_LOOP_COUNT_NV="0"
GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV="9"
GL_MIN_PROGRAM_TEXEL_OFFSET_NV="-8"
GL_MAX_PROGRAM_TEXEL_OFFSET_NV="7"
GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV="0"
GL_MAX_PROGRAM_RESULT_COMPONENTS_NV="0"
GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV="0"
GL_MAX_PROGRAM_GENERIC_RESULTS_NV="0"
GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV="32"
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV="-1"
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV="1"
GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV=" 4"
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV="-32"
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV="31"
GL_MAX_SHININESS_NV="128"
GL_MAX_SPOT_EXPONENT_NV="128"
GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV="14"
GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV="16384"
GL_MAX_SHADER_BUFFER_ADDRESS_NV="-1"
GL_MAX_GENERAL_COMBINERS_NV="8"
GL_MAX_RECTANGLE_TEXTURE_SIZE_NV="16384"
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV=" 4"
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_N V="128"
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV="4"
GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV="1048575"
GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV="1"
GL_MAX_TRACK_MATRICES_NV="8" />
<nvidia_cuda>
<cuda_device
name="GeForce GT 650M"
compute_capability="3.0"
total_memory_mb="2048.17538784"
shader_clock_mhz="835"
multiprocessors="2"
warp_size="32"
max_threads_per_block="1024"
max_threads_per_block_x="1024"
max_threads_per_block_y="1024"
max_threads_per_block_z="64"
grid_size_x="2147483647"
grid_size_y="65535"
grid_size_z="65535"
registers_per_block="65536"
texture_alignment_bytes="512"
total_constant_memory_kb="64" />
</nvidia_cuda>
<opencl num_platforms="2">
<platform
CL_PLATFORM_NAME="Intel(R) OpenCL"
CL_PLATFORM_VENDOR="Intel(R) Corporation"
CL_PLATFORM_VERSION="OpenCL 1.1 "
CL_PLATFORM_PROFILE="FULL_PROFILE"
devices="2"
/>
<device
CL_DEVICE_NAME=" Intel(R) Core(TM) i7-3615QM CPU @ 2.30GHz"
CL_DEVICE_VENDOR="Intel(R) Corporation"
CL_DRIVER_VERSION="1.1"
CL_DEVICE_PROFILE="FULL_PROFILE"
CL_DEVICE_VERSION="OpenCL 1.1 (Build 25940.26006)"
CL_DEVICE_TYPE="CPU"
CL_DEVICE_VENDOR_ID="0x8086"
CL_DEVICE_MAX_COMPUTE_UNITS="8"
CL_DEVICE_MAX_CLOCK_FREQUENCY_MHZ="2300"
CL_DEVICE_ADDRESS_BITS="32"
CL_DEVICE_MAX_MEM_ALLOC_SIZE_KB="524256"
CL_DEVICE_GLOBAL_MEM_SIZE_MB="2047"
CL_DEVICE_MAX_PARAMETER_SIZE="3840"
CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE="64"
CL_DEVICE_GLOBAL_MEM_CACHE_SIZE="256"
CL_DEVICE_ERROR_CORRECTION_SUPPORT="NO"
CL_DEVICE_LOCAL_MEM_TYPE="Global"
CL_DEVICE_LOCAL_MEM_SIZE_KB="32"
CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE_KB="128"
CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS="3"
CL_DEVICE_MAX_WORK_ITEM_SIZES="[1024 ; 1024 ; 1024]"
CL_DEVICE_MAX_WORK_GROUP_SIZE="1024"
CL_EXEC_NATIVE_KERNEL="1"
CL_DEVICE_IMAGE_SUPPORT="YES"
CL_DEVICE_MAX_READ_IMAGE_ARGS="480"
CL_DEVICE_MAX_WRITE_IMAGE_ARGS="480"
CL_DEVICE_IMAGE2D_MAX_WIDTH="8192"
CL_DEVICE_IMAGE2D_MAX_HEIGHT="8192"
CL_DEVICE_IMAGE3D_MAX_WIDTH="2048"
CL_DEVICE_IMAGE3D_MAX_HEIGHT="2048"
CL_DEVICE_IMAGE3D_MAX_DEPTH="2048"
CL_DEVICE_MAX_SAMPLERS="480"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR="16"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT="8"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT="4"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG="2"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT="4"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE="2"
CL_DEVICE_EXTENSIONS="11" >
<extensions>
<li>cl_khr_fp64</li>
<li>cl_khr_icd</li>
<li>cl_khr_global_int32_base_atomics</li>
<li>cl_khr_global_int32_extended_atomics</li>
<li>cl_khr_local_int32_base_atomics</li>
<li>cl_khr_local_int32_extended_atomics</li>
<li>cl_khr_byte_addressable_store</li>
<li>cl_intel_printf</li>
<li>cl_ext_device_fission</li>
<li>cl_intel_exec_by_local_thread</li>
<li>cl_khr_gl_sharing</li>
</extensions>
</device>
<device
CL_DEVICE_NAME="Intel(R) HD Graphics 4000"
CL_DEVICE_VENDOR="Intel(R) Corporation"
CL_DRIVER_VERSION="8.15.10.2618"
CL_DEVICE_PROFILE="FULL_PROFILE"
CL_DEVICE_VERSION="OpenCL 1.1 "
CL_DEVICE_TYPE="GPU"
CL_DEVICE_VENDOR_ID="0x8086"
CL_DEVICE_MAX_COMPUTE_UNITS="16"
CL_DEVICE_MAX_CLOCK_FREQUENCY_MHZ="350"
CL_DEVICE_ADDRESS_BITS="64"
CL_DEVICE_MAX_MEM_ALLOC_SIZE_KB="953028"
CL_DEVICE_GLOBAL_MEM_SIZE_MB="3722"
CL_DEVICE_MAX_PARAMETER_SIZE="1024"
CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE="64"
CL_DEVICE_GLOBAL_MEM_CACHE_SIZE="2048"
CL_DEVICE_ERROR_CORRECTION_SUPPORT="NO"
CL_DEVICE_LOCAL_MEM_TYPE="Local (scratchpad)"
CL_DEVICE_LOCAL_MEM_SIZE_KB="64"
CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE_KB="64"
CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS="3"
CL_DEVICE_MAX_WORK_ITEM_SIZES="[512 ; 512 ; 512]"
CL_DEVICE_MAX_WORK_GROUP_SIZE="512"
CL_EXEC_NATIVE_KERNEL="0"
CL_DEVICE_IMAGE_SUPPORT="YES"
CL_DEVICE_MAX_READ_IMAGE_ARGS="128"
CL_DEVICE_MAX_WRITE_IMAGE_ARGS="8"
CL_DEVICE_IMAGE2D_MAX_WIDTH="16384"
CL_DEVICE_IMAGE2D_MAX_HEIGHT="16384"
CL_DEVICE_IMAGE3D_MAX_WIDTH="2048"
CL_DEVICE_IMAGE3D_MAX_HEIGHT="2048"
CL_DEVICE_IMAGE3D_MAX_DEPTH="2048"
CL_DEVICE_MAX_SAMPLERS="16"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR="1"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT="1"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT="1"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG="1"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT="1"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE="0"
CL_DEVICE_EXTENSIONS="10" >
<extensions>
<li>cl_khr_icd</li>
<li>cl_khr_global_int32_base_atomics</li>
<li>cl_khr_global_int32_extended_atomics</li>
<li>cl_khr_local_int32_base_atomics</li>
<li>cl_khr_local_int32_extended_atomics</li>
<li>cl_khr_gl_sharing</li>
<li>cl_khr_d3d10_sharing</li>
<li>cl_intel_dx9_media_sharing</li>
<li>cl_khr_3d_image_writes</li>
<li>cl_khr_byte_addressable_store</li>
</extensions>
</device>
<platform
CL_PLATFORM_NAME="NVIDIA CUDA"
CL_PLATFORM_VENDOR="NVIDIA Corporation"
CL_PLATFORM_VERSION="OpenCL 1.1 CUDA 7.0.29"
CL_PLATFORM_PROFILE="FULL_PROFILE"
devices="1"
/>
<device
CL_DEVICE_NAME="GeForce GT 650M"
CL_DEVICE_VENDOR="NVIDIA Corporation"
CL_DRIVER_VERSION="347.88"
CL_DEVICE_PROFILE="FULL_PROFILE"
CL_DEVICE_VERSION="OpenCL 1.1 CUDA"
CL_DEVICE_TYPE="GPU"
CL_DEVICE_VENDOR_ID="0x10DE"
CL_DEVICE_MAX_COMPUTE_UNITS="2"
CL_DEVICE_MAX_CLOCK_FREQUENCY_MHZ="835"
CL_NV_DEVICE_COMPUTE_CAPABILITY_MAJOR="3"
CL_NV_DEVICE_COMPUTE_CAPABILITY_MINOR="0"
CL_NV_DEVICE_REGISTERS_PER_BLOCK="65536"
CL_NV_DEVICE_WARP_SIZE="32"
CL_NV_DEVICE_GPU_OVERLAP="1"
CL_NV_DEVICE_KERNEL_EXEC_TIMEOUT="1"
CL_NV_DEVICE_INTEGRATED_MEMORY="0"
CL_DEVICE_ADDRESS_BITS="32"
CL_DEVICE_MAX_MEM_ALLOC_SIZE_KB="524288"
CL_DEVICE_GLOBAL_MEM_SIZE_MB="2048"
CL_DEVICE_MAX_PARAMETER_SIZE="4352"
CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE="128"
CL_DEVICE_GLOBAL_MEM_CACHE_SIZE="32"
CL_DEVICE_ERROR_CORRECTION_SUPPORT="NO"
CL_DEVICE_LOCAL_MEM_TYPE="Local (scratchpad)"
CL_DEVICE_LOCAL_MEM_SIZE_KB="47"
CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE_KB="64"
CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS="3"
CL_DEVICE_MAX_WORK_ITEM_SIZES="[1024 ; 1024 ; 64]"
CL_DEVICE_MAX_WORK_GROUP_SIZE="1024"
CL_EXEC_NATIVE_KERNEL="0"
CL_DEVICE_IMAGE_SUPPORT="YES"
CL_DEVICE_MAX_READ_IMAGE_ARGS="256"
CL_DEVICE_MAX_WRITE_IMAGE_ARGS="16"
CL_DEVICE_IMAGE2D_MAX_WIDTH="32768"
CL_DEVICE_IMAGE2D_MAX_HEIGHT="32768"
CL_DEVICE_IMAGE3D_MAX_WIDTH="4096"
CL_DEVICE_IMAGE3D_MAX_HEIGHT="4096"
CL_DEVICE_IMAGE3D_MAX_DEPTH="4096"
CL_DEVICE_MAX_SAMPLERS="32"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR="1"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT="1"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT="1"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG="1"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT="1"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE="1"
CL_DEVICE_EXTENSIONS="16" >
<extensions>
<li>cl_khr_byte_addressable_store</li>
<li>cl_khr_icd</li>
<li>cl_khr_gl_sharing</li>
<li>cl_nv_compiler_options</li>
<li>cl_nv_device_attribute_query</li>
<li>cl_nv_pragma_unroll</li>
<li>cl_nv_d3d9_sharing</li>
<li>cl_nv_d3d10_sharing</li>
<li>cl_khr_d3d10_sharing</li>
<li>cl_nv_d3d11_sharing</li>
<li>cl_nv_copy_opts</li>
<li>cl_khr_global_int32_base_atomics</li>
<li>cl_khr_global_int32_extended_atomics</li>
<li>cl_khr_local_int32_base_atomics</li>
<li>cl_khr_local_int32_extended_atomics</li>
<li>cl_khr_fp64</li>
</extensions>
</device>
</opencl>
<graphics_drivers>
<driver url="http://www.geeks3d.com/?page_id=752" />
</graphics_drivers>
<graphics_cards_reviews>
<review url="http://www.geeks3d.com/?cat=3" />
</graphics_cards_reviews>

</gpu_viewer>
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Old 03-22-2015, 03:27 AM   #24
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Join Date: Mar 2015
Posts: 4
<?xml version="1.0" encoding="ISO-8859-1" standalone="yes"?>
<!--************************************************** ********
* GPU Caps Viewer v1.23.0.1
* (C)2007-2014 Geeks3D.com / JeGX
* GPU Caps Viewer: Graphics card and GPU information utility, OpenGL, OpenCL and CUDA API support, NVIDIA GeForce, ATI Radeon | oZone3D.Net
************************************************** *********-->

<gpu_viewer>

<system>
<cpu
name="Intel(R) Core(TM) i7-3615QM CPU @ 2.30GHz"
core_speed_mhz="2294"
num_logical_cores="8"
family="6"
model="10"
stepping="9"
/>
<memory
megabytes_physical_amount="8192"
/>
<operating_system
description="Windows 7 64-bit build 7601 [Service Pack 1]"
physx_version="9140702"
/>
</system>
<graphics_cards
cur_display_mode="1920x1080 @ 60 Hz - 16 bpp"
num_gpus="2" >
<gpu
name="NVIDIA GeForce GT 650M"
gpu_codename="GK107"
vendor_id="10DE"
device_id=" FD1"
subvendor_id="144D"
subdevice_id="C0CC"
driver="8.15.10.2618 (R347.88)"
branch="r346_00-386"
bus_id="1"
shader_cores="384"
texture_units="32"
rop_units="16"
tdp="45"
bios_version="80.07.19.00.12"
memory_size="2047"
memory_type="GDDR5"
memory_bus_width="128" >
<pstate nv_pstate="0" gpu_clock="835" mem_clock="2000" vddc="0.925" />
<pstate nv_pstate="5" gpu_clock="835" mem_clock="800" vddc="0.925" />
<pstate nv_pstate="8" gpu_clock="405" mem_clock="405" vddc="0.813" />
</gpu>
<gpu
name="Intel(R) HD Graphics 4000"
gpu_codename="IvyBridge(GT2)"
vendor_id="8086"
device_id=" 166"
subvendor_id="144D"
subdevice_id="C0CC"
driver="8.15.10.2618 (1-5-2012) - GL:ig7icd64.dll"
bus_id="-1"
shader_cores="16"
texture_units="2"
tdp="35"
bios_version="Intel Video BIOS"
memory_size="2112"
memory_type=""
memory_bus_width="0" >
</gpu>
</graphics_cards>
<opengl_caps
opengl_vendor="NVIDIA Corporation"
opengl_renderer="GeForce GT 650M/PCIe/SSE2"
opengl_version="4.5.0 NVIDIA 347.88"
glsl_version="4.50 NVIDIA"
arb_texture_units="4"
vertex_texture_units="32"
pixel_texture_units="32"
geometry_texture_units="32"
max_texture_size="16384"
anisotropy="0"
point_sprite_size="0"
num_dynamic_lights="8"
max_viewport_size="16384"
max_vertex_uniform_components="4096"
max_fragment_uniform_components="2048"
max_geometry_uniform_components="2048"
max_varying_float="124"
max_vertex_bindable_uniforms="14"
max_fragment_bindable_uniforms="14"
max_geometry_bindable_uniforms="14"
fbo="yes"
max_mrt_draw_buffers="8"
pbo="yes"
s3tc="yes"
ati_3dc="no"
texture_rectangle="yes"
floating_texture="yes" />
<opengl_extensions num_extensions="343" num_gl_extensions="314" num_wgl_extensions="29" >
<li>GL_AMD_multi_draw_indirect</li>
<li>GL_AMD_seamless_cubemap_per_texture</li>
<li>GL_ARB_arrays_of_arrays (OpenGL 4.3)</li>
<li>GL_ARB_base_instance (OpenGL 4.2)</li>
<li>GL_ARB_bindless_texture (OpenGL 4.4)</li>
<li>GL_ARB_blend_func_extended (OpenGL 3.3)</li>
<li>GL_ARB_buffer_storage (OpenGL 4.4)</li>
<li>GL_ARB_clear_buffer_object (OpenGL 4.3)</li>
<li>GL_ARB_clear_texture (OpenGL 4.4)</li>
<li>GL_ARB_clip_control (OpenGL 4.5)</li>
<li>GL_ARB_color_buffer_float (OpenGL 3.0)</li>
<li>GL_ARB_compatibility (OpenGL 3.2)</li>
<li>GL_ARB_compressed_texture_pixel_storage (OpenGL 4.2)</li>
<li>GL_ARB_conservative_depth (OpenGL 4.2)</li>
<li>GL_ARB_compute_shader (OpenGL 4.3)</li>
<li>GL_ARB_compute_variable_group_size (OpenGL 4.3)</li>
<li>GL_ARB_conditional_render_inverted (OpenGL 4.5)</li>
<li>GL_ARB_copy_buffer (OpenGL 3.1)</li>
<li>GL_ARB_copy_image (OpenGL 4.3)</li>
<li>GL_ARB_cull_distance (OpenGL 4.5)</li>
<li>GL_ARB_debug_output (OpenGL 3.0)</li>
<li>GL_ARB_depth_buffer_float (OpenGL 3.0)</li>
<li>GL_ARB_depth_clamp (OpenGL 3.2)</li>
<li>GL_ARB_depth_texture (OpenGL 1.4)</li>
<li>GL_ARB_derivative_control (OpenGL 4.5)</li>
<li>GL_ARB_direct_state_access (OpenGL 4.5)</li>
<li>GL_ARB_draw_buffers (OpenGL 2.0)</li>
<li>GL_ARB_draw_buffers_blend (OpenGL 4.0)</li>
<li>GL_ARB_draw_indirect (OpenGL 4.0)</li>
<li>GL_ARB_draw_elements_base_vertex (OpenGL 3.2)</li>
<li>GL_ARB_draw_instanced (OpenGL 3.1)</li>
<li>GL_ARB_enhanced_layouts (OpenGL 4.4)</li>
<li>GL_ARB_ES2_compatibility (OpenGL 4.1)</li>
<li>GL_ARB_ES3_compatibility (OpenGL 4.3)</li>
<li>GL_ARB_ES3_1_compatibility (OpenGL 4.5)</li>
<li>GL_ARB_explicit_attrib_location (OpenGL 3.3)</li>
<li>GL_ARB_explicit_uniform_location (OpenGL 4.3)</li>
<li>GL_ARB_fragment_coord_conventions (OpenGL 3.2)</li>
<li>GL_ARB_fragment_layer_viewport (OpenGL 4.3)</li>
<li>GL_ARB_fragment_program (OpenGL 1.3)</li>
<li>GL_ARB_fragment_program_shadow (OpenGL 1.3)</li>
<li>GL_ARB_fragment_shader (OpenGL 2.0)</li>
<li>GL_ARB_framebuffer_no_attachments (OpenGL 4.3)</li>
<li>GL_ARB_framebuffer_object (OpenGL 3.0)</li>
<li>GL_ARB_framebuffer_sRGB (OpenGL 3.0)</li>
<li>GL_ARB_geometry_shader4 (OpenGL 3.2)</li>
<li>GL_ARB_get_program_binary (OpenGL 4.1)</li>
<li>GL_ARB_get_texture_sub_image (OpenGL 4.5)</li>
<li>GL_ARB_gpu_shader5 (OpenGL 4.0)</li>
<li>GL_ARB_gpu_shader_fp64 (OpenGL 4.0)</li>
<li>GL_ARB_half_float_pixel (OpenGL 3.0)</li>
<li>GL_ARB_half_float_vertex (OpenGL 2.1)</li>
<li>GL_ARB_imaging</li>
<li>GL_ARB_indirect_parameters (OpenGL 4.3)</li>
<li>GL_ARB_instanced_arrays (OpenGL 3.3)</li>
<li>GL_ARB_internalformat_query (OpenGL 4.2)</li>
<li>GL_ARB_internalformat_query2 (OpenGL 4.3)</li>
<li>GL_NV_internalformat_sample_query</li>
<li>GL_ARB_invalidate_subdata (OpenGL 4.3)</li>
<li>GL_ARB_map_buffer_alignment (OpenGL 4.2)</li>
<li>GL_ARB_map_buffer_range (OpenGL 2.1)</li>
<li>GL_ARB_multi_bind (OpenGL 4.4)</li>
<li>GL_ARB_multi_draw_indirect (OpenGL 4.3)</li>
<li>GL_ARB_multisample (OpenGL 1.3)</li>
<li>GL_ARB_multitexture (OpenGL 1.3)</li>
<li>GL_ARB_occlusion_query (OpenGL 1.5)</li>
<li>GL_ARB_occlusion_query2 (OpenGL 3.3)</li>
<li>GL_ARB_pipeline_statistics_query (OpenGL 4.5)</li>
<li>GL_ARB_pixel_buffer_object (OpenGL 2.1)</li>
<li>GL_ARB_point_parameters (OpenGL 1.4)</li>
<li>GL_ARB_point_sprite (OpenGL 2.0)</li>
<li>GL_ARB_program_interface_query (OpenGL 4.3)</li>
<li>GL_ARB_provoking_vertex (OpenGL 3.2)</li>
<li>GL_ARB_robust_buffer_access_behavior (OpenGL 4.3)</li>
<li>GL_ARB_robustness (OpenGL 4.1)</li>
<li>GL_ARB_sample_shading (OpenGL 4.0)</li>
<li>GL_ARB_sampler_objects (OpenGL 3.3)</li>
<li>GL_ARB_seamless_cube_map (OpenGL 3.2)</li>
<li>GL_ARB_seamless_cubemap_per_texture (OpenGL 4.3)</li>
<li>GL_ARB_separate_shader_objects (OpenGL 4.1)</li>
<li>GL_ARB_shader_atomic_counters (OpenGL 4.2)</li>
<li>GL_ARB_shader_bit_encoding (OpenGL 3.3)</li>
<li>GL_ARB_shader_draw_parameters (OpenGL 4.3)</li>
<li>GL_ARB_shader_group_vote (OpenGL 4.3)</li>
<li>GL_ARB_shader_image_load_store (OpenGL 4.2)</li>
<li>GL_ARB_shader_image_size (OpenGL 4.3)</li>
<li>GL_ARB_shader_objects (OpenGL 2.0)</li>
<li>GL_ARB_shader_precision (OpenGL 4.1)</li>
<li>GL_ARB_query_buffer_object (OpenGL 4.4)</li>
<li>GL_ARB_shader_storage_buffer_object (OpenGL 4.3)</li>
<li>GL_ARB_shader_subroutine (OpenGL 4.0)</li>
<li>GL_ARB_shader_texture_image_samples (OpenGL 4.5)</li>
<li>GL_ARB_shader_texture_lod (OpenGL 2.0)</li>
<li>GL_ARB_shading_language_100 (OpenGL 2.0)</li>
<li>GL_ARB_shading_language_420pack (OpenGL 4.2)</li>
<li>GL_ARB_shading_language_include (OpenGL 3.2)</li>
<li>GL_ARB_shading_language_packing (OpenGL 4.1)</li>
<li>GL_ARB_shadow (OpenGL 1.4)</li>
<li>GL_ARB_sparse_buffer (OpenGL 4.5)</li>
<li>GL_ARB_sparse_texture (OpenGL 4.3)</li>
<li>GL_ARB_stencil_texturing (OpenGL 4.3)</li>
<li>GL_ARB_sync (OpenGL 3.2)</li>
<li>GL_ARB_tessellation_shader (OpenGL 4.0)</li>
<li>GL_ARB_texture_barrier (OpenGL 4.5)</li>
<li>GL_ARB_texture_border_clamp (OpenGL 1.3)</li>
<li>GL_ARB_texture_buffer_object (OpenGL 3.1)</li>
<li>GL_ARB_texture_buffer_object_rgb32 (OpenGL 4.0)</li>
<li>GL_ARB_texture_buffer_range (OpenGL 4.3)</li>
<li>GL_ARB_texture_compression (OpenGL 1.3)</li>
<li>GL_ARB_texture_compression_bptc (OpenGL 4.2)</li>
<li>GL_ARB_texture_compression_rgtc (OpenGL 3.0)</li>
<li>GL_ARB_texture_cube_map (OpenGL 1.3)</li>
<li>GL_ARB_texture_cube_map_array (OpenGL 4.0)</li>
<li>GL_ARB_texture_env_add (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_combine (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_crossbar (OpenGL 1.4)</li>
<li>GL_ARB_texture_env_dot3 (OpenGL 1.3)</li>
<li>GL_ARB_texture_float (OpenGL 3.0)</li>
<li>GL_ARB_texture_gather (OpenGL 4.0)</li>
<li>GL_ARB_texture_mirror_clamp_to_edge (OpenGL 4.4)</li>
<li>GL_ARB_texture_mirrored_repeat (OpenGL 1.4)</li>
<li>GL_ARB_texture_multisample (OpenGL 3.2)</li>
<li>GL_ARB_texture_non_power_of_two</li>
<li>GL_ARB_texture_query_levels (OpenGL 4.3)</li>
<li>GL_ARB_texture_query_lod (OpenGL 4.0)</li>
<li>GL_ARB_texture_rectangle (OpenGL 3.1)</li>
<li>GL_ARB_texture_rg (OpenGL 3.0)</li>
<li>GL_ARB_texture_rgb10_a2ui (OpenGL 3.3)</li>
<li>GL_ARB_texture_stencil8 (OpenGL 4.4)</li>
<li>GL_ARB_texture_storage (OpenGL 4.2)</li>
<li>GL_ARB_texture_storage_multisample (OpenGL 4.3)</li>
<li>GL_ARB_texture_swizzle (OpenGL 3.3)</li>
<li>GL_ARB_texture_view (OpenGL 4.3)</li>
<li>GL_ARB_timer_query (OpenGL 3.3)</li>
<li>GL_ARB_transform_feedback2 (OpenGL 4.0)</li>
<li>GL_ARB_transform_feedback3 (OpenGL 4.0)</li>
<li>GL_ARB_transform_feedback_instanced (OpenGL 4.2)</li>
<li>GL_ARB_transform_feedback_overflow_query (OpenGL 4.5)</li>
<li>GL_ARB_transpose_matrix (OpenGL 1.3)</li>
<li>GL_ARB_uniform_buffer_object (OpenGL 3.1)</li>
<li>GL_ARB_vertex_array_bgra (OpenGL 3.2)</li>
<li>GL_ARB_vertex_array_object (OpenGL 2.1)</li>
<li>GL_ARB_vertex_attrib_64bit (OpenGL 4.1)</li>
<li>GL_ARB_vertex_attrib_binding (OpenGL 4.3)</li>
<li>GL_ARB_vertex_buffer_object (OpenGL 1.5)</li>
<li>GL_ARB_vertex_program (Requires OpenGL 1.3)</li>
<li>GL_ARB_vertex_shader (OpenGL 2.0)</li>
<li>GL_ARB_vertex_type_10f_11f_11f_rev (OpenGL 4.4)</li>
<li>GL_ARB_vertex_type_2_10_10_10_rev (OpenGL 3.3)</li>
<li>GL_ARB_viewport_array (OpenGL 4.1)</li>
<li>GL_ARB_window_pos (OpenGL 1.4)</li>
<li>GL_ATI_draw_buffers (Requires OpenGL 1.3)</li>
<li>GL_ATI_texture_float (Requires OpenGL 1.3)</li>
<li>GL_ATI_texture_mirror_once (Requires OpenGL 1.2.1)</li>
<li>GL_S3_s3tc</li>
<li>GL_EXT_texture_env_add</li>
<li>GL_EXT_abgr</li>
<li>GL_EXT_bgra (OpenGL 1.2)</li>
<li>GL_EXT_bindable_uniform (OpenGL 2.0)</li>
<li>GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)</li>
<li>GL_EXT_blend_equation_separate</li>
<li>GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_blend_minmax (Requires OpenGL 1.2)</li>
<li>GL_EXT_blend_subtract (Requires OpenGL 1.2)</li>
<li>GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)</li>
<li>GL_EXT_Cg_shader</li>
<li>GL_EXT_depth_bounds_test</li>
<li>GL_EXT_direct_state_access</li>
<li>GL_EXT_draw_buffers2 (OpenGL 3.0)</li>
<li>GL_EXT_draw_instanced (Requires OpenGL 2.0)</li>
<li>GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_framebuffer_blit (OpenGL 3.0)</li>
<li>GL_EXT_framebuffer_multisample (OpenGL 3.0)</li>
<li>GL_EXTX_framebuffer_mixed_formats</li>
<li>GL_EXT_framebuffer_multisample_blit_scaled</li>
<li>GL_EXT_framebuffer_object (Requires OpenGL 3.0)</li>
<li>GL_EXT_framebuffer_sRGB (OpenGL 3.0)</li>
<li>GL_EXT_geometry_shader4 (Requires OpenGL 2.0)</li>
<li>GL_EXT_gpu_program_parameters (Requires OpenGL 2.0)</li>
<li>GL_EXT_gpu_shader4 (OpenGL 3.0)</li>
<li>GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_packed_depth_stencil (OpenGL 3.0)</li>
<li>GL_EXT_packed_float (OpenGL 3.0)</li>
<li>GL_EXT_packed_pixels (Requires OpenGL 1.2)</li>
<li>GL_EXT_pixel_buffer_object</li>
<li>GL_EXT_point_parameters</li>
<li>GL_EXT_polygon_offset_clamp</li>
<li>GL_EXT_provoking_vertex</li>
<li>GL_EXT_rescale_normal (Requires OpenGL 1.2)</li>
<li>GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_separate_shader_objects</li>
<li>GL_EXT_separate_specular_color (Requires OpenGL 1.2)</li>
<li>GL_EXT_shader_image_load_store</li>
<li>GL_EXT_shader_integer_mix</li>
<li>GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)</li>
<li>GL_EXT_stencil_two_side</li>
<li>GL_EXT_stencil_wrap (Requires OpenGL 1.4)</li>
<li>GL_EXT_texture3D (Requires OpenGL 1.2)</li>
<li>GL_EXT_texture_array (OpenGL 3.0)</li>
<li>GL_EXT_texture_buffer_object (Requires OpenGL 2.0)</li>
<li>GL_EXT_texture_compression_dxt1</li>
<li>GL_EXT_texture_compression_latc</li>
<li>GL_EXT_texture_compression_rgtc (OpenGL 3.0)</li>
<li>GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)</li>
<li>GL_EXT_texture_cube_map (See GL_ARB_texture_cube_map)</li>
<li>GL_EXT_texture_edge_clamp</li>
<li>GL_EXT_texture_env_combine</li>
<li>GL_EXT_texture_env_dot3</li>
<li>GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)</li>
<li>GL_EXT_texture_integer (OpenGL 3.0)</li>
<li>GL_EXT_texture_lod</li>
<li>GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_texture_mirror_clamp (Requires OpenGL 1.4)</li>
<li>GL_EXT_texture_object (Requires OpenGL 1.1)</li>
<li>GL_EXT_texture_shared_exponent (OpenGL 3.0)</li>
<li>GL_EXT_texture_sRGB</li>
<li>GL_EXT_texture_sRGB_decode</li>
<li>GL_EXT_texture_storage</li>
<li>GL_EXT_texture_swizzle (OpenGL 2.1)</li>
<li>GL_EXT_timer_query (Requires OpenGL 1.5)</li>
<li>GL_EXT_transform_feedback2</li>
<li>GL_EXT_vertex_array (Requires OpenGL 1.1)</li>
<li>GL_EXT_vertex_array_bgra</li>
<li>GL_EXT_vertex_attrib_64bit</li>
<li>GL_EXT_import_sync_object</li>
<li>GL_IBM_rasterpos_clip</li>
<li>GL_IBM_texture_mirrored_repeat</li>
<li>GL_KHR_context_flush_control (OpenGL 4.5)</li>
<li>GL_KHR_debug (OpenGL 4.3)</li>
<li>GL_KHR_robust_buffer_access_behavior</li>
<li>GL_KHR_robustness (OpenGL 4.5)</li>
<li>GL_KTX_buffer_region</li>
<li>GL_NV_bindless_multi_draw_indirect</li>
<li>GL_NV_bindless_multi_draw_indirect_count</li>
<li>GL_NV_bindless_texture (OpenGL 4.0)</li>
<li>GL_NV_blend_equation_advanced</li>
<li>GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)</li>
<li>GL_NV_command_list</li>
<li>GL_NV_compute_program5</li>
<li>GL_NV_conditional_render (OpenGL 3.0)</li>
<li>GL_NV_copy_depth_to_color</li>
<li>GL_NV_copy_image</li>
<li>GL_NV_depth_buffer_float (OpenGL 3.0)</li>
<li>GL_NV_depth_clamp</li>
<li>GL_NV_draw_texture</li>
<li>GL_NV_ES1_1_compatibility</li>
<li>GL_NV_ES3_1_compatibility</li>
<li>GL_NV_explicit_multisample</li>
<li>GL_NV_fence</li>
<li>GL_NV_float_buffer</li>
<li>GL_NV_fog_distance</li>
<li>GL_NV_fragment_program</li>
<li>GL_NV_fragment_program_option</li>
<li>GL_NV_fragment_program2</li>
<li>GL_NV_framebuffer_multisample_coverage</li>
<li>GL_NV_geometry_shader4</li>
<li>GL_NV_gpu_program4</li>
<li>GL_NV_gpu_program4_1</li>
<li>GL_NV_gpu_program5</li>
<li>GL_NV_gpu_program5_mem_extended</li>
<li>GL_NV_gpu_program_fp64</li>
<li>GL_NV_gpu_shader5</li>
<li>GL_NV_half_float (OpenGL 3.0)</li>
<li>GL_NV_light_max_exponent</li>
<li>GL_NV_multisample_coverage</li>
<li>GL_NV_multisample_filter_hint</li>
<li>GL_NV_occlusion_query (Requires OpenGL 1.3)</li>
<li>GL_NV_packed_depth_stencil</li>
<li>GL_NV_parameter_buffer_object</li>
<li>GL_NV_parameter_buffer_object2</li>
<li>GL_NV_path_rendering</li>
<li>GL_NV_pixel_data_range</li>
<li>GL_NV_point_sprite</li>
<li>GL_NV_primitive_restart (OpenGL 3.1)</li>
<li>GL_NV_register_combiners</li>
<li>GL_NV_register_combiners2</li>
<li>GL_NV_shader_atomic_counters</li>
<li>GL_NV_shader_atomic_float</li>
<li>GL_NV_shader_buffer_load</li>
<li>GL_NV_shader_storage_buffer_object</li>
<li>GL_NV_texgen_reflection (Requires OpenGL 1.3)</li>
<li>GL_NV_texture_barrier</li>
<li>GL_NV_texture_compression_vtc</li>
<li>GL_NV_texture_env_combine4</li>
<li>GL_NV_texture_multisample</li>
<li>GL_NV_texture_rectangle</li>
<li>GL_NV_texture_shader</li>
<li>GL_NV_texture_shader2</li>
<li>GL_NV_texture_shader3</li>
<li>GL_NV_transform_feedback</li>
<li>GL_NV_transform_feedback2</li>
<li>GL_NV_uniform_buffer_unified_memory</li>
<li>GL_NV_vertex_array_range</li>
<li>GL_NV_vertex_array_range2</li>
<li>GL_NV_vertex_attrib_integer_64bit</li>
<li>GL_NV_vertex_buffer_unified_memory</li>
<li>GL_NV_vertex_program</li>
<li>GL_NV_vertex_program1_1</li>
<li>GL_NV_vertex_program2</li>
<li>GL_NV_vertex_program2_option</li>
<li>GL_NV_vertex_program3</li>
<li>GL_NVX_conditional_render</li>
<li>GL_NVX_gpu_memory_info</li>
<li>GL_NVX_nvenc_interop</li>
<li>GL_NV_shader_thread_group</li>
<li>GL_NV_shader_thread_shuffle</li>
<li>GL_KHR_blend_equation_advanced (OpenGL 4.5)</li>
<li>GL_SGIS_generate_mipmap (Requires OpenGL 1.4)</li>
<li>GL_SGIS_texture_lod (Requires OpenGL 1.2)</li>
<li>GL_SGIX_depth_texture</li>
<li>GL_SGIX_shadow</li>
<li>GL_SUN_slice_accum</li>
<li>GL_WIN_swap_hint</li>
<li>WGL_EXT_swap_control (Requires OpenGL 1.2)</li>
<li>WGL_ARB_buffer_region</li>
<li>WGL_ARB_create_context (OpenGL 3.0)</li>
<li>WGL_ARB_create_context_profile</li>
<li>WGL_ARB_create_context_robustness (OpenGL 4.1)</li>
<li>WGL_ARB_context_flush_control (OpenGL 4.5)</li>
<li>WGL_ARB_extensions_string</li>
<li>WGL_ARB_make_current_read</li>
<li>WGL_ARB_multisample</li>
<li>WGL_ARB_pbuffer</li>
<li>WGL_ARB_pixel_format</li>
<li>WGL_ARB_pixel_format_float</li>
<li>WGL_ARB_render_texture (Requires OpenGL 1.1)</li>
<li>WGL_ATI_pixel_format_float (Requires OpenGL 1.3)</li>
<li>WGL_EXT_create_context_es_profile</li>
<li>WGL_EXT_create_context_es2_profile</li>
<li>WGL_EXT_extensions_string</li>
<li>WGL_EXT_framebuffer_sRGB (OpenGL 2.0)</li>
<li>WGL_EXT_pixel_format_packed_float (OpenGL 2.0)</li>
<li>WGL_EXT_swap_control_tear</li>
<li>WGL_NVX_DX_interop</li>
<li>WGL_NV_DX_interop</li>
<li>WGL_NV_DX_interop2</li>
<li>WGL_NV_copy_image</li>
<li>WGL_NV_delay_before_swap</li>
<li>WGL_NV_float_buffer</li>
<li>WGL_NV_multisample_coverage</li>
<li>WGL_NV_render_depth_texture</li>
<li>WGL_NV_render_texture_rectangle</li>
</opengl_extensions>
<opengl_extensions num_extensions="343" num_gl_extensions="314" num_wgl_extensions="29" >
<li>GL_AMD_multi_draw_indirect</li>
<li>GL_AMD_seamless_cubemap_per_texture</li>
<li>GL_ARB_arrays_of_arrays</li>
<li>GL_ARB_base_instance</li>
<li>GL_ARB_bindless_texture</li>
<li>GL_ARB_blend_func_extended</li>
<li>GL_ARB_buffer_storage</li>
<li>GL_ARB_clear_buffer_object</li>
<li>GL_ARB_clear_texture</li>
<li>GL_ARB_clip_control</li>
<li>GL_ARB_color_buffer_float</li>
<li>GL_ARB_compatibility</li>
<li>GL_ARB_compressed_texture_pixel_storage</li>
<li>GL_ARB_conservative_depth</li>
<li>GL_ARB_compute_shader</li>
<li>GL_ARB_compute_variable_group_size</li>
<li>GL_ARB_conditional_render_inverted</li>
<li>GL_ARB_copy_buffer</li>
<li>GL_ARB_copy_image</li>
<li>GL_ARB_cull_distance</li>
<li>GL_ARB_debug_output</li>
<li>GL_ARB_depth_buffer_float</li>
<li>GL_ARB_depth_clamp</li>
<li>GL_ARB_depth_texture</li>
<li>GL_ARB_derivative_control</li>
<li>GL_ARB_direct_state_access</li>
<li>GL_ARB_draw_buffers</li>
<li>GL_ARB_draw_buffers_blend</li>
<li>GL_ARB_draw_indirect</li>
<li>GL_ARB_draw_elements_base_vertex</li>
<li>GL_ARB_draw_instanced</li>
<li>GL_ARB_enhanced_layouts</li>
<li>GL_ARB_ES2_compatibility</li>
<li>GL_ARB_ES3_compatibility</li>
<li>GL_ARB_ES3_1_compatibility</li>
<li>GL_ARB_explicit_attrib_location</li>
<li>GL_ARB_explicit_uniform_location</li>
<li>GL_ARB_fragment_coord_conventions</li>
<li>GL_ARB_fragment_layer_viewport</li>
<li>GL_ARB_fragment_program</li>
<li>GL_ARB_fragment_program_shadow</li>
<li>GL_ARB_fragment_shader</li>
<li>GL_ARB_framebuffer_no_attachments</li>
<li>GL_ARB_framebuffer_object</li>
<li>GL_ARB_framebuffer_sRGB</li>
<li>GL_ARB_geometry_shader4</li>
<li>GL_ARB_get_program_binary</li>
<li>GL_ARB_get_texture_sub_image</li>
<li>GL_ARB_gpu_shader5</li>
<li>GL_ARB_gpu_shader_fp64</li>
<li>GL_ARB_half_float_pixel</li>
<li>GL_ARB_half_float_vertex</li>
<li>GL_ARB_imaging</li>
<li>GL_ARB_indirect_parameters</li>
<li>GL_ARB_instanced_arrays</li>
<li>GL_ARB_internalformat_query</li>
<li>GL_ARB_internalformat_query2</li>
<li>GL_NV_internalformat_sample_query</li>
<li>GL_ARB_invalidate_subdata</li>
<li>GL_ARB_map_buffer_alignment</li>
<li>GL_ARB_map_buffer_range</li>
<li>GL_ARB_multi_bind</li>
<li>GL_ARB_multi_draw_indirect</li>
<li>GL_ARB_multisample</li>
<li>GL_ARB_multitexture</li>
<li>GL_ARB_occlusion_query</li>
<li>GL_ARB_occlusion_query2</li>
<li>GL_ARB_pipeline_statistics_query</li>
<li>GL_ARB_pixel_buffer_object</li>
<li>GL_ARB_point_parameters</li>
<li>GL_ARB_point_sprite</li>
<li>GL_ARB_program_interface_query</li>
<li>GL_ARB_provoking_vertex</li>
<li>GL_ARB_robust_buffer_access_behavior</li>
<li>GL_ARB_robustness</li>
<li>GL_ARB_sample_shading</li>
<li>GL_ARB_sampler_objects</li>
<li>GL_ARB_seamless_cube_map</li>
<li>GL_ARB_seamless_cubemap_per_texture</li>
<li>GL_ARB_separate_shader_objects</li>
<li>GL_ARB_shader_atomic_counters</li>
<li>GL_ARB_shader_bit_encoding</li>
<li>GL_ARB_shader_draw_parameters</li>
<li>GL_ARB_shader_group_vote</li>
<li>GL_ARB_shader_image_load_store</li>
<li>GL_ARB_shader_image_size</li>
<li>GL_ARB_shader_objects</li>
<li>GL_ARB_shader_precision</li>
<li>GL_ARB_query_buffer_object</li>
<li>GL_ARB_shader_storage_buffer_object</li>
<li>GL_ARB_shader_subroutine</li>
<li>GL_ARB_shader_texture_image_samples</li>
<li>GL_ARB_shader_texture_lod</li>
<li>GL_ARB_shading_language_100</li>
<li>GL_ARB_shading_language_420pack</li>
<li>GL_ARB_shading_language_include</li>
<li>GL_ARB_shading_language_packing</li>
<li>GL_ARB_shadow</li>
<li>GL_ARB_sparse_buffer</li>
<li>GL_ARB_sparse_texture</li>
<li>GL_ARB_stencil_texturing</li>
<li>GL_ARB_sync</li>
<li>GL_ARB_tessellation_shader</li>
<li>GL_ARB_texture_barrier</li>
<li>GL_ARB_texture_border_clamp</li>
<li>GL_ARB_texture_buffer_object</li>
<li>GL_ARB_texture_buffer_object_rgb32</li>
<li>GL_ARB_texture_buffer_range</li>
<li>GL_ARB_texture_compression</li>
<li>GL_ARB_texture_compression_bptc</li>
<li>GL_ARB_texture_compression_rgtc</li>
<li>GL_ARB_texture_cube_map</li>
<li>GL_ARB_texture_cube_map_array</li>
<li>GL_ARB_texture_env_add</li>
<li>GL_ARB_texture_env_combine</li>
<li>GL_ARB_texture_env_crossbar</li>
<li>GL_ARB_texture_env_dot3</li>
<li>GL_ARB_texture_float</li>
<li>GL_ARB_texture_gather</li>
<li>GL_ARB_texture_mirror_clamp_to_edge</li>
<li>GL_ARB_texture_mirrored_repeat</li>
<li>GL_ARB_texture_multisample</li>
<li>GL_ARB_texture_non_power_of_two</li>
<li>GL_ARB_texture_query_levels</li>
<li>GL_ARB_texture_query_lod</li>
<li>GL_ARB_texture_rectangle</li>
<li>GL_ARB_texture_rg</li>
<li>GL_ARB_texture_rgb10_a2ui</li>
<li>GL_ARB_texture_stencil8</li>
<li>GL_ARB_texture_storage</li>
<li>GL_ARB_texture_storage_multisample</li>
<li>GL_ARB_texture_swizzle</li>
<li>GL_ARB_texture_view</li>
<li>GL_ARB_timer_query</li>
<li>GL_ARB_transform_feedback2</li>
<li>GL_ARB_transform_feedback3</li>
<li>GL_ARB_transform_feedback_instanced</li>
<li>GL_ARB_transform_feedback_overflow_query</li>
<li>GL_ARB_transpose_matrix</li>
<li>GL_ARB_uniform_buffer_object</li>
<li>GL_ARB_vertex_array_bgra</li>
<li>GL_ARB_vertex_array_object</li>
<li>GL_ARB_vertex_attrib_64bit</li>
<li>GL_ARB_vertex_attrib_binding</li>
<li>GL_ARB_vertex_buffer_object</li>
<li>GL_ARB_vertex_program</li>
<li>GL_ARB_vertex_shader</li>
<li>GL_ARB_vertex_type_10f_11f_11f_rev</li>
<li>GL_ARB_vertex_type_2_10_10_10_rev</li>
<li>GL_ARB_viewport_array</li>
<li>GL_ARB_window_pos</li>
<li>GL_ATI_draw_buffers</li>
<li>GL_ATI_texture_float</li>
<li>GL_ATI_texture_mirror_once</li>
<li>GL_S3_s3tc</li>
<li>GL_EXT_texture_env_add</li>
<li>GL_EXT_abgr</li>
<li>GL_EXT_bgra</li>
<li>GL_EXT_bindable_uniform</li>
<li>GL_EXT_blend_color</li>
<li>GL_EXT_blend_equation_separate</li>
<li>GL_EXT_blend_func_separate</li>
<li>GL_EXT_blend_minmax</li>
<li>GL_EXT_blend_subtract</li>
<li>GL_EXT_compiled_vertex_array</li>
<li>GL_EXT_Cg_shader</li>
<li>GL_EXT_depth_bounds_test</li>
<li>GL_EXT_direct_state_access</li>
<li>GL_EXT_draw_buffers2</li>
<li>GL_EXT_draw_instanced</li>
<li>GL_EXT_draw_range_elements</li>
<li>GL_EXT_fog_coord</li>
<li>GL_EXT_framebuffer_blit</li>
<li>GL_EXT_framebuffer_multisample</li>
<li>GL_EXTX_framebuffer_mixed_formats</li>
<li>GL_EXT_framebuffer_multisample_blit_scaled</li>
<li>GL_EXT_framebuffer_object</li>
<li>GL_EXT_framebuffer_sRGB</li>
<li>GL_EXT_geometry_shader4</li>
<li>GL_EXT_gpu_program_parameters</li>
<li>GL_EXT_gpu_shader4</li>
<li>GL_EXT_multi_draw_arrays</li>
<li>GL_EXT_packed_depth_stencil</li>
<li>GL_EXT_packed_float</li>
<li>GL_EXT_packed_pixels</li>
<li>GL_EXT_pixel_buffer_object</li>
<li>GL_EXT_point_parameters</li>
<li>GL_EXT_polygon_offset_clamp</li>
<li>GL_EXT_provoking_vertex</li>
<li>GL_EXT_rescale_normal</li>
<li>GL_EXT_secondary_color</li>
<li>GL_EXT_separate_shader_objects</li>
<li>GL_EXT_separate_specular_color</li>
<li>GL_EXT_shader_image_load_store</li>
<li>GL_EXT_shader_integer_mix</li>
<li>GL_EXT_shadow_funcs</li>
<li>GL_EXT_stencil_two_side</li>
<li>GL_EXT_stencil_wrap</li>
<li>GL_EXT_texture3D</li>
<li>GL_EXT_texture_array</li>
<li>GL_EXT_texture_buffer_object</li>
<li>GL_EXT_texture_compression_dxt1</li>
<li>GL_EXT_texture_compression_latc</li>
<li>GL_EXT_texture_compression_rgtc</li>
<li>GL_EXT_texture_compression_s3tc</li>
<li>GL_EXT_texture_cube_map</li>
<li>GL_EXT_texture_edge_clamp</li>
<li>GL_EXT_texture_env_combine</li>
<li>GL_EXT_texture_env_dot3</li>
<li>GL_EXT_texture_filter_anisotropic</li>
<li>GL_EXT_texture_integer</li>
<li>GL_EXT_texture_lod</li>
<li>GL_EXT_texture_lod_bias</li>
<li>GL_EXT_texture_mirror_clamp</li>
<li>GL_EXT_texture_object</li>
<li>GL_EXT_texture_shared_exponent</li>
<li>GL_EXT_texture_sRGB</li>
<li>GL_EXT_texture_sRGB_decode</li>
<li>GL_EXT_texture_storage</li>
<li>GL_EXT_texture_swizzle</li>
<li>GL_EXT_timer_query</li>
<li>GL_EXT_transform_feedback2</li>
<li>GL_EXT_vertex_array</li>
<li>GL_EXT_vertex_array_bgra</li>
<li>GL_EXT_vertex_attrib_64bit</li>
<li>GL_EXT_import_sync_object</li>
<li>GL_IBM_rasterpos_clip</li>
<li>GL_IBM_texture_mirrored_repeat</li>
<li>GL_KHR_context_flush_control</li>
<li>GL_KHR_debug</li>
<li>GL_KHR_robust_buffer_access_behavior</li>
<li>GL_KHR_robustness</li>
<li>GL_KTX_buffer_region</li>
<li>GL_NV_bindless_multi_draw_indirect</li>
<li>GL_NV_bindless_multi_draw_indirect_count</li>
<li>GL_NV_bindless_texture</li>
<li>GL_NV_blend_equation_advanced</li>
<li>GL_NV_blend_square</li>
<li>GL_NV_command_list</li>
<li>GL_NV_compute_program5</li>
<li>GL_NV_conditional_render</li>
<li>GL_NV_copy_depth_to_color</li>
<li>GL_NV_copy_image</li>
<li>GL_NV_depth_buffer_float</li>
<li>GL_NV_depth_clamp</li>
<li>GL_NV_draw_texture</li>
<li>GL_NV_ES1_1_compatibility</li>
<li>GL_NV_ES3_1_compatibility</li>
<li>GL_NV_explicit_multisample</li>
<li>GL_NV_fence</li>
<li>GL_NV_float_buffer</li>
<li>GL_NV_fog_distance</li>
<li>GL_NV_fragment_program</li>
<li>GL_NV_fragment_program_option</li>
<li>GL_NV_fragment_program2</li>
<li>GL_NV_framebuffer_multisample_coverage</li>
<li>GL_NV_geometry_shader4</li>
<li>GL_NV_gpu_program4</li>
<li>GL_NV_gpu_program4_1</li>
<li>GL_NV_gpu_program5</li>
<li>GL_NV_gpu_program5_mem_extended</li>
<li>GL_NV_gpu_program_fp64</li>
<li>GL_NV_gpu_shader5</li>
<li>GL_NV_half_float</li>
<li>GL_NV_light_max_exponent</li>
<li>GL_NV_multisample_coverage</li>
<li>GL_NV_multisample_filter_hint</li>
<li>GL_NV_occlusion_query</li>
<li>GL_NV_packed_depth_stencil</li>
<li>GL_NV_parameter_buffer_object</li>
<li>GL_NV_parameter_buffer_object2</li>
<li>GL_NV_path_rendering</li>
<li>GL_NV_pixel_data_range</li>
<li>GL_NV_point_sprite</li>
<li>GL_NV_primitive_restart</li>
<li>GL_NV_register_combiners</li>
<li>GL_NV_register_combiners2</li>
<li>GL_NV_shader_atomic_counters</li>
<li>GL_NV_shader_atomic_float</li>
<li>GL_NV_shader_buffer_load</li>
<li>GL_NV_shader_storage_buffer_object</li>
<li>GL_NV_texgen_reflection</li>
<li>GL_NV_texture_barrier</li>
<li>GL_NV_texture_compression_vtc</li>
<li>GL_NV_texture_env_combine4</li>
<li>GL_NV_texture_multisample</li>
<li>GL_NV_texture_rectangle</li>
<li>GL_NV_texture_shader</li>
<li>GL_NV_texture_shader2</li>
<li>GL_NV_texture_shader3</li>
<li>GL_NV_transform_feedback</li>
<li>GL_NV_transform_feedback2</li>
<li>GL_NV_uniform_buffer_unified_memory</li>
<li>GL_NV_vertex_array_range</li>
<li>GL_NV_vertex_array_range2</li>
<li>GL_NV_vertex_attrib_integer_64bit</li>
<li>GL_NV_vertex_buffer_unified_memory</li>
<li>GL_NV_vertex_program</li>
<li>GL_NV_vertex_program1_1</li>
<li>GL_NV_vertex_program2</li>
<li>GL_NV_vertex_program2_option</li>
<li>GL_NV_vertex_program3</li>
<li>GL_NVX_conditional_render</li>
<li>GL_NVX_gpu_memory_info</li>
<li>GL_NVX_nvenc_interop</li>
<li>GL_NV_shader_thread_group</li>
<li>GL_NV_shader_thread_shuffle</li>
<li>GL_KHR_blend_equation_advanced</li>
<li>GL_SGIS_generate_mipmap</li>
<li>GL_SGIS_texture_lod</li>
<li>GL_SGIX_depth_texture</li>
<li>GL_SGIX_shadow</li>
<li>GL_SUN_slice_accum</li>
<li>GL_WIN_swap_hint</li>
<li>WGL_EXT_swap_control</li>
<li>WGL_ARB_buffer_region</li>
<li>WGL_ARB_create_context</li>
<li>WGL_ARB_create_context_profile</li>
<li>WGL_ARB_create_context_robustness</li>
<li>WGL_ARB_context_flush_control</li>
<li>WGL_ARB_extensions_string</li>
<li>WGL_ARB_make_current_read</li>
<li>WGL_ARB_multisample</li>
<li>WGL_ARB_pbuffer</li>
<li>WGL_ARB_pixel_format</li>
<li>WGL_ARB_pixel_format_float</li>
<li>WGL_ARB_render_texture</li>
<li>WGL_ATI_pixel_format_float</li>
<li>WGL_EXT_create_context_es_profile</li>
<li>WGL_EXT_create_context_es2_profile</li>
<li>WGL_EXT_extensions_string</li>
<li>WGL_EXT_framebuffer_sRGB</li>
<li>WGL_EXT_pixel_format_packed_float</li>
<li>WGL_EXT_swap_control_tear</li>
<li>WGL_NVX_DX_interop</li>
<li>WGL_NV_DX_interop</li>
<li>WGL_NV_DX_interop2</li>
<li>WGL_NV_copy_image</li>
<li>WGL_NV_delay_before_swap</li>
<li>WGL_NV_float_buffer</li>
<li>WGL_NV_multisample_coverage</li>
<li>WGL_NV_render_depth_texture</li>
<li>WGL_NV_render_texture_rectangle</li>
</opengl_extensions>
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GL_MAX_LIST_NESTING="64"
GL_MAX_EVAL_ORDER="8"
GL_MAX_LIGHTS="8"
GL_MAX_CLIP_PLANES="8"
GL_MAX_TEXTURE_SIZE="16384"
GL_MAX_PIXEL_MAP_TABLE="65536"
GL_MAX_ATTRIB_STACK_DEPTH="16"
GL_MAX_MODELVIEW_STACK_DEPTH="32"
GL_MAX_NAME_STACK_DEPTH="128"
GL_MAX_PROJECTION_STACK_DEPTH="4"
GL_MAX_TEXTURE_STACK_DEPTH="10"
GL_MAX_VIEWPORT_DIMS="16384"
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH="16"
GL_MAX_3D_TEXTURE_SIZE="2048"
GL_MAX_ELEMENTS_VERTICES="1048576"
GL_MAX_ELEMENTS_INDICES="1048576"
GL_MAX_TEXTURE_UNITS="4"
GL_MAX_CUBE_MAP_TEXTURE_SIZE="16384"
GL_MAX_TEXTURE_LOD_BIAS="15"
GL_MAX_DRAW_BUFFERS="8"
GL_MAX_VERTEX_ATTRIBS="16"
GL_MAX_TEXTURE_COORDS="8"
GL_MAX_TEXTURE_IMAGE_UNITS="32"
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS="2048"
GL_MAX_VERTEX_UNIFORM_COMPONENTS="4096"
GL_MAX_VARYING_FLOATS="124"
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS="32"
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS="192"
GL_MAX_CLIP_DISTANCES="8"
GL_MAX_ARRAY_TEXTURE_LAYERS="2048"
GL_MAX_VARYING_COMPONENTS="124"
GL_MIN_PROGRAM_TEXEL_OFFSET="-8"
GL_MAX_PROGRAM_TEXEL_OFFSET="7"
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS="4"
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS=" 128"
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS="4"
GL_MAX_RENDERBUFFER_SIZE="16384"
GL_MAX_COLOR_ATTACHMENTS="8"
GL_MAX_SAMPLES="32"
GL_MIN_PROGRAM_TEXEL_OFFSET_EXT="-8"
GL_MAX_PROGRAM_TEXEL_OFFSET_EXT="7"
GL_RGBA_FLOAT_MODE_ARB="0"
GL_MAX_COLOR_ATTACHMENTS_EXT="8"
GL_MAX_RENDERBUFFER_SIZE_EXT="16384"
GL_MAX_SAMPLES_EXT="32"
GL_RGBA_INTEGER_MODE_EXT="0"
GL_MAX_ARRAY_TEXTURE_LAYERS_EXT="2048"
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_E XT="128"
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT="4"
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT= "4"
GL_FRAMEBUFFER_SRGB_CAPABLE_EXT="0"
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GL_MAX_TEXTURE_BUFFER_SIZE_ARB="134217728"
GL_MAX_VERTEX_UNIFORM_BLOCKS="14"
GL_MAX_GEOMETRY_UNIFORM_BLOCKS="14"
GL_MAX_FRAGMENT_UNIFORM_BLOCKS="14"
GL_MAX_COMBINED_UNIFORM_BLOCKS="84"
GL_MAX_UNIFORM_BUFFER_BINDINGS="84"
GL_MAX_UNIFORM_BLOCK_SIZE="65536"
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS="233472"
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS="23142 4"
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS="23142 4"
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT="256"
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS="32"
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS="2048"
GL_MAX_GEOMETRY_OUTPUT_VERTICES="1024"
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS="1024"
GL_MAX_VERTEX_OUTPUT_COMPONENTS="128"
GL_MAX_GEOMETRY_INPUT_COMPONENTS="128"
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS="128"
GL_MAX_FRAGMENT_INPUT_COMPONENTS="128"
GL_MAX_SERVER_WAIT_TIMEOUT="-1"
GL_MAX_SAMPLE_MASK_WORDS="2"
GL_MAX_COLOR_TEXTURE_SAMPLES="32"
GL_MAX_DEPTH_TEXTURE_SAMPLES="32"
GL_MAX_INTEGER_SAMPLES="32"
GL_PROVOKING_VERTEX="36430"
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION="1"
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB="32"
GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB="124"
GL_MAX_VERTEX_VARYING_COMPONENTS_ARB="124"
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB="2048"
GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB="1024"
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB="1024"
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS="1"
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS="4"
GL_MIN_SAMPLE_SHADING_VALUE="0"
GL_MAX_GEOMETRY_SHADER_INVOCATIONS="32"
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET="-1"
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET="1"
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET="-32"
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET="31"
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS="4"
GL_MAX_SUBROUTINES="1024"
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS="1024"
GL_MAX_PATCH_VERTICES="32"
GL_MAX_TESS_GEN_LEVEL="64"
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS="2048"
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS="2048"
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS="32"
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS="32"
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS="128"
GL_MAX_TESS_PATCH_COMPONENTS="120"
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS="4216"
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS="128"
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS="14"
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS="14"
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS="128"
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS="128"
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS="2 31424"
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS ="231424"
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS="4"
GL_MAX_VERTEX_STREAMS="4"
GL_NUM_PROGRAM_BINARY_FORMATS="1"
GL_MAX_VERTEX_UNIFORM_VECTORS="1024"
GL_MAX_VARYING_VECTORS="31"
GL_MAX_FRAGMENT_UNIFORM_VECTORS="512"
GL_MAX_VIEWPORTS="16"
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS="8"
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS="8"
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS="8"
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS="8"
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS="8"
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GL_MAX_VERTEX_ATOMIC_COUNTERS="16384"
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS="16384"
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS="16384"
GL_MAX_GEOMETRY_ATOMIC_COUNTERS="16384"
GL_MAX_FRAGMENT_ATOMIC_COUNTERS="16384"
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GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS="8"
GL_MAX_IMAGE_UNITS="8"
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GL_MAX_IMAGE_SAMPLES="32"
GL_MAX_VERTEX_IMAGE_UNIFORMS="8"
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS="8"
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS="8"
GL_MAX_GEOMETRY_IMAGE_UNIFORMS="8"
GL_MAX_FRAGMENT_IMAGE_UNIFORMS="8"
GL_MAX_COMBINED_IMAGE_UNIFORMS="48"
GL_MIN_MAP_BUFFER_ALIGNMENT="64"
GL_UNPACK_COMPRESSED_BLOCK_WIDTH="0"
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT="0"
GL_UNPACK_COMPRESSED_BLOCK_DEPTH="0"
GL_UNPACK_COMPRESSED_BLOCK_SIZE="0"
GL_PACK_COMPRESSED_BLOCK_WIDTH="0"
GL_PACK_COMPRESSED_BLOCK_HEIGHT="0"
GL_PACK_COMPRESSED_BLOCK_DEPTH="0"
GL_PACK_COMPRESSED_BLOCK_SIZE="0"
GL_MAX_COMPUTE_UNIFORM_BLOCKS="14"
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS="32"
GL_MAX_COMPUTE_IMAGE_UNIFORMS="8"
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE="49152"
GL_MAX_COMPUTE_UNIFORM_COMPONENTS="2048"
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS="8"
GL_MAX_COMPUTE_ATOMIC_COUNTERS="16384"
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS="231424 "
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS="1536"
GL_MAX_COMPUTE_WORK_GROUP_COUNT="65535/65535/65535"
GL_MAX_COMPUTE_WORK_GROUP_SIZE="1536/1024/64"
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET="2047"
GL_MAX_VERTEX_ATTRIB_BINDINGS="2047"
GL_MAX_UNIFORM_LOCATIONS="65536"
GL_MAX_FRAMEBUFFER_WIDTH="16384"
GL_MAX_FRAMEBUFFER_HEIGHT="16384"
GL_MAX_FRAMEBUFFER_LAYERS="2048"
GL_MAX_FRAMEBUFFER_SAMPLES="32"
GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB="153 6"
GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB="1536"
GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB="0"
GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB="0"
GL_MAX_SPARSE_TEXTURE_SIZE_ARB="16384"
GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB="2048"
GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB="2048"
GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB="1"
GL_MAX_CULL_DISTANCES="8"
GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES="8" />
<gl_caps_by_ext num_caps="197"
GL_RGBA_FLOAT_MODE_ARB="0"
GL_MAX_COLOR_ATTACHMENTS_EXT="8"
GL_MAX_RENDERBUFFER_SIZE_EXT="16384"
GL_MAX_SAMPLES_EXT="32"
GL_RGBA_INTEGER_MODE_EXT="0"
GL_MAX_ARRAY_TEXTURE_LAYERS_EXT="2048"
GL_FRAMEBUFFER_SRGB_CAPABLE_EXT="0"
GL_MAX_TEXTURE_BUFFER_SIZE_ARB="134217728"
GL_MAX_VERTEX_UNIFORM_BLOCKS="14"
GL_MAX_GEOMETRY_UNIFORM_BLOCKS="14"
GL_MAX_FRAGMENT_UNIFORM_BLOCKS="14"
GL_MAX_COMBINED_UNIFORM_BLOCKS="84"
GL_MAX_UNIFORM_BUFFER_BINDINGS="84"
GL_MAX_UNIFORM_BLOCK_SIZE="65536"
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS="233472"
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS="23142 4"
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS="23142 4"
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT="256"
GL_MAX_RECTANGLE_TEXTURE_SIZE="16384"
GL_PROVOKING_VERTEX="36430"
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION="1"
GL_MAX_SAMPLE_MASK_WORDS="2"
GL_MAX_COLOR_TEXTURE_SAMPLES="32"
GL_MAX_DEPTH_TEXTURE_SAMPLES="32"
GL_MAX_INTEGER_SAMPLES="32"
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB="32"
GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB="124"
GL_MAX_VERTEX_VARYING_COMPONENTS_ARB="124"
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB="2048"
GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB="1024"
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB="1024"
GL_MAX_SERVER_WAIT_TIMEOUT="-1"
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS="1"
GL_MAX_GEOMETRY_SHADER_INVOCATIONS="32"
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET="-1"
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET="1"
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS="4"
GL_MAX_VERTEX_STREAMS="4"
GL_MIN_SAMPLE_SHADING_VALUE="0"
GL_MAX_SUBROUTINES="1024"
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS="1024"
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS="32"
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS="32"
GL_MAX_TESS_GEN_LEVEL="64"
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS="2048"
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS="2048"
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS="128"
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS="128"
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS="2 31424"
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS ="231424"
GL_MAX_PATCH_VERTICES="32"
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS="128"
GL_MAX_TESS_PATCH_COMPONENTS="120"
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS="4216"
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS="128"
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS="14"
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS="14"
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET="-32"
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET="31"
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS="4"
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS="4"
GL_NUM_PROGRAM_BINARY_FORMATS="1"
GL_MAX_VIEWPORTS="16"
GL_UNPACK_COMPRESSED_BLOCK_WIDTH="0"
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT="0"
GL_UNPACK_COMPRESSED_BLOCK_DEPTH="0"
GL_UNPACK_COMPRESSED_BLOCK_SIZE="0"
GL_PACK_COMPRESSED_BLOCK_WIDTH="0"
GL_PACK_COMPRESSED_BLOCK_HEIGHT="0"
GL_PACK_COMPRESSED_BLOCK_DEPTH="0"
GL_PACK_COMPRESSED_BLOCK_SIZE="0"
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS="8"
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS="8"
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS="8"
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS="8"
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS="8"
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS="48"
GL_MAX_VERTEX_ATOMIC_COUNTERS="16384"
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS="16384"
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS="16384"
GL_MAX_GEOMETRY_ATOMIC_COUNTERS="16384"
GL_MAX_FRAGMENT_ATOMIC_COUNTERS="16384"
GL_MAX_COMBINED_ATOMIC_COUNTERS="98304"
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE="65536"
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS="8"
GL_MAX_IMAGE_UNITS="8"
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS=" 16"
GL_MAX_IMAGE_SAMPLES="32"
GL_MAX_VERTEX_IMAGE_UNIFORMS="8"
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS="8"
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS="8"
GL_MAX_GEOMETRY_IMAGE_UNIFORMS="8"
GL_MAX_FRAGMENT_IMAGE_UNIFORMS="8"
GL_MAX_COMBINED_IMAGE_UNIFORMS="48"
GL_MIN_MAP_BUFFER_ALIGNMENT="64"
GL_MAX_COMPUTE_UNIFORM_BLOCKS="14"
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS="32"
GL_MAX_COMPUTE_IMAGE_UNIFORMS="8"
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE="49152"
GL_MAX_COMPUTE_UNIFORM_COMPONENTS="2048"
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS="8"
GL_MAX_COMPUTE_ATOMIC_COUNTERS="16384"
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS="231424 "
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS="1536"
GL_MAX_COMPUTE_WORK_GROUP_COUNT="65535/65535/65535"
GL_MAX_COMPUTE_WORK_GROUP_SIZE="1536/1024/64"
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET="2047"
GL_MAX_VERTEX_ATTRIB_BINDINGS="2047"
GL_MAX_UNIFORM_LOCATIONS="65536"
GL_MAX_FRAMEBUFFER_WIDTH="16384"
GL_MAX_FRAMEBUFFER_HEIGHT="16384"
GL_MAX_FRAMEBUFFER_LAYERS="2048"
GL_MAX_FRAMEBUFFER_SAMPLES="32"
GL_NVX_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX="20971 52"
GL_NVX_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX= "2097152"
GL_NVX_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NV X="2037556"
GL_NVX_GPU_MEMORY_INFO_EVICTION_COUNT_NVX="0"
GL_NVX_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX="0"
GL_MIN_PROGRAM_TEXEL_OFFSET_EXT="-8"
GL_MAX_PROGRAM_TEXEL_OFFSET_EXT="7"
GL_MAX_TEXTURE_UNITS_ARB="4"
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB="32"
GL_MAX_TEXTURE_IMAGE_UNITS_ARB="32"
GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB="16384"
GL_NUM_COMPRESSED_TEXTURE_FORMATS="51"
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT="16.000000"
GL_MAX_VERTEX_UNIFORM_COMPONENTS="4096"
GL_MAX_VARYING_FLOATS="124"
GL_MAX_VERTEX_ATTRIBS="16"
GL_MAX_TEXTURE_IMAGE_UNITS="32"
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS="32"
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS="192"
GL_MAX_TEXTURE_COORDS="8"
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB="2048"
GL_MAX_VERTEX_ATTRIBS_ARB="16"
GL_MAX_PROGRAM_MATRICES_ARB="8"
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB="1"
GL_MAX_TEXTURE_COORDS_ARB="8"
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS="2048"
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT="2048"
GL_MAX_DRAW_BUFFERS_ARB="8"
GL_MAX_COLOR_ATTACHMENTS="8"
GL_MAX_RENDERBUFFER_SIZE="16384"
GL_MAX_SAMPLES="32"
GL_MAX_CONVOLUTION_WIDTH="0"
GL_MAX_CONVOLUTION_HEIGHT="0"
GL_MAX_COLOR_MATRIX_STACK_DEPTH="2"
GL_POINT_SIZE_MIN_ARB="0.000000"
GL_POINT_SIZE_MAX_ARB="2047.000000"
GL_MAX_VERTEX_UNIFORM_VECTORS="1024"
GL_MAX_VARYING_VECTORS="31"
GL_MAX_FRAGMENT_UNIFORM_VECTORS="512"
GL_MAX_DEBUG_MESSAGE_LENGTH="1024"
GL_MAX_DEBUG_LOGGED_MESSAGES_ARB="128"
GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT="14"
GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT="14"
GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT="14"
GL_MAX_BINDABLE_UNIFORM_SIZE_EXT="65536"
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT="32"
GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT="1024"
GL_MAX_TEXTURE_BUFFER_SIZE_EXT="134217728"
GL_MAX_SAMPLE_MASK_WORDS_NV="2"
GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV="512"
GL_MAX_TEXTURE_COORDS_NV="8"
GL_MAX_TEXTURE_IMAGE_UNITS_NV="32"
GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV="0"
GL_MAX_PROGRAM_CALL_DEPTH_NV="0"
GL_MAX_PROGRAM_IF_DEPTH_NV="0"
GL_MAX_PROGRAM_LOOP_DEPTH_NV="0"
GL_MAX_PROGRAM_LOOP_COUNT_NV="0"
GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV="9"
GL_MIN_PROGRAM_TEXEL_OFFSET_NV="-8"
GL_MAX_PROGRAM_TEXEL_OFFSET_NV="7"
GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV="0"
GL_MAX_PROGRAM_RESULT_COMPONENTS_NV="0"
GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV="0"
GL_MAX_PROGRAM_GENERIC_RESULTS_NV="0"
GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV="32"
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV="-1"
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV="1"
GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV=" 4"
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV="-32"
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV="31"
GL_MAX_SHININESS_NV="128"
GL_MAX_SPOT_EXPONENT_NV="128"
GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV="14"
GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV="16384"
GL_MAX_SHADER_BUFFER_ADDRESS_NV="-1"
GL_MAX_GENERAL_COMBINERS_NV="8"
GL_MAX_RECTANGLE_TEXTURE_SIZE_NV="16384"
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV=" 4"
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_N V="128"
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV="4"
GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV="1048575"
GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV="1"
GL_MAX_TRACK_MATRICES_NV="8" />
<nvidia_cuda>
<cuda_device
name="GeForce GT 650M"
compute_capability="3.0"
total_memory_mb="2048.17538784"
shader_clock_mhz="835"
multiprocessors="2"
warp_size="32"
max_threads_per_block="1024"
max_threads_per_block_x="1024"
max_threads_per_block_y="1024"
max_threads_per_block_z="64"
grid_size_x="2147483647"
grid_size_y="65535"
grid_size_z="65535"
registers_per_block="65536"
texture_alignment_bytes="512"
total_constant_memory_kb="64" />
</nvidia_cuda>
<opencl num_platforms="2">
<platform
CL_PLATFORM_NAME="Intel(R) OpenCL"
CL_PLATFORM_VENDOR="Intel(R) Corporation"
CL_PLATFORM_VERSION="OpenCL 1.1 "
CL_PLATFORM_PROFILE="FULL_PROFILE"
devices="2"
/>
<device
CL_DEVICE_NAME=" Intel(R) Core(TM) i7-3615QM CPU @ 2.30GHz"
CL_DEVICE_VENDOR="Intel(R) Corporation"
CL_DRIVER_VERSION="1.1"
CL_DEVICE_PROFILE="FULL_PROFILE"
CL_DEVICE_VERSION="OpenCL 1.1 (Build 25940.26006)"
CL_DEVICE_TYPE="CPU"
CL_DEVICE_VENDOR_ID="0x8086"
CL_DEVICE_MAX_COMPUTE_UNITS="8"
CL_DEVICE_MAX_CLOCK_FREQUENCY_MHZ="2300"
CL_DEVICE_ADDRESS_BITS="32"
CL_DEVICE_MAX_MEM_ALLOC_SIZE_KB="524256"
CL_DEVICE_GLOBAL_MEM_SIZE_MB="2047"
CL_DEVICE_MAX_PARAMETER_SIZE="3840"
CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE="64"
CL_DEVICE_GLOBAL_MEM_CACHE_SIZE="256"
CL_DEVICE_ERROR_CORRECTION_SUPPORT="NO"
CL_DEVICE_LOCAL_MEM_TYPE="Global"
CL_DEVICE_LOCAL_MEM_SIZE_KB="32"
CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE_KB="128"
CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS="3"
CL_DEVICE_MAX_WORK_ITEM_SIZES="[1024 ; 1024 ; 1024]"
CL_DEVICE_MAX_WORK_GROUP_SIZE="1024"
CL_EXEC_NATIVE_KERNEL="1"
CL_DEVICE_IMAGE_SUPPORT="YES"
CL_DEVICE_MAX_READ_IMAGE_ARGS="480"
CL_DEVICE_MAX_WRITE_IMAGE_ARGS="480"
CL_DEVICE_IMAGE2D_MAX_WIDTH="8192"
CL_DEVICE_IMAGE2D_MAX_HEIGHT="8192"
CL_DEVICE_IMAGE3D_MAX_WIDTH="2048"
CL_DEVICE_IMAGE3D_MAX_HEIGHT="2048"
CL_DEVICE_IMAGE3D_MAX_DEPTH="2048"
CL_DEVICE_MAX_SAMPLERS="480"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR="16"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT="8"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT="4"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG="2"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT="4"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE="2"
CL_DEVICE_EXTENSIONS="11" >
<extensions>
<li>cl_khr_fp64</li>
<li>cl_khr_icd</li>
<li>cl_khr_global_int32_base_atomics</li>
<li>cl_khr_global_int32_extended_atomics</li>
<li>cl_khr_local_int32_base_atomics</li>
<li>cl_khr_local_int32_extended_atomics</li>
<li>cl_khr_byte_addressable_store</li>
<li>cl_intel_printf</li>
<li>cl_ext_device_fission</li>
<li>cl_intel_exec_by_local_thread</li>
<li>cl_khr_gl_sharing</li>
</extensions>
</device>
<device
CL_DEVICE_NAME="Intel(R) HD Graphics 4000"
CL_DEVICE_VENDOR="Intel(R) Corporation"
CL_DRIVER_VERSION="8.15.10.2618"
CL_DEVICE_PROFILE="FULL_PROFILE"
CL_DEVICE_VERSION="OpenCL 1.1 "
CL_DEVICE_TYPE="GPU"
CL_DEVICE_VENDOR_ID="0x8086"
CL_DEVICE_MAX_COMPUTE_UNITS="16"
CL_DEVICE_MAX_CLOCK_FREQUENCY_MHZ="350"
CL_DEVICE_ADDRESS_BITS="64"
CL_DEVICE_MAX_MEM_ALLOC_SIZE_KB="953028"
CL_DEVICE_GLOBAL_MEM_SIZE_MB="3722"
CL_DEVICE_MAX_PARAMETER_SIZE="1024"
CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE="64"
CL_DEVICE_GLOBAL_MEM_CACHE_SIZE="2048"
CL_DEVICE_ERROR_CORRECTION_SUPPORT="NO"
CL_DEVICE_LOCAL_MEM_TYPE="Local (scratchpad)"
CL_DEVICE_LOCAL_MEM_SIZE_KB="64"
CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE_KB="64"
CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS="3"
CL_DEVICE_MAX_WORK_ITEM_SIZES="[512 ; 512 ; 512]"
CL_DEVICE_MAX_WORK_GROUP_SIZE="512"
CL_EXEC_NATIVE_KERNEL="0"
CL_DEVICE_IMAGE_SUPPORT="YES"
CL_DEVICE_MAX_READ_IMAGE_ARGS="128"
CL_DEVICE_MAX_WRITE_IMAGE_ARGS="8"
CL_DEVICE_IMAGE2D_MAX_WIDTH="16384"
CL_DEVICE_IMAGE2D_MAX_HEIGHT="16384"
CL_DEVICE_IMAGE3D_MAX_WIDTH="2048"
CL_DEVICE_IMAGE3D_MAX_HEIGHT="2048"
CL_DEVICE_IMAGE3D_MAX_DEPTH="2048"
CL_DEVICE_MAX_SAMPLERS="16"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR="1"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT="1"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT="1"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG="1"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT="1"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE="0"
CL_DEVICE_EXTENSIONS="10" >
<extensions>
<li>cl_khr_icd</li>
<li>cl_khr_global_int32_base_atomics</li>
<li>cl_khr_global_int32_extended_atomics</li>
<li>cl_khr_local_int32_base_atomics</li>
<li>cl_khr_local_int32_extended_atomics</li>
<li>cl_khr_gl_sharing</li>
<li>cl_khr_d3d10_sharing</li>
<li>cl_intel_dx9_media_sharing</li>
<li>cl_khr_3d_image_writes</li>
<li>cl_khr_byte_addressable_store</li>
</extensions>
</device>
<platform
CL_PLATFORM_NAME="NVIDIA CUDA"
CL_PLATFORM_VENDOR="NVIDIA Corporation"
CL_PLATFORM_VERSION="OpenCL 1.1 CUDA 7.0.29"
CL_PLATFORM_PROFILE="FULL_PROFILE"
devices="1"
/>
<device
CL_DEVICE_NAME="GeForce GT 650M"
CL_DEVICE_VENDOR="NVIDIA Corporation"
CL_DRIVER_VERSION="347.88"
CL_DEVICE_PROFILE="FULL_PROFILE"
CL_DEVICE_VERSION="OpenCL 1.1 CUDA"
CL_DEVICE_TYPE="GPU"
CL_DEVICE_VENDOR_ID="0x10DE"
CL_DEVICE_MAX_COMPUTE_UNITS="2"
CL_DEVICE_MAX_CLOCK_FREQUENCY_MHZ="835"
CL_NV_DEVICE_COMPUTE_CAPABILITY_MAJOR="3"
CL_NV_DEVICE_COMPUTE_CAPABILITY_MINOR="0"
CL_NV_DEVICE_REGISTERS_PER_BLOCK="65536"
CL_NV_DEVICE_WARP_SIZE="32"
CL_NV_DEVICE_GPU_OVERLAP="1"
CL_NV_DEVICE_KERNEL_EXEC_TIMEOUT="1"
CL_NV_DEVICE_INTEGRATED_MEMORY="0"
CL_DEVICE_ADDRESS_BITS="32"
CL_DEVICE_MAX_MEM_ALLOC_SIZE_KB="524288"
CL_DEVICE_GLOBAL_MEM_SIZE_MB="2048"
CL_DEVICE_MAX_PARAMETER_SIZE="4352"
CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE="128"
CL_DEVICE_GLOBAL_MEM_CACHE_SIZE="32"
CL_DEVICE_ERROR_CORRECTION_SUPPORT="NO"
CL_DEVICE_LOCAL_MEM_TYPE="Local (scratchpad)"
CL_DEVICE_LOCAL_MEM_SIZE_KB="47"
CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE_KB="64"
CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS="3"
CL_DEVICE_MAX_WORK_ITEM_SIZES="[1024 ; 1024 ; 64]"
CL_DEVICE_MAX_WORK_GROUP_SIZE="1024"
CL_EXEC_NATIVE_KERNEL="0"
CL_DEVICE_IMAGE_SUPPORT="YES"
CL_DEVICE_MAX_READ_IMAGE_ARGS="256"
CL_DEVICE_MAX_WRITE_IMAGE_ARGS="16"
CL_DEVICE_IMAGE2D_MAX_WIDTH="32768"
CL_DEVICE_IMAGE2D_MAX_HEIGHT="32768"
CL_DEVICE_IMAGE3D_MAX_WIDTH="4096"
CL_DEVICE_IMAGE3D_MAX_HEIGHT="4096"
CL_DEVICE_IMAGE3D_MAX_DEPTH="4096"
CL_DEVICE_MAX_SAMPLERS="32"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR="1"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT="1"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT="1"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG="1"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT="1"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE="1"
CL_DEVICE_EXTENSIONS="16" >
<extensions>
<li>cl_khr_byte_addressable_store</li>
<li>cl_khr_icd</li>
<li>cl_khr_gl_sharing</li>
<li>cl_nv_compiler_options</li>
<li>cl_nv_device_attribute_query</li>
<li>cl_nv_pragma_unroll</li>
<li>cl_nv_d3d9_sharing</li>
<li>cl_nv_d3d10_sharing</li>
<li>cl_khr_d3d10_sharing</li>
<li>cl_nv_d3d11_sharing</li>
<li>cl_nv_copy_opts</li>
<li>cl_khr_global_int32_base_atomics</li>
<li>cl_khr_global_int32_extended_atomics</li>
<li>cl_khr_local_int32_base_atomics</li>
<li>cl_khr_local_int32_extended_atomics</li>
<li>cl_khr_fp64</li>
</extensions>
</device>
</opencl>
<graphics_drivers>
<driver url="http://www.geeks3d.com/?page_id=752" />
</graphics_drivers>
<graphics_cards_reviews>
<review url="http://www.geeks3d.com/?cat=3" />
</graphics_cards_reviews>

</gpu_viewer>
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Old 03-22-2015, 09:18 AM   #25
IanIachimoe
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Location: paper st.
Posts: 1,043
Quote:
Originally Posted by dodger300 View Post
Could someone tell me the best way going about doing this.
I went to intel.com > download center & downloaded the 'intel driver update utiliity'.

download, install & it should take over from there.

good luck.
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Old 03-22-2015, 11:30 AM   #26
anthonywvalentine
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Location: Connecticut
Posts: 647
I went to amd's site and downloaded the catalyst software and now facegen works!
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Old 03-22-2015, 01:07 PM   #27
hobbitrjw
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Has anyone seen my post with my information? I was just wondering if it's safe at all for me to turn back on any of the 3D/Facegen options?

Also will there be anything in the future to address this more? Like a special setting option for OpenGL1.4?
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Old 03-22-2015, 04:23 PM   #28
tinkers2evers2chance
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Posts: 4
My problem btw is facegen not staying enabled
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Old 03-22-2015, 05:02 PM   #29
MorseMoose
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Infractions: 1/1 (1)
Quote:
Originally Posted by Markus Heinsohn View Post
If it still does not work, we need to know your exact system specs which can be obtained by an application called Opengl Caps viewer. You can download it here:
Download OpenGL Caps Viewer.
Anyone know how do I do this on a Mac?

I've had it crash in the same exact spot every time, not sure if it's Facegen/3D or not. But it's on the load of a game.

Thanks
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Old 03-22-2015, 06:16 PM   #30
dodger300
Minors (Triple A)
 
Join Date: Apr 2004
Location: Las Vegas
Posts: 268
[QUOTE=IanIachimoe;3833320]I went to intel.com > download center & downloaded the 'intel driver update utiliity'.

download, install & it should take over from there.

good luck.[/Q I have a amd processor so I went to amd site and downloaded amd driver update worked like a charm. Thanks for pointing me in the right direction.
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Old 03-22-2015, 09:14 PM   #31
MorseMoose
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Join Date: Dec 2005
Posts: 6,023
Blog Entries: 4
Infractions: 1/1 (1)
I'm getting constant crashes, probably every 3-4 games I play on different screens:

Statistics
Game start
Middle of a game, etc.

I have OpenGL both disabled and FaceGen disabled as well.
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Old 03-23-2015, 02:34 AM   #32
scottk1983
Minors (Single A)
 
Join Date: Jul 2014
Posts: 81
================================================== =
GPU Caps Viewer v1.23.0.1
GPU Caps Viewer: Graphics card and GPU information utility, OpenGL, OpenCL and CUDA API support, NVIDIA GeForce, ATI Radeon | oZone3D.Net
================================================== =


===================================[ System / CPU ]
- CPU Name: Pentium(R) Dual-Core CPU T4200 @ 2.00GHz
- CPU Core Speed: 1995 MHz
- CPU logical cores: 2
- Family: 6 - Model: 7 - Stepping: 10
- Physical Memory Size: 3072 MB
- Operating System: Windows Vista 32-bit build 6002 [Service Pack 2]
- PhysX Version: drivers not installed


===================================[ Graphics Adapters / GPUs ]
- Current Display Mode: 1280x800 @ 60 Hz - 32 bpp
- Num GPUs: 1

- GPU 1
- Name: Mobile Intel(R) 4 Series Express Chipset Family
- GPU codename: GMA 4500MDH
- Device ID: 8086-2A42
- Subdevice ID: 1179-FF67
- Driver: 7.15.10.1502 (6-12-2008) - GL:ig4icd32.dll
- Bus Id: -1
- Shader cores: 10
- BIOS version: Intel Video BIOS
- Memory size: 1341MB
- Memory type:
- Memory bus width: 0-bit


===================================[ OpenGL GPU Capabilities ]
- OpenGL vendor: Intel
- OpenGL renderer: Intel Cantiga
- OpenGL Version: 1.5.0 - Build 7.15.10.1502
- GLSL (OpenGL Shading Language) Version: n.a.
- ARB Texture Units: 8
- Vertex Shader Texture Units: 0
- Pixel Shader Texture Units: 16
- Geometry Shader Texture Units: 0
- Max Texture Size: 2048x2048
- Max Anisotropic Filtering Value: X2.0
- Max Point Sprite Size: 1.0
- Max Dynamic Lights: 16
- Max Viewport Size: 2048x2048
- Max Vertex Uniform Components: 0
- Max Fragment Uniform Components: 0
- Max Geometry Uniform Components: 0
- Max Varying Float: 0
- Max Vertex Bindable Uniforms: 0
- Max Fragment Bindable Uniforms: 0
- Max Geometry Bindable Uniforms: 0
- Frame Buffer Objects (FBO) Support:[no]
- Multiple Render Targets / Max draw buffers: 0
- Pixel Buffer Objects (PBO) Support:[no]
- S3TC Texture Compression Support:[yes]
- ATI 3Dc Texture Compression Support:[no]
- Texture Rectangle Support:[yes]
- Floating Point Textures Support:[no]
- OpenGL Extensions: 58 extensions (GL=51 and WGL=7)
<li>GL_ARB_depth_texture (OpenGL 1.4)</li>
<li>GL_ARB_fragment_program (OpenGL 1.3)</li>
<li>GL_ARB_multitexture (OpenGL 1.3)</li>
<li>GL_ARB_occlusion_query (OpenGL 1.5)</li>
<li>GL_ARB_point_parameters (OpenGL 1.4)</li>
<li>GL_ARB_shadow (OpenGL 1.4)</li>
<li>GL_ARB_texture_border_clamp (OpenGL 1.3)</li>
<li>GL_ARB_texture_compression (OpenGL 1.3)</li>
<li>GL_ARB_texture_cube_map (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_add (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_combine (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_dot3 (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_crossbar (OpenGL 1.4)</li>
<li>GL_ARB_transpose_matrix (OpenGL 1.3)</li>
<li>GL_ARB_vertex_buffer_object (OpenGL 1.5)</li>
<li>GL_ARB_vertex_program (Requires OpenGL 1.3)</li>
<li>GL_ARB_window_pos (OpenGL 1.4)</li>
<li>GL_EXT_abgr</li>
<li>GL_EXT_bgra (OpenGL 1.2)</li>
<li>GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)</li>
<li>GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_blend_minmax (Requires OpenGL 1.2)</li>
<li>GL_EXT_blend_subtract (Requires OpenGL 1.2)</li>
<li>GL_EXT_clip_volume_hint</li>
<li>GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)</li>
<li>GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_packed_pixels (Requires OpenGL 1.2)</li>
<li>GL_EXT_rescale_normal (Requires OpenGL 1.2)</li>
<li>GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_separate_specular_color (Requires OpenGL 1.2)</li>
<li>GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)</li>
<li>GL_EXT_stencil_two_side</li>
<li>GL_ARB_texture_rectangle (OpenGL 3.1)</li>
<li>GL_EXT_texture_rectangle (Requires OpenGL 1.3)</li>
<li>GL_EXT_stencil_wrap (Requires OpenGL 1.4)</li>
<li>GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)</li>
<li>GL_EXT_texture_env_add</li>
<li>GL_EXT_texture_env_combine</li>
<li>GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)</li>
<li>GL_EXT_texture3D (Requires OpenGL 1.2)</li>
<li>GL_3DFX_texture_compression_FXT1</li>
<li>GL_IBM_texture_mirrored_repeat</li>
<li>GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)</li>
<li>GL_NV_texgen_reflection (Requires OpenGL 1.3)</li>
<li>GL_SGIS_generate_mipmap (Requires OpenGL 1.4)</li>
<li>GL_SGIS_texture_edge_clamp (Requires OpenGL 1.2)</li>
<li>GL_SGIS_texture_lod (Requires OpenGL 1.2)</li>
<li>GL_WIN_swap_hint</li>
<li>WGL_ARB_buffer_region</li>
<li>WGL_ARB_extensions_string</li>
<li>WGL_ARB_make_current_read</li>
<li>WGL_ARB_pixel_format</li>
<li>WGL_ARB_pbuffer</li>
<li>WGL_EXT_extensions_string</li>
<li>WGL_EXT_swap_control (Requires OpenGL 1.2)</li>
- OpenGL Extensions: 58 extensions (GL=51 and WGL=7)
<li>GL_ARB_depth_texture</li>
<li>GL_ARB_fragment_program</li>
<li>GL_ARB_multitexture</li>
<li>GL_ARB_occlusion_query</li>
<li>GL_ARB_point_parameters</li>
<li>GL_ARB_shadow</li>
<li>GL_ARB_texture_border_clamp</li>
<li>GL_ARB_texture_compression</li>
<li>GL_ARB_texture_cube_map</li>
<li>GL_ARB_texture_env_add</li>
<li>GL_ARB_texture_env_combine</li>
<li>GL_ARB_texture_env_dot3</li>
<li>GL_ARB_texture_env_crossbar</li>
<li>GL_ARB_transpose_matrix</li>
<li>GL_ARB_vertex_buffer_object</li>
<li>GL_ARB_vertex_program</li>
<li>GL_ARB_window_pos</li>
<li>GL_EXT_abgr</li>
<li>GL_EXT_bgra</li>
<li>GL_EXT_blend_color</li>
<li>GL_EXT_blend_func_separate</li>
<li>GL_EXT_blend_minmax</li>
<li>GL_EXT_blend_subtract</li>
<li>GL_EXT_clip_volume_hint</li>
<li>GL_EXT_compiled_vertex_array</li>
<li>GL_EXT_draw_range_elements</li>
<li>GL_EXT_fog_coord</li>
<li>GL_EXT_multi_draw_arrays</li>
<li>GL_EXT_packed_pixels</li>
<li>GL_EXT_rescale_normal</li>
<li>GL_EXT_secondary_color</li>
<li>GL_EXT_separate_specular_color</li>
<li>GL_EXT_shadow_funcs</li>
<li>GL_EXT_stencil_two_side</li>
<li>GL_ARB_texture_rectangle</li>
<li>GL_EXT_texture_rectangle</li>
<li>GL_EXT_stencil_wrap</li>
<li>GL_EXT_texture_compression_s3tc</li>
<li>GL_EXT_texture_env_add</li>
<li>GL_EXT_texture_env_combine</li>
<li>GL_EXT_texture_lod_bias</li>
<li>GL_EXT_texture_filter_anisotropic</li>
<li>GL_EXT_texture3D</li>
<li>GL_3DFX_texture_compression_FXT1</li>
<li>GL_IBM_texture_mirrored_repeat</li>
<li>GL_NV_blend_square</li>
<li>GL_NV_texgen_reflection</li>
<li>GL_SGIS_generate_mipmap</li>
<li>GL_SGIS_texture_edge_clamp</li>
<li>GL_SGIS_texture_lod</li>
<li>GL_WIN_swap_hint</li>
<li>WGL_ARB_buffer_region</li>
<li>WGL_ARB_extensions_string</li>
<li>WGL_ARB_make_current_read</li>
<li>WGL_ARB_pixel_format</li>
<li>WGL_ARB_pbuffer</li>
<li>WGL_EXT_extensions_string</li>
<li>WGL_EXT_swap_control</li>
- OpenGL core capabilities: 176 caps listed
<li>GL_MAX_LIST_NESTING: 64</li>
<li>GL_MAX_EVAL_ORDER: 32</li>
<li>GL_MAX_LIGHTS: 16</li>
<li>GL_MAX_CLIP_PLANES: 6</li>
<li>GL_MAX_TEXTURE_SIZE: 2048</li>
<li>GL_MAX_PIXEL_MAP_TABLE: 65536</li>
<li>GL_MAX_ATTRIB_STACK_DEPTH: 16</li>
<li>GL_MAX_MODELVIEW_STACK_DEPTH: 32</li>
<li>GL_MAX_NAME_STACK_DEPTH: 128</li>
<li>GL_MAX_PROJECTION_STACK_DEPTH: 4</li>
<li>GL_MAX_TEXTURE_STACK_DEPTH: 10</li>
<li>GL_MAX_VIEWPORT_DIMS: 2048</li>
<li>GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16</li>
<li>GL_MAX_3D_TEXTURE_SIZE: 128</li>
<li>GL_MAX_ELEMENTS_VERTICES: 1024</li>
<li>GL_MAX_ELEMENTS_INDICES: 1024</li>
<li>GL_MAX_TEXTURE_UNITS: 8</li>
<li>GL_MAX_CUBE_MAP_TEXTURE_SIZE: 1024</li>
<li>GL_MAX_TEXTURE_LOD_BIAS: 15</li>
<li>GL_MAX_DRAW_BUFFERS: 0</li>
<li>GL_MAX_VERTEX_ATTRIBS: 16</li>
<li>GL_MAX_TEXTURE_COORDS: 8</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS: 16</li>
<li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_VARYING_FLOATS: 0</li>
<li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_CLIP_DISTANCES: 6</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS: 0</li>
<li>GL_MAX_VARYING_COMPONENTS: 0</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET: 0</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENT S: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 0</li>
<li>GL_MAX_RENDERBUFFER_SIZE: 0</li>
<li>GL_MAX_COLOR_ATTACHMENTS: 0</li>
<li>GL_MAX_SAMPLES: 0</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: 0</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 0</li>
<li>GL_RGBA_FLOAT_MODE_ARB: 0</li>
<li>GL_MAX_COLOR_ATTACHMENTS_EXT: 0</li>
<li>GL_MAX_RENDERBUFFER_SIZE_EXT: 0</li>
<li>GL_MAX_SAMPLES_EXT: 0</li>
<li>GL_RGBA_INTEGER_MODE_EXT: 0</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 0</li>
<li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 0</li>
<li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 2048</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE: 0</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 0</li>
<li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 0</li>
<li>GL_MAX_UNIFORM_BLOCK_SIZE: 0</li>
<li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 0</li>
<li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 0</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES: 0</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_VERTEX_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_GEOMETRY_INPUT_COMPONENTS: 0</li>
<li>GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_FRAGMENT_INPUT_COMPONENTS: 0</li>
<li>GL_MAX_SERVER_WAIT_TIMEOUT: 0</li>
<li>GL_MAX_SAMPLE_MASK_WORDS: 0</li>
<li>GL_MAX_COLOR_TEXTURE_SAMPLES: 0</li>
<li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 0</li>
<li>GL_MAX_INTEGER_SAMPLES: 0</li>
<li>GL_PROVOKING_VERTEX: 0</li>
<li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 0</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 0</li>
<li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 0</li>
<li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 0</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 0</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 0</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 0</li>
<li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 0</li>
<li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 0</li>
<li>GL_MIN_SAMPLE_SHADING_VALUE: 0</li>
<li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 0</li>
<li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: 0</li>
<li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 0</li>
<li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: 0</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 0</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 0</li>
<li>GL_MAX_SUBROUTINES: 0</li>
<li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 0</li>
<li>GL_MAX_PATCH_VERTICES: 0</li>
<li>GL_MAX_TESS_GEN_LEVEL: 0</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_TESS_PATCH_COMPONENTS: 0</li>
<li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 0</li>
<li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 0</li>
<li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 0</li>
<li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 0</li>
<li>GL_MAX_VERTEX_STREAMS: 0</li>
<li>GL_MAX_VERTEX_UNIFORM_VECTORS: 0</li>
<li>GL_MAX_VARYING_VECTORS: 0</li>
<li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 0</li>
<li>GL_MAX_VIEWPORTS: 0</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 0</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 0</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 0</li>
<li>GL_MAX_IMAGE_UNITS: 0</li>
<li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 0</li>
<li>GL_MAX_IMAGE_SAMPLES: 0</li>
<li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 0</li>
<li>GL_MIN_MAP_BUFFER_ALIGNMENT: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0</li>
<li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 0</li>
<li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 0</li>
<li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 0</li>
<li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 0</li>
<li>GL_MAX_UNIFORM_LOCATIONS: 0</li>
<li>GL_MAX_FRAMEBUFFER_WIDTH: 0</li>
<li>GL_MAX_FRAMEBUFFER_HEIGHT: 0</li>
<li>GL_MAX_FRAMEBUFFER_LAYERS: 0</li>
<li>GL_MAX_FRAMEBUFFER_SAMPLES: 0</li>
<li>GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_AR B: 0</li>
<li>GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 0</li>
<li>GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0</li>
<li>GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 0</li>
<li>GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_AR B: 0</li>
<li>GL_MAX_CULL_DISTANCES: 0</li>
<li>GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 0</li>
- OpenGL extension capabilities: 14 caps listed
<li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 2048 (GL_ARB_texture_rectangle)</li>
<li>GL_MAX_TEXTURE_UNITS_ARB: 8 (GL_ARB_multitexture)</li>
<li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 0 (GL_ARB_multitexture)</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 16 (GL_ARB_multitexture)</li>
<li>GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 1024 (GL_ARB_texture_cube_map)</li>
<li>GL_NUM_COMPRESSED_TEXTURE_FORMATS: 6 (GL_ARB_texture_compression)</li>
<li>GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 2.000000 (GL_EXT_texture_filter_anisotropic)</li>
<li>GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program)</li>
<li>GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program)</li>
<li>GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 2 (GL_ARB_vertex_program)</li>
<li>GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)</li>
<li>GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)</li>
<li>GL_POINT_SIZE_MAX_ARB: 255.000000 (GL_ARB_point_parameters)</li>


===================================[ Related Graphics Drivers ]
- Graphics Drivers | Geeks3D


===================================[ Related Graphics Cards Reviews ]
- Graphics Cards | Geeks3D
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Old 03-23-2015, 05:11 AM   #33
Markus Heinsohn
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Join Date: Dec 2001
Location: Germany
Posts: 24,709
Quote:
Originally Posted by MorseMoose View Post
I'm getting constant crashes, probably every 3-4 games I play on different screens:

Statistics
Game start
Middle of a game, etc.

I have OpenGL both disabled and FaceGen disabled as well.
Well, something is wrong with your system I guess. Maybe defective RAM? Have you filed a support ticket?
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Old 03-23-2015, 05:11 AM   #34
Markus Heinsohn
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Join Date: Dec 2001
Location: Germany
Posts: 24,709
Quote:
Originally Posted by tinkers2evers2chance View Post
My problem btw is facegen not staying enabled
That happens when the game thinks it is not supported because of your video card driver. Please try updating your drivers.
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Old 03-23-2015, 05:12 AM   #35
Markus Heinsohn
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Location: Germany
Posts: 24,709
Quote:
Originally Posted by hobbitrjw View Post
Has anyone seen my post with my information? I was just wondering if it's safe at all for me to turn back on any of the 3D/Facegen options?

Also will there be anything in the future to address this more? Like a special setting option for OpenGL1.4?
Please disable the OpenGL shader in the 3D settings in the game, that should work on your system with OpenGL 1.4. Also, try updating your video card drivers.
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Old 03-23-2015, 08:47 AM   #36
mpokrandt
Minors (Double A)
 
Join Date: Sep 2005
Posts: 150
I'm having trouble. Here is my system information.

================================================== =
GPU Caps Viewer v1.23.0.1
GPU Caps Viewer: Graphics card and GPU information utility, OpenGL, OpenCL and CUDA API support, NVIDIA GeForce, ATI Radeon | oZone3D.Net
================================================== =


===================================[ System / CPU ]
- CPU Name: Pentium(R) Dual-Core CPU T4400 @ 2.20GHz
- CPU Core Speed: 2194 MHz
- CPU logical cores: 2
- Family: 6 - Model: 7 - Stepping: 10
- Physical Memory Size: 3072 MB
- Operating System: Windows 7 64-bit build 7601 [Service Pack 1]
- PhysX Version: drivers not installed


===================================[ Graphics Adapters / GPUs ]
- Current Display Mode: 1600x900 @ 60 Hz - 32 bpp
- Num GPUs: 1

- GPU 1
- Name: Mobile Intel(R) 45 Express Chipset Family (Microsoft Corporation - WDDM 1.1)
- GPU codename: GMA 4500MDH
- Device ID: 8086-2A42
- Subdevice ID: 1028- 406
- Driver: 8.15.10.1749 (5-6-2009)
- Bus Id: -1
- Shader cores: 10
- BIOS version: Intel Video BIOS
- Memory size: 1292MB
- Memory type:
- Memory bus width: 0-bit


===================================[ OpenGL GPU Capabilities ]
- OpenGL vendor: Microsoft Corporation
- OpenGL renderer: GDI Generic
- OpenGL Version: 1.1.0
- GLSL (OpenGL Shading Language) Version: n.a.
- ARB Texture Units: 0
- Vertex Shader Texture Units: 0
- Pixel Shader Texture Units: 0
- Geometry Shader Texture Units: 0
- Max Texture Size: 1024x1024
- Max Anisotropic Filtering Value: X1.0
- Max Point Sprite Size: 1.0
- Max Dynamic Lights: 8
- Max Viewport Size: 16384x16384
- Max Vertex Uniform Components: 0
- Max Fragment Uniform Components: 0
- Max Geometry Uniform Components: 0
- Max Varying Float: 0
- Max Vertex Bindable Uniforms: 0
- Max Fragment Bindable Uniforms: 0
- Max Geometry Bindable Uniforms: 0
- Frame Buffer Objects (FBO) Support:[no]
- Multiple Render Targets / Max draw buffers: 0
- Pixel Buffer Objects (PBO) Support:[no]
- S3TC Texture Compression Support:[no]
- ATI 3Dc Texture Compression Support:[no]
- Texture Rectangle Support:[no]
- Floating Point Textures Support:[no]
- OpenGL Extensions: 2 extensions (GL=2 and WGL=0)
<li>GL_WIN_swap_hint</li>
<li>GL_EXT_bgra (OpenGL 1.2)</li>
- OpenGL Extensions: 2 extensions (GL=2 and WGL=0)
<li>GL_WIN_swap_hint</li>
<li>GL_EXT_bgra</li>
- OpenGL core capabilities: 176 caps listed
<li>GL_MAX_LIST_NESTING: 64</li>
<li>GL_MAX_EVAL_ORDER: 30</li>
<li>GL_MAX_LIGHTS: 8</li>
<li>GL_MAX_CLIP_PLANES: 6</li>
<li>GL_MAX_TEXTURE_SIZE: 1024</li>
<li>GL_MAX_PIXEL_MAP_TABLE: 65536</li>
<li>GL_MAX_ATTRIB_STACK_DEPTH: 16</li>
<li>GL_MAX_MODELVIEW_STACK_DEPTH: 32</li>
<li>GL_MAX_NAME_STACK_DEPTH: 128</li>
<li>GL_MAX_PROJECTION_STACK_DEPTH: 10</li>
<li>GL_MAX_TEXTURE_STACK_DEPTH: 10</li>
<li>GL_MAX_VIEWPORT_DIMS: 16384</li>
<li>GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16</li>
<li>GL_MAX_3D_TEXTURE_SIZE: 0</li>
<li>GL_MAX_ELEMENTS_VERTICES: 256</li>
<li>GL_MAX_ELEMENTS_INDICES: 2048</li>
<li>GL_MAX_TEXTURE_UNITS: 0</li>
<li>GL_MAX_CUBE_MAP_TEXTURE_SIZE: 0</li>
<li>GL_MAX_TEXTURE_LOD_BIAS: 0</li>
<li>GL_MAX_DRAW_BUFFERS: 0</li>
<li>GL_MAX_VERTEX_ATTRIBS: 0</li>
<li>GL_MAX_TEXTURE_COORDS: 0</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_VARYING_FLOATS: 0</li>
<li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_CLIP_DISTANCES: 6</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS: 0</li>
<li>GL_MAX_VARYING_COMPONENTS: 0</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET: 0</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENT S: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 0</li>
<li>GL_MAX_RENDERBUFFER_SIZE: 0</li>
<li>GL_MAX_COLOR_ATTACHMENTS: 0</li>
<li>GL_MAX_SAMPLES: 0</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: 0</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 0</li>
<li>GL_RGBA_FLOAT_MODE_ARB: 0</li>
<li>GL_MAX_COLOR_ATTACHMENTS_EXT: 0</li>
<li>GL_MAX_RENDERBUFFER_SIZE_EXT: 0</li>
<li>GL_MAX_SAMPLES_EXT: 0</li>
<li>GL_RGBA_INTEGER_MODE_EXT: 0</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 0</li>
<li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 0</li>
<li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 0</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE: 0</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 0</li>
<li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 0</li>
<li>GL_MAX_UNIFORM_BLOCK_SIZE: 0</li>
<li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 0</li>
<li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 0</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES: 0</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_VERTEX_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_GEOMETRY_INPUT_COMPONENTS: 0</li>
<li>GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_FRAGMENT_INPUT_COMPONENTS: 0</li>
<li>GL_MAX_SERVER_WAIT_TIMEOUT: 0</li>
<li>GL_MAX_SAMPLE_MASK_WORDS: 0</li>
<li>GL_MAX_COLOR_TEXTURE_SAMPLES: 0</li>
<li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 0</li>
<li>GL_MAX_INTEGER_SAMPLES: 0</li>
<li>GL_PROVOKING_VERTEX: 0</li>
<li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 0</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 0</li>
<li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 0</li>
<li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 0</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 0</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 0</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 0</li>
<li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 0</li>
<li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 0</li>
<li>GL_MIN_SAMPLE_SHADING_VALUE: 0</li>
<li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 0</li>
<li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: 0</li>
<li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 0</li>
<li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: 0</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 0</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 0</li>
<li>GL_MAX_SUBROUTINES: 0</li>
<li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 0</li>
<li>GL_MAX_PATCH_VERTICES: 0</li>
<li>GL_MAX_TESS_GEN_LEVEL: 0</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_TESS_PATCH_COMPONENTS: 0</li>
<li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 0</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 0</li>
<li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 0</li>
<li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 0</li>
<li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 0</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 0</li>
<li>GL_MAX_VERTEX_STREAMS: 0</li>
<li>GL_MAX_VERTEX_UNIFORM_VECTORS: 0</li>
<li>GL_MAX_VARYING_VECTORS: 0</li>
<li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 0</li>
<li>GL_MAX_VIEWPORTS: 0</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 0</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 0</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 0</li>
<li>GL_MAX_IMAGE_UNITS: 0</li>
<li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 0</li>
<li>GL_MAX_IMAGE_SAMPLES: 0</li>
<li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 0</li>
<li>GL_MIN_MAP_BUFFER_ALIGNMENT: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0</li>
<li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 0</li>
<li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 0</li>
<li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 0</li>
<li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 0</li>
<li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 0</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 0</li>
<li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 0</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 0</li>
<li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 0</li>
<li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 0</li>
<li>GL_MAX_UNIFORM_LOCATIONS: 0</li>
<li>GL_MAX_FRAMEBUFFER_WIDTH: 0</li>
<li>GL_MAX_FRAMEBUFFER_HEIGHT: 0</li>
<li>GL_MAX_FRAMEBUFFER_LAYERS: 0</li>
<li>GL_MAX_FRAMEBUFFER_SAMPLES: 0</li>
<li>GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_AR B: 0</li>
<li>GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 0</li>
<li>GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0</li>
<li>GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 0</li>
<li>GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_AR B: 0</li>
<li>GL_MAX_CULL_DISTANCES: 0</li>
<li>GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 0</li>
- OpenGL extension capabilities: 1 caps listed


===================================[ Misc. ]


===================================[ Related Graphics Drivers ]
- Graphics Drivers | Geeks3D


===================================[ Related Graphics Cards Reviews ]
- Graphics Cards | Geeks3D
mpokrandt is offline   Reply With Quote
Old 03-23-2015, 11:35 AM   #37
hobbitrjw
Minors (Triple A)
 
Join Date: Aug 2007
Posts: 283
Blog Entries: 1
Quote:
Originally Posted by Markus Heinsohn View Post
Please disable the OpenGL shader in the 3D settings in the game, that should work on your system with OpenGL 1.4. Also, try updating your video card drivers.
Ok thanks,I'm applying the first patch right now,so I will go in and try this as soon as it's installed.
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Old 03-23-2015, 04:16 PM   #38
Caporegime
All Star Starter
 
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Join Date: Mar 2006
Location: The Borough of Kings
Posts: 1,714
Every time I disable 3D in settings it takes FaceGen with it. All to attempts to disable 3D and re-initialize FaceGen have failed. This is what greets me every time I try to reactivate FaceGen after disabling 3D:


image hosting

I want to ditch 3D so I can sim faster, but I'd like to keep FaceGen. Is there any way to accomplish this?

EDIT:


Here's my data from Geeks 3D GPU:

================================================== =
GPU Caps Viewer v1.23.0.1
http://www.ozone3d.net/gpu_caps_viewer/
================================================== =


===================================[ System / CPU ]
- CPU Name: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
- CPU Core Speed: 2400 MHz
- CPU logical cores: 4
- Family: 6 - Model: 15 - Stepping: 11
- Physical Memory Size: 8192 MB
- Operating System: Windows 7 64-bit build 7601 [Service Pack 1]
- PhysX Version: 9120213


===================================[ Graphics Adapters / GPUs ]
- Current Display Mode: 1920x1080 @ 60 Hz - 32 bpp
- Num GPUs: 1

- GPU 1
- Name: GeForce GTX 460 v2
- GPU codename:
- Device ID: 10DE-1205
- Subdevice ID: 1458-34FC
- Driver: 9.18.13.1106 (R311.06)
- Branch: r310_00-257
- Bus Id: 1
- Shader cores: 336
- BIOS version: 70.24.25.00.02
- Memory size: 1023MB
- Memory type: GDDR5
- Memory bus width: 192-bit


===================================[ OpenGL GPU Capabilities ]
- OpenGL vendor: NVIDIA Corporation
- OpenGL renderer: GeForce GTX 460 v2/PCIe/SSE2
- OpenGL Version: 4.3.0
- GLSL (OpenGL Shading Language) Version: 4.30 NVIDIA via Cg compiler
- ARB Texture Units: 4
- Vertex Shader Texture Units: 32
- Pixel Shader Texture Units: 32
- Geometry Shader Texture Units: 32
- Max Texture Size: 16384x16384
- Max Anisotropic Filtering Value: X16.0
- Max Point Sprite Size: 63.4
- Max Dynamic Lights: 8
- Max Viewport Size: 16384x16384
- Max Vertex Uniform Components: 4096
- Max Fragment Uniform Components: 2048
- Max Geometry Uniform Components: 2048
- Max Varying Float: 124
- Max Vertex Bindable Uniforms: 14
- Max Fragment Bindable Uniforms: 14
- Max Geometry Bindable Uniforms: 14
- Frame Buffer Objects (FBO) Support:[yes]
- Multiple Render Targets / Max draw buffers: 8
- Pixel Buffer Objects (PBO) Support:[yes]
- S3TC Texture Compression Support:[yes]
- ATI 3Dc Texture Compression Support:[no]
- Texture Rectangle Support:[yes]
- Floating Point Textures Support:[yes]
- MSAA: 2X
- MSAA: 4X
- MSAA: 8X
- MSAA: 16X
- MSAA: 32X
- OpenGL Extensions: 325 extensions (GL=299 and WGL=26)
<li>GL_AMD_multi_draw_indirect</li>
<li>GL_ARB_arrays_of_arrays (OpenGL 4.3)</li>
<li>GL_ARB_base_instance (OpenGL 4.2)</li>
<li>GL_ARB_blend_func_extended (OpenGL 3.3)</li>
<li>GL_ARB_clear_buffer_object (OpenGL 4.3)</li>
<li>GL_ARB_color_buffer_float (OpenGL 3.0)</li>
<li>GL_ARB_compatibility (OpenGL 3.2)</li>
<li>GL_ARB_compressed_texture_pixel_storage (OpenGL 4.2)</li>
<li>GL_ARB_conservative_depth (OpenGL 4.2)</li>
<li>GL_ARB_compute_shader (OpenGL 4.3)</li>
<li>GL_ARB_copy_buffer (OpenGL 3.1)</li>
<li>GL_ARB_copy_image (OpenGL 4.3)</li>
<li>GL_ARB_debug_output (OpenGL 3.0)</li>
<li>GL_ARB_depth_buffer_float (OpenGL 3.0)</li>
<li>GL_ARB_depth_clamp (OpenGL 3.2)</li>
<li>GL_ARB_depth_texture (OpenGL 1.4)</li>
<li>GL_ARB_draw_buffers (OpenGL 2.0)</li>
<li>GL_ARB_draw_buffers_blend (OpenGL 4.0)</li>
<li>GL_ARB_draw_indirect (OpenGL 4.0)</li>
<li>GL_ARB_draw_elements_base_vertex (OpenGL 3.2)</li>
<li>GL_ARB_draw_instanced (OpenGL 3.1)</li>
<li>GL_ARB_ES2_compatibility (OpenGL 4.1)</li>
<li>GL_ARB_ES3_compatibility (OpenGL 4.3)</li>
<li>GL_ARB_explicit_attrib_location (OpenGL 3.3)</li>
<li>GL_ARB_explicit_uniform_location (OpenGL 4.3)</li>
<li>GL_ARB_fragment_coord_conventions (OpenGL 3.2)</li>
<li>GL_ARB_fragment_layer_viewport (OpenGL 4.3)</li>
<li>GL_ARB_fragment_program (OpenGL 1.3)</li>
<li>GL_ARB_fragment_program_shadow (OpenGL 1.3)</li>
<li>GL_ARB_fragment_shader (OpenGL 2.0)</li>
<li>GL_ARB_framebuffer_no_attachments (OpenGL 4.3)</li>
<li>GL_ARB_framebuffer_object (OpenGL 3.0)</li>
<li>GL_ARB_framebuffer_sRGB (OpenGL 3.0)</li>
<li>GL_ARB_geometry_shader4 (OpenGL 3.2)</li>
<li>GL_ARB_get_program_binary (OpenGL 4.1)</li>
<li>GL_ARB_gpu_shader5 (OpenGL 4.0)</li>
<li>GL_ARB_gpu_shader_fp64 (OpenGL 4.0)</li>
<li>GL_ARB_half_float_pixel (OpenGL 3.0)</li>
<li>GL_ARB_half_float_vertex (OpenGL 2.1)</li>
<li>GL_ARB_imaging</li>
<li>GL_ARB_instanced_arrays (OpenGL 3.3)</li>
<li>GL_ARB_internalformat_query (OpenGL 4.2)</li>
<li>GL_ARB_internalformat_query2 (OpenGL 4.3)</li>
<li>GL_ARB_invalidate_subdata (OpenGL 4.3)</li>
<li>GL_ARB_map_buffer_alignment (OpenGL 4.2)</li>
<li>GL_ARB_map_buffer_range (OpenGL 2.1)</li>
<li>GL_ARB_multi_draw_indirect (OpenGL 4.3)</li>
<li>GL_ARB_multisample (OpenGL 1.3)</li>
<li>GL_ARB_multitexture (OpenGL 1.3)</li>
<li>GL_ARB_occlusion_query (OpenGL 1.5)</li>
<li>GL_ARB_occlusion_query2 (OpenGL 3.3)</li>
<li>GL_ARB_pixel_buffer_object (OpenGL 2.1)</li>
<li>GL_ARB_point_parameters (OpenGL 1.4)</li>
<li>GL_ARB_point_sprite (OpenGL 2.0)</li>
<li>GL_ARB_program_interface_query (OpenGL 4.3)</li>
<li>GL_ARB_provoking_vertex (OpenGL 3.2)</li>
<li>GL_ARB_robust_buffer_access_behavior (OpenGL 4.3)</li>
<li>GL_ARB_robustness (OpenGL 4.1)</li>
<li>GL_ARB_sample_shading (OpenGL 4.0)</li>
<li>GL_ARB_sampler_objects (OpenGL 3.3)</li>
<li>GL_ARB_seamless_cube_map (OpenGL 3.2)</li>
<li>GL_ARB_separate_shader_objects (OpenGL 4.1)</li>
<li>GL_ARB_shader_atomic_counters (OpenGL 4.2)</li>
<li>GL_ARB_shader_bit_encoding (OpenGL 3.3)</li>
<li>GL_ARB_shader_image_load_store (OpenGL 4.2)</li>
<li>GL_ARB_shader_image_size (OpenGL 4.3)</li>
<li>GL_ARB_shader_objects (OpenGL 2.0)</li>
<li>GL_ARB_shader_precision (OpenGL 4.1)</li>
<li>GL_ARB_shader_storage_buffer_object (OpenGL 4.3)</li>
<li>GL_ARB_shader_subroutine (OpenGL 4.0)</li>
<li>GL_ARB_shader_texture_lod (OpenGL 2.0)</li>
<li>GL_ARB_shading_language_100 (OpenGL 2.0)</li>
<li>GL_ARB_shading_language_420pack (OpenGL 4.2)</li>
<li>GL_ARB_shading_language_include (OpenGL 3.2)</li>
<li>GL_ARB_shading_language_packing (OpenGL 4.1)</li>
<li>GL_ARB_shadow (OpenGL 1.4)</li>
<li>GL_ARB_stencil_texturing (OpenGL 4.3)</li>
<li>GL_ARB_sync (OpenGL 3.2)</li>
<li>GL_ARB_tessellation_shader (OpenGL 4.0)</li>
<li>GL_ARB_texture_border_clamp (OpenGL 1.3)</li>
<li>GL_ARB_texture_buffer_object (OpenGL 3.1)</li>
<li>GL_ARB_texture_buffer_object_rgb32 (OpenGL 4.0)</li>
<li>GL_ARB_texture_buffer_range (OpenGL 4.3)</li>
<li>GL_ARB_texture_compression (OpenGL 1.3)</li>
<li>GL_ARB_texture_compression_bptc (OpenGL 4.2)</li>
<li>GL_ARB_texture_compression_rgtc (OpenGL 3.0)</li>
<li>GL_ARB_texture_cube_map (OpenGL 1.3)</li>
<li>GL_ARB_texture_cube_map_array (OpenGL 4.0)</li>
<li>GL_ARB_texture_env_add (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_combine (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_crossbar (OpenGL 1.4)</li>
<li>GL_ARB_texture_env_dot3 (OpenGL 1.3)</li>
<li>GL_ARB_texture_float (OpenGL 3.0)</li>
<li>GL_ARB_texture_gather (OpenGL 4.0)</li>
<li>GL_ARB_texture_mirrored_repeat (OpenGL 1.4)</li>
<li>GL_ARB_texture_multisample (OpenGL 3.2)</li>
<li>GL_ARB_texture_non_power_of_two</li>
<li>GL_ARB_texture_query_levels (OpenGL 4.3)</li>
<li>GL_ARB_texture_query_lod (OpenGL 4.0)</li>
<li>GL_ARB_texture_rectangle (OpenGL 3.1)</li>
<li>GL_ARB_texture_rg (OpenGL 3.0)</li>
<li>GL_ARB_texture_rgb10_a2ui (OpenGL 3.3)</li>
<li>GL_ARB_texture_storage (OpenGL 4.2)</li>
<li>GL_ARB_texture_storage_multisample (OpenGL 4.3)</li>
<li>GL_ARB_texture_swizzle (OpenGL 3.3)</li>
<li>GL_ARB_texture_view (OpenGL 4.3)</li>
<li>GL_ARB_timer_query (OpenGL 3.3)</li>
<li>GL_ARB_transform_feedback2 (OpenGL 4.0)</li>
<li>GL_ARB_transform_feedback3 (OpenGL 4.0)</li>
<li>GL_ARB_transform_feedback_instanced (OpenGL 4.2)</li>
<li>GL_ARB_transpose_matrix (OpenGL 1.3)</li>
<li>GL_ARB_uniform_buffer_object (OpenGL 3.1)</li>
<li>GL_ARB_vertex_array_bgra (OpenGL 3.2)</li>
<li>GL_ARB_vertex_array_object (OpenGL 2.1)</li>
<li>GL_ARB_vertex_attrib_64bit (OpenGL 4.1)</li>
<li>GL_ARB_vertex_attrib_binding (OpenGL 4.3)</li>
<li>GL_ARB_vertex_buffer_object (OpenGL 1.5)</li>
<li>GL_ARB_vertex_program (Requires OpenGL 1.3)</li>
<li>GL_ARB_vertex_shader (OpenGL 2.0)</li>
<li>GL_ARB_vertex_type_2_10_10_10_rev (OpenGL 3.3)</li>
<li>GL_ARB_viewport_array (OpenGL 4.1)</li>
<li>GL_ARB_window_pos (OpenGL 1.4)</li>
<li>GL_ATI_draw_buffers (Requires OpenGL 1.3)</li>
<li>GL_ATI_texture_float (Requires OpenGL 1.3)</li>
<li>GL_ATI_texture_mirror_once (Requires OpenGL 1.2.1)</li>
<li>GL_S3_s3tc</li>
<li>GL_EXT_texture_env_add</li>
<li>GL_EXT_abgr</li>
<li>GL_EXT_bgra (OpenGL 1.2)</li>
<li>GL_EXT_bindable_uniform (OpenGL 2.0)</li>
<li>GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)</li>
<li>GL_EXT_blend_equation_separate</li>
<li>GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_blend_minmax (Requires OpenGL 1.2)</li>
<li>GL_EXT_blend_subtract (Requires OpenGL 1.2)</li>
<li>GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)</li>
<li>GL_EXT_Cg_shader</li>
<li>GL_EXT_depth_bounds_test</li>
<li>GL_EXT_direct_state_access</li>
<li>GL_EXT_draw_buffers2 (OpenGL 3.0)</li>
<li>GL_EXT_draw_instanced (Requires OpenGL 2.0)</li>
<li>GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_framebuffer_blit (OpenGL 3.0)</li>
<li>GL_EXT_framebuffer_multisample (OpenGL 3.0)</li>
<li>GL_EXTX_framebuffer_mixed_formats</li>
<li>GL_EXT_framebuffer_multisample_blit_scaled</li>
<li>GL_EXT_framebuffer_object (Requires OpenGL 3.0)</li>
<li>GL_EXT_framebuffer_sRGB (OpenGL 3.0)</li>
<li>GL_EXT_geometry_shader4 (Requires OpenGL 2.0)</li>
<li>GL_EXT_gpu_program_parameters (Requires OpenGL 2.0)</li>
<li>GL_EXT_gpu_shader4 (OpenGL 3.0)</li>
<li>GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_packed_depth_stencil (OpenGL 3.0)</li>
<li>GL_EXT_packed_float (OpenGL 3.0)</li>
<li>GL_EXT_packed_pixels (Requires OpenGL 1.2)</li>
<li>GL_EXT_pixel_buffer_object</li>
<li>GL_EXT_point_parameters</li>
<li>GL_EXT_provoking_vertex</li>
<li>GL_EXT_rescale_normal (Requires OpenGL 1.2)</li>
<li>GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_separate_shader_objects</li>
<li>GL_EXT_separate_specular_color (Requires OpenGL 1.2)</li>
<li>GL_EXT_shader_image_load_store</li>
<li>GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)</li>
<li>GL_EXT_stencil_two_side</li>
<li>GL_EXT_stencil_wrap (Requires OpenGL 1.4)</li>
<li>GL_EXT_texture3D (Requires OpenGL 1.2)</li>
<li>GL_EXT_texture_array (OpenGL 3.0)</li>
<li>GL_EXT_texture_buffer_object (Requires OpenGL 2.0)</li>
<li>GL_EXT_texture_compression_dxt1</li>
<li>GL_EXT_texture_compression_latc</li>
<li>GL_EXT_texture_compression_rgtc (OpenGL 3.0)</li>
<li>GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)</li>
<li>GL_EXT_texture_cube_map (See GL_ARB_texture_cube_map)</li>
<li>GL_EXT_texture_edge_clamp</li>
<li>GL_EXT_texture_env_combine</li>
<li>GL_EXT_texture_env_dot3</li>
<li>GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)</li>
<li>GL_EXT_texture_format_BGRA8888</li>
<li>GL_EXT_texture_integer (OpenGL 3.0)</li>
<li>GL_EXT_texture_lod</li>
<li>GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_texture_mirror_clamp (Requires OpenGL 1.4)</li>
<li>GL_EXT_texture_object (Requires OpenGL 1.1)</li>
<li>GL_EXT_texture_shared_exponent (OpenGL 3.0)</li>
<li>GL_EXT_texture_sRGB</li>
<li>GL_EXT_texture_sRGB_decode</li>
<li>GL_EXT_texture_storage</li>
<li>GL_EXT_texture_swizzle (OpenGL 2.1)</li>
<li>GL_EXT_texture_type_2_10_10_10_REV</li>
<li>GL_EXT_timer_query (Requires OpenGL 1.5)</li>
<li>GL_EXT_transform_feedback2</li>
<li>GL_EXT_vertex_array (Requires OpenGL 1.1)</li>
<li>GL_EXT_vertex_array_bgra</li>
<li>GL_EXT_vertex_attrib_64bit</li>
<li>GL_EXT_import_sync_object</li>
<li>GL_IBM_rasterpos_clip</li>
<li>GL_IBM_texture_mirrored_repeat</li>
<li>GL_KHR_debug (OpenGL 4.3)</li>
<li>GL_KTX_buffer_region</li>
<li>GL_NV_alpha_test</li>
<li>GL_NV_blend_minmax</li>
<li>GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)</li>
<li>GL_NV_complex_primitives</li>
<li>GL_NV_compute_program5</li>
<li>GL_NV_conditional_render (OpenGL 3.0)</li>
<li>GL_NV_copy_depth_to_color</li>
<li>GL_NV_copy_image</li>
<li>GL_NV_depth_buffer_float (OpenGL 3.0)</li>
<li>GL_NV_depth_clamp</li>
<li>GL_NV_draw_texture</li>
<li>GL_NV_ES1_1_compatibility</li>
<li>GL_NV_explicit_multisample</li>
<li>GL_NV_fbo_color_attachments</li>
<li>GL_NV_fence</li>
<li>GL_NV_float_buffer</li>
<li>GL_NV_fog_distance</li>
<li>GL_NV_fragdepth</li>
<li>GL_NV_fragment_program</li>
<li>GL_NV_fragment_program_option</li>
<li>GL_NV_fragment_program2</li>
<li>GL_NV_framebuffer_multisample_coverage</li>
<li>GL_NV_geometry_shader4</li>
<li>GL_NV_gpu_program4</li>
<li>GL_NV_gpu_program4_1</li>
<li>GL_NV_gpu_program5</li>
<li>GL_NV_gpu_program_fp64</li>
<li>GL_NV_gpu_shader5</li>
<li>GL_NV_half_float (OpenGL 3.0)</li>
<li>GL_NV_light_max_exponent</li>
<li>GL_NV_multisample_coverage</li>
<li>GL_NV_multisample_filter_hint</li>
<li>GL_NV_occlusion_query (Requires OpenGL 1.3)</li>
<li>GL_NV_packed_depth_stencil</li>
<li>GL_NV_parameter_buffer_object</li>
<li>GL_NV_parameter_buffer_object2</li>
<li>GL_NV_path_rendering</li>
<li>GL_NV_pixel_data_range</li>
<li>GL_NV_point_sprite</li>
<li>GL_NV_primitive_restart (OpenGL 3.1)</li>
<li>GL_NV_register_combiners</li>
<li>GL_NV_register_combiners2</li>
<li>GL_NV_shader_atomic_counters</li>
<li>GL_NV_shader_atomic_float</li>
<li>GL_NV_shader_buffer_load</li>
<li>GL_NV_shader_storage_buffer_object</li>
<li>GL_NV_texgen_reflection (Requires OpenGL 1.3)</li>
<li>GL_NV_texture_barrier</li>
<li>GL_NV_texture_compression_vtc</li>
<li>GL_NV_texture_env_combine4</li>
<li>GL_NV_texture_expand_normal</li>
<li>GL_NV_texture_lod_clamp</li>
<li>GL_NV_texture_multisample</li>
<li>GL_NV_texture_rectangle</li>
<li>GL_NV_texture_shader</li>
<li>GL_NV_texture_shader2</li>
<li>GL_NV_texture_shader3</li>
<li>GL_NV_transform_feedback</li>
<li>GL_NV_transform_feedback2</li>
<li>GL_NV_vertex_array_range</li>
<li>GL_NV_vertex_array_range2</li>
<li>GL_NV_vertex_attrib_integer_64bit</li>
<li>GL_NV_vertex_buffer_unified_memory</li>
<li>GL_NV_vertex_program</li>
<li>GL_NV_vertex_program1_1</li>
<li>GL_NV_vertex_program2</li>
<li>GL_NV_vertex_program2_option</li>
<li>GL_NV_vertex_program3</li>
<li>GL_NVX_conditional_render</li>
<li>GL_NVX_gpu_memory_info</li>
<li>GL_OES_compressed_paletted_texture</li>
<li>GL_OES_depth24</li>
<li>GL_OES_depth32</li>
<li>GL_OES_depth_texture</li>
<li>GL_OES_element_index_uint</li>
<li>GL_OES_fbo_render_mipmap</li>
<li>GL_OES_get_program_binary</li>
<li>GL_OES_mapbuffer</li>
<li>GL_OES_packed_depth_stencil</li>
<li>GL_OES_point_size_array</li>
<li>GL_OES_point_sprite</li>
<li>GL_OES_rgb8_rgba8</li>
<li>GL_OES_read_format</li>
<li>GL_OES_standard_derivatives</li>
<li>GL_OES_texture_3D</li>
<li>GL_OES_texture_float</li>
<li>GL_OES_texture_float_linear</li>
<li>GL_OES_texture_half_float</li>
<li>GL_OES_texture_half_float_linear</li>
<li>GL_OES_texture_npot</li>
<li>GL_OES_vertex_array_object</li>
<li>GL_OES_vertex_half_float</li>
<li>GL_SGIS_generate_mipmap (Requires OpenGL 1.4)</li>
<li>GL_SGIS_texture_lod (Requires OpenGL 1.2)</li>
<li>GL_SGIX_depth_texture</li>
<li>GL_SGIX_shadow</li>
<li>GL_SUN_slice_accum</li>
<li>GL_WIN_swap_hint</li>
<li>WGL_EXT_swap_control (Requires OpenGL 1.2)</li>
<li>WGL_ARB_buffer_region</li>
<li>WGL_ARB_create_context (OpenGL 3.0)</li>
<li>WGL_ARB_create_context_profile</li>
<li>WGL_ARB_create_context_robustness (OpenGL 4.1)</li>
<li>WGL_ARB_extensions_string</li>
<li>WGL_ARB_make_current_read</li>
<li>WGL_ARB_multisample</li>
<li>WGL_ARB_pbuffer</li>
<li>WGL_ARB_pixel_format</li>
<li>WGL_ARB_pixel_format_float</li>
<li>WGL_ARB_render_texture (Requires OpenGL 1.1)</li>
<li>WGL_ATI_pixel_format_float (Requires OpenGL 1.3)</li>
<li>WGL_EXT_create_context_es_profile</li>
<li>WGL_EXT_create_context_es2_profile</li>
<li>WGL_EXT_extensions_string</li>
<li>WGL_EXT_framebuffer_sRGB (OpenGL 2.0)</li>
<li>WGL_EXT_pixel_format_packed_float (OpenGL 2.0)</li>
<li>WGL_EXT_swap_control_tear</li>
<li>WGL_NVX_DX_interop</li>
<li>WGL_NV_DX_interop</li>
<li>WGL_NV_DX_interop2</li>
<li>WGL_NV_float_buffer</li>
<li>WGL_NV_multisample_coverage</li>
<li>WGL_NV_render_depth_texture</li>
<li>WGL_NV_render_texture_rectangle</li>
- OpenGL Extensions: 325 extensions (GL=299 and WGL=26)
<li>GL_AMD_multi_draw_indirect</li>
<li>GL_ARB_arrays_of_arrays</li>
<li>GL_ARB_base_instance</li>
<li>GL_ARB_blend_func_extended</li>
<li>GL_ARB_clear_buffer_object</li>
<li>GL_ARB_color_buffer_float</li>
<li>GL_ARB_compatibility</li>
<li>GL_ARB_compressed_texture_pixel_storage</li>
<li>GL_ARB_conservative_depth</li>
<li>GL_ARB_compute_shader</li>
<li>GL_ARB_copy_buffer</li>
<li>GL_ARB_copy_image</li>
<li>GL_ARB_debug_output</li>
<li>GL_ARB_depth_buffer_float</li>
<li>GL_ARB_depth_clamp</li>
<li>GL_ARB_depth_texture</li>
<li>GL_ARB_draw_buffers</li>
<li>GL_ARB_draw_buffers_blend</li>
<li>GL_ARB_draw_indirect</li>
<li>GL_ARB_draw_elements_base_vertex</li>
<li>GL_ARB_draw_instanced</li>
<li>GL_ARB_ES2_compatibility</li>
<li>GL_ARB_ES3_compatibility</li>
<li>GL_ARB_explicit_attrib_location</li>
<li>GL_ARB_explicit_uniform_location</li>
<li>GL_ARB_fragment_coord_conventions</li>
<li>GL_ARB_fragment_layer_viewport</li>
<li>GL_ARB_fragment_program</li>
<li>GL_ARB_fragment_program_shadow</li>
<li>GL_ARB_fragment_shader</li>
<li>GL_ARB_framebuffer_no_attachments</li>
<li>GL_ARB_framebuffer_object</li>
<li>GL_ARB_framebuffer_sRGB</li>
<li>GL_ARB_geometry_shader4</li>
<li>GL_ARB_get_program_binary</li>
<li>GL_ARB_gpu_shader5</li>
<li>GL_ARB_gpu_shader_fp64</li>
<li>GL_ARB_half_float_pixel</li>
<li>GL_ARB_half_float_vertex</li>
<li>GL_ARB_imaging</li>
<li>GL_ARB_instanced_arrays</li>
<li>GL_ARB_internalformat_query</li>
<li>GL_ARB_internalformat_query2</li>
<li>GL_ARB_invalidate_subdata</li>
<li>GL_ARB_map_buffer_alignment</li>
<li>GL_ARB_map_buffer_range</li>
<li>GL_ARB_multi_draw_indirect</li>
<li>GL_ARB_multisample</li>
<li>GL_ARB_multitexture</li>
<li>GL_ARB_occlusion_query</li>
<li>GL_ARB_occlusion_query2</li>
<li>GL_ARB_pixel_buffer_object</li>
<li>GL_ARB_point_parameters</li>
<li>GL_ARB_point_sprite</li>
<li>GL_ARB_program_interface_query</li>
<li>GL_ARB_provoking_vertex</li>
<li>GL_ARB_robust_buffer_access_behavior</li>
<li>GL_ARB_robustness</li>
<li>GL_ARB_sample_shading</li>
<li>GL_ARB_sampler_objects</li>
<li>GL_ARB_seamless_cube_map</li>
<li>GL_ARB_separate_shader_objects</li>
<li>GL_ARB_shader_atomic_counters</li>
<li>GL_ARB_shader_bit_encoding</li>
<li>GL_ARB_shader_image_load_store</li>
<li>GL_ARB_shader_image_size</li>
<li>GL_ARB_shader_objects</li>
<li>GL_ARB_shader_precision</li>
<li>GL_ARB_shader_storage_buffer_object</li>
<li>GL_ARB_shader_subroutine</li>
<li>GL_ARB_shader_texture_lod</li>
<li>GL_ARB_shading_language_100</li>
<li>GL_ARB_shading_language_420pack</li>
<li>GL_ARB_shading_language_include</li>
<li>GL_ARB_shading_language_packing</li>
<li>GL_ARB_shadow</li>
<li>GL_ARB_stencil_texturing</li>
<li>GL_ARB_sync</li>
<li>GL_ARB_tessellation_shader</li>
<li>GL_ARB_texture_border_clamp</li>
<li>GL_ARB_texture_buffer_object</li>
<li>GL_ARB_texture_buffer_object_rgb32</li>
<li>GL_ARB_texture_buffer_range</li>
<li>GL_ARB_texture_compression</li>
<li>GL_ARB_texture_compression_bptc</li>
<li>GL_ARB_texture_compression_rgtc</li>
<li>GL_ARB_texture_cube_map</li>
<li>GL_ARB_texture_cube_map_array</li>
<li>GL_ARB_texture_env_add</li>
<li>GL_ARB_texture_env_combine</li>
<li>GL_ARB_texture_env_crossbar</li>
<li>GL_ARB_texture_env_dot3</li>
<li>GL_ARB_texture_float</li>
<li>GL_ARB_texture_gather</li>
<li>GL_ARB_texture_mirrored_repeat</li>
<li>GL_ARB_texture_multisample</li>
<li>GL_ARB_texture_non_power_of_two</li>
<li>GL_ARB_texture_query_levels</li>
<li>GL_ARB_texture_query_lod</li>
<li>GL_ARB_texture_rectangle</li>
<li>GL_ARB_texture_rg</li>
<li>GL_ARB_texture_rgb10_a2ui</li>
<li>GL_ARB_texture_storage</li>
<li>GL_ARB_texture_storage_multisample</li>
<li>GL_ARB_texture_swizzle</li>
<li>GL_ARB_texture_view</li>
<li>GL_ARB_timer_query</li>
<li>GL_ARB_transform_feedback2</li>
<li>GL_ARB_transform_feedback3</li>
<li>GL_ARB_transform_feedback_instanced</li>
<li>GL_ARB_transpose_matrix</li>
<li>GL_ARB_uniform_buffer_object</li>
<li>GL_ARB_vertex_array_bgra</li>
<li>GL_ARB_vertex_array_object</li>
<li>GL_ARB_vertex_attrib_64bit</li>
<li>GL_ARB_vertex_attrib_binding</li>
<li>GL_ARB_vertex_buffer_object</li>
<li>GL_ARB_vertex_program</li>
<li>GL_ARB_vertex_shader</li>
<li>GL_ARB_vertex_type_2_10_10_10_rev</li>
<li>GL_ARB_viewport_array</li>
<li>GL_ARB_window_pos</li>
<li>GL_ATI_draw_buffers</li>
<li>GL_ATI_texture_float</li>
<li>GL_ATI_texture_mirror_once</li>
<li>GL_S3_s3tc</li>
<li>GL_EXT_texture_env_add</li>
<li>GL_EXT_abgr</li>
<li>GL_EXT_bgra</li>
<li>GL_EXT_bindable_uniform</li>
<li>GL_EXT_blend_color</li>
<li>GL_EXT_blend_equation_separate</li>
<li>GL_EXT_blend_func_separate</li>
<li>GL_EXT_blend_minmax</li>
<li>GL_EXT_blend_subtract</li>
<li>GL_EXT_compiled_vertex_array</li>
<li>GL_EXT_Cg_shader</li>
<li>GL_EXT_depth_bounds_test</li>
<li>GL_EXT_direct_state_access</li>
<li>GL_EXT_draw_buffers2</li>
<li>GL_EXT_draw_instanced</li>
<li>GL_EXT_draw_range_elements</li>
<li>GL_EXT_fog_coord</li>
<li>GL_EXT_framebuffer_blit</li>
<li>GL_EXT_framebuffer_multisample</li>
<li>GL_EXTX_framebuffer_mixed_formats</li>
<li>GL_EXT_framebuffer_multisample_blit_scaled</li>
<li>GL_EXT_framebuffer_object</li>
<li>GL_EXT_framebuffer_sRGB</li>
<li>GL_EXT_geometry_shader4</li>
<li>GL_EXT_gpu_program_parameters</li>
<li>GL_EXT_gpu_shader4</li>
<li>GL_EXT_multi_draw_arrays</li>
<li>GL_EXT_packed_depth_stencil</li>
<li>GL_EXT_packed_float</li>
<li>GL_EXT_packed_pixels</li>
<li>GL_EXT_pixel_buffer_object</li>
<li>GL_EXT_point_parameters</li>
<li>GL_EXT_provoking_vertex</li>
<li>GL_EXT_rescale_normal</li>
<li>GL_EXT_secondary_color</li>
<li>GL_EXT_separate_shader_objects</li>
<li>GL_EXT_separate_specular_color</li>
<li>GL_EXT_shader_image_load_store</li>
<li>GL_EXT_shadow_funcs</li>
<li>GL_EXT_stencil_two_side</li>
<li>GL_EXT_stencil_wrap</li>
<li>GL_EXT_texture3D</li>
<li>GL_EXT_texture_array</li>
<li>GL_EXT_texture_buffer_object</li>
<li>GL_EXT_texture_compression_dxt1</li>
<li>GL_EXT_texture_compression_latc</li>
<li>GL_EXT_texture_compression_rgtc</li>
<li>GL_EXT_texture_compression_s3tc</li>
<li>GL_EXT_texture_cube_map</li>
<li>GL_EXT_texture_edge_clamp</li>
<li>GL_EXT_texture_env_combine</li>
<li>GL_EXT_texture_env_dot3</li>
<li>GL_EXT_texture_filter_anisotropic</li>
<li>GL_EXT_texture_format_BGRA8888</li>
<li>GL_EXT_texture_integer</li>
<li>GL_EXT_texture_lod</li>
<li>GL_EXT_texture_lod_bias</li>
<li>GL_EXT_texture_mirror_clamp</li>
<li>GL_EXT_texture_object</li>
<li>GL_EXT_texture_shared_exponent</li>
<li>GL_EXT_texture_sRGB</li>
<li>GL_EXT_texture_sRGB_decode</li>
<li>GL_EXT_texture_storage</li>
<li>GL_EXT_texture_swizzle</li>
<li>GL_EXT_texture_type_2_10_10_10_REV</li>
<li>GL_EXT_timer_query</li>
<li>GL_EXT_transform_feedback2</li>
<li>GL_EXT_vertex_array</li>
<li>GL_EXT_vertex_array_bgra</li>
<li>GL_EXT_vertex_attrib_64bit</li>
<li>GL_EXT_import_sync_object</li>
<li>GL_IBM_rasterpos_clip</li>
<li>GL_IBM_texture_mirrored_repeat</li>
<li>GL_KHR_debug</li>
<li>GL_KTX_buffer_region</li>
<li>GL_NV_alpha_test</li>
<li>GL_NV_blend_minmax</li>
<li>GL_NV_blend_square</li>
<li>GL_NV_complex_primitives</li>
<li>GL_NV_compute_program5</li>
<li>GL_NV_conditional_render</li>
<li>GL_NV_copy_depth_to_color</li>
<li>GL_NV_copy_image</li>
<li>GL_NV_depth_buffer_float</li>
<li>GL_NV_depth_clamp</li>
<li>GL_NV_draw_texture</li>
<li>GL_NV_ES1_1_compatibility</li>
<li>GL_NV_explicit_multisample</li>
<li>GL_NV_fbo_color_attachments</li>
<li>GL_NV_fence</li>
<li>GL_NV_float_buffer</li>
<li>GL_NV_fog_distance</li>
<li>GL_NV_fragdepth</li>
<li>GL_NV_fragment_program</li>
<li>GL_NV_fragment_program_option</li>
<li>GL_NV_fragment_program2</li>
<li>GL_NV_framebuffer_multisample_coverage</li>
<li>GL_NV_geometry_shader4</li>
<li>GL_NV_gpu_program4</li>
<li>GL_NV_gpu_program4_1</li>
<li>GL_NV_gpu_program5</li>
<li>GL_NV_gpu_program_fp64</li>
<li>GL_NV_gpu_shader5</li>
<li>GL_NV_half_float</li>
<li>GL_NV_light_max_exponent</li>
<li>GL_NV_multisample_coverage</li>
<li>GL_NV_multisample_filter_hint</li>
<li>GL_NV_occlusion_query</li>
<li>GL_NV_packed_depth_stencil</li>
<li>GL_NV_parameter_buffer_object</li>
<li>GL_NV_parameter_buffer_object2</li>
<li>GL_NV_path_rendering</li>
<li>GL_NV_pixel_data_range</li>
<li>GL_NV_point_sprite</li>
<li>GL_NV_primitive_restart</li>
<li>GL_NV_register_combiners</li>
<li>GL_NV_register_combiners2</li>
<li>GL_NV_shader_atomic_counters</li>
<li>GL_NV_shader_atomic_float</li>
<li>GL_NV_shader_buffer_load</li>
<li>GL_NV_shader_storage_buffer_object</li>
<li>GL_NV_texgen_reflection</li>
<li>GL_NV_texture_barrier</li>
<li>GL_NV_texture_compression_vtc</li>
<li>GL_NV_texture_env_combine4</li>
<li>GL_NV_texture_expand_normal</li>
<li>GL_NV_texture_lod_clamp</li>
<li>GL_NV_texture_multisample</li>
<li>GL_NV_texture_rectangle</li>
<li>GL_NV_texture_shader</li>
<li>GL_NV_texture_shader2</li>
<li>GL_NV_texture_shader3</li>
<li>GL_NV_transform_feedback</li>
<li>GL_NV_transform_feedback2</li>
<li>GL_NV_vertex_array_range</li>
<li>GL_NV_vertex_array_range2</li>
<li>GL_NV_vertex_attrib_integer_64bit</li>
<li>GL_NV_vertex_buffer_unified_memory</li>
<li>GL_NV_vertex_program</li>
<li>GL_NV_vertex_program1_1</li>
<li>GL_NV_vertex_program2</li>
<li>GL_NV_vertex_program2_option</li>
<li>GL_NV_vertex_program3</li>
<li>GL_NVX_conditional_render</li>
<li>GL_NVX_gpu_memory_info</li>
<li>GL_OES_compressed_paletted_texture</li>
<li>GL_OES_depth24</li>
<li>GL_OES_depth32</li>
<li>GL_OES_depth_texture</li>
<li>GL_OES_element_index_uint</li>
<li>GL_OES_fbo_render_mipmap</li>
<li>GL_OES_get_program_binary</li>
<li>GL_OES_mapbuffer</li>
<li>GL_OES_packed_depth_stencil</li>
<li>GL_OES_point_size_array</li>
<li>GL_OES_point_sprite</li>
<li>GL_OES_rgb8_rgba8</li>
<li>GL_OES_read_format</li>
<li>GL_OES_standard_derivatives</li>
<li>GL_OES_texture_3D</li>
<li>GL_OES_texture_float</li>
<li>GL_OES_texture_float_linear</li>
<li>GL_OES_texture_half_float</li>
<li>GL_OES_texture_half_float_linear</li>
<li>GL_OES_texture_npot</li>
<li>GL_OES_vertex_array_object</li>
<li>GL_OES_vertex_half_float</li>
<li>GL_SGIS_generate_mipmap</li>
<li>GL_SGIS_texture_lod</li>
<li>GL_SGIX_depth_texture</li>
<li>GL_SGIX_shadow</li>
<li>GL_SUN_slice_accum</li>
<li>GL_WIN_swap_hint</li>
<li>WGL_EXT_swap_control</li>
<li>WGL_ARB_buffer_region</li>
<li>WGL_ARB_create_context</li>
<li>WGL_ARB_create_context_profile</li>
<li>WGL_ARB_create_context_robustness</li>
<li>WGL_ARB_extensions_string</li>
<li>WGL_ARB_make_current_read</li>
<li>WGL_ARB_multisample</li>
<li>WGL_ARB_pbuffer</li>
<li>WGL_ARB_pixel_format</li>
<li>WGL_ARB_pixel_format_float</li>
<li>WGL_ARB_render_texture</li>
<li>WGL_ATI_pixel_format_float</li>
<li>WGL_EXT_create_context_es_profile</li>
<li>WGL_EXT_create_context_es2_profile</li>
<li>WGL_EXT_extensions_string</li>
<li>WGL_EXT_framebuffer_sRGB</li>
<li>WGL_EXT_pixel_format_packed_float</li>
<li>WGL_EXT_swap_control_tear</li>
<li>WGL_NVX_DX_interop</li>
<li>WGL_NV_DX_interop</li>
<li>WGL_NV_DX_interop2</li>
<li>WGL_NV_float_buffer</li>
<li>WGL_NV_multisample_coverage</li>
<li>WGL_NV_render_depth_texture</li>
<li>WGL_NV_render_texture_rectangle</li>
- OpenGL core capabilities: 179 caps listed
<li>GL_MAX_LIST_NESTING: 64</li>
<li>GL_MAX_EVAL_ORDER: 8</li>
<li>GL_MAX_LIGHTS: 8</li>
<li>GL_MAX_CLIP_PLANES: 8</li>
<li>GL_MAX_TEXTURE_SIZE: 16384</li>
<li>GL_MAX_PIXEL_MAP_TABLE: 65536</li>
<li>GL_MAX_ATTRIB_STACK_DEPTH: 16</li>
<li>GL_MAX_MODELVIEW_STACK_DEPTH: 32</li>
<li>GL_MAX_NAME_STACK_DEPTH: 128</li>
<li>GL_MAX_PROJECTION_STACK_DEPTH: 4</li>
<li>GL_MAX_TEXTURE_STACK_DEPTH: 10</li>
<li>GL_MAX_VIEWPORT_DIMS: 16384</li>
<li>GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16</li>
<li>GL_MAX_3D_TEXTURE_SIZE: 2048</li>
<li>GL_MAX_ELEMENTS_VERTICES: 1048576</li>
<li>GL_MAX_ELEMENTS_INDICES: 1048576</li>
<li>GL_MAX_TEXTURE_UNITS: 4</li>
<li>GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384</li>
<li>GL_MAX_TEXTURE_LOD_BIAS: 15</li>
<li>GL_MAX_DRAW_BUFFERS: 8</li>
<li>GL_MAX_VERTEX_ATTRIBS: 16</li>
<li>GL_MAX_TEXTURE_COORDS: 8</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS: 32</li>
<li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 2048</li>
<li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096</li>
<li>GL_MAX_VARYING_FLOATS: 124</li>
<li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32</li>
<li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192</li>
<li>GL_MAX_CLIP_DISTANCES: 8</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS: 2048</li>
<li>GL_MAX_VARYING_COMPONENTS: 124</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET: -8</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET: 7</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENT S: 4</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS: 128</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4</li>
<li>GL_MAX_RENDERBUFFER_SIZE: 16384</li>
<li>GL_MAX_COLOR_ATTACHMENTS: 8</li>
<li>GL_MAX_SAMPLES: 32</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7</li>
<li>GL_RGBA_FLOAT_MODE_ARB: 0</li>
<li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8</li>
<li>GL_MAX_RENDERBUFFER_SIZE_EXT: 16384</li>
<li>GL_MAX_SAMPLES_EXT: 32</li>
<li>GL_RGBA_INTEGER_MODE_EXT: 0</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 128</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 4</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 4</li>
<li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1</li>
<li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE: 134217728</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728</li>
<li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 14</li>
<li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14</li>
<li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14</li>
<li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 84</li>
<li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 84</li>
<li>GL_MAX_UNIFORM_BLOCK_SIZE: 65536</li>
<li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472</li>
<li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424</li>
<li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 231424</li>
<li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 32</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 2048</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES: 1024</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 1024</li>
<li>GL_MAX_VERTEX_OUTPUT_COMPONENTS: 128</li>
<li>GL_MAX_GEOMETRY_INPUT_COMPONENTS: 128</li>
<li>GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 128</li>
<li>GL_MAX_FRAGMENT_INPUT_COMPONENTS: 128</li>
<li>GL_MAX_SERVER_WAIT_TIMEOUT: -1</li>
<li>GL_MAX_SAMPLE_MASK_WORDS: 2</li>
<li>GL_MAX_COLOR_TEXTURE_SAMPLES: 32</li>
<li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 32</li>
<li>GL_MAX_INTEGER_SAMPLES: 1</li>
<li>GL_PROVOKING_VERTEX: 36430</li>
<li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32</li>
<li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124</li>
<li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024</li>
<li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1</li>
<li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4</li>
<li>GL_MIN_SAMPLE_SHADING_VALUE: 0</li>
<li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32</li>
<li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1</li>
<li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1</li>
<li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4</li>
<li>GL_MAX_SUBROUTINES: 1024</li>
<li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024</li>
<li>GL_MAX_PATCH_VERTICES: 32</li>
<li>GL_MAX_TESS_GEN_LEVEL: 64</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048</li>
<li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32</li>
<li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32</li>
<li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128</li>
<li>GL_MAX_TESS_PATCH_COMPONENTS: 120</li>
<li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216</li>
<li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14</li>
<li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128</li>
<li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128</li>
<li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 231424</li>
<li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 231424</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4</li>
<li>GL_MAX_VERTEX_STREAMS: 4</li>
<li>GL_NUM_PROGRAM_BINARY_FORMATS: 1</li>
<li>GL_MAX_VERTEX_UNIFORM_VECTORS: 1024</li>
<li>GL_MAX_VARYING_VECTORS: 31</li>
<li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 512</li>
<li>GL_MAX_VIEWPORTS: 16</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 8</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8</li>
<li>GL_MAX_IMAGE_UNITS: 8</li>
<li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 16</li>
<li>GL_MAX_IMAGE_SAMPLES: 32</li>
<li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 8</li>
<li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8</li>
<li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8</li>
<li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8</li>
<li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8</li>
<li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 48</li>
<li>GL_MIN_MAP_BUFFER_ALIGNMENT: 64</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0</li>
<li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0</li>
<li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14</li>
<li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32</li>
<li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8</li>
<li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152</li>
<li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384</li>
<li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65535/65535/65535</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64</li>
<li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047</li>
<li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047</li>
<li>GL_MAX_UNIFORM_LOCATIONS: 65536</li>
<li>GL_MAX_FRAMEBUFFER_WIDTH: 16384</li>
<li>GL_MAX_FRAMEBUFFER_HEIGHT: 16384</li>
<li>GL_MAX_FRAMEBUFFER_LAYERS: 2048</li>
<li>GL_MAX_FRAMEBUFFER_SAMPLES: 32</li>
<li>GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_AR B: 0</li>
<li>GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 1536</li>
<li>GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0</li>
<li>GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 0</li>
<li>GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 0</li>
<li>GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_AR B: 0</li>
<li>GL_MAX_CULL_DISTANCES: 0</li>
<li>GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 0</li>
- OpenGL extension capabilities: 197 caps listed
<li>GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float)</li>
<li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object)</li>
<li>GL_MAX_RENDERBUFFER_SIZE_EXT: 16384 (GL_EXT_framebuffer_object)</li>
<li>GL_MAX_SAMPLES_EXT: 32 (GL_EXT_framebuffer_multisample)</li>
<li>GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer)</li>
<li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048 (GL_EXT_texture_array)</li>
<li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1 (GL_EXT_framebuffer_sRGB)</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728 (GL_ARB_texture_buffer_object)</li>
<li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 84 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 84 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_UNIFORM_BLOCK_SIZE: 65536 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 231424 (GL_ARB_uniform_buffer_object)</li>
<li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256 (GL_ARB_uniform_buffer_object)</li>
<li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384 (GL_ARB_texture_rectangle)</li>
<li>GL_PROVOKING_VERTEX: 36430 (GL_ARB_provoking_vertex)</li>
<li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1 (GL_ARB_provoking_vertex)</li>
<li>GL_MAX_SAMPLE_MASK_WORDS: 2 (GL_ARB_texture_multisample)</li>
<li>GL_MAX_COLOR_TEXTURE_SAMPLES: 32 (GL_ARB_texture_multisample)</li>
<li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 32 (GL_ARB_texture_multisample)</li>
<li>GL_MAX_INTEGER_SAMPLES: 1 (GL_ARB_texture_multisample)</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024 (GL_ARB_geometry_shader4)</li>
<li>GL_MAX_SERVER_WAIT_TIMEOUT: -1 (GL_ARB_sync)</li>
<li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 (GL_ARB_blend_func_extended)</li>
<li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32 (GL_ARB_gpu_shader5)</li>
<li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1 (GL_ARB_gpu_shader5)</li>
<li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1 (GL_ARB_gpu_shader5)</li>
<li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4 (GL_ARB_gpu_shader5)</li>
<li>GL_MAX_VERTEX_STREAMS: 4 (GL_ARB_gpu_shader5)</li>
<li>GL_MIN_SAMPLE_SHADING_VALUE: 0 (GL_ARB_sample_shading)</li>
<li>GL_MAX_SUBROUTINES: 1024 (GL_ARB_shader_subroutine)</li>
<li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024 (GL_ARB_shader_subroutine)</li>
<li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_GEN_LEVEL: 64 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 231424 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 231424 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_PATCH_VERTICES: 32 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_PATCH_COMPONENTS: 120 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)</li>
<li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)</li>
<li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32 (GL_ARB_texture_gather)</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31 (GL_ARB_texture_gather)</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4 (GL_ARB_texture_gather)</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4 (GL_ARB_transform_feedback3)</li>
<li>GL_NUM_PROGRAM_BINARY_FORMATS: 1 (GL_ARB_get_program_binary)</li>
<li>GL_MAX_VIEWPORTS: 16 (GL_ARB_viewport_array)</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 8 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8 (GL_ARB_shader_atomic_counters)</li>
<li>GL_MAX_IMAGE_UNITS: 8 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 16 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_IMAGE_SAMPLES: 32 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li>
<li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 48 (GL_ARB_shader_image_load_store)</li>
<li>GL_MIN_MAP_BUFFER_ALIGNMENT: 64 (GL_ARB_map_buffer_alignment)</li>
<li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65535/65535/65535 (GL_ARB_compute_shader)</li>
<li>GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64 (GL_ARB_compute_shader)</li>
<li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047 (GL_ARB_vertex_attrib_binding)</li>
<li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047 (GL_ARB_vertex_attrib_binding)</li>
<li>GL_MAX_UNIFORM_LOCATIONS: 65536 (GL_ARB_explicit_uniform_location)</li>
<li>GL_MAX_FRAMEBUFFER_WIDTH: 16384 (GL_ARB_framebuffer_no_attachments)</li>
<li>GL_MAX_FRAMEBUFFER_HEIGHT: 16384 (GL_ARB_framebuffer_no_attachments)</li>
<li>GL_MAX_FRAMEBUFFER_LAYERS: 2048 (GL_ARB_framebuffer_no_attachments)</li>
<li>GL_MAX_FRAMEBUFFER_SAMPLES: 32 (GL_ARB_framebuffer_no_attachments)</li>
<li>GL_NVX_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 1048576 (GL_NVX_gpu_memory_info)</li>
<li>GL_NVX_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_ NVX: 1048576 (GL_NVX_gpu_memory_info)</li>
<li>GL_NVX_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDME M_NVX: 477048 (GL_NVX_gpu_memory_info)</li>
<li>GL_NVX_GPU_MEMORY_INFO_EVICTION_COUNT_NVX: 10 (GL_NVX_gpu_memory_info)</li>
<li>GL_NVX_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX: 87040 (GL_NVX_gpu_memory_info)</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8 (GL_EXT_gpu_shader4)</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7 (GL_EXT_gpu_shader4)</li>
<li>GL_MAX_TEXTURE_UNITS_ARB: 4 (GL_ARB_multitexture)</li>
<li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)</li>
<li>GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 16384 (GL_ARB_texture_cube_map)</li>
<li>GL_NUM_COMPRESSED_TEXTURE_FORMATS: 23 (GL_ARB_texture_compression)</li>
<li>GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 (GL_EXT_texture_filter_anisotropic)</li>
<li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_VARYING_FLOATS: 124 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_VERTEX_ATTRIBS: 16 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_TEXTURE_COORDS: 8 (GL_ARB_vertex_shader)</li>
<li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 2048 (GL_ARB_fragment_shader)</li>
<li>GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program)</li>
<li>GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program)</li>
<li>GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 1 (GL_ARB_vertex_program)</li>
<li>GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)</li>
<li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 2048 (GL_ARB_shading_language_100)</li>
<li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 2048 (GL_ARB_shading_language_100)</li>
<li>GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers)</li>
<li>GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object)</li>
<li>GL_MAX_RENDERBUFFER_SIZE: 16384 (GL_ARB_framebuffer_object)</li>
<li>GL_MAX_SAMPLES: 32 (GL_ARB_framebuffer_object)</li>
<li>GL_MAX_CONVOLUTION_WIDTH: 0 (GL_ARB_imaging)</li>
<li>GL_MAX_CONVOLUTION_HEIGHT: 0 (GL_ARB_imaging)</li>
<li>GL_MAX_COLOR_MATRIX_STACK_DEPTH: 2 (GL_ARB_imaging)</li>
<li>GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)</li>
<li>GL_POINT_SIZE_MAX_ARB: 63.375000 (GL_ARB_point_parameters)</li>
<li>GL_MAX_VERTEX_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)</li>
<li>GL_MAX_VARYING_VECTORS: 31 (GL_ARB_ES2_compatibility)</li>
<li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 512 (GL_ARB_ES2_compatibility)</li>
<li>GL_MAX_DEBUG_MESSAGE_LENGTH: 1024 (GL_ARB_debug_output)</li>
<li>GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: 128 (GL_ARB_debug_output)</li>
<li>GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)</li>
<li>GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)</li>
<li>GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)</li>
<li>GL_MAX_BINDABLE_UNIFORM_SIZE_EXT: 65536 (GL_EXT_bindable_uniform)</li>
<li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 32 (GL_EXT_geometry_shader4)</li>
<li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: 1024 (GL_EXT_geometry_shader4)</li>
<li>GL_MAX_TEXTURE_BUFFER_SIZE_EXT: 134217728 (GL_EXT_texture_buffer_object)</li>
<li>GL_MAX_SAMPLE_MASK_WORDS_NV: 2 (GL_NV_explicit_multisample)</li>
<li>GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: 512 (GL_NV_fragment_program)</li>
<li>GL_MAX_TEXTURE_COORDS_NV: 8 (GL_NV_fragment_program)</li>
<li>GL_MAX_TEXTURE_IMAGE_UNITS_NV: 32 (GL_NV_fragment_program)</li>
<li>GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV: 0 (GL_NV_fragment_program2)</li>
<li>GL_MAX_PROGRAM_CALL_DEPTH_NV: 0 (GL_NV_fragment_program2)</li>
<li>GL_MAX_PROGRAM_IF_DEPTH_NV: 0 (GL_NV_fragment_program2)</li>
<li>GL_MAX_PROGRAM_LOOP_DEPTH_NV: 0 (GL_NV_fragment_program2)</li>
<li>GL_MAX_PROGRAM_LOOP_COUNT_NV: 0 (GL_NV_fragment_program2)</li>
<li>GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV: 9 (GL_NV_framebuffer_multisample_coverage)</li>
<li>GL_MIN_PROGRAM_TEXEL_OFFSET_NV: -8 (GL_NV_gpu_program4)</li>
<li>GL_MAX_PROGRAM_TEXEL_OFFSET_NV: 7 (GL_NV_gpu_program4)</li>
<li>GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV: 0 (GL_NV_gpu_program4)</li>
<li>GL_MAX_PROGRAM_RESULT_COMPONENTS_NV: 0 (GL_NV_gpu_program4)</li>
<li>GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV: 0 (GL_NV_gpu_program4)</li>
<li>GL_MAX_PROGRAM_GENERIC_RESULTS_NV: 0 (GL_NV_gpu_program4)</li>
<li>GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV: 32 (GL_NV_gpu_program5)</li>
<li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV: -1 (GL_NV_gpu_program5)</li>
<li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV: 1 (GL_NV_gpu_program5)</li>
<li>GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_ NV: 4 (GL_NV_gpu_program5)</li>
<li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV: -32 (GL_NV_gpu_program5)</li>
<li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV: 31 (GL_NV_gpu_program5)</li>
<li>GL_MAX_SHININESS_NV: 128 (GL_NV_light_max_exponent)</li>
<li>GL_MAX_SPOT_EXPONENT_NV: 128 (GL_NV_light_max_exponent)</li>
<li>GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV: 14 (GL_NV_parameter_buffer_object)</li>
<li>GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV: 16384 (GL_NV_parameter_buffer_object)</li>
<li>GL_MAX_SHADER_BUFFER_ADDRESS_NV: -1 (GL_NV_shader_buffer_load)</li>
<li>GL_MAX_GENERAL_COMBINERS_NV: 8 (GL_NV_register_combiners)</li>
<li>GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: 16384 (GL_NV_texture_rectangle)</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ NV: 4 (GL_NV_transform_feedback)</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_NV: 128 (GL_NV_transform_feedback)</li>
<li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_N V: 4 (GL_NV_transform_feedback)</li>
<li>GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV: 1048575 (GL_NV_vertex_array_range)</li>
<li>GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: 1 (GL_NV_vertex_program)</li>
<li>GL_MAX_TRACK_MATRICES_NV: 8 (GL_NV_vertex_program)</li>


===================================[ NVIDIA CUDA Capabilities ]
- CUDA Device 0
- Device name: GeForce GTX 460 v2
- Compute Capability: 2.1
- Total Memory: 1024 MB
- Shader Clock Rate: 1576 MHz
- Multiprocessors: 7
- Warp Size: 32
- Max Threads Per Block: 1024
- Threads Per Block: 1024 x 1024 x 64
- Grid Size: 65535 x 65535 x 65535
- Registers Per Block: 32768
- Texture Alignment: 512 byte
- Total Constant Memory: 64 Kb


===================================[ OpenCL Capabilities ]
- Num OpenCL platforms: 1
- CL_PLATFORM_NAME: NVIDIA CUDA
- CL_PLATFORM_VENDOR: NVIDIA Corporation
- CL_PLATFORM_VERSION: OpenCL 1.1 CUDA 4.2.1
- CL_PLATFORM_PROFILE: FULL_PROFILE
- Num devices: 1

- CL_DEVICE_NAME: GeForce GTX 460 v2
- CL_DEVICE_VENDOR: NVIDIA Corporation
- CL_DRIVER_VERSION: 311.06
- CL_DEVICE_PROFILE: FULL_PROFILE
- CL_DEVICE_VERSION: OpenCL 1.1 CUDA
- CL_DEVICE_TYPE: GPU
- CL_DEVICE_VENDOR_ID: 0x10DE
- CL_DEVICE_MAX_COMPUTE_UNITS: 7
- CL_DEVICE_MAX_CLOCK_FREQUENCY: 1576MHz
- CL_NV_DEVICE_COMPUTE_CAPABILITY_MAJOR: 2
- CL_NV_DEVICE_COMPUTE_CAPABILITY_MINOR: 1
- CL_NV_DEVICE_REGISTERS_PER_BLOCK: 32768
- CL_NV_DEVICE_WARP_SIZE: 32
- CL_NV_DEVICE_GPU_OVERLAP: 1
- CL_NV_DEVICE_KERNEL_EXEC_TIMEOUT: 1
- CL_NV_DEVICE_INTEGRATED_MEMORY: 0
- CL_DEVICE_ADDRESS_BITS: 32
- CL_DEVICE_MAX_MEM_ALLOC_SIZE: 262144KB
- CL_DEVICE_GLOBAL_MEM_SIZE: 1024MB
- CL_DEVICE_MAX_PARAMETER_SIZE: 4352
- CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 128 Bytes
- CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 112KB
- CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
- CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad)
- CL_DEVICE_LOCAL_MEM_SIZE: 48KB
- CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB
- CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
- CL_DEVICE_MAX_WORK_ITEM_SIZES: [1024 ; 1024 ; 64]
- CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024
- CL_EXEC_NATIVE_KERNEL: 21084608
- CL_DEVICE_IMAGE_SUPPORT: YES
- CL_DEVICE_MAX_READ_IMAGE_ARGS: 128
- CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8
- CL_DEVICE_IMAGE2D_MAX_WIDTH: 32768
- CL_DEVICE_IMAGE2D_MAX_HEIGHT: 32768
- CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048
- CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048
- CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048
- CL_DEVICE_MAX_SAMPLERS: 16
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1
- CL_DEVICE_EXTENSIONS: 15
- Extensions:
- cl_khr_byte_addressable_store
- cl_khr_icd
- cl_khr_gl_sharing
- cl_nv_d3d9_sharing
- cl_nv_d3d10_sharing
- cl_khr_d3d10_sharing
- cl_nv_d3d11_sharing
- cl_nv_compiler_options
- cl_nv_device_attribute_query
- cl_nv_pragma_unroll
- cl_khr_global_int32_base_atomics
- cl_khr_global_int32_extended_atomics
- cl_khr_local_int32_base_atomics
- cl_khr_local_int32_extended_atomics
- cl_khr_fp64


===================================
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Last edited by Caporegime; 03-23-2015 at 04:34 PM.
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Old 03-23-2015, 08:46 PM   #39
anguscl
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Join Date: Mar 2007
Location: Stockholm
Posts: 23
Mac Crash between Spring Training and Start of Season

Process: OOTP Baseball 16 [1860]
Path: /Users/USER/Library/Application Support/Steam/*/OOTP Baseball 16.app/Contents/MacOS/OOTP Baseball 16
Identifier: com.ootpdevelopments.ootp16macappstore
Version: 16.1.5 (5)
Code Type: X86 (Native)
Parent Process: ??? [1]
Responsible: OOTP Baseball 16 [1860]
User ID: 502

Date/Time: 2015-03-24 01:38:49.055 +0100
OS Version: Mac OS X 10.10.2 (14C1514)
Report Version: 11
Anonymous UUID: 4CF61270-57EF-6D39-5803-38507E12E90D

Sleep/Wake UUID: 5BD4543B-C5D1-42DB-AA07-90B270EA71D0

Time Awake Since Boot: 93000 seconds
Time Since Wake: 26000 seconds

Crashed Thread: 2 MainThrd

Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000

Application Specific Information:
abort() called
*** error for object 0x667d0ba4: incorrect checksum for freed object - object was probably modified after being freed.


Thread 0:: MainThrd Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x980369ce mach_msg_trap + 10
1 libsystem_kernel.dylib 0x98035a70 mach_msg + 68
2 com.apple.CoreFoundation 0x923adb16 __CFRunLoopServiceMachPort + 214
3 com.apple.CoreFoundation 0x923acf29 __CFRunLoopRun + 1529
4 com.apple.CoreFoundation 0x923ac6c6 CFRunLoopRunSpecific + 390
5 com.apple.CoreFoundation 0x923ac52b CFRunLoopRunInMode + 123
6 com.apple.HIToolbox 0x9817d2d8 RunCurrentEventLoopInMode + 262
7 com.apple.HIToolbox 0x9817d011 ReceiveNextEventCommon + 494
8 com.apple.HIToolbox 0x9817ce0c _BlockUntilNextEventMatchingListInModeWithFilter + 99
9 com.apple.AppKit 0x91478229 _DPSNextEvent + 734
10 com.apple.AppKit 0x91477a71 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 186
11 com.apple.AppKit 0x9146a02c -[NSApplication run] + 907
12 com.ootpdevelopments.ootp16macappstore 0x01029bb7 main + 807
13 com.ootpdevelopments.ootp16macappstore 0x000028b5 start + 53

Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x9803d8ce kevent64 + 10
1 libdispatch.dylib 0x9be9e73f _dispatch_mgr_invoke + 245
2 libdispatch.dylib 0x9be9e3a2 _dispatch_mgr_thread + 52

Thread 2 Crashed:: MainThrd
0 libsystem_kernel.dylib 0x9803c69a __pthread_kill + 10
1 libsystem_pthread.dylib 0x976cbf19 pthread_kill + 101
2 libsystem_c.dylib 0x92747eee abort + 156
3 libsystem_malloc.dylib 0x96753561 szone_error + 450
4 libsystem_malloc.dylib 0x96753c6d free_list_checksum_botch + 50
5 libsystem_malloc.dylib 0x967489b9 tiny_malloc_from_free_list + 1255
6 libsystem_malloc.dylib 0x96747688 szone_malloc_should_clear + 272
7 libsystem_malloc.dylib 0x96747571 szone_malloc + 24
8 libsystem_malloc.dylib 0x96747519 malloc_zone_malloc + 75
9 libsystem_malloc.dylib 0x96746308 malloc + 52
10 libc++abi.dylib 0x90076cc7 operator new(unsigned long) + 39
11 com.ootpdevelopments.ootp16macappstore 0x008cda15 PLAYER::game_init_pitching_stats(SCHEDULED_GAME*, unsigned char) + 1621
12 com.ootpdevelopments.ootp16macappstore 0x00ac28e2 GAME::insert_pitcher(long, PLAYER*, unsigned char) + 354
13 com.ootpdevelopments.ootp16macappstore 0x00a75c8e GAME:roceed_game(long) + 5342
14 com.ootpdevelopments.ootp16macappstore 0x00c4b9f2 make_league_preseason_prediction_report(long, unsigned char) + 3970
15 com.ootpdevelopments.ootp16macappstore 0x00e2695d WORLD:re_handle_events() + 8653
16 com.ootpdevelopments.ootp16macappstore 0x00e17356 WORLD::advance_world(unsigned char) + 15558
17 com.ootpdevelopments.ootp16macappstore 0x00326b8d SIM_PAGE::monitor() + 397
18 com.ootpdevelopments.ootp16macappstore 0x01059ebb WM_PAGE_BASE::monitor_callback() + 107
19 com.ootpdevelopments.ootp16macappstore 0x0105b266 WM_PAGE_MANAGER::monitor(unsigned char) + 1654
20 com.ootpdevelopments.ootp16macappstore 0x000db93a APP_FRAMEWORK::monitor() + 314
21 com.ootpdevelopments.ootp16macappstore 0x01027e69 thread_main(void*) + 537
22 libsystem_pthread.dylib 0x976c9e13 _pthread_body + 138
23 libsystem_pthread.dylib 0x976c9d89 _pthread_start + 162
24 libsystem_pthread.dylib 0x976c7e52 thread_start + 34

Thread 3:
0 libsystem_kernel.dylib 0x980369ce mach_msg_trap + 10
1 libsystem_kernel.dylib 0x98035a70 mach_msg + 68
2 com.apple.CoreFoundation 0x923adb16 __CFRunLoopServiceMachPort + 214
3 com.apple.CoreFoundation 0x923acf29 __CFRunLoopRun + 1529
4 com.apple.CoreFoundation 0x923ac6c6 CFRunLoopRunSpecific + 390
5 com.apple.CoreFoundation 0x923ac52b CFRunLoopRunInMode + 123
6 com.apple.AppKit 0x915ebff1 _NSEventThread + 283
7 libsystem_pthread.dylib 0x976c9e13 _pthread_body + 138
8 libsystem_pthread.dylib 0x976c9d89 _pthread_start + 162
9 libsystem_pthread.dylib 0x976c7e52 thread_start + 34

Thread 4:: IOPollingHelperThread
0 libsystem_kernel.dylib 0x9803d8b2 kevent + 10
1 steamclient.dylib 0x0baa837e OSXHelpers::CIOPollingHelper::RealRun() + 286
2 libtier0_s.dylib 0x0cbf60fd CatchAndWriteContext_t::Invoke() + 159
3 libtier0_s.dylib 0x0cbf5b05 CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t& ) + 214
4 libtier0_s.dylib 0x0cbf5bec CatchAndWriteMiniDumpExForVoidPtrFn + 87
5 libtier0_s.dylib 0x0cbf5c15 CatchAndWriteMiniDumpForVoidPtrFn + 35
6 steamclient.dylib 0x0baa824f OSXHelpers::CIOPollingHelper::Run() + 41
7 libtier0_s.dylib 0x0cbfa67a SteamThreadTools::CThread::ThreadExceptionWrapper( void*) + 16
8 libtier0_s.dylib 0x0cbf60fd CatchAndWriteContext_t::Invoke() + 159
9 libtier0_s.dylib 0x0cbf5b05 CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t& ) + 214
10 libtier0_s.dylib 0x0cbf5bec CatchAndWriteMiniDumpExForVoidPtrFn + 87
11 libtier0_s.dylib 0x0cbf5c15 CatchAndWriteMiniDumpForVoidPtrFn + 35
12 libtier0_s.dylib 0x0cbfa5ee SteamThreadTools::CThread::ThreadProc(void*) + 238
13 libsystem_pthread.dylib 0x976c9e13 _pthread_body + 138
14 libsystem_pthread.dylib 0x976c9d89 _pthread_start + 162
15 libsystem_pthread.dylib 0x976c7e52 thread_start + 34

Thread 5:
0 libsystem_kernel.dylib 0x9803ce6a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x976ca2b1 _pthread_wqthread + 939
2 libsystem_pthread.dylib 0x976c7e2e start_wqthread + 30

Thread 2 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0x00000000 ecx: 0xb031769c edx: 0x00000000
edi: 0xb031d000 esi: 0x00000006 ebp: 0xb03176b8 esp: 0xb031769c
ss: 0x00000023 efl: 0x00200206 eip: 0x9803c69a cs: 0x0000000b
ds: 0x00000023 es: 0x00000023 fs: 0x00000023 gs: 0x0000000f
cr2: 0xa0603a00

Logical CPU: 0
Error Code: 0x00080148
Trap Number: 132


Binary Images:
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0x90080000 - 0x9009bff3 com.apple.openscripting (1.4 - 162) <EB1D1BA6-C0B0-3D3B-AE54-676324FFF3E6> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting
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0x9367a000 - 0x93717fff com.apple.ink.framework (10.9 - 213) <F47949BC-ABEE-329B-B568-71C6FEF761F6> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/A/Ink
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0x995c8000 - 0x995cafff com.apple.securityhi (9.0 - 55006) <5AF7E054-F6A1-38B4-B403-BAF8BE4DBA35> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.framework/Versions/A/SecurityHI
0x995d3000 - 0x99621ff7 libcurl.4.dylib (83.1.2) <F5D7DC22-1308-34FD-8A4E-A4DC3F8351E4> /usr/lib/libcurl.4.dylib
0x99622000 - 0x9962dff7 com.apple.CrashReporterSupport (10.10 - 629) <BA5611B6-EF99-3A44-90DD-3305FDA4975E> /System/Library/PrivateFrameworks/CrashReporterSupport.framework/Versions/A/CrashReporterSupport
0x9962e000 - 0x99642fff com.apple.ImageCapture (9.0 - 9.0) <4B84B5D5-A5F3-3B35-93CE-568A73486B92> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture.framework/Versions/A/ImageCapture
0x99643000 - 0x9964afff com.apple.speech.recognition.framework (5.0.9 - 5.0.9) <5D268178-3812-3777-92A6-D7D3395405B8> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition
0x9964b000 - 0x9967afff com.apple.CoreVideo (1.8 - 145.1) <A59466FC-6B5A-3B36-BDD4-AC9CD581B7A1> /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo
0x9967b000 - 0x9967dfff libCVMSPluginSupport.dylib (11.1.1) <2AEAFC0D-982C-3E26-B50B-B6EB12FE71F4> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCVMSPluginSupport.dylib
0x9967e000 - 0x996a7ff7 libsystem_info.dylib (459) <4F7A7111-7F0D-3891-9DC9-41F5D79949FE> /usr/lib/system/libsystem_info.dylib
0x9981e000 - 0x99822ffb com.apple.IOSurface (97.0.1 - 97.0.1) <AE872EA9-0D22-32CF-91AB-DD7C056EB01E> /System/Library/Frameworks/IOSurface.framework/Versions/A/IOSurface
0x99823000 - 0x999d1ffb GLEngine (11.1.1) <3F96C2B6-72EF-30DB-BE7C-50411D9B360F> /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLEngine.bundle/GLEngine
0x999d2000 - 0x99a0eff3 com.apple.RemoteViewServices (2.0 - 99) <2839C2F1-88DA-3843-87BF-441A374A8967> /System/Library/PrivateFrameworks/RemoteViewServices.framework/Versions/A/RemoteViewServices
0x99a0f000 - 0x99a26fff libsystem_asl.dylib (267) <85BD88AD-618E-3325-AC31-10DBAB8E9AF3> /usr/lib/system/libsystem_asl.dylib
0x99a27000 - 0x99c2bff3 com.apple.CFNetwork (720.2.4 - 720.2.4) <2BDDB692-8973-3B53-A53C-71D42BDBABBF> /System/Library/Frameworks/CFNetwork.framework/Versions/A/CFNetwork
0x99c2c000 - 0x99c39ff7 libbz2.1.0.dylib (36) <6BC7B049-8F03-3217-9840-B1804CCBF742> /usr/lib/libbz2.1.0.dylib
0x99c3a000 - 0x99cb7ff3 com.apple.framework.IOKit (2.0.2 - 1050.10.8) <60574F96-1CD6-34B8-A862-EA977FD058BF> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
0x99cb8000 - 0x99cc5ff7 com.apple.speech.synthesis.framework (5.3.3 - 5.3.3) <EB79D0BE-75B8-3570-9D91-AE07E42611BD> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis
0x99cc6000 - 0x99ccafff com.apple.IOAccelerator (156.6.1 - 156.6.1) <EC8FDB44-229F-3962-ADD7-F80723EA3AEB> /System/Library/PrivateFrameworks/IOAccelerator.framework/Versions/A/IOAccelerator
0x9ac7c000 - 0x9ac7efff libquarantine.dylib (76) <9ADD861F-A66E-3AD1-A77E-C622E91BD203> /usr/lib/system/libquarantine.dylib
0x9ac7f000 - 0x9ae75fff libicucore.A.dylib (531.31) <430BD572-4521-3C85-B815-56514F9E2BBF> /usr/lib/libicucore.A.dylib
0x9ae76000 - 0x9ae99fff libJPEG.dylib (1232) <C7B71F9A-E740-307B-A9FA-A83760EE747B> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib
0x9aed5000 - 0x9aedeff7 libsystem_notify.dylib (133.1.1) <B8503E99-214B-3AC3-A7CA-CC837ABD7B25> /usr/lib/system/libsystem_notify.dylib
0x9aedf000 - 0x9aee6fff com.apple.agl (3.3.0 - AGL-3.3.0) <B458FD69-5241-32A3-813B-6C8AE16E8F2E> /System/Library/Frameworks/AGL.framework/Versions/A/AGL
0x9aee7000 - 0x9aef4fff com.apple.OpenDirectory (10.10 - 187) <14AA5E0C-238A-32C4-BAF3-81893750B5A9> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/OpenDirectory
0x9aef5000 - 0x9b328ff3 com.apple.vision.FaceCore (3.1.6 - 3.1.6) <EF92C25B-3E33-379F-A862-75C2FCA8B386> /System/Library/PrivateFrameworks/FaceCore.framework/Versions/A/FaceCore
0x9b329000 - 0x9b35dffb com.apple.frameworks.CoreDaemon (1.3 - 1.3) <F527DB82-0D3F-359E-979B-951DFF46D45C> /System/Library/PrivateFrameworks/CoreDaemon.framework/Versions/B/CoreDaemon
0x9b8bb000 - 0x9b8bcfff com.apple.TrustEvaluationAgent (2.0 - 25) <28BBD931-EF7C-3753-B50E-6568F4075086> /System/Library/PrivateFrameworks/TrustEvaluationAgent.framework/Versions/A/TrustEvaluationAgent
0x9b8bd000 - 0x9b8e3ffb libPng.dylib (1232) <576BCAB6-DBE2-36DB-A390-E945FC844118> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libPng.dylib
0x9b8e4000 - 0x9b9cefff libcrypto.0.9.8.dylib (52.10.1) <DD3EA46B-C906-39AA-848E-7C7240EB31F9> /usr/lib/libcrypto.0.9.8.dylib
0x9b9cf000 - 0x9b9d1ffb libsystem_secinit.dylib (18) <3CBA3BD3-8BA2-358D-BD1A-A1C3DF5D84E6> /usr/lib/system/libsystem_secinit.dylib
0x9b9da000 - 0x9b9f7ffb com.apple.Ubiquity (1.3 - 313) <9ED23769-0725-3D4B-B7F4-AF08020D73C3> /System/Library/PrivateFrameworks/Ubiquity.framework/Versions/A/Ubiquity
0x9b9f8000 - 0x9b9fbfff libextension.dylib (55.1) <E0A4ADBE-596E-3363-8780-51D8AE39B755> /usr/lib/libextension.dylib
0x9b9fc000 - 0x9ba02ff7 libsystem_networkextension.dylib (167.1.10) <FC20E3AD-A53D-3346-AC71-829E82832AE8> /usr/lib/system/libsystem_networkextension.dylib
0x9ba03000 - 0x9ba07fff libCoreVMClient.dylib (79) <85CBF1F3-3CE1-304F-88DF-15608C9A2367> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreVMClient.dylib
0x9ba08000 - 0x9bb1eff7 com.apple.CoreText (352.0 - 454.3) <6448E389-AB2E-34EF-AE07-FE364ECC98E5> /System/Library/Frameworks/CoreText.framework/Versions/A/CoreText
0x9bb2d000 - 0x9be85ff7 libmecabra.dylib (666.2) <DB0D4D7E-AA7B-3D2D-8936-07F03038F4DF> /usr/lib/libmecabra.dylib
0x9be86000 - 0x9be99fff libcmph.dylib (1) <2449B048-208E-36FB-9DFA-47E0F3BCF132> /usr/lib/libcmph.dylib
0x9be9a000 - 0x9bec1fff libdispatch.dylib (442.1.4) <B26A176C-39F7-3362-B128-27B1211068B9> /usr/lib/system/libdispatch.dylib
0x9bec2000 - 0x9bfaefe7 libvMisc.dylib (516) <8575A3B5-F6FB-35BF-9E50-E81BD0813100> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib
0x9bfaf000 - 0x9bfb1ff3 com.apple.EFILogin (2.0 - 2) <CA5B7995-F183-31F3-B918-27965B2BDE8F> /System/Library/PrivateFrameworks/EFILogin.framework/Versions/A/EFILogin
0x9bfb2000 - 0x9bfecfff com.apple.LDAPFramework (2.4.28 - 194.5) <C3BD6DBA-5EE4-3992-A013-CF5333AAB648> /System/Library/Frameworks/LDAP.framework/Versions/A/LDAP
0x9bfed000 - 0x9bffaff7 com.apple.ProtocolBuffer (1 - 225.1) <E5744DE6-B3FC-3289-9E71-98E88DECE545> /System/Library/PrivateFrameworks/ProtocolBuffer.framework/Versions/A/ProtocolBuffer
0x9c030000 - 0x9c034fff libheimdal-asn1.dylib (398.10.1) <6F113AF8-F5AD-330B-B029-F7AF28A93F28> /usr/lib/libheimdal-asn1.dylib
0x9c035000 - 0x9c038ff7 com.apple.help (1.3.3 - 46) <FDF183E4-3B95-3CBD-A390-2536C8E7E258> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framework/Versions/A/Help
0x9c039000 - 0x9c0acffb com.apple.framework.CoreWLAN (5.0 - 500.35.2) <22CC0615-70EF-3155-8410-A1427793DBBC> /System/Library/Frameworks/CoreWLAN.framework/Versions/A/CoreWLAN
0x9c0ad000 - 0x9c1dbfff com.apple.coreui (2.1 - 305.6.1) <6535A234-0DFF-3467-837B-118E2C9D2875> /System/Library/PrivateFrameworks/CoreUI.framework/Versions/A/CoreUI
0x9c1dc000 - 0x9c1dcfff libunc.dylib (29) <CE960997-9D4A-3848-BAC7-B2255E6765FD> /usr/lib/system/libunc.dylib
0x9c1dd000 - 0x9c238fff com.apple.LanguageModeling (1.0 - 1) <9B39E059-F48E-31AF-B1B3-B0872F362627> /System/Library/PrivateFrameworks/LanguageModeling.framework/Versions/A/LanguageModeling
0x9c239000 - 0x9c2e9ff3 com.apple.Bluetooth (4.3.2 - 4.3.2f6) <FC787129-45BB-3B94-ACAD-A0CECEB77AEC> /System/Library/Frameworks/IOBluetooth.framework/Versions/A/IOBluetooth
0x9c398000 - 0x9c3a4ff7 libkxld.dylib (2782.10.72) <FF699F52-D950-3DAD-A37B-834EBF0D0FFD> /usr/lib/system/libkxld.dylib

External Modification Summary:
Calls made by other processes targeting this process:
task_for_pid: 53
thread_create: 0
thread_set_state: 0
Calls made by this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by all processes on this machine:
task_for_pid: 34866
thread_create: 0
thread_set_state: 0

VM Region Summary:
ReadOnly portion of Libraries: Total=234.7M resident=101.8M(43%) swapped_out_or_unallocated=133.0M(57%)
Writable regions: Total=1.6G written=1.4G(88%) resident=1.5G(93%) swapped_out=4K(0%) unallocated=113.4M(7%)

REGION TYPE VIRTUAL
=========== =======
Activity Tracing 2048K
CG backing stores 4732K
CG image 64K
CG shared images 272K
CoreAnimation 20K
CoreServices 96K
CoreUI image data 124K
Foundation 4K
IOKit 21.8M
Kernel Alloc Once 4K
MALLOC 1.5G
MALLOC (admin) 48K
Memory Tag 242 12K
Memory Tag 249 156K
OpenCL 16K
OpenGL GLSL 128K
Stack 66.6M
VM_ALLOCATE 34.9M
__DATA 23.1M
__GLSLBUILTINS 2588K
__IMAGE 528K
__LINKEDIT 68.2M
__OBJC 2284K
__TEXT 166.5M
__UNICODE 544K
mapped file 148.3M
shared memory 68K
=========== =======
TOTAL 2.0G

Model: MacBookAir6,2, BootROM MBA61.0099.B18, 2 processors, Intel Core i7, 1.7 GHz, 8 GB, SMC 2.13f15
Graphics: Intel HD Graphics 5000, Intel HD Graphics 5000, Built-In
Memory Module: BANK 0/DIMM0, 4 GB, DDR3, 1600 MHz, 0x80AD, 0x483943434E4E4E384A544D4C41522D4E544D
Memory Module: BANK 1/DIMM0, 4 GB, DDR3, 1600 MHz, 0x80AD, 0x483943434E4E4E384A544D4C41522D4E544D
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x117), Broadcom BCM43xx 1.0 (7.15.159.13.12)
Bluetooth: Version 4.3.2f6 15235, 3 services, 19 devices, 1 incoming serial ports
Network Service: Wi-Fi, AirPort, en0
Serial ATA Device: APPLE SSD SD0256F, 251 GB
USB Device: Internal Memory Card Reader
USB Device: BRCM20702 Hub
USB Device: Bluetooth USB Host Controller
Thunderbolt Bus: MacBook Air, Apple Inc., 23.6
anguscl is offline   Reply With Quote
Old 03-23-2015, 09:24 PM   #40
MorseMoose
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Join Date: Dec 2005
Posts: 6,023
Blog Entries: 4
Infractions: 1/1 (1)
Quote:
Originally Posted by Markus Heinsohn View Post
Well, something is wrong with your system I guess. Maybe defective RAM? Have you filed a support ticket?
Done.
MorseMoose is offline   Reply With Quote
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