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Old 03-06-2018, 02:40 PM   #1
fredbeene
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Player new positions as they age not using real life stats going fw

Say you start league in 1964, but you don't want use future real life stats going forward.

How would players develop new position skills.

Like a player that is currently only LF but eventually in real life played RF, CF 1st, or a catcher who later plays first and third.

Does they engine randomly select players to develop into other positions?
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Old 03-06-2018, 03:55 PM   #2
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Quote:
Originally Posted by fredbeene View Post
Say you start league in 1964, but you don't want use future real life stats going forward.

How would players develop new position skills.

Like a player that is currently only LF but eventually in real life played RF, CF 1st, or a catcher who later plays first and third.

Does they engine randomly select players to develop into other positions?
AFAIK if the development engine is on then player may learn other positions.
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Old 03-06-2018, 04:41 PM   #3
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The game uses the defensive spectrum where positions to the right are harder to play, 1B, LF, RF, 3B, CF, 2B, SS, C. the manual says moving a player to the right is difficult and moving a player to the left is more likely to be successful.

Observations are that the reality is there are three groups of related positions, IF, OF, and C. Moving between these groups in ANY direction is difficult but staying within the same group a player is more likely to be able to learn a position even if to the right of the scale.

Despite what the scale indicates, you can get a decent SS out of a good 2B, but don't expect that 2B to be good at any outfield positions. And a C will never be anything except a C or a poor 1B.

Note I am playing an older version of ootp but discussion in another thread here indicates 18 functions the same way as older versions.
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Old 03-06-2018, 10:48 PM   #4
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There is a hidden experience rating players can improve by playing in a position. The more difficult positions gain experience slower. Any experience gained will remain forever. Once experience reaches maximum, the skill at the position won't improve from playing there more.

The final rating they will have in that position (once they have max experience) will depend on their defensive ratings for the respective position, either C, IF, or OF. The value of the defensive ratings are weighted differently for each position, so arm matters more for 3B, and range for SS and 2B, etc. Though hard positions like SS and 2B are harder to be good at overall, even with max experience, while even someone with mediocre skills can be pretty good at 1B.

I'm not sure how much of any change you can expect to defensive ratings, since there are no potential values. There might be just some small random changes, I don't know. But I think generally what ratings a player starts with are what they'll always have, and you can only really give them experience in a new position. If they don't have the raw underlying skills, they'll never be good though.
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Old 03-06-2018, 11:48 PM   #5
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Quote:
Originally Posted by fredbeene View Post
Say you start league in 1964, but you don't want use future real life stats going forward.

How would players develop new position skills.

Like a player that is currently only LF but eventually in real life played RF, CF 1st, or a catcher who later plays first and third.

Does they engine randomly select players to develop into other positions?
I would import them with career fielding then so atleast they can play other positions. Problem with this is then say a player like Tim Raines who came up as a 2B may stay at 2B for his career vs moving to LF.
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Old 03-07-2018, 05:09 PM   #6
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Problem here is once career development is turned on any skills a player developed real life later in his career aren't counted. Only his skills as a rookie matter.
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Old 03-13-2018, 09:13 PM   #7
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you can still recalc those ratings to effec this? or is that the mutually exclusive choice part of selecting development to be on?

either it's completely random or it's incredibly easy to predict being histrorical in nature, plus anyhting in between.

just make a list of all things that effect ratings/development and think of various ways to manipulate it to do what you want, even if a specific setting can't quite get it there. finite # of choices and combinations. can think them all through wihtout testing for the most part.
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