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Old 03-04-2015, 10:23 AM   #1
Gai1997
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How many minor leagues and feeders?

I'm doing a fictional league that will start out with 10 and eventually progress to 24 teams.

How many minor leagues do I need to best make it work? I'm looking for the least amount of leagues to make it work.

Is Triple A, Double A, Single A enough? And do I need to mess with feeder leagues or no?
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Old 03-04-2015, 11:09 AM   #2
MBarrett
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Originally Posted by Gai1997 View Post
I'm doing a fictional league that will start out with 10 and eventually progress to 24 teams.

How many minor leagues do I need to best make it work? I'm looking for the least amount of leagues to make it work.

Is Triple A, Double A, Single A enough? And do I need to mess with feeder leagues or no?
I used to be a Feeders Required kinda guy until Markus himself said they were pointless. Ever since I've been rolling without Feeders and to me the default draft classes have been just fine. The only thing you miss is more detailed stats, but you gain a much faster sim processing time.
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Old 03-04-2015, 12:10 PM   #3
darkcloud4579
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Yeah no feeders means a much faster sim. I've gone from no feeders ever to a league now where I only have them because I find my draft classes are way more stable, talent is consistent in my league and I like being able to follow guys early or put them someplace if I find someone I want to follow from age 14 or college through their retirement.

I have a 48-team major league and have 2 HS leagues and 2 college leagues which generate enough for 40+ rounds of draft per year. Obviously most of those dudes don't make teams, but it's enjoyable if you're into that. It was very tedious to set it all up and I did not do it all at once, I waited years before I added them. Incremental growth is easier because it gets you to playing faster.

Otherwise playing without is fine too. Did that for many years and enjoyed it.
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Old 03-04-2015, 12:22 PM   #4
TomVeal
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Originally Posted by Gai1997 View Post
I'm doing a fictional league that will start out with 10 and eventually progress to 24 teams.

How many minor leagues do I need to best make it work? I'm looking for the least amount of leagues to make it work.

Is Triple A, Double A, Single A enough? And do I need to mess with feeder leagues or no?
Regarding minor leagues, three levels should be fine. At least, I can't think of any obvious drawback.
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Old 03-04-2015, 07:31 PM   #5
Fyrestorm3
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Regarding minor leagues, three levels should be fine. At least, I can't think of any obvious drawback.
I've played with 3, I've played with 1, I've played with a full MLB setup, and I've played with a reserve roster. It all works just fine, so it's all about personal preference.
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Old 03-05-2015, 11:22 AM   #6
breich90
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I've played with 3, I've played with 1, I've played with a full MLB setup, and I've played with a reserve roster. It all works just fine, so it's all about personal preference.
Do players develop on reserve rosters though?
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Old 03-05-2015, 11:47 AM   #7
TomVeal
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Do players develop on reserve rosters though?
Yes, they develop. The drawback is that they don't have any statistics, which makes it harder to judge their progress, unless scouting is set at 100 percent.
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Old 03-05-2015, 12:29 PM   #8
MBarrett
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I've always wanted to set-up a fictional league similar to the NBA/NHL with 1 main farm league consisting of all your prospects and depth players. Since it would have to be at the AAA level, I'm worried about the development of young players if they have to go straight from H.S./College to this league. How will they handle playing against older more developed players? Won't it kill their development?
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Old 03-05-2015, 01:23 PM   #9
Bluenoser
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I've always wanted to set-up a fictional league similar to the NBA/NHL with 1 main farm league consisting of all your prospects and depth players. Since it would have to be at the AAA level, I'm worried about the development of young players if they have to go straight from H.S./College to this league. How will they handle playing against older more developed players? Won't it kill their development?
Whether you have 1 level or 10 levels of minors (or none/reserve) players develop normally.

Having said that, it doesn't take away from the fact that players need to play to develop. So if you have a 40 or 50 man AAA with older and younger players, the guys who play will develop, the guys who sit won't. If you platoon everybody, then everybody only gets a tiny bit of playing time. And remember, even the bench players of the future need to develop too, so they also need playing time.

1 level is fine, but keep it at a reasonable size so you can play the guys you want to develop. Having 20 top hitting prospects at 1 level will clog the playing time up a lot.

Last edited by Bluenoser; 03-05-2015 at 01:24 PM.
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Old 03-05-2015, 01:30 PM   #10
darkcloud4579
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I've always wanted to set-up a fictional league similar to the NBA/NHL with 1 main farm league consisting of all your prospects and depth players. Since it would have to be at the AAA level, I'm worried about the development of young players if they have to go straight from H.S./College to this league. How will they handle playing against older more developed players? Won't it kill their development?
Yeah it's fine. I've done it before like this with only one level and it hasn't hurt their development at all. The game seems to adjust plus someone has to be good or else, you'll have a league full of non-working players.
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Old 03-05-2015, 01:39 PM   #11
MBarrett
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So if it works that way, then why can't you stick your 18 year old draft pick straight into AAA in an MLB league without killing his development?
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Old 03-05-2015, 02:12 PM   #12
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So if it works that way, then why can't you stick your 18 year old draft pick straight into AAA in an MLB league without killing his development?
Why not send him straight to the majors?

Because you have more than 1 level, that's why. And that's not to say it can't be done, there is the rare young prospect who comes along and is ready for a high level of minors right away, but that's rare.

Players will progress (develop) along the path of your minors setup. More than 1 level? - then start your rookies at the lowest and move up when ready.
Only 1 level? - then you only have 1 choice.

It's really not rocket science The game will adapt the development curve in line with your setup - 1 level, 2 levels, 3, 4, none.

If you rush players, your risks increase. Same as leaving them too long.
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Old 03-05-2015, 02:19 PM   #13
MBarrett
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Makes sense, thanks guys. I always seem to over think these things because the game us so good at recreating the real world.
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