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Old 10-14-2019, 04:28 PM   #41
JeffR
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Quote:
Originally Posted by GDawg View Post
How do I add/distract/swap teams in historical mode? I now you can only do this only on July 1, but cant seem to find the right setting. Suppose I want to keep the Senators in the NHL in 1934, I don't see a possibility to do so in the offseason. I would like to change the divisions too.Thanks.
On July 1, on the league menu choose the Edit option (at the bottom), then the Structure tab on that screen.
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Old 10-14-2019, 09:52 PM   #42
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Couple of questions before I think about buying the game:

1. Are column widths customizable? I still see the HUGE gap between team name or player name and the first statistical column. It'd be nice if that was smaller to make the page easier to read.

2. Regarding Corsi (or shot attempts, whatever you like to call it) I understand that goals and penalty minutes, for example, are pretty close to what the NHL is doing right now, but how do shot attempts compare? There seems to be a pretty heavy, almost 50% higher rate, of blocked shots that I've seen reported. How much higher is the shot attempt rate than what is being seen in the NHL?
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Old 10-14-2019, 10:17 PM   #43
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Originally Posted by AlpineSK View Post
Couple of questions before I think about buying the game:

1. Are column widths customizable? I still see the HUGE gap between team name or player name and the first statistical column. It'd be nice if that was smaller to make the page easier to read.

2. Regarding Corsi (or shot attempts, whatever you like to call it) I understand that goals and penalty minutes, for example, are pretty close to what the NHL is doing right now, but how do shot attempts compare? There seems to be a pretty heavy, almost 50% higher rate, of blocked shots that I've seen reported. How much higher is the shot attempt rate than what is being seen in the NHL?
Don't believe there's any way to edit the column width and the shots seem pretty close from what I've seen with teams generally averaging in the 30's. Right now in my franchise, the Sharks are averaging the highest at 38 per game and the Islanders the lowest at 29.
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Old 10-14-2019, 10:31 PM   #44
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Originally Posted by Savoie45 View Post
Don't believe there's any way to edit the column width and the shots seem pretty close from what I've seen with teams generally averaging in the 30's. Right now in my franchise, the Sharks are averaging the highest at 38 per game and the Islanders the lowest at 29.
I understand shots are where they are, I am asking about shot attempts. Here is the link to Natural Stat Trick looking at team rates normalized to /60 minutes for all stats. The columns labeled "CF" and "CA" are Corsi FOR and Corsi AGAINST which is a measure of shot attempts, so its a total of shots on goal, shots that go wide, and shots that are blocked. Its essentially a measure of possession. With the block rate as high as we are seeing, I am asking if the shot attempts / game rates are anywhere near the NHL average.
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Old 10-15-2019, 02:40 AM   #45
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I understand shots are where they are, I am asking about shot attempts. Here is the link to Natural Stat Trick looking at team rates normalized to /60 minutes for all stats. The columns labeled "CF" and "CA" are Corsi FOR and Corsi AGAINST which is a measure of shot attempts, so its a total of shots on goal, shots that go wide, and shots that are blocked. Its essentially a measure of possession. With the block rate as high as we are seeing, I am asking if the shot attempts / game rates are anywhere near the NHL average.
While from what I'm seeing from end of season stats things look pretty good, not pin point accurate, but solid for a sim. I don't think total shots attempted is tracked in the game, just shots on goal, which seem to match up well. From my season stats from my first year of my franchise, Suter had 156 total blocks. Last year he had 109 in reality, just at even strength, so I don't think the shot block totals are really that high.

Last edited by Savoie45; 10-15-2019 at 02:54 AM.
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Old 10-15-2019, 08:42 AM   #46
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Hi! wanted to ask: If i mostly simulate my games, is allocating points to the " in game tactics " slot useless, or does it somehow influence what happens during games even if i simulate them. thx

Last edited by TeppoWInnipeg; 10-15-2019 at 08:43 AM. Reason: typo
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Old 10-15-2019, 01:19 PM   #47
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On July 1, on the league menu choose the Edit option (at the bottom), then the Structure tab on that screen.
Thanks. My game is crashing repeatedly on 'go to next day' though, after I enter the (new) leaderboard/standings screen.
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Old 10-15-2019, 01:20 PM   #48
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Originally Posted by TeppoWInnipeg View Post
Hi! wanted to ask: If i mostly simulate my games, is allocating points to the " in game tactics " slot useless, or does it somehow influence what happens during games even if i simulate them. thx
Only if you're playing as GM-only. If you're GM/Head Coach, it will still have an effect in games even if you're simulating them.
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Old 10-15-2019, 01:23 PM   #49
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Thanks. My game is crashing repeatedly on 'go to next day' though, after I enter the (new) leaderboard/standings screen.
A couple of possibilities:

-Did you remove any teams? There's an issue with this at the moment that can cause a crash, it'll be fixed in the first update.
-Did you generate a new schedule after adding/removing teams? Not having done that usually won't cause a crash, but could in some circumstances.

If it's not those, then could you upload the save (instructions here) and we'll have a look at it to see what's wrong?
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Old 10-15-2019, 02:19 PM   #50
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Quote:
Originally Posted by JeffR View Post
A couple of possibilities:

-Did you remove any teams? There's an issue with this at the moment that can cause a crash, it'll be fixed in the first update.
-Did you generate a new schedule after adding/removing teams? Not having done that usually won't cause a crash, but could in some circumstances.

If it's not those, then could you upload the save (instructions here) and we'll have a look at it to see what's wrong?
Thanks, last time it worked, so it's not always happening. I generated a new schedule and draft, yes. I see if I can upload save later.
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Old 10-15-2019, 02:24 PM   #51
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When considering line combinations, are there some roles that work well with others and some that conflict with others?

Trying to figure out if I just pick the best role for a player or if I have to consider what his line mate's roles are.
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Old 10-15-2019, 07:00 PM   #52
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I still don't know how to move players around. I thought checking the players checkbox (in the pre-game menu) but what then?
How do I re-assign my starting goalie? I've checked the backup goalie but how do I assign him into the starting lineup?
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Old 10-15-2019, 07:59 PM   #53
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Can the Memorial Cup only be played 2019 and thereafter? If so, is there any plans to make it possible to change the year?

Last edited by CubzFan73; 10-15-2019 at 08:00 PM.
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Old 10-15-2019, 09:39 PM   #54
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Are the only attributes that matter when choosing a trainer; how good they are at the actual trainer job and their training skill. thx
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Old 10-15-2019, 11:39 PM   #55
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Originally Posted by renojedi View Post
When considering line combinations, are there some roles that work well with others and some that conflict with others?

Trying to figure out if I just pick the best role for a player or if I have to consider what his line mate's roles are.
Yes, there are combinations that are better together. One big thing to avoid: overstacking multiple passing- or shooting-oriented roles on a line. Better to keep a mixture so there's somebody to make the plays and somebody to shoot, rather than 3 guys all trying to shoot or pass all the time.
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Old 10-15-2019, 11:40 PM   #56
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Can the Memorial Cup only be played 2019 and thereafter? If so, is there any plans to make it possible to change the year?
Not sure I understand the question. The Memorial Cup is played every season, you wanted to delay it or have it less often than that? Or are you talking about adding it to historical and/or custom mode?
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Old 10-15-2019, 11:46 PM   #57
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Originally Posted by TeppoWInnipeg View Post
Are the only attributes that matter when choosing a trainer; how good they are at the actual trainer job and their training skill. thx
The training skill is by far the most important, to the point where it's probably better to pick someone with a small advantage in that skill over someone who's better in multiple other ratings.
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Old 10-15-2019, 11:49 PM   #58
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Originally Posted by igor7111 View Post
I still don't know how to move players around. I thought checking the players checkbox (in the pre-game menu) but what then?
How do I re-assign my starting goalie? I've checked the backup goalie but how do I assign him into the starting lineup?
Click the checkbox on the dressed list (to the left of the lines) and then click the spot in the lines you want the player to move to (not the role, the black-backgrounded spot above that.) To choose the goalie, do the same thing on the Goalies list below the lines.
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Old 10-16-2019, 01:29 AM   #59
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Not sure I understand the question. The Memorial Cup is played every season, you wanted to delay it or have it less often than that? Or are you talking about adding it to historical and/or custom mode
I guess I wasn't clear enough, sorry. I'm doing a historical fictional league starting in 1986. I used the 2019 CHL as the base for my junior league. The events calendar for the CHL shows all the dates as 1986, and then the Memorial Cup isn't until 2019. Is there any way to make the Memorial Cup usable earlier than 2019?
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Old 10-16-2019, 10:57 PM   #60
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I am the GM only, is there a way in preseason to dress my prospects? My coach only uses the regular players, its preseason, need to look at the American Hockey League guys. Thanks.
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