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OOTP 15 - General Discussions Discuss the new 2014 version of Out of the Park Baseball here! |
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12-14-2014, 05:31 PM | #21 | |
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Owners who wish to take the risk of maximizing gate receipts via max pricing must balance that against an honest appraisal of fan response. You must be able to project what a worse than expected team performance will do to attendance.
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12-14-2014, 05:48 PM | #22 | |
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12-14-2014, 06:28 PM | #23 |
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I suppose it is. You could also exempt teams that set ticket prices at or below the league average price. That means poor teams don't get doubly penalized for poor attendance.
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Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
12-14-2014, 08:04 PM | #24 | |
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Unless you're saying that a team would need to meet a minimum attendance percentage based on the team's final won-loss record, I don't think you'll get the results you want. If you just impose a minimum attendance mark, you'll penalize genuinely bad teams that can't draw fans, regardless of their ticket prices. Instead, you would need to penalize a team that fails to reach an attendance mark commensurate with its record. |
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12-14-2014, 09:11 PM | #25 | |
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I don't want anything or any results. Just making suggestions. Read my follow up post. I correct for that.
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Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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12-17-2014, 03:14 PM | #26 | ||||
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hey all, again sorry for popping in and out, crazy schedule and all that. But I want to make sure my appreciation for the discussion is expressed.
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In this case I am wondering how big a role fan loyalty can play? if we set everybody to the same, say normal & adjust the gate share to 50, thus creating a more solid floor while still allowing for attempted maximization of profit, but with a more realistic risk? in theory
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12-17-2014, 09:58 PM | #27 |
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Very interesting find!
I hope this is fixed in OOTP16. |
12-18-2014, 10:57 AM | #28 | |
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[quote]if you split the gate revenue 50/50 you are essentially pulling money from one pocket and putting it in the other. and creating an even revenue stream has never been a goal. the A's will never be able to match the Yankees revenue stream, but they compete just fine on the field by playing a different type of strategy.[\quote]
The A's will never beat the Yankees in payroll because of their market size. The market size is a non-factor in the CLB. A 50/50 split still doesn't solve anything. My 50% will still be larger than everyone else's with my ticket prices maxed. Quote:
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12-18-2014, 04:07 PM | #29 |
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A couple posts from the thread:
"Here's test 2. For this test I increased the attendance baseline to 25000, then 21000. I made all the ballparks 30,000 in capacity. That makes the gap between baseline and minimum attendance larger. I set the ticket price to a baseline of $1. Everything was about the same from $10 - $2. Once I moved it to 1.50, attendance jumped to 95%. Also, for a team 7th place in attendance, 95% of capacity is too high. It was at this point, I realized the baseline should go down. The average MLB attendance last year was about 70%. I moved the baseline to 21,000(70%). I also, set the ticket price 30% above baseline, to $1.30. The numbers came out really good after that. A top team still had decent attendance. A low team had bad attendance and bad revenue. After this test, I've reached the following: 1. All stadiums should be set at 30,000 capacity. It gives an unnecessary advantage to those with bigger stadiums. 2. Media contracts are not needed with this setup. The gate profit alone will match with our current profits. 3. The house rule should be ticket prices cannot be more than 30% higher than the baseline. It gives the user flexibility but removes the ability to game the system. It's also much more realistic. Setting the baseline a an even $1 works perfect for this. $1.30 is the max. 4. A baseline attendance of 21000 creates a realistic attendance percentage. Some other thoughts: 5. I suppose we could not change anything and just implement the 30% rule, though I didn't test that specifically. 6. I am really starting to like my no contract extensions idea. It will add a whole new layer of strategy to contract negotiations. 7. I think max cash is little high. Maybe a discussion for another time. Brainstorming: 8. We could just not change anything and go with 100% revenue sharing. That way, it wouldn't matter what the prices are at because it would all go to the same pool. Then you could take the order of the attendance rankings and distribute the pool in proportion to their rank. It would be like a performance bonus or commission. Very corporate like. 9. We could impose a stadium size penalty and bonus. Every season your stadium capacity is 30% larger than your average attendance the year prior. Do that, then every season you minimum 10% attendance will get smaller and smaller. There would have to be a cap for gains though. 30000 would probably work. This will encourage getting fans to the park."
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12-18-2014, 04:09 PM | #30 |
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Here is the post from my first test.
"I did this test about a week ago but I lost access to this file until now. I ran the sim 12 years and changed the ticket prices each year and recorded the results. The ticket baseline was $1.28. The league was a default 16 team league. The team was near the top of the standings every year. Some of my conclusions: 1. Average attendance will never fall below 10% no matter the stadium size or ticket prices. 2. The max ticket prices you can set is 10 times the baseline. 3. At 10 times the baseline ticket price, you will be dead last in attendance and you will double the gate revenue of the team below you. 4. At 4 times the baseline, you will be almost last in attendance and still be at the top in revenue. 5. A top team should always be near the top in attendance, unless you are the Rays. It was't until I got to $1.50 where I was near the top. 6. The team that is ranked 1st in attendance should be filling up more than 56%. See year 10. 7. In year 11, I lowered ticket prices below the baseline and attendance went up but only to 71%. Revenue was not impacted. 8. Even if we set the cap at $2, there is no incentive to ever set it below that. I was 9th in attendance and still gained the most revenue. 9. If we want to tie attendance to success, I would recommend that we remove the option for owners to change ticket prices. It is entirely possible that I didn't analyze this properly. If anyone has questions or has a different method, let me know."
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02-23-2015, 02:53 PM | #31 |
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Friendly bump. I hope this gets fixed
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02-23-2015, 06:47 PM | #32 |
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bump.
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02-23-2015, 07:00 PM | #33 |
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Just wondering, can you post the ticket prices for each club?
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02-23-2015, 07:36 PM | #34 |
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I'm sorry, I don't have that information any more. But I would imagine that the ai teams would keep it close to the baseline. I checked a few times during the test, but I never kept record.
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