Home | Webstore
Latest News: OOTP 25 Available - FHM 10 Available - OOTP Go! Available

Out of the Park Baseball 25 Buy Now!

  

Go Back   OOTP Developments Forums > Prior Versions of Our Games > Franchise Hockey Manager 4 > Franchise Hockey Manager 4 - General Discussion

Franchise Hockey Manager 4 - General Discussion Talk about the latest FHM, officially licensed by the NHL!

Reply
 
Thread Tools
Old 09-20-2017, 07:19 PM   #1
Spartacus70
Minors (Double A)
 
Join Date: Mar 2013
Location: Sao Paulo, Brasil
Posts: 194
Players editing

Can we have more details about the new editing options, specificaly the ones related to the players templates?
Spartacus70 is offline   Reply With Quote
Old 09-20-2017, 08:58 PM   #2
JeffR
FHM Producer
 
JeffR's Avatar
 
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 16,599
Quote:
Originally Posted by Spartacus70 View Post
Can we have more details about the new editing options, specificaly the ones related to the players templates?
I'm going to try to put together a "complete" list of changes from my build notes from each of the versions of 4 we've done so far (25 as of right now, it'll be higher by release), and it'll include more details on that; it probably won't appear until closer to release day, though. I'll likely also go into a longer explanation on the templates in the manual, too, since that's a fairly critical concept.
JeffR is offline   Reply With Quote
Old 09-20-2017, 09:49 PM   #3
Spartacus70
Minors (Double A)
 
Join Date: Mar 2013
Location: Sao Paulo, Brasil
Posts: 194
Thank you. I'm please to hear that I will have more tools for ceating/editing youngs players for historicals drafts. By the way i'm very exited by what you presented in twich videos. You clearely going in the good direction.
Spartacus70 is offline   Reply With Quote
Old 09-21-2017, 07:16 AM   #4
#4BobbyOrr
Minors (Double A)
 
Join Date: Nov 2015
Posts: 122
Will there be a pre game editor where we can edit the current leagues database before we actually go in and Los the game? Also is it possible to have randomized potentials like in EHM?

Last edited by #4BobbyOrr; 09-21-2017 at 07:18 AM.
#4BobbyOrr is offline   Reply With Quote
Old 09-21-2017, 03:37 PM   #5
JeffR
FHM Producer
 
JeffR's Avatar
 
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 16,599
Quote:
Originally Posted by #4BobbyOrr View Post
Will there be a pre game editor where we can edit the current leagues database before we actually go in and Los the game? Also is it possible to have randomized potentials like in EHM?
Not a separate pregame editor, but you can start a game, make edits, then save the game as a new quickstart file, which will let you always start from your edited setup.

No randomized potentials, that's a very deliberate decision - they were an ongoing source of problems in balancing the top levels of the talent pool in EHM (still are, most likely; people love to overuse them), so I avoided that when we were designing FHM (and it's also a bit of a cop-out to trying to balance the player talent levels properly.) That isn't to say that development is rigid and predictable: some skills are only semi-capped by potential, there's a chance that players can change their potentials, coaching and player use have a significant effect on development, and it's possible to exceed the potentials in some circumstances. But having a dice roll at the start of the game to determine the potential of the best future prospects isn't something we're going to do.
JeffR is offline   Reply With Quote
Old 09-22-2017, 07:19 AM   #6
#4BobbyOrr
Minors (Double A)
 
Join Date: Nov 2015
Posts: 122
Quote:
Originally Posted by JeffR View Post
Not a separate pregame editor, but you can start a game, make edits, then save the game as a new quickstart file, which will let you always start from your edited setup.

No randomized potentials, that's a very deliberate decision - they were an ongoing source of problems in balancing the top levels of the talent pool in EHM (still are, most likely; people love to overuse them), so I avoided that when we were designing FHM (and it's also a bit of a cop-out to trying to balance the player talent levels properly.) That isn't to say that development is rigid and predictable: some skills are only semi-capped by potential, there's a chance that players can change their potentials, coaching and player use have a significant effect on development, and it's possible to exceed the potentials in some circumstances. But having a dice roll at the start of the game to determine the potential of the best future prospects isn't something we're going to do.
Thanks for the response, I didn't realize potential ratings were quite as dynamic I thought each player had a cap and they would fall somewhere under that cap no matter what. Knowing that potentials can change and that players can exceed potentials is encouraging.
#4BobbyOrr is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:41 PM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Copyright © 2020 Out of the Park Developments