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iOOTP - General Discussions Talk about iOOTP Baseball, the baseball management simulation for iPhone/iPod/iPad |
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04-17-2014, 10:09 AM | #41 |
Minors (Triple A)
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Have to say I'm very disappointed iOOTP14 doesn't make any important changes to how the ballgames are presented. Two things that would improve the experience enormously: Pitch location / type indicator, and Ball In Play graphics. Two elements from OOTP that, transported to iOOTP, would make watching games much more interesting. As it currently stands, it's just too sterile. I can sit on the edge of my seat watching OOTP ballgames play out. iOOTP games feel so lifeless by comparison.
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04-17-2014, 10:24 AM | #42 | |
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04-17-2014, 11:36 AM | #43 | |
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04-17-2014, 11:47 AM | #44 | |
Minors (Triple A)
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Playing iOOTP on my iPad, though, I always feel like the existing ballgame graphics waste a lot of screen real estate. I would much, much prefer if iOOTP could port over the smaller, simpler "webcast" diamond and pitch indicator from OOTP. I guess smart phones are the real limiting factor here. Seems the above could easily work on iPad, but on iPhone.... Still, do lots of folks play iOOTP on their iPhones? I can't even begin to see how you would. |
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04-17-2014, 11:54 AM | #45 | |
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04-17-2014, 11:56 AM | #46 |
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I'm pretty sure more people play it "on the go" on their phones then on the iPad. But as we saw with the iPhone 5, screen-size gets bigger, so let's wait what Apple has in store in the future.
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04-17-2014, 11:31 PM | #47 |
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I use it (iphone) on train rides to and from work, and on lunch break everyday. It's pretty good as is for what it is...
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04-17-2014, 11:40 PM | #48 |
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If iphone processors and screens continue getting bigger and faster, then I would start expecting a bit more visually.
But for now, the depth I get in this portable is more than amazing. I wouldn't trade the depth and playability for graphics( yet).
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