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iOOTP - General Discussions Talk about iOOTP Baseball, the baseball management simulation for iPhone/iPod/iPad |
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05-06-2013, 11:12 AM | #21 | |
Hall Of Famer
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05-08-2013, 11:44 AM | #22 | |
Minors (Triple A)
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Pitch speed must be 90+ and groundball must be 50%+. The only exception is if the guy gets 80% ground balls and only pitches around 88. I never draft fly ball pitchers. My teams are built around amazing infield defense and ground ball pitchers are the key to success with that. stamina must be at least yellow as guys who project as starters with orange stamina usually tween back and forth and it annoys me. stuff must be green, control must be green. At least 13/20 for both. AT LEAST three pitches with green potential (13/20). The minimum guy for all of that might be a #5 starter for me, but more likely trade bait or a middle reliever. |
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05-08-2013, 09:57 PM | #23 |
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Join Date: Apr 2013
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I didn't mean with my early picks. I was talking about later rounds. My strategy is working out well. 4 straight WS with 118+ wins, 4+ starters with 20 wins and a sub 3.2 ERA. All but one homegrown.
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05-11-2013, 11:40 AM | #24 | |
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Join Date: Jan 2013
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Magicspeedo's league is vastly different from either of mine. Like Hockey13Playa I see nothing but dreck and relievers when I pick. (Almost always 30th.)
My strategy is always draft the best available player, even if it's a MR. I'd much rather have too many quality pitchers than a player with no hope of making the majors. IMHO the draft is a poor way to build a team. Trades are the only way to go. Hocket13Playa, I think it is unlikely to "discover" a hidden gem, since it appears to be random. I have seen 1-2 star outfielders suddenly develop into hitting machines, but unless you could predict it, why bother? Let someone else take the risks. Wait a year or two and trade for the players or prospects you covet. Quote:
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05-13-2013, 10:27 AM | #25 | |
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There are power hitters usually in round 2. Sometimes if you're lucky theres one or two in round 3, but most often there aren't. You can't just go by star potential when drafting later rounds because all decent hitters at that point still only show 1 star potential. And it's easier to trade a 1 star hitter with 16/20 power and 9/20 contact than it is to trade a MR with 11/20 movement or 6/20 control. |
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05-13-2013, 11:35 AM | #26 | |
Minors (Double A)
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I think our leagues just differ. |
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07-08-2013, 02:08 PM | #27 |
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I got absolutely lucky had the tenth pick and got teh #2 ranked player in the whole draft to help my crappy pen. Not great but its worth it 2.5 ovr stars and 4.5 potential which I desperately needed
Sorry its so big, I dont know how to fix it Last edited by DatCloserKid; 07-08-2013 at 02:10 PM. |
07-09-2013, 12:38 PM | #28 |
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sorry but if you took that guy 10th overall you wasted your pick. This kinda player can be found in the supp or 2 round. He's an average reliever and will probably never develop into a starter. Unless he's a knuckleballer, never draft a pitcher in the first round with only 2 pitches.
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07-09-2013, 05:37 PM | #29 | |
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I will use him as a setup or something
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07-10-2013, 12:16 PM | #30 | |
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A 3 star fielder is a better prospect than a 5 star reliever, unless that 5 star reliever is 17/20 in ALL THREE categories. |
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07-11-2013, 04:57 PM | #31 |
Minors (Triple A)
Join Date: Apr 2013
Posts: 252
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This is kind of a newcomer question, but I can't figure out if there's a way to add a fourth player to trades for one side (On screen there's only 3 "add player" buttons). On this thread people have talked about trades and stuff, but too often the prospects I want need more than three guys I'm willing to get rid of...
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07-11-2013, 05:15 PM | #32 | |
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__________________
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07-11-2013, 07:39 PM | #33 |
Minors (Double A)
Join Date: Apr 2012
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You can offer a fourth player. Use the 'make this trade work' on the action button. His name will not show up in list but will in the trade summary and if completed onto the other team's roster. I've seen the computer offer 4 players. I suppose you could switch managing teams, then back again and maybe pull off a 4 for 4 player but haven't tried that.
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07-11-2013, 09:53 PM | #34 | |
Minors (Double A)
Join Date: Jul 2013
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__________________
Braves for life! All things baseball. Check Out My Dynasty-The Hall of Fame's Second Chance |
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07-12-2013, 03:44 AM | #35 | |
Minors (Triple A)
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Always trade your guys in the last season of arbitration. That's when their value is the highest, before they get that big contract. That is unless you're player is a once in a generation guy. |
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07-12-2013, 06:47 AM | #36 | |
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Guess I'd get better offers ... |
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07-12-2013, 01:53 PM | #37 | |
Minors (Triple A)
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So, sometimes the other team just doesn't have the cap space to take a guy whos at 12 mil in arbitration. Yet, they would be willing to if they had the cap space. That same guy the very next year could have a 12 mil contract and NOT be under arbitration and that same team won't take him even if they have the cap space. So yes it's easiest to move a player when he's cheap. However, their value is usually highest in that last year before the arbitration runs out. That's what I was trying to say. |
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07-12-2013, 01:54 PM | #38 |
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oh, btw, i've found that some guys will accept 8 year contracts for 13.5 mil a year in the last year of arbitration. That's really helpful info when you have that 23 year old ACE who's about to run out
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