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Perfect Team Perfect Team 2.0 - The online revolution continues! Battle thousands of PT managers from all over the world and become a legend. |
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09-25-2019, 12:12 PM | #81 | |
Minors (Single A)
Join Date: Nov 2017
Posts: 95
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09-25-2019, 03:29 PM | #82 | |
Major Leagues
Join Date: Jan 2019
Posts: 315
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it me |
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09-26-2019, 12:28 AM | #83 |
All Star Starter
Join Date: Apr 2019
Posts: 1,782
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Do you have any other teams ElementalKnight?
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09-26-2019, 07:36 AM | #84 |
Minors (Single A)
Join Date: Nov 2017
Posts: 95
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Ah, I was wondering when I was going to get this question. One license, three accounts, so three teams. All teams are FTP (I can provide evidence if this is important to people). I use the other two teams for market stuff as well. Both are perpetually in silver. They're not good point generators, and neither has had good pack luck either (no purchased packs; challenge mode packs only). I use those two teams for riskier flipping and for market scouting. I've never transferred points or players between teams, and I've never bid on an auction from another of my accounts. I've done my best to understand the rules as set forth by the devs and stay within them.
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Last edited by ElementalKnight; 09-26-2019 at 07:49 AM. |
09-26-2019, 10:50 AM | #85 |
All Star Starter
Join Date: Apr 2019
Posts: 1,782
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OK.
The skeptic in me wondered if you funnelled all your talent into the Wonder Squares because I did not watch the whole video (yet, lol), but I didn't see...INCREDIBLE point gains on the pages I did view. I don't know about anybody else but I'm not overly skeptical to the point I want to see any further proof myself.
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09-26-2019, 11:03 AM | #86 | |
Minors (Single A)
Join Date: Nov 2017
Posts: 95
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Quote:
While watching the video, it might be easier to follow the balance as opposed to trying to follow individual transactions. It was a pretty constant cycle of reinvesting, and I typically made a purchase for my team when my balance got cushy enough, so it's hard to see huge gains on any one page. I think watching for those major purchases might be most helpful.
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09-26-2019, 11:30 AM | #87 |
All Star Starter
Join Date: Apr 2019
Posts: 1,782
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I think I know what you mean...you had to populate your team, so you're utilizing the PP so no huge PP gains.
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09-26-2019, 11:34 AM | #88 |
Minors (Single A)
Join Date: Nov 2017
Posts: 95
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Yep, that's right. One of the things I considered doing was not spending any points on my team at all at first—literally trying to accumulate as many points as possible—and then purchasing the players I wanted all at once once I had enough PP to build the team I wanted. That would have better taken advantage of the snowball effect of capital. But once sims started, I decided that wasn't going to be very fun.
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09-26-2019, 12:00 PM | #89 |
All Star Starter
Join Date: Apr 2019
Posts: 1,085
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The system doesn't even let you bid on auctions put up by a team on the same license, it will give you an error. I tried to transfer some lowly Bronze cards from one team to another at a fair price and it wouldn't let me. This was before I knew about the strict rules. Even so I suspect OOTPD is more interested in the outlier transactions.
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09-27-2019, 03:42 PM | #90 | |
All Star Reserve
Join Date: Dec 2015
Posts: 735
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(1/30)*(.3)*(1/687)= 1/68700=.00001456 for non-diamond packs. This might also be affected by the "size" of the diamond. Another thread has presented evidence that high diamonds (65-69) are more rare than low diamonds (60-64).
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Last edited by allenciox; 09-27-2019 at 03:51 PM. |
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09-27-2019, 04:04 PM | #91 | |
Minors (Single A)
Join Date: Nov 2017
Posts: 95
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Are there really 687 non-live diamonds? That's way more than I had thought. I must have underestimated how many have been added since release. I'd be really surprised if diamond drop rates were different based on overall rating. Can you link what you're referring to? I'm curious. But you're right, that only adds to the point that the drop rates for non-live diamonds are really low. Thanks for the info.
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09-27-2019, 04:14 PM | #92 | |
All Star Reserve
Join Date: Dec 2018
Posts: 762
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11-03-2019, 01:10 AM | #93 |
Minors (Single A)
Join Date: Nov 2017
Posts: 95
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The now-8-time-champion, free-to-play Gold Saucer Wonder Squares just posted the T-5th best record in PL history, including what might be a contender for best record after the all-star break in PL history.
Edit: The team won the 11 games before the all-star break, too. So this season had a 75-2 stretch. I'm now wondering if I hadn't position trained 100 Ozzie from scratch at 2B to start the season if we'd have squeaked out a few more wins. Edit x 2: It was brought to my attention in Discord that we also posted the 2nd best PL team ERA of all time.
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Last edited by ElementalKnight; 11-05-2019 at 07:23 AM. |
11-03-2019, 08:45 AM | #94 | |
Major Leagues
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Posts: 307
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11-03-2019, 08:52 AM | #95 | ||
Minors (Single A)
Join Date: Nov 2017
Posts: 95
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11-03-2019, 09:11 AM | #96 | |
Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,798
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11-03-2019, 09:23 AM | #97 | |
Minors (Single A)
Join Date: Nov 2017
Posts: 95
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The devs seem to clearly want the bottlenecks, because they keep structuring the missions this way (and some of them have been even worse than usual recently). There are ways to ameliorate this and not destroy competitive or market balance. We'll see what they choose to do in PT21.
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11-04-2019, 08:38 PM | #98 | |
Minors (Triple A)
Join Date: Jul 2008
Posts: 285
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11-04-2019, 10:26 PM | #99 |
All Star Reserve
Join Date: Jan 2017
Posts: 579
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Amazing how 75% of this thread is just people hating
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11-04-2019, 11:48 PM | #100 | |
All Star Starter
Join Date: Nov 2018
Location: Wichita Falls, TX
Posts: 1,328
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Quote:
I do agree with you that the best cards in this game should be relatively exclusive. They should be the end result of either incredible luck or a combination of precision focus and deliberate patience (though this last quality can be augmented and in the extreme removed by the ability and willingness to purchase points). The issue with bottlenecks is that they can be considered a false barrier. Bottlenecks do not represent a true increase in difficulty so much as an administrative delay. Just look at all the reported incidents of required silver, bronze, and iron cards being the ones that hold up the completion of a mission. These are cards whose price point and drop rates should not be so extreme as to make them exclusive. There should be plenty of them in game, but there are none where they are needed. I understand why I go ages between sightings of Diamond Eddie Stanky, but its harder to understand why sightings of Silver Aurelio Lopez are also few and far between. The acquisition of Special Edition Ozzie Smith should be difficult. If anything, it should be more difficult than it is. However, this only works if the difficulty is genuine, not little more than a contrived nuisance. Speed bumps don't make a road more difficult to navigate - just slower.
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