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OOTP 19 - General Discussions Everything about the 2018 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA.

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Old 03-19-2018, 06:51 PM   #1
Grafton19
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Scouting, Player evaluation, Trade settings, Player Development Setting-

Since I'm going to wait till the first patch might as well throw it out there now since everybody has their own way of playing and your veterans are normally the ones that piggyback off of. What is everyone going to use? Are they going with the old-school way of playing or have some guys come up with different combos that are different than what they are used to?
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Old 03-19-2018, 06:56 PM   #2
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An overview comment, for what it's worth. This iteration of the game provides a great deal of information, some new, some presented in new ways, and available without a lot of work or navigating. That, in and of itself, lays out resources for decision-making that may, in fact, alter the way one has historically gone about business.
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Old 03-19-2018, 07:04 PM   #3
Grafton19
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Quote:
Originally Posted by endgame View Post
An overview comment, for what it's worth. This iteration of the game provides a great deal of information, some new, some presented in new ways, and available without a lot of work or navigating. That, in and of itself, lays out resources for decision-making that may, in fact, alter the way one has historically gone about business.
Completely agree. But at the same time I love piggybacking off some of the veterans and mixing from there
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Old 03-19-2018, 07:06 PM   #4
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Mods, can we change the thread title to "The OOTP 19 Annual Settings Thread?"
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Old 03-19-2018, 07:30 PM   #5
Grafton19
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Mods, can we change the thread title to "The OOTP 19 Annual Settings Thread?"
I will change it

Edit- I can’t so nevermind
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Old 03-19-2018, 07:42 PM   #6
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Nothing wrong with your title. Besides, PSUColonel has a copyright on the other one.
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Old 03-19-2018, 08:10 PM   #7
MizzouRah
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are the player eval settings dynamic this year?
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Old 03-19-2018, 08:22 PM   #8
joejccva71
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Do you think just mirroring the settings from last year would work?
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Old 03-19-2018, 09:56 PM   #9
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I really think the default is good across the board. The only change I might make (and I am debating this myself) is whether the player evaluation settings should be 55/25/15/5 as opposed to the default 65/20/15/5.

The one thing to realize for this version though, is that stats are automatically taken into account. (based on AI evaluation) The option to not allow this is not present in this version...so it may be beneficial to heavily weigh ratings just as the default does, so unlike in year's past, 65 percent towards ratings is probably spot on...but I admit I still like a little more stats evaluation, but I am still sorting this out for personal preference.

Trading is good this year, I am seeing a lot more trades that make sense for the offering teams. Right now I am going on average difficulty unless I for some reason feel the need to up the difficulty to hard.


Other than this, ratings being relative should be default (something I do recommend) and if it is not, I might change this setting.

I still like realistic injuries, and I do employ realistic service time limits as well.

Other than this most things are really personal preference but everything is working very well IMO. I use inflation from year to year, and I also change market sizes, but again, this is all personal preference and doesn't change or affect the way OOTP operates on a realistic level.

I think the development and aging modifiers are spot on...thought I will want to see how that works with me upping the injuries to high, as normal (OOTP classic) is the default.
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Old 03-20-2018, 07:16 AM   #10
Grafton19
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Originally Posted by PSUColonel View Post
I really think the default is good across the board. The only change I might make (and I am debating this myself) is whether the player evaluation settings should be 55/25/15/5 as opposed to the default 65/20/15/5.

The one thing to realize for this version though, is that stats are automatically taken into account. (based on AI evaluation) The option to not allow this is not present in this version...so it may be beneficial to heavily weigh ratings just as the default does, so unlike in year's past, 65 percent towards ratings is probably spot on...but I admit I still like a little more stats evaluation, but I am still sorting this out for personal preference.

Trading is good this year, I am seeing a lot more trades that make sense for the offering teams. Right now I am going on average difficulty unless I for some reason feel the need to up the difficulty to hard.


Other than this, ratings being relative should be default (something I do recommend) and if it is not, I might change this setting.

I still like realistic injuries, and I do employ realistic service time limits as well.

Other than this most things are really personal preference but everything is working very well IMO. I use inflation from year to year, and I also change market sizes, but again, this is all personal preference and doesn't change or affect the way OOTP operates on a realistic level.

I think the development and aging modifiers are spot on...thought I will want to see how that works with me upping the injuries to high, as normal (OOTP classic) is the default.
This is why I posted this. You are one of the OG’s when it comes to settings, so this is beneficial to a lot of us
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Old 03-20-2018, 09:31 AM   #11
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Originally Posted by PSUColonel View Post
I really think the default is good across the board. The only change I might make (and I am debating this myself) is whether the player evaluation settings should be 55/25/15/5 as opposed to the default 65/20/15/5.
Just wanted to correct your defaults: It's 65/20/10/5. :P
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Old 03-20-2018, 09:43 AM   #12
joejccva71
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So I copied last year's trade, aging, and development settings. I'm using the default evaluation settings at: 65/20/10/5 since this year's game ties in stats into the calculation.
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Old 03-20-2018, 10:21 AM   #13
MizzouRah
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I think I want to go real MLB but erase all the league history and let it build from the current year forward.

What happens to the player ratings once you do this since they have no historical stats? My guess is they will be based entirely on ratings the first year?
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Old 03-20-2018, 10:52 AM   #14
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Originally Posted by PSUColonel View Post
I really think the default is good across the board. The only change I might make (and I am debating this myself) is whether the player evaluation settings should be 55/25/15/5 as opposed to the default 65/20/15/5.

The one thing to realize for this version though, is that stats are automatically taken into account. (based on AI evaluation) The option to not allow this is not present in this version...so it may be beneficial to heavily weigh ratings just as the default does, so unlike in year's past, 65 percent towards ratings is probably spot on...but I admit I still like a little more stats evaluation, but I am still sorting this out for personal preference.

Trading is good this year, I am seeing a lot more trades that make sense for the offering teams. Right now I am going on average difficulty unless I for some reason feel the need to up the difficulty to hard.


Other than this, ratings being relative should be default (something I do recommend) and if it is not, I might change this setting.

I still like realistic injuries, and I do employ realistic service time limits as well.

Other than this most things are really personal preference but everything is working very well IMO. I use inflation from year to year, and I also change market sizes, but again, this is all personal preference and doesn't change or affect the way OOTP operates on a realistic level.

I think the development and aging modifiers are spot on...thought I will want to see how that works with me upping the injuries to high, as normal (OOTP classic) is the default.
Would you still put AI at “favors prospects” after trade difficulty or leave as is?
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Old 03-20-2018, 10:59 AM   #15
joejccva71
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Originally Posted by bradleycchurch View Post
Would you still put AI at “favors prospects” after trade difficulty or leave as is?
I think it depends on the team's status and manager and each manager has different wants/needs based on if they're rebuilding, contending, etc.
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Old 03-20-2018, 11:06 AM   #16
Grafton19
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Quote:
Originally Posted by PSUColonel View Post
I really think the default is good across the board. The only change I might make (and I am debating this myself) is whether the player evaluation settings should be 55/25/15/5 as opposed to the default 65/20/15/5.

The one thing to realize for this version though, is that stats are automatically taken into account. (based on AI evaluation) The option to not allow this is not present in this version...so it may be beneficial to heavily weigh ratings just as the default does, so unlike in year's past, 65 percent towards ratings is probably spot on...but I admit I still like a little more stats evaluation, but I am still sorting this out for personal preference.

Trading is good this year, I am seeing a lot more trades that make sense for the offering teams. Right now I am going on average difficulty unless I for some reason feel the need to up the difficulty to hard.


Other than this, ratings being relative should be default (something I do recommend) and if it is not, I might change this setting.

I still like realistic injuries, and I do employ realistic service time limits as well.

Other than this most things are really personal preference but everything is working very well IMO. I use inflation from year to year, and I also change market sizes, but again, this is all personal preference and doesn't change or affect the way OOTP operates on a realistic level.

I think the development and aging modifiers are spot on...thought I will want to see how that works with me upping the injuries to high, as normal (OOTP classic) is the default.
So what you say about development and age modifiers are spot on. What is the default setting this year? And are you talking about these? Again the reason I posted this is because the different ways people play games has been very intriguing to me and I won't even start until the first update is out when the game is released out of data so it's good to get an idea where I'm going to start.

Batter Aging Speed .990
Better Dev Speed 1.000
Pitcher Aging Speed .990
Pitcher Dev Speed 1.000
Talent Change Randomness 50

Is that what you're speaking of?
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Old 03-20-2018, 11:59 AM   #17
joejccva71
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I have:

Batter Aging Speed .990
Better Dev Speed 1.100
Pitcher Aging Speed .990
Pitcher Dev Speed 1.100
Talent Change Randomness 120

The talent change randomness is defaulted at 100. I was using last year's settings.
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Old 03-20-2018, 02:52 PM   #18
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Anybody have a recommendation for player evaluation settings for stats only?
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Old 03-20-2018, 03:13 PM   #19
ohiodevil
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Maybe this year's thread will bring The Wolf out of his hiding place!
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Old 03-20-2018, 03:36 PM   #20
Grafton19
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Yeah I'm trying to find the best settings to match. I used to go head into the game, but I'll probably wait an update or two before I start because every time I like the rosters I'm already too much into the game to start over. That's the beauty of this game so maybe if I wait a little longer to start I won't have to stop and reset even though most of the time you don't have to. I like roster changes here and there so I may wait, but I love getting the input from the guys on the board especially the veterans.

So, To the guys who have already played the game. Are you saying that the game is pretty good out of the box where we don’t have to make many setting changes?
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