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07-04-2018, 12:04 PM | #41 |
All Star Reserve
Join Date: Jun 2008
Posts: 983
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I do not have a opinion one way or the other about perfect team BUT I am very impressed that Markus is stepping up and answering these questions.
WAY TO GO MARKUS... Last edited by smythejd; 07-04-2018 at 12:05 PM. |
07-04-2018, 12:31 PM | #42 | |
Hall Of Famer
Join Date: Mar 2018
Location: Denver, Colorado
Posts: 4,262
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Quote:
And while I am in no position to judge the merits of the concerns many have raised here, the conversation alone makes me a bit nervous (though I'm happy to see it taking place: intelligently and respectfully.) My limited understanding at this time makes me think I am unlikely to take part in PT (though who knows what the future might hold) but I can't fault the developers from going down this path if they honestly feel that it will open up new opportunities for growth in the future. From what I have seen thus far, I have to cling to educated hopes and faith that they will do so in a way that does not threaten this fine product they have given us (OOTP). Anyway, all of that is basically an overly wordy preface to what I actually meant to convey. Which is thanks to Markus for so diligently and patiently endeavoring to answer all questions and concerns about this new product. |
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07-04-2018, 05:17 PM | #43 |
All Star Starter
Join Date: Jan 2016
Posts: 1,272
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As someone who is spending a lot more time playing OOTP this year (instead of MLB The Show) because Sony has been consistently ramping up its cash cow Diamond Dynasty mode at the expense of offliners/traditional Franchise mode stuff, this announcement about Perfect Team has me extremely concerned. I just hope the OOTP brain trust realizes how revenue modes make it almost too easy for a game to turn its back on long-term enthusiasts.
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07-05-2018, 02:47 AM | #44 | |
Developer OOTP
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Location: Germany
Posts: 24,739
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07-05-2018, 08:16 AM | #45 |
Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,798
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How will PT be distributed... direct sale, Steam, etc.? Will there be a mobile version and, if so, which platform(s)?
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07-05-2018, 08:22 AM | #46 |
Major Leagues
Join Date: May 2004
Posts: 328
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its just an update of ootp19 unless i misread
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ABL 2020 - Brewers |
07-05-2018, 08:29 AM | #47 | |
OOTP Developments
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lukas@ootpdevelopments.com Order Out of the Park Baseball 25! Need to upload files for us to check out? Instructions can be found here |
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07-05-2018, 09:30 AM | #48 |
Hall Of Famer
Join Date: Apr 2009
Location: United States
Posts: 10,456
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Well, in that case,
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- Bru |
07-05-2018, 09:33 AM | #49 | |
All Star Starter
Join Date: Mar 2006
Location: Sarasota
Posts: 1,925
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Quote:
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Julien Henri Version 21 https://forums.ootpdevelopments.com/...22#post4626122 Michigan Town Ball https://forums.ootpdevelopments.com/...28#post4630528 |
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07-05-2018, 09:46 AM | #50 |
All Star Reserve
Join Date: Apr 2016
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I probably won't even touch PT, i just dont like those types of modes but I like to see OOTP branch out and get bigger if they can. they are a great company that makes a great product and if this mode can get more revenue flowing that means we all get a better OOTP game, and that's awesome. i'm rooting for this to prosper, however i think in the future that you should look towards a mobile release for PT as it will be even more accessible that way
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07-05-2018, 12:10 PM | #51 |
Hall Of Famer
Join Date: Feb 2002
Posts: 5,057
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07-05-2018, 01:56 PM | #52 | |
All Star Starter
Join Date: May 2014
Location: paper st.
Posts: 1,044
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Quote:
very happy to hear this. Madden has also discouraged a lot of people by ignoring traditional franchise players for MUT. |
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07-05-2018, 03:04 PM | #53 | |
Minors (Triple A)
Join Date: Jan 2017
Posts: 275
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Quote:
If there are no real-money transactions to take a cut of, that indeed limits non-pay-to-win revenue opportunities to a degree. I've seen models with two in-game currencies, one which can only be earned by playing and which is the only way to purchase packs, and one sold directly to players which can only be used in the marketplace to purchase cards directly. That might avoid some legal/technical issues, but I'm guessing it doesn't alleviate them all, as potential money laundering and other concerns could still linger. There are also cosmetic-only options, of course, which - admittedly - are more of a gamble for the developer, and the successes or failures of which depend more on the characteristics of the player base than do those of a pay-to-win system. I've never seen a pay-to-win multiplayer ecosystem thrive over time (in terms of player enjoyment and loyalty, which are ultimately the primary drivers of long-term revenue) the way cosmetic-only ones do in the right games. I'm still skeptical that a pay-to-win model in a niche game like OOTP, reliant on a small user base, is the most sustainable or profitable in the long-run, but I don't know what internal data you're looking at, and I also understand the need to meet short-term goals in order for the project to even be viable at all; perhaps there isn't even the luxury of considering cosmetic-only revenue strategies, regardless of their potential benefits down the road. Again, I want to be clear that I don't mean to impugn any motives or anything like that by voicing potential concerns - I fully believe you're doing what's best for your players and the game as best you can see it, which is far more more clearly than any of us without the internal data. I, like the rest here, profoundly appreciate the direct and open communication with all us fans! I only point out red flags because I've seen many other game companies run their multiplayer environments aground on these treacherous monetization reefs, and I want to help ensure OOTP navigates them safely, because we're all in the boat, developer and fan alike I 100% hope you prove my concerns wrong, and show us how a pay-to-win scheme can be properly balanced to create a growing, enjoyable, engaging multiplayer ecosystem over the long-run. If anyone can do it, I'm sure you all can! I will be very curious to see how the balancing is done, especially given your hilarious bluntness about certain other game companies and their approaches. Thanks again for answering so many questions here! Fingers crossed, good luck!! |
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07-06-2018, 04:47 PM | #54 |
Minors (Rookie Ball)
Join Date: Mar 2017
Posts: 24
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Can't wait. really looking forward to this game mode. Just to clarify, achievements already popped will not trigger any perfect points, correct?
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07-07-2018, 03:36 AM | #55 |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,739
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Correct.
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07-07-2018, 03:41 AM | #56 | |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,739
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Quote:
Perfect Team is something we all want to succeed, we have invested a lot of money and a lot of time (over 2 years now) into it. But it is shaping up very nicely- I personally cannot wait to play it and see my Hamburg Sluggers beat the crap out of my opponents, hehe |
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07-07-2018, 04:02 AM | #57 |
All Star Reserve
Join Date: Dec 2012
Posts: 576
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Looking forward to playing this
It sounds like a lot of fun |
07-07-2018, 01:04 PM | #58 |
Minors (Single A)
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Sp long as the players who micro transact be placed into seperate leagues with others who do, I cant see how if would ruin the PT experience. I fully intend on just playing challenge portion, to be able to grow an org from the bottom up.
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07-09-2018, 02:00 AM | #59 |
Minors (Rookie Ball)
Join Date: Jul 2018
Posts: 28
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I'm glad to here that perfect team will be free! I was very worried this would be another ****fest microtransaction game. Those kind of games I can just not support. Never go to the darkside!
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07-09-2018, 11:59 AM | #60 |
Minors (Single A)
Join Date: Oct 2014
Posts: 57
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This looks pretty fun! Definitely something that appeals to me competitively and I like the synergy it has with standard OOTP gameplay.
Should also help me learn more about baseball history. I'm not as familiar with many of the excellent historical players and this would be a good opportunity to get to know them. |
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