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OOTP 19 - General Discussions Everything about the 2018 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA.

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Old 01-22-2019, 01:26 AM   #81
majesty95
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Quote:
Originally Posted by actionjackson View Post
Do you use recalc or player development on its own? I use a combination of both (with development set to default settings), and it's allowed me to have realistic careers for very good players, while allowing those without much RL playing time to have amazing careers or fall flat on their faces or any number of scenarios in between. I wouldn't play any other way, and I'm hooked on historical random debut leagues, and highly doubt I'll play any other type of the many types OOTP allows you to play.
I've played multiple ways. Typically its 3-year recalc double weighted. But Ive tried with dev on which is really the only way to get guys to retire without retiring them according to history. Recently I started doing dev only which provides some interesting developments. Its fun to see guys who got hurt or flamed put in the minors become stars but can be depressing to see stars like Ripken or Sandberg become marginal players.
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Old 01-22-2019, 01:28 AM   #82
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Originally Posted by majesty95 View Post
I've played multiple ways. Typically its 3-year recalc double weighted. But Ive tried with dev on which is really the only way to get guys to retire without retiring them according to history. Recently I started doing dev only which provides some interesting developments. Its fun to see guys who got hurt or flamed put in the minors become stars but can be depressing to see stars like Ripken or Sandberg become marginal players.
I highly recommend recalc + development. That way, your known commodities basically do as they should while the cup of coffee/short career guys can break through or flop or everything in between.

EDIT: Then again I'm more of a commissioner/official historian/league god type of player and I don't take over any teams.
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Last edited by actionjackson; 01-22-2019 at 01:29 AM.
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Old 01-23-2019, 09:39 PM   #83
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I was thinking about this the last couple of days. I think the reason I fall differently than some on this is that I don't buy that historical players should just be statistical groups of numbers that will fall within a range.

For instance, I believe that if you replayed real life 1,000 times, Cal would still want to play every day and would most of the time have extremely long consecutive games streaks. Would he ever break the record? Maybe. Maybe not. But his DNA is wired to want to play every day and play through minor injuries. I get that the game treats him as just a group of numbers but that's what like to see change. If we can have personalities and such to try and mimic the Albert Belle's of the world, why can't we have something to mimic the hard workers of the world who believed you play every day?

I get the issue with managers and how do they decide. But there's a solution there somewhere. I don't but just bc they try it it will break everything. I think with the right controls they can get it well enough that Cal's streak doesn't end just bc the AI thinks this number needs a day off. Obviously i dont want tons of dev time to go to just that but I think its feasible.

Off the top of my head say x% rating above backup, <y injury proneness and >z work ethic and they'll keep them in the lineup. Unless its a controlling manager with <a favors veterans or something. You also tweak those import numbers to be rare and only to meet those if the player played say 160+ games during the creation/recalc period. Injuries >moderate DTD they sit. Less they play. If they get injured, oh well. That could have happened in real life.

I think that may create streaks by themselves and you wouldn't need any special AI for managers other than those factors.
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Old 01-24-2019, 11:54 AM   #84
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Y'know, if they programmed a reasonable possibility of Ripken's streak you'd probably still never see it.
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