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01-17-2017, 11:06 AM | #41 |
Bat Boy
Join Date: Jan 2017
Posts: 4
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I just bought the game 2 weeks ago on Steam. I am having the same problem, despite the fact that I have an AMD R9 270x, which, according to their website, supports GPL 4.3 so it should be able to handle the game's 3D & FaceGen capabilities. Can anyone give me a hand on what I can do to alleviate this problem? Here are the troubleshooting steps I have tried: 1. Updating my video card drivers 2. Running the game as an admin 3. Running the game in Compatibility mode for Windows 7 & disabling display scaling on high settings in the game executable's compatibility tab in its properties menu 4. Running the game in Safe Mode with Networking support None of those steps above solved the problem.
================================================== = GPU Caps Viewer v1.32.0.1 report Geeks3D ? 3D tech news, graphics programming, pixel hacking and demoscene GPU Caps Viewer: Graphics card and GPU information utility, OpenGL, OpenCL and CUDA API support, NVIDIA GeForce, ATI Radeon | oZone3D.Net ================================================== = ===================================[ System / CPU ] - CPU Name: AMD FX(tm)-8320 Eight-Core Processor - CPU Core Speed: 3516 MHz - CPU logical cores: 8 - Family: 15 - Model: 2 - Stepping: 0 - Physical Memory Size: 8192 MB - Operating System: Windows 10 64-bit build 14393 - PhysX Version: drivers not installed ===================================[ Graphics Adapters / GPUs ] - Current Display Mode: 1600x900 @ 60 Hz - 32 bpp - Num GPUs: 1 - GPU 1 - Name: AMD Radeon R9 270X - GPU codename: Pitcairn(GCN1.0) - Device ID: 1002-6810 - Subdevice ID: 1462-3030 - Revision ID: 0 - Driver: Crimson ReLive 16.12.2 (21.19.407.0) - Bus Id: 1 - Shader cores: 1280 - Texture units: 80 - ROP units: 32 - TDP: 180W - BIOS version: 113-C6310100-X15 - Memory size: 2048MB - Memory type: GDDR5 - Memory bus width: 0-bit - GPU clock: 300 MHz, memory: 150 MHz, VDDC: 0.875V - GPU clock: 1080 MHz, memory: 1400 MHz, VDDC: 1.206V ===================================[ OpenGL GPU Capabilities ] - OpenGL vendor: ATI Technologies Inc. - OpenGL renderer: AMD Radeon R9 200 Series - OpenGL Version: 4.5.13464 Compatibility Profile/Debug Context 21.19.407.0 - GLSL (OpenGL Shading Language) Version: 4.50 - ARB Texture Units: 8 - Vertex Shader Texture Units: 32 - Pixel Shader Texture Units: 32 - Geometry Shader Texture Units: 32 - Max Texture Size: 16384x16384 - Max Anisotropic Filtering Value: X16.0 - Max Point Sprite Size: 8192.0 - Max Dynamic Lights: 8 - Max Viewport Size: 16384x16384 - Max Vertex Uniform Components: 16384 - Max Fragment Uniform Components: 16384 - Max Geometry Uniform Components: 16384 - Max Varying Float: 128 - Max Vertex Bindable Uniforms: 15 - Max Fragment Bindable Uniforms: 15 - Max Geometry Bindable Uniforms: 15 - Frame Buffer Objects (FBO) Support:[yes] - Multiple Render Targets / Max draw buffers: 8 - Pixel Buffer Objects (PBO) Support:[yes] - S3TC Texture Compression Support:[yes] - ATI 3Dc Texture Compression Support:[yes] - Texture Rectangle Support:[yes] - Floating Point Textures Support:[yes] - MSAA: 2X - MSAA: 4X - MSAA: 8X - OpenGL Extensions: 307 extensions (GL=283 and WGL=24) - GL_AMDX_debug_output - GL_AMD_blend_minmax_factor - GL_AMD_conservative_depth - GL_AMD_debug_output - GL_AMD_depth_clamp_separate - GL_AMD_draw_buffers_blend - GL_AMD_framebuffer_sample_positions - GL_AMD_gcn_shader - GL_AMD_gpu_shader_int64 - GL_AMD_interleaved_elements - GL_AMD_multi_draw_indirect - GL_AMD_name_gen_delete - GL_AMD_performance_monitor - GL_AMD_pinned_memory - GL_AMD_query_buffer_object - GL_AMD_sample_positions - GL_AMD_seamless_cubemap_per_texture - GL_AMD_shader_atomic_counter_ops - GL_AMD_shader_stencil_export - GL_AMD_shader_stencil_value_export - GL_AMD_shader_trace - GL_AMD_shader_trinary_minmax - GL_AMD_sparse_texture - GL_AMD_stencil_operation_extended - GL_AMD_texture_cube_map_array - GL_AMD_texture_texture4 - GL_AMD_transform_feedback3_lines_triangles - GL_AMD_transform_feedback4 - GL_AMD_vertex_shader_layer - GL_AMD_vertex_shader_viewport_index - GL_ARB_ES2_compatibility - GL_ARB_ES3_1_compatibility - GL_ARB_ES3_compatibility - GL_ARB_arrays_of_arrays - GL_ARB_base_instance - GL_ARB_bindless_texture - GL_ARB_blend_func_extended - GL_ARB_buffer_storage - GL_ARB_clear_buffer_object - GL_ARB_clear_texture - GL_ARB_clip_control - GL_ARB_color_buffer_float - GL_ARB_compatibility - GL_ARB_compressed_texture_pixel_storage - GL_ARB_compute_shader - GL_ARB_conditional_render_inverted - GL_ARB_conservative_depth - GL_ARB_copy_buffer - GL_ARB_copy_image - GL_ARB_cull_distance - GL_ARB_debug_output - GL_ARB_depth_buffer_float - GL_ARB_depth_clamp - GL_ARB_depth_texture - GL_ARB_derivative_control - GL_ARB_direct_state_access - GL_ARB_draw_buffers - GL_ARB_draw_buffers_blend - GL_ARB_draw_elements_base_vertex - GL_ARB_draw_indirect - GL_ARB_draw_instanced - GL_ARB_enhanced_layouts - GL_ARB_explicit_attrib_location - GL_ARB_explicit_uniform_location - GL_ARB_fragment_coord_conventions - GL_ARB_fragment_layer_viewport - GL_ARB_fragment_program - GL_ARB_fragment_program_shadow - GL_ARB_fragment_shader - GL_ARB_framebuffer_no_attachments - GL_ARB_framebuffer_object - GL_ARB_framebuffer_sRGB - GL_ARB_geometry_shader4 - GL_ARB_get_program_binary - GL_ARB_get_texture_sub_image - GL_ARB_gpu_shader5 - GL_ARB_gpu_shader_fp64 - GL_ARB_half_float_pixel - GL_ARB_half_float_vertex - GL_ARB_imaging - GL_ARB_indirect_parameters - GL_ARB_instanced_arrays - GL_ARB_internalformat_query - GL_ARB_internalformat_query2 - GL_ARB_invalidate_subdata - GL_ARB_map_buffer_alignment - GL_ARB_map_buffer_range - GL_ARB_multi_bind - GL_ARB_multi_draw_indirect - GL_ARB_multisample - GL_ARB_multitexture - GL_ARB_occlusion_query - GL_ARB_occlusion_query2 - GL_ARB_pipeline_statistics_query - GL_ARB_pixel_buffer_object - GL_ARB_point_parameters - GL_ARB_point_sprite - GL_ARB_program_interface_query - GL_ARB_provoking_vertex - GL_ARB_query_buffer_object - GL_ARB_robust_buffer_access_behavior - GL_ARB_sample_shading - GL_ARB_sampler_objects - GL_ARB_seamless_cube_map - GL_ARB_seamless_cubemap_per_texture - GL_ARB_separate_shader_objects - GL_ARB_shader_atomic_counters - GL_ARB_shader_ballot - GL_ARB_shader_bit_encoding - GL_ARB_shader_draw_parameters - GL_ARB_shader_group_vote - GL_ARB_shader_image_load_store - GL_ARB_shader_image_size - GL_ARB_shader_objects - GL_ARB_shader_precision - GL_ARB_shader_stencil_export - GL_ARB_shader_storage_buffer_object - GL_ARB_shader_subroutine - GL_ARB_shader_texture_image_samples - GL_ARB_shader_texture_lod - GL_ARB_shading_language_100 - GL_ARB_shading_language_420pack - GL_ARB_shading_language_packing - GL_ARB_shadow - GL_ARB_shadow_ambient - GL_ARB_sparse_buffer - GL_ARB_sparse_texture - GL_ARB_stencil_texturing - GL_ARB_sync - GL_ARB_tessellation_shader - GL_ARB_texture_barrier - GL_ARB_texture_border_clamp - GL_ARB_texture_buffer_object - GL_ARB_texture_buffer_object_rgb32 - GL_ARB_texture_buffer_range - GL_ARB_texture_compression - GL_ARB_texture_compression_bptc - GL_ARB_texture_compression_rgtc - GL_ARB_texture_cube_map - GL_ARB_texture_cube_map_array - GL_ARB_texture_env_add - GL_ARB_texture_env_combine - GL_ARB_texture_env_crossbar - GL_ARB_texture_env_dot3 - GL_ARB_texture_float - GL_ARB_texture_gather - GL_ARB_texture_mirror_clamp_to_edge - GL_ARB_texture_mirrored_repeat - GL_ARB_texture_multisample - GL_ARB_texture_non_power_of_two - GL_ARB_texture_query_levels - GL_ARB_texture_query_lod - GL_ARB_texture_rectangle - GL_ARB_texture_rg - GL_ARB_texture_rgb10_a2ui - GL_ARB_texture_snorm - GL_ARB_texture_stencil8 - GL_ARB_texture_storage - GL_ARB_texture_storage_multisample - GL_ARB_texture_swizzle - GL_ARB_texture_view - GL_ARB_timer_query - GL_ARB_transform_feedback2 - GL_ARB_transform_feedback3 - GL_ARB_transform_feedback_instanced - GL_ARB_transform_feedback_overflow_query - GL_ARB_transpose_matrix - GL_ARB_uniform_buffer_object - GL_ARB_vertex_array_bgra - GL_ARB_vertex_array_object - GL_ARB_vertex_attrib_64bit - GL_ARB_vertex_attrib_binding - GL_ARB_vertex_buffer_object - GL_ARB_vertex_program - GL_ARB_vertex_shader - GL_ARB_vertex_type_10f_11f_11f_rev - GL_ARB_vertex_type_2_10_10_10_rev - GL_ARB_viewport_array - GL_ARB_window_pos - GL_ATI_draw_buffers - GL_ATI_envmap_bumpmap - GL_ATI_fragment_shader - GL_ATI_separate_stencil - GL_ATI_texture_compression_3dc - GL_ATI_texture_env_combine3 - GL_ATI_texture_float - GL_ATI_texture_mirror_once - GL_EXT_abgr - GL_EXT_bgra - GL_EXT_bindable_uniform - GL_EXT_blend_color - GL_EXT_blend_equation_separate - GL_EXT_blend_func_separate - GL_EXT_blend_minmax - GL_EXT_blend_subtract - GL_EXT_compiled_vertex_array - GL_EXT_copy_buffer - GL_EXT_copy_texture - GL_EXT_depth_bounds_test - GL_EXT_direct_state_access - GL_EXT_draw_buffers2 - GL_EXT_draw_instanced - GL_EXT_draw_range_elements - GL_EXT_fog_coord - GL_EXT_framebuffer_blit - GL_EXT_framebuffer_multisample - GL_EXT_framebuffer_object - GL_EXT_framebuffer_sRGB - GL_EXT_geometry_shader4 - GL_EXT_gpu_program_parameters - GL_EXT_gpu_shader4 - GL_EXT_histogram - GL_EXT_multi_draw_arrays - GL_EXT_packed_depth_stencil - GL_EXT_packed_float - GL_EXT_packed_pixels - GL_EXT_pixel_buffer_object - GL_EXT_point_parameters - GL_EXT_polygon_offset_clamp - GL_EXT_provoking_vertex - GL_EXT_rescale_normal - GL_EXT_secondary_color - GL_EXT_separate_specular_color - GL_EXT_shader_image_load_store - GL_EXT_shader_integer_mix - GL_EXT_shadow_funcs - GL_EXT_stencil_wrap - GL_EXT_subtexture - GL_EXT_texgen_reflection - GL_EXT_texture3D - GL_EXT_texture_array - GL_EXT_texture_buffer_object - GL_EXT_texture_compression_bptc - GL_EXT_texture_compression_latc - GL_EXT_texture_compression_rgtc - GL_EXT_texture_compression_s3tc - GL_EXT_texture_cube_map - GL_EXT_texture_edge_clamp - GL_EXT_texture_env_add - GL_EXT_texture_env_combine - GL_EXT_texture_env_dot3 - GL_EXT_texture_filter_anisotropic - GL_EXT_texture_integer - GL_EXT_texture_lod - GL_EXT_texture_lod_bias - GL_EXT_texture_mirror_clamp - GL_EXT_texture_object - GL_EXT_texture_rectangle - GL_EXT_texture_sRGB - GL_EXT_texture_sRGB_decode - GL_EXT_texture_shared_exponent - GL_EXT_texture_snorm - GL_EXT_texture_storage - GL_EXT_texture_swizzle - GL_EXT_timer_query - GL_EXT_transform_feedback - GL_EXT_vertex_array - GL_EXT_vertex_array_bgra - GL_EXT_vertex_attrib_64bit - GL_IBM_texture_mirrored_repeat - GL_INTEL_fragment_shader_ordering - GL_KHR_context_flush_control - GL_KHR_debug - GL_KHR_robust_buffer_access_behavior - GL_KHR_robustness - GL_KTX_buffer_region - GL_NV_blend_square - GL_NV_conditional_render - GL_NV_copy_depth_to_color - GL_NV_copy_image - GL_NV_depth_buffer_float - GL_NV_explicit_multisample - GL_NV_float_buffer - GL_NV_half_float - GL_NV_primitive_restart - GL_NV_texgen_reflection - GL_NV_texture_barrier - GL_OES_EGL_image - GL_SGIS_generate_mipmap - GL_SGIS_texture_edge_clamp - GL_SGIS_texture_lod - GL_SUN_multi_draw_arrays - GL_WIN_swap_hint - WGL_EXT_swap_control - WGL_ARB_extensions_string - WGL_ARB_pixel_format - WGL_ATI_pixel_format_float - WGL_ARB_pixel_format_float - WGL_ARB_multisample - WGL_EXT_swap_control_tear - WGL_ARB_pbuffer - WGL_ARB_render_texture - WGL_ARB_make_current_read - WGL_EXT_extensions_string - WGL_ARB_buffer_region - WGL_EXT_framebuffer_sRGB - WGL_ATI_render_texture_rectangle - WGL_EXT_pixel_format_packed_float - WGL_I3D_genlock - WGL_NV_swap_group - WGL_ARB_create_context - WGL_AMD_gpu_association - WGL_AMDX_gpu_association - WGL_ARB_create_context_profile - WGL_ARB_context_flush_control - WGL_NV_DX_interop - WGL_NV_DX_interop2 - OpenGL core capabilities: 179 caps listed - GL_MAX_LIST_NESTING: 64 - GL_MAX_EVAL_ORDER: 40 - GL_MAX_LIGHTS: 8 - GL_MAX_CLIP_PLANES: 8 - GL_MAX_TEXTURE_SIZE: 16384 - GL_MAX_PIXEL_MAP_TABLE: 256 - GL_MAX_ATTRIB_STACK_DEPTH: 16 - GL_MAX_MODELVIEW_STACK_DEPTH: 32 - GL_MAX_NAME_STACK_DEPTH: 64 - GL_MAX_PROJECTION_STACK_DEPTH: 10 - GL_MAX_TEXTURE_STACK_DEPTH: 10 - GL_MAX_VIEWPORT_DIMS: 16384 - GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16 - GL_MAX_3D_TEXTURE_SIZE: 2048 - GL_MAX_ELEMENTS_VERTICES: 2147483647 - GL_MAX_ELEMENTS_INDICES: 2147483647 - GL_MAX_TEXTURE_UNITS: 8 - GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384 - GL_MAX_TEXTURE_LOD_BIAS: 16 - GL_MAX_DRAW_BUFFERS: 8 - GL_MAX_VERTEX_ATTRIBS: 29 - GL_MAX_TEXTURE_COORDS: 16 - GL_MAX_TEXTURE_IMAGE_UNITS: 32 - GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 16384 - GL_MAX_VERTEX_UNIFORM_COMPONENTS: 16384 - GL_MAX_VARYING_FLOATS: 128 - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 - GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192 - GL_MAX_CLIP_DISTANCES: 8 - GL_MAX_ARRAY_TEXTURE_LAYERS: 2048 - GL_MAX_VARYING_COMPONENTS: 128 - GL_MIN_PROGRAM_TEXEL_OFFSET: -8 - GL_MAX_PROGRAM_TEXEL_OFFSET: 7 - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: 4 - GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: 128 - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4 - GL_MAX_RENDERBUFFER_SIZE: 16384 - GL_MAX_COLOR_ATTACHMENTS: 8 - GL_MAX_SAMPLES: 8 - GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8 - GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7 - GL_RGBA_FLOAT_MODE_ARB: 0 - GL_MAX_COLOR_ATTACHMENTS_EXT: 8 - GL_MAX_RENDERBUFFER_SIZE_EXT: 16384 - GL_MAX_SAMPLES_EXT: 8 - GL_RGBA_INTEGER_MODE_EXT: 0 - GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048 - GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_E XT: 128 - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT: 4 - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT: 4 - GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1 - GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384 - GL_MAX_TEXTURE_BUFFER_SIZE: 268435456 - GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 268435456 - GL_MAX_VERTEX_UNIFORM_BLOCKS: 15 - GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 15 - GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 15 - GL_MAX_COMBINED_UNIFORM_BLOCKS: 90 - GL_MAX_UNIFORM_BUFFER_BINDINGS: 90 - GL_MAX_UNIFORM_BLOCK_SIZE: 572657868 - GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 2147483389 - GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 2147483389 - GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 2147483389 - GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256 - GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 32 - GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 16384 - GL_MAX_GEOMETRY_OUTPUT_VERTICES: 1023 - GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 4095 - GL_MAX_VERTEX_OUTPUT_COMPONENTS: 128 - GL_MAX_GEOMETRY_INPUT_COMPONENTS: 128 - GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 128 - GL_MAX_FRAGMENT_INPUT_COMPONENTS: 128 - GL_MAX_SERVER_WAIT_TIMEOUT: 2147483647 - GL_MAX_SAMPLE_MASK_WORDS: 1 - GL_MAX_COLOR_TEXTURE_SAMPLES: 8 - GL_MAX_DEPTH_TEXTURE_SAMPLES: 8 - GL_MAX_INTEGER_SAMPLES: 8 - GL_PROVOKING_VERTEX: 36430 - GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1 - GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32 - GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 128 - GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 128 - GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 16384 - GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1023 - GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 4095 - GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 - GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4 - GL_MIN_SAMPLE_SHADING_VALUE: 0 - GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 127 - GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1 - GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1 - GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32 - GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31 - GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4 - GL_MAX_SUBROUTINES: 4096 - GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 4096 - GL_MAX_PATCH_VERTICES: 32 - GL_MAX_TESS_GEN_LEVEL: 64 - GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 16384 - GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 16384 - GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32 - GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32 - GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128 - GL_MAX_TESS_PATCH_COMPONENTS: 120 - GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4096 - GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128 - GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 15 - GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 15 - GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128 - GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128 - GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 2147483389 - GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS : 2147483389 - GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4 - GL_MAX_VERTEX_STREAMS: 4 - GL_NUM_PROGRAM_BINARY_FORMATS: 1 - GL_MAX_VERTEX_UNIFORM_VECTORS: 4096 - GL_MAX_VARYING_VECTORS: 32 - GL_MAX_FRAGMENT_UNIFORM_VECTORS: 4096 - GL_MAX_VIEWPORTS: 16 - GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8 - GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 8 - GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8 - GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8 - GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8 - GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 8 - GL_MAX_VERTEX_ATOMIC_COUNTERS: 8 - GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 8 - GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 8 - GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 8 - GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 8 - GL_MAX_COMBINED_ATOMIC_COUNTERS: 8 - GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 32 - GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8 - GL_MAX_IMAGE_UNITS: 64 - GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: 72 - GL_MAX_IMAGE_SAMPLES: 8 - GL_MAX_VERTEX_IMAGE_UNIFORMS: 32 - GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 32 - GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 32 - GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 32 - GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 32 - GL_MAX_COMBINED_IMAGE_UNIFORMS: 64 - GL_MIN_MAP_BUFFER_ALIGNMENT: 256 - GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0 - GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0 - GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0 - GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0 - GL_PACK_COMPRESSED_BLOCK_WIDTH: 0 - GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0 - GL_PACK_COMPRESSED_BLOCK_DEPTH: 0 - GL_PACK_COMPRESSED_BLOCK_SIZE: 0 - GL_MAX_COMPUTE_UNIFORM_BLOCKS: 15 - GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32 - GL_MAX_COMPUTE_IMAGE_UNIFORMS: 32 - GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 32768 - GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 16384 - GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8 - GL_MAX_COMPUTE_ATOMIC_COUNTERS: 8 - GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 2147483389 - GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1024 - GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65535/65535/65535 - GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1024/1024/1024 - GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047 - GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047 - GL_MAX_UNIFORM_LOCATIONS: 4096 - GL_MAX_FRAMEBUFFER_WIDTH: 16384 - GL_MAX_FRAMEBUFFER_HEIGHT: 16384 - GL_MAX_FRAMEBUFFER_LAYERS: 8192 - GL_MAX_FRAMEBUFFER_SAMPLES: 16 - GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB: 0 - GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 1024 - GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0 - GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0 - GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 16384 - GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 2048 - GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 2048 - GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB: 1 - GL_MAX_CULL_DISTANCES: 8 - GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 8 - OpenGL extension capabilities: 163 caps listed - GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float) - GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object) - GL_MAX_RENDERBUFFER_SIZE_EXT: 16384 (GL_EXT_framebuffer_object) - GL_MAX_SAMPLES_EXT: 8 (GL_EXT_framebuffer_multisample) - GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer) - GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048 (GL_EXT_texture_array) - GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_E XT: 128 (GL_EXT_transform_feedback) - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT: 4 (GL_EXT_transform_feedback) - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT: 4 (GL_EXT_transform_feedback) - GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1 (GL_EXT_framebuffer_sRGB) - GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 268435456 (GL_ARB_texture_buffer_object) - GL_MAX_VERTEX_UNIFORM_BLOCKS: 15 (GL_ARB_uniform_buffer_object) - GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 15 (GL_ARB_uniform_buffer_object) - GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 15 (GL_ARB_uniform_buffer_object) - GL_MAX_COMBINED_UNIFORM_BLOCKS: 90 (GL_ARB_uniform_buffer_object) - GL_MAX_UNIFORM_BUFFER_BINDINGS: 90 (GL_ARB_uniform_buffer_object) - GL_MAX_UNIFORM_BLOCK_SIZE: 572657868 (GL_ARB_uniform_buffer_object) - GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 2147483389 (GL_ARB_uniform_buffer_object) - GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 2147483389 (GL_ARB_uniform_buffer_object) - GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 2147483389 (GL_ARB_uniform_buffer_object) - GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256 (GL_ARB_uniform_buffer_object) - GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384 (GL_ARB_texture_rectangle) - GL_PROVOKING_VERTEX: 36430 (GL_ARB_provoking_vertex) - GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1 (GL_ARB_provoking_vertex) - GL_MAX_SAMPLE_MASK_WORDS: 1 (GL_ARB_texture_multisample) - GL_MAX_COLOR_TEXTURE_SAMPLES: 8 (GL_ARB_texture_multisample) - GL_MAX_DEPTH_TEXTURE_SAMPLES: 8 (GL_ARB_texture_multisample) - GL_MAX_INTEGER_SAMPLES: 8 (GL_ARB_texture_multisample) - GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_geometry_shader4) - GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 128 (GL_ARB_geometry_shader4) - GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 128 (GL_ARB_geometry_shader4) - GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 16384 (GL_ARB_geometry_shader4) - GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1023 (GL_ARB_geometry_shader4) - GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 4095 (GL_ARB_geometry_shader4) - GL_MAX_SERVER_WAIT_TIMEOUT: 9223372036854775807 (GL_ARB_sync) - GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 (GL_ARB_blend_func_extended) - GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 127 (GL_ARB_gpu_shader5) - GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1 (GL_ARB_gpu_shader5) - GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1 (GL_ARB_gpu_shader5) - GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4 (GL_ARB_gpu_shader5) - GL_MAX_VERTEX_STREAMS: 4 (GL_ARB_gpu_shader5) - GL_MIN_SAMPLE_SHADING_VALUE: 0 (GL_ARB_sample_shading) - GL_MAX_SUBROUTINES: 4096 (GL_ARB_shader_subroutine) - GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 4096 (GL_ARB_shader_subroutine) - GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader) - GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader) - GL_MAX_TESS_GEN_LEVEL: 64 (GL_ARB_tessellation_shader) - GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 16384 (GL_ARB_tessellation_shader) - GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 16384 (GL_ARB_tessellation_shader) - GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader) - GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader) - GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 2147483389 (GL_ARB_tessellation_shader) - GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS : 2147483389 (GL_ARB_tessellation_shader) - GL_MAX_PATCH_VERTICES: 32 (GL_ARB_tessellation_shader) - GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader) - GL_MAX_TESS_PATCH_COMPONENTS: 120 (GL_ARB_tessellation_shader) - GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4096 (GL_ARB_tessellation_shader) - GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader) - GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 15 (GL_ARB_tessellation_shader) - GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 15 (GL_ARB_tessellation_shader) - GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32 (GL_ARB_texture_gather) - GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31 (GL_ARB_texture_gather) - GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4 (GL_ARB_texture_gather) - GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4 (GL_ARB_transform_feedback3) - GL_NUM_PROGRAM_BINARY_FORMATS: 1 (GL_ARB_get_program_binary) - GL_MAX_VIEWPORTS: 16 (GL_ARB_viewport_array) - GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage) - GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage) - GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage) - GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage) - GL_PACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage) - GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage) - GL_PACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage) - GL_PACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage) - GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters) - GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters) - GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters) - GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters) - GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters) - GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters) - GL_MAX_VERTEX_ATOMIC_COUNTERS: 8 (GL_ARB_shader_atomic_counters) - GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 8 (GL_ARB_shader_atomic_counters) - GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 8 (GL_ARB_shader_atomic_counters) - GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 8 (GL_ARB_shader_atomic_counters) - GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 8 (GL_ARB_shader_atomic_counters) - GL_MAX_COMBINED_ATOMIC_COUNTERS: 8 (GL_ARB_shader_atomic_counters) - GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 32 (GL_ARB_shader_atomic_counters) - GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8 (GL_ARB_shader_atomic_counters) - GL_MAX_IMAGE_UNITS: 64 (GL_ARB_shader_image_load_store) - GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: 72 (GL_ARB_shader_image_load_store) - GL_MAX_IMAGE_SAMPLES: 8 (GL_ARB_shader_image_load_store) - GL_MAX_VERTEX_IMAGE_UNIFORMS: 32 (GL_ARB_shader_image_load_store) - GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 32 (GL_ARB_shader_image_load_store) - GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 32 (GL_ARB_shader_image_load_store) - GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 32 (GL_ARB_shader_image_load_store) - GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 32 (GL_ARB_shader_image_load_store) - GL_MAX_COMBINED_IMAGE_UNIFORMS: 64 (GL_ARB_shader_image_load_store) - GL_MIN_MAP_BUFFER_ALIGNMENT: 256 (GL_ARB_map_buffer_alignment) - GL_MAX_COMPUTE_UNIFORM_BLOCKS: 15 (GL_ARB_compute_shader) - GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_compute_shader) - GL_MAX_COMPUTE_IMAGE_UNIFORMS: 32 (GL_ARB_compute_shader) - GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 32768 (GL_ARB_compute_shader) - GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 16384 (GL_ARB_compute_shader) - GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_compute_shader) - GL_MAX_COMPUTE_ATOMIC_COUNTERS: 8 (GL_ARB_compute_shader) - GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 2147483389 (GL_ARB_compute_shader) - GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1024 (GL_ARB_compute_shader) - GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65535/65535/65535 (GL_ARB_compute_shader) - GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1024/1024/1024 (GL_ARB_compute_shader) - GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047 (GL_ARB_vertex_attrib_binding) - GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047 (GL_ARB_vertex_attrib_binding) - GL_MAX_UNIFORM_LOCATIONS: 4096 (GL_ARB_explicit_uniform_location) - GL_MAX_FRAMEBUFFER_WIDTH: 16384 (GL_ARB_framebuffer_no_attachments) - GL_MAX_FRAMEBUFFER_HEIGHT: 16384 (GL_ARB_framebuffer_no_attachments) - GL_MAX_FRAMEBUFFER_LAYERS: 8192 (GL_ARB_framebuffer_no_attachments) - GL_MAX_FRAMEBUFFER_SAMPLES: 16 (GL_ARB_framebuffer_no_attachments) - GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8 (GL_EXT_gpu_shader4) - GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7 (GL_EXT_gpu_shader4) - GL_MAX_TEXTURE_UNITS_ARB: 8 (GL_ARB_multitexture) - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture) - GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture) - GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 16384 (GL_ARB_texture_cube_map) - GL_NUM_COMPRESSED_TEXTURE_FORMATS: 18 (GL_ARB_texture_compression) - GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 (GL_EXT_texture_filter_anisotropic) - GL_MAX_VERTEX_UNIFORM_COMPONENTS: 16384 (GL_ARB_vertex_shader) - GL_MAX_VARYING_FLOATS: 128 (GL_ARB_vertex_shader) - GL_MAX_VERTEX_ATTRIBS: 29 (GL_ARB_vertex_shader) - GL_MAX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader) - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader) - GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192 (GL_ARB_vertex_shader) - GL_MAX_TEXTURE_COORDS: 16 (GL_ARB_vertex_shader) - GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 16384 (GL_ARB_fragment_shader) - GL_MAX_VERTEX_ATTRIBS_ARB: 29 (GL_ARB_vertex_program) - GL_MAX_PROGRAM_MATRICES_ARB: 32 (GL_ARB_vertex_program) - GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 32 (GL_ARB_vertex_program) - GL_MAX_TEXTURE_COORDS_ARB: 16 (GL_ARB_fragment_program) - GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 16384 (GL_ARB_shading_language_100) - GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 16384 (GL_ARB_shading_language_100) - GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers) - GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object) - GL_MAX_RENDERBUFFER_SIZE: 16384 (GL_ARB_framebuffer_object) - GL_MAX_SAMPLES: 8 (GL_ARB_framebuffer_object) - GL_MAX_CONVOLUTION_WIDTH: 0 (GL_ARB_imaging) - GL_MAX_CONVOLUTION_HEIGHT: 0 (GL_ARB_imaging) - GL_MAX_COLOR_MATRIX_STACK_DEPTH: 10 (GL_ARB_imaging) - GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters) - GL_POINT_SIZE_MAX_ARB: 8192.000000 (GL_ARB_point_parameters) - GL_MAX_VERTEX_UNIFORM_VECTORS: 4096 (GL_ARB_ES2_compatibility) - GL_MAX_VARYING_VECTORS: 32 (GL_ARB_ES2_compatibility) - GL_MAX_FRAGMENT_UNIFORM_VECTORS: 4096 (GL_ARB_ES2_compatibility) - GL_MAX_DEBUG_MESSAGE_LENGTH: 1024 (GL_ARB_debug_output) - GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: 256 (GL_ARB_debug_output) - GL_MAX_DEBUG_MESSAGE_LENGTH_AMD: 1024 (GL_AMD_debug_output) - GL_MAX_DEBUG_LOGGED_MESSAGES_AMD: 256 (GL_AMD_debug_output) - GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT: 15 (GL_EXT_bindable_uniform) - GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT: 15 (GL_EXT_bindable_uniform) - GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT: 15 (GL_EXT_bindable_uniform) - GL_MAX_BINDABLE_UNIFORM_SIZE_EXT: 65536 (GL_EXT_bindable_uniform) - GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 32 (GL_EXT_geometry_shader4) - GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: 1023 (GL_EXT_geometry_shader4) - GL_MAX_TEXTURE_BUFFER_SIZE_EXT: 268435456 (GL_EXT_texture_buffer_object) - GL_MAX_SAMPLE_MASK_WORDS_NV: 1 (GL_NV_explicit_multisample) ===================================[ Vulkan Capabilities ] - Instance extensions: 3 - VK_KHR_surface (version: 25) - VK_KHR_win32_surface (version: 5) - VK_EXT_debug_report (version: 3) - Physical devices: 1 - [Device 0]: AMD Radeon R9 200 Series - API version: 1.0.30 - vendorID: 4098 - deviceID: 26640 - driver version: 4210689 - extensions: 9 - VK_KHR_sampler_mirror_clamp_to_edge (version: 1) - VK_KHR_swapchain (version: 68) - VK_AMD_rasterization_order (version: 1) - VK_AMD_shader_ballot (version: 1) - VK_AMD_shader_trinary_minmax (version: 1) - VK_AMD_shader_explicit_vertex_parameter (version: 1) - VK_AMD_gcn_shader (version: 1) - VK_AMD_draw_indirect_count (version: 1) - VK_AMD_negative_viewport_height (version: 1) - device limits - maxImageDimension1D: 16384 - maxImageDimension2D: 16384 - maxImageDimension3D: 8192 - maxImageDimensionCube: 16384 - maxImageArrayLayers: 2048 - maxTexelBufferElements: 4294967295 - maxUniformBufferRange: 4294967295 - maxStorageBufferRange: 4294967295 - maxPushConstantsSize: 128 - maxMemoryAllocationCount: 4096 - maxSamplerAllocationCount: 1048576 - bufferImageGranularity: 1 - sparseAddressSpaceSize: 1099511627775 - maxBoundDescriptorSets: 32 - maxPerStageDescriptorSamplers: 4294967295 - maxPerStageDescriptorUniformBuffers: 4294967295 - maxPerStageDescriptorSampledImages: 4294967295 - maxPerStageDescriptorStorageImages: 4294967295 - maxPerStageDescriptorInputAttachments: 4294967295 - maxPerStageResources: 4294967295 - maxDescriptorSetSamplers: 4294967295 - maxDescriptorSetUniformBuffers: 4294967295 - maxDescriptorSetUniformBuffersDynamic: 8 - maxDescriptorSetStorageBuffers: 4294967295 - maxDescriptorSetStorageBuffersDynamic: 8 - maxDescriptorSetSampledImages: 4294967295 - maxDescriptorSetStorageImages: 4294967295 - maxDescriptorSetInputAttachments: 4294967295 - maxVertexInputAttributes: 4294967295 - maxVertexInputBindings: 32 - maxVertexInputAttributeOffset: 4294967295 - maxVertexInputBindingStride: 16383 - maxVertexOutputComponents: 128 - maxTessellationGenerationLevel: 64 - maxTessellationPatchSize: 32 - maxTessellationControlPerVertexInputComponents: 128 - maxTessellationControlPerVertexOutputComponents: 128 - maxTessellationControlPerPatchOutputComponents: 120 - maxTessellationControlTotalOutputComponents: 4096 - maxTessellationEvaluationInputComponents: 128 - maxTessellationEvaluationOutputComponents: 128 - maxGeometryShaderInvocations: 127 - maxGeometryInputComponents: 128 - maxGeometryOutputComponents: 128 - maxGeometryOutputVertices: 1024 - maxGeometryTotalOutputComponents: 16384 - maxFragmentInputComponents: 128 - maxFragmentOutputAttachments: 8 - maxFragmentDualSrcAttachments: 1 - maxFragmentCombinedOutputResources: 4294967295 - maxComputeSharedMemorySize: 32768 - maxComputeWorkGroupCount: [65535; 65535; 65535] - maxComputeWorkGroupInvocations: 256 - maxComputeWorkGroupSize: [256; 256; 256] - subPixelPrecisionBits: 8 - subTexelPrecisionBits: 8 - mipmapPrecisionBits: 8 - maxDrawIndexedIndexValue: 4294967295 - maxDrawIndirectCount: 4294967295 - maxSamplerLodBias: 15.996094 - maxSamplerAnisotropy: 16.000000 - maxViewports: 16 - maxViewportDimensions: [16384; 16384] - viewportBoundsRange: [-32768.000000 ; 32767.000000] - viewportSubPixelBits: 8 - minMemoryMapAlignment: 64 - minTexelBufferOffsetAlignment: 1 - minUniformBufferOffsetAlignment: 16 - minStorageBufferOffsetAlignment: 4 - minTexelOffset: 4294967232 - maxTexelOffset: 63 - minTexelGatherOffset: 4294967264 - maxTexelGatherOffset: 31 - minInterpolationOffset: -2.000000 - maxInterpolationOffset: 2.000000 - subPixelInterpolationOffsetBits: 8 - maxFramebufferWidth: 16384 - maxFramebufferHeight: 16384 - maxFramebufferLayers: 2048 - framebufferColorSampleCounts: 15 - framebufferDepthSampleCounts: 15 - framebufferStencilSampleCounts: 15 - framebufferNoAttachmentsSampleCounts: 15 - maxColorAttachments: 8 - sampledImageColorSampleCounts: 15 - sampledImageIntegerSampleCounts: 15 - sampledImageDepthSampleCounts: 15 - sampledImageStencilSampleCounts: 15 - storageImageSampleCounts: 15 - maxSampleMaskWords: 1 - timestampComputeAndGraphics: 1 - timestampPeriod: 37.037037 - maxClipDistances: 8 - maxCullDistances: 8 - maxCombinedClipAndCullDistances: 8 - discreteQueuePriorities: 2 - pointSizeRange: [0.000000 ; 8191.875000] - lineWidthRange: [0.000000 ; 8191.875000] - pointSizeGranularity: 0.125000 - lineWidthGranularity: 0.125000 - strictLines: 1 - standardSampleLocations: 1 - optimalBufferCopyOffsetAlignment: 1 - optimalBufferCopyRowPitchAlignment: 1 - nonCoherentAtomSize: 128 ===================================[ OpenCL Capabilities ] - Num OpenCL platforms: 1 - CL_PLATFORM_NAME: AMD Accelerated Parallel Processing - CL_PLATFORM_VENDOR: Advanced Micro Devices, Inc. - CL_PLATFORM_VERSION: OpenCL 2.0 AMD-APP (2236.10) - CL_PLATFORM_PROFILE: FULL_PROFILE - Num devices: 2 - CL_DEVICE_NAME: Pitcairn - CL_DEVICE_VENDOR: Advanced Micro Devices, Inc. - CL_DRIVER_VERSION: 2236.10 - CL_DEVICE_PROFILE: FULL_PROFILE - CL_DEVICE_VERSION: OpenCL 1.2 AMD-APP (2236.10) - CL_DEVICE_TYPE: GPU - CL_DEVICE_VENDOR_ID: 0x1002 - CL_DEVICE_MAX_COMPUTE_UNITS: 20 - CL_DEVICE_MAX_CLOCK_FREQUENCY: 1080MHz - CL_DEVICE_ADDRESS_BITS: 32 - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 1376256KB - CL_DEVICE_GLOBAL_MEM_SIZE: 2048MB - CL_DEVICE_MAX_PARAMETER_SIZE: 1024 - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 16KB - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO - CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad) - CL_DEVICE_LOCAL_MEM_SIZE: 32KB - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3 - CL_DEVICE_MAX_WORK_ITEM_SIZES: [256 ; 256 ; 256] - CL_DEVICE_MAX_WORK_GROUP_SIZE: 256 - CL_EXEC_NATIVE_KERNEL: 4866312 - CL_DEVICE_IMAGE_SUPPORT: YES - CL_DEVICE_MAX_READ_IMAGE_ARGS: 128 - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8 - CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384 - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384 - CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048 - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048 - CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048 - CL_DEVICE_MAX_SAMPLERS: 16 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 4 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 2 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1 - CL_DEVICE_EXTENSIONS: 24 - Extensions: - cl_khr_fp64 - cl_amd_fp64 - cl_khr_global_int32_base_atomics - cl_khr_global_int32_extended_atomics - cl_khr_local_int32_base_atomics - cl_khr_local_int32_extended_atomics - cl_khr_int64_base_atomics - cl_khr_int64_extended_atomics - cl_khr_3d_image_writes - cl_khr_byte_addressable_store - cl_khr_gl_sharing - cl_amd_device_attribute_query - cl_amd_vec3 - cl_amd_printf - cl_amd_media_ops - cl_amd_media_ops2 - cl_amd_popcnt - cl_khr_d3d10_sharing - cl_khr_d3d11_sharing - cl_khr_dx9_media_sharing - cl_khr_image2d_from_buffer - cl_khr_spir - cl_khr_gl_event - cl_amd_liquid_flash - CL_DEVICE_NAME: AMD FX(tm)-8320 Eight-Core Processor - CL_DEVICE_VENDOR: AuthenticAMD - CL_DRIVER_VERSION: 2236.10 (sse2,avx,fma4) - CL_DEVICE_PROFILE: FULL_PROFILE - CL_DEVICE_VERSION: OpenCL 1.2 AMD-APP (2236.10) - CL_DEVICE_TYPE: CPU - CL_DEVICE_VENDOR_ID: 0x1002 - CL_DEVICE_MAX_COMPUTE_UNITS: 8 - CL_DEVICE_MAX_CLOCK_FREQUENCY: 3516MHz - CL_DEVICE_ADDRESS_BITS: 32 - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 1048576KB - CL_DEVICE_GLOBAL_MEM_SIZE: 2048MB - CL_DEVICE_MAX_PARAMETER_SIZE: 4096 - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 16KB - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO - CL_DEVICE_LOCAL_MEM_TYPE: Global - CL_DEVICE_LOCAL_MEM_SIZE: 32KB - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3 - CL_DEVICE_MAX_WORK_ITEM_SIZES: [1024 ; 1024 ; 1024] - CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024 - CL_EXEC_NATIVE_KERNEL: 4866308 - CL_DEVICE_IMAGE_SUPPORT: YES - CL_DEVICE_MAX_READ_IMAGE_ARGS: 128 - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 64 - CL_DEVICE_IMAGE2D_MAX_WIDTH: 8192 - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 8192 - CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048 - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048 - CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048 - CL_DEVICE_MAX_SAMPLERS: 16 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 16 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 8 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 4 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 2 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 8 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 4 - CL_DEVICE_EXTENSIONS: 19 - Extensions: - cl_khr_fp64 - cl_amd_fp64 - cl_khr_global_int32_base_atomics - cl_khr_global_int32_extended_atomics - cl_khr_local_int32_base_atomics - cl_khr_local_int32_extended_atomics - cl_khr_3d_image_writes - cl_khr_byte_addressable_store - cl_khr_gl_sharing - cl_ext_device_fission - cl_amd_device_attribute_query - cl_amd_vec3 - cl_amd_printf - cl_amd_media_ops - cl_amd_media_ops2 - cl_amd_popcnt - cl_khr_d3d10_sharing - cl_khr_spir - cl_khr_gl_event |
02-16-2018, 08:50 AM | #42 |
Bat Boy
Join Date: Feb 2018
Posts: 8
|
OpenGL 1.4
I've been running OOTP18 since last March without a problem (3D, FaceGen) then I received this message the other day "OOTP 18 requires OpenGL 1.4 or newer. Your system does not meet the requirement."
My drivers are all updated. No Windows or other updates were done since I last opened the game. I've attached the graphics information. Thanks for looking into this! http://www.geeks3d.com http://www.ozone3d.net/gpu_caps_viewer/ ================================================== = ===================================[ System / CPU ] - CPU Name: Intel(R) Core(TM) i5-3427U CPU @ 1.80GHz - CPU Core Speed: 2294 MHz - CPU logical cores: 4 - Family: 6 - Model: 10 - Stepping: 9 - Physical Memory Size: 4096 MB - Operating System: Windows 7 64-bit build 7601 [ServicePack 1] - PhysX Version: 80425 ===================================[ Graphics Adapters /GPUs ] - Current Display Mode: 1600x900 @ 50 Hz - 16 bpp - Num GPUs: 1 - GPU 1 - Name: Intel(R) HDGraphics 4000 - GPU codename:IvyBridge(GT2) - Device ID: 8086-166 - Subdevice ID:17AA-21F9 - Revision ID: 9 - Driver:9.17.10.2843 (8-21-2012) - GL:ig7icd64.dll - Bus Id: -1 - Shader cores: 16 - Texture units: 2 - TDP: 35W - BIOS version:Intel Video BIOS - Memory size:1704MB - Memory type: - Memory bus width:0-bit ===================================[ OpenGL GPU Capabilities] - OpenGL vendor: Intel - OpenGL renderer: Intel(R) HD Graphics 4000 - OpenGL Version: 4.0.0 - Build 9.17.10.2843 - GLSL (OpenGL Shading Language) Version: 4.00 - Build9.17.10.2843 - ARB Texture Units: 8 - Vertex Shader Texture Units: 16 - Pixel Shader Texture Units: 16 - Geometry Shader Texture Units: 0 - Max Texture Size: 8192x8192 - Max Anisotropic Filtering Value: X16.0 - Max Point Sprite Size: 255.0 - Max Dynamic Lights: 8 - Max Viewport Size: 8192x8192 - Max Vertex Uniform Components: 1024 - Max Fragment Uniform Components: 1024 - Max Geometry Uniform Components: 1024 - Max Varying Float: 64 - Max Vertex Bindable Uniforms: 0 - Max Fragment Bindable Uniforms: 0 - Max Geometry Bindable Uniforms: 0 - Frame Buffer Objects (FBO) Support:[yes] - Multiple Render Targets / Max draw buffers: 8 - Pixel Buffer Objects (PBO) Support:[yes] - S3TC Texture Compression Support:[yes] - ATI 3Dc Texture Compression Support:[no] - Texture Rectangle Support:[yes] - Floating Point Textures Support:[no] - OpenGL Extensions: 145 extensions (GL=129 and WGL=16) -GL_EXT_blend_minmax -GL_EXT_blend_subtract - GL_EXT_blend_color - GL_EXT_abgr - GL_EXT_texture3D -GL_EXT_clip_volume_hint -GL_EXT_compiled_vertex_array -GL_SGIS_texture_edge_clamp -GL_SGIS_generate_mipmap -GL_EXT_draw_range_elements -GL_SGIS_texture_lod -GL_EXT_rescale_normal -GL_EXT_packed_pixels -GL_EXT_texture_edge_clamp -GL_EXT_separate_specular_color -GL_ARB_multitexture -GL_EXT_texture_env_combine - GL_EXT_bgra - GL_EXT_blend_func_separate -GL_EXT_secondary_color - GL_EXT_fog_coord -GL_EXT_texture_env_add -GL_ARB_texture_cube_map -GL_ARB_transpose_matrix -GL_ARB_texture_env_add -GL_IBM_texture_mirrored_repeat -GL_EXT_multi_draw_arrays - GL_SUN_multi_draw_arrays - GL_NV_blend_square -GL_ARB_texture_compression -GL_3DFX_texture_compression_FXT1 -GL_EXT_texture_filter_anisotropic -GL_ARB_texture_border_clamp -GL_ARB_point_parameters -GL_ARB_texture_env_combine - GL_ARB_texture_env_dot3 -GL_ARB_texture_env_crossbar -GL_EXT_texture_compression_s3tc - GL_ARB_shadow - GL_ARB_window_pos -GL_EXT_shadow_funcs -GL_EXT_stencil_wrap -GL_ARB_vertex_program -GL_EXT_texture_rectangle -GL_ARB_fragment_program -GL_EXT_stencil_two_side -GL_ATI_separate_stencil -GL_ARB_vertex_buffer_object -GL_EXT_texture_lod_bias -GL_ARB_occlusion_query -GL_ARB_fragment_shader -GL_ARB_shader_objects -GL_ARB_shading_language_100 - GL_ARB_texture_non_power_of_two -GL_ARB_vertex_shader -GL_NV_texgen_reflection -GL_ARB_point_sprite -GL_ARB_fragment_program_shadow -GL_EXT_blend_equation_separate -GL_ARB_depth_texture -GL_ARB_texture_rectangle -GL_ARB_draw_buffers -GL_ARB_color_buffer_float -GL_ARB_half_float_pixel -GL_ARB_texture_float -GL_ARB_pixel_buffer_object -GL_EXT_framebuffer_object -GL_ARB_draw_instanced -GL_ARB_half_float_vertex -GL_ARB_occlusion_query2 -GL_EXT_draw_buffers2 - GL_WIN_swap_hint -GL_EXT_texture_sRGB - GL_ARB_multisample -GL_EXT_packed_float -GL_EXT_texture_shared_exponent - GL_ARB_texture_rg -GL_ARB_texture_compression_rgtc -GL_NV_conditional_render -GL_EXT_texture_swizzle - GL_ARB_texture_gather - GL_ARB_sync -GL_ARB_framebuffer_sRGB -GL_EXT_packed_depth_stencil -GL_ARB_depth_buffer_float -GL_EXT_transform_feedback -GL_ARB_transform_feedback2 -GL_ARB_draw_indirect -GL_EXT_framebuffer_blit - GL_EXT_framebuffer_multisample -GL_ARB_framebuffer_object -GL_EXT_texture_array -GL_EXT_texture_integer -GL_ARB_map_buffer_range -GL_EXT_texture_snorm -GL_ARB_blend_func_extended -GL_INTEL_performance_queries - GL_ARB_copy_buffer - GL_ARB_sampler_objects -GL_NV_primitive_restart -GL_ARB_seamless_cube_map -GL_ARB_uniform_buffer_object - GL_ARB_depth_clamp -GL_ARB_vertex_array_bgra -GL_ARB_shader_bit_encoding -GL_ARB_draw_buffers_blend -GL_ARB_geometry_shader4 - GL_ARB_texture_query_lod -GL_ARB_explicit_attrib_location -GL_ARB_draw_elements_base_vertex -GL_ARB_instanced_arrays -GL_ARB_fragment_coord_conventions -GL_EXT_gpu_program_parameters -GL_ARB_texture_buffer_object_rgb32 -GL_ARB_compatibility -GL_ARB_texture_rgb10_a2ui -GL_ARB_texture_multisample -GL_ARB_vertex_type_2_10_10_10_rev - GL_ARB_timer_query -GL_INTEL_map_texture -GL_ARB_tessellation_shader -GL_ARB_vertex_array_object -GL_ARB_provoking_vertex - GL_ARB_sample_shading -GL_ARB_texture_cube_map_array - GL_ARB_gpu_shader5 -GL_ARB_gpu_shader_fp64 -GL_ARB_shader_subroutine -GL_ARB_transform_feedback3 -WGL_EXT_depth_float -WGL_ARB_buffer_region -WGL_ARB_extensions_string -WGL_ARB_make_current_read -WGL_ARB_pixel_format - WGL_ARB_pbuffer -WGL_EXT_extensions_string -WGL_EXT_swap_control -WGL_EXT_swap_control_tear -WGL_ARB_multisample -WGL_ARB_pixel_format_float -WGL_ARB_framebuffer_sRGB -WGL_ARB_create_context - WGL_ARB_create_context_profile -WGL_EXT_pixel_format_packed_float -WGL_EXT_create_context_es2_profile - OpenGL SPIR-V Extensions: 0 - OpenGL core capabilities: 176 caps listed -GL_MAX_LIST_NESTING: 64 - GL_MAX_EVAL_ORDER:32 - GL_MAX_LIGHTS: 8 -GL_MAX_CLIP_PLANES: 8 -GL_MAX_TEXTURE_SIZE: 8192 -GL_MAX_PIXEL_MAP_TABLE: 65536 -GL_MAX_ATTRIB_STACK_DEPTH: 16 -GL_MAX_MODELVIEW_STACK_DEPTH: 32 -GL_MAX_NAME_STACK_DEPTH: 128 -GL_MAX_PROJECTION_STACK_DEPTH: 4 -GL_MAX_TEXTURE_STACK_DEPTH: 10 -GL_MAX_VIEWPORT_DIMS: 8192 -GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16 -GL_MAX_3D_TEXTURE_SIZE: 2048 -GL_MAX_ELEMENTS_VERTICES: 1200 -GL_MAX_ELEMENTS_INDICES: 1200 -GL_MAX_TEXTURE_UNITS: 8 -GL_MAX_CUBE_MAP_TEXTURE_SIZE: 8192 - GL_MAX_TEXTURE_LOD_BIAS:15 -GL_MAX_DRAW_BUFFERS: 8 -GL_MAX_VERTEX_ATTRIBS: 16 -GL_MAX_TEXTURE_COORDS: 8 -GL_MAX_TEXTURE_IMAGE_UNITS: 16 -GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 1024 -GL_MAX_VERTEX_UNIFORM_COMPONENTS: 1024 -GL_MAX_VARYING_FLOATS: 64 -GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 16 -GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 80 -GL_MAX_CLIP_DISTANCES: 8 -GL_MAX_ARRAY_TEXTURE_LAYERS: 2048 -GL_MAX_VARYING_COMPONENTS: 64 -GL_MIN_PROGRAM_TEXEL_OFFSET: -8 -GL_MAX_PROGRAM_TEXEL_OFFSET: 7 -GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: 4 -GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: 128 -GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4 -GL_MAX_RENDERBUFFER_SIZE: 4096 -GL_MAX_COLOR_ATTACHMENTS: 8 - GL_MAX_SAMPLES: 8 -GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8 -GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7 -GL_RGBA_FLOAT_MODE_ARB: 0 -GL_MAX_COLOR_ATTACHMENTS_EXT: 8 -GL_MAX_RENDERBUFFER_SIZE_EXT: 4096 -GL_MAX_SAMPLES_EXT: 8 - GL_RGBA_INTEGER_MODE_EXT:0 -GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048 -GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_E XT: 128 -GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT: 4 -GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT: 4 -GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 0 -GL_MAX_RECTANGLE_TEXTURE_SIZE: 8192 -GL_MAX_TEXTURE_BUFFER_SIZE: 65536 -GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 65536 -GL_MAX_VERTEX_UNIFORM_BLOCKS: 12 -GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 12 - GL_MAX_FRAGMENT_UNIFORM_BLOCKS:12 -GL_MAX_COMBINED_UNIFORM_BLOCKS: 60 -GL_MAX_UNIFORM_BUFFER_BINDINGS: 60 -GL_MAX_UNIFORM_BLOCK_SIZE: 16384 -GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 1 -GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 1 -GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 1 -GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 16 -GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 16 -GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 1024 -GL_MAX_GEOMETRY_OUTPUT_VERTICES: 256 -GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 1024 - GL_MAX_VERTEX_OUTPUT_COMPONENTS:64 -GL_MAX_GEOMETRY_INPUT_COMPONENTS: 64 -GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 128 -GL_MAX_FRAGMENT_INPUT_COMPONENTS: 128 -GL_MAX_SERVER_WAIT_TIMEOUT: 0 -GL_MAX_SAMPLE_MASK_WORDS: 1 -GL_MAX_COLOR_TEXTURE_SAMPLES: 8 -GL_MAX_DEPTH_TEXTURE_SAMPLES: 8 -GL_MAX_INTEGER_SAMPLES: 8 -GL_PROVOKING_VERTEX: 36430 -GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 0 -GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 16 -GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 64 -GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 32 -GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 1024 -GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 256 -GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024 -GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 -GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4 -GL_MIN_SAMPLE_SHADING_VALUE: 0 -GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32 -GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: 0 -GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 0 -GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -8 -GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 7 -GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4 -GL_MAX_SUBROUTINES: 256 -GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024 -GL_MAX_PATCH_VERTICES: 32 -GL_MAX_TESS_GEN_LEVEL: 64 -GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 1024 - GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS:1024 -GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 16 -GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 16 -GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128 -GL_MAX_TESS_PATCH_COMPONENTS: 120 -GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4096 -GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128 -GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 12 -GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 12 -GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128 -GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128 -GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 50176 -GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS : 50176 -GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4 -GL_MAX_VERTEX_STREAMS: 4 - GL_MAX_VERTEX_UNIFORM_VECTORS:256 -GL_MAX_VARYING_VECTORS: 16 -GL_MAX_FRAGMENT_UNIFORM_VECTORS: 256 - GL_MAX_VIEWPORTS:0 -GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 0 -GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 0 -GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 0 -GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 0 -GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 0 -GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 0 -GL_MAX_VERTEX_ATOMIC_COUNTERS: 0 -GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 0 -GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 0 -GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 0 -GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 0 -GL_MAX_COMBINED_ATOMIC_COUNTERS: 0 -GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 0 -GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 0 -GL_MAX_IMAGE_UNITS: 0 - GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS:0 -GL_MAX_IMAGE_SAMPLES: 0 -GL_MAX_VERTEX_IMAGE_UNIFORMS: 0 -GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 0 -GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 0 -GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 0 -GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 0 -GL_MAX_COMBINED_IMAGE_UNIFORMS: 0 -GL_MIN_MAP_BUFFER_ALIGNMENT: 0 -GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0 -GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0 -GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0 -GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0 -GL_PACK_COMPRESSED_BLOCK_WIDTH: 0 -GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0 -GL_PACK_COMPRESSED_BLOCK_DEPTH: 0 -GL_PACK_COMPRESSED_BLOCK_SIZE: 0 -GL_MAX_COMPUTE_UNIFORM_BLOCKS: 0 -GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 0 - GL_MAX_COMPUTE_IMAGE_UNIFORMS:0 -GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 0 -GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 0 -GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 0 -GL_MAX_COMPUTE_ATOMIC_COUNTERS: 0 -GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 0 - GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS:0 -GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 0 -GL_MAX_VERTEX_ATTRIB_BINDINGS: 0 -GL_MAX_UNIFORM_LOCATIONS: 0 -GL_MAX_FRAMEBUFFER_WIDTH: 0 -GL_MAX_FRAMEBUFFER_HEIGHT: 0 -GL_MAX_FRAMEBUFFER_LAYERS: 0 -GL_MAX_FRAMEBUFFER_SAMPLES: 0 -GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB: 0 -GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 0 -GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0 -GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0 -GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 0 -GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 0 -GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 0 -GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB: 0 -GL_MAX_CULL_DISTANCES: 0 -GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 0 - OpenGL extension capabilities: 89 caps listed -GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float) -GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object) -GL_MAX_RENDERBUFFER_SIZE_EXT: 4096 (GL_EXT_framebuffer_object) -GL_MAX_SAMPLES_EXT: 8 (GL_EXT_framebuffer_multisample) -GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer) -GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048 (GL_EXT_texture_array) -GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_E XT: 128(GL_EXT_transform_feedback) -GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT: 4 (GL_EXT_transform_feedback) -GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT: 4(GL_EXT_transform_feedback) -GL_MAX_VERTEX_UNIFORM_BLOCKS: 12 (GL_ARB_uniform_buffer_object) -GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 12 (GL_ARB_uniform_buffer_object) -GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 12 (GL_ARB_uniform_buffer_object) -GL_MAX_COMBINED_UNIFORM_BLOCKS: 60 (GL_ARB_uniform_buffer_object) -GL_MAX_UNIFORM_BUFFER_BINDINGS: 60 (GL_ARB_uniform_buffer_object) -GL_MAX_UNIFORM_BLOCK_SIZE: 16384 (GL_ARB_uniform_buffer_object) -GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 1 (GL_ARB_uniform_buffer_object) -GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 1 (GL_ARB_uniform_buffer_object) -GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 1 (GL_ARB_uniform_buffer_object) -GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 16 (GL_ARB_uniform_buffer_object) -GL_MAX_RECTANGLE_TEXTURE_SIZE: 8192 (GL_ARB_texture_rectangle) -GL_PROVOKING_VERTEX: 36430 (GL_ARB_provoking_vertex) -GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 0 (GL_ARB_provoking_vertex) -GL_MAX_SAMPLE_MASK_WORDS: 1 (GL_ARB_texture_multisample) -GL_MAX_COLOR_TEXTURE_SAMPLES: 8 (GL_ARB_texture_multisample) -GL_MAX_DEPTH_TEXTURE_SAMPLES: 8 (GL_ARB_texture_multisample) - GL_MAX_INTEGER_SAMPLES:8 (GL_ARB_texture_multisample) -GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 16 (GL_ARB_geometry_shader4) -GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 64 (GL_ARB_geometry_shader4) -GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 32 (GL_ARB_geometry_shader4) -GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 1024 (GL_ARB_geometry_shader4) -GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 256 (GL_ARB_geometry_shader4) -GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024 (GL_ARB_geometry_shader4) -GL_MAX_SERVER_WAIT_TIMEOUT: 0 (GL_ARB_sync) -GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 (GL_ARB_blend_func_extended) -GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32 (GL_ARB_gpu_shader5) -GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: 0 (GL_ARB_gpu_shader5) -GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 0 (GL_ARB_gpu_shader5) -GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4 (GL_ARB_gpu_shader5) -GL_MAX_VERTEX_STREAMS: 4 (GL_ARB_gpu_shader5) -GL_MIN_SAMPLE_SHADING_VALUE: 0 (GL_ARB_sample_shading) -GL_MAX_SUBROUTINES: 256 (GL_ARB_shader_subroutine) -GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024 (GL_ARB_shader_subroutine) -GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 16 (GL_ARB_tessellation_shader) -GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 16 (GL_ARB_tessellation_shader) -GL_MAX_TESS_GEN_LEVEL: 64 (GL_ARB_tessellation_shader) -GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 1024 (GL_ARB_tessellation_shader) -GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 1024 (GL_ARB_tessellation_shader) -GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader) -GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader) -GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 50176(GL_ARB_tessellation_shader) -GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS : 50176 (GL_ARB_tessellation_shader) -GL_MAX_PATCH_VERTICES: 32 (GL_ARB_tessellation_shader) -GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader) -GL_MAX_TESS_PATCH_COMPONENTS: 120 (GL_ARB_tessellation_shader) -GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4096 (GL_ARB_tessellation_shader) -GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader) -GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 12 (GL_ARB_tessellation_shader) -GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 12 (GL_ARB_tessellation_shader) -GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -8 (GL_ARB_texture_gather) -GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 7 (GL_ARB_texture_gather) -GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4 (GL_ARB_texture_gather) - GL_MAX_TRANSFORM_FEEDBACK_BUFFERS:4 (GL_ARB_transform_feedback3) -GL_MAX_TEXTURE_UNITS_ARB: 8 (GL_ARB_multitexture) -GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 16 (GL_ARB_multitexture) -GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 16 (GL_ARB_multitexture) - GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:8192 (GL_ARB_texture_cube_map) -GL_NUM_COMPRESSED_TEXTURE_FORMATS: 6 (GL_ARB_texture_compression) -GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000(GL_EXT_texture_filter_anisotropic) -GL_MAX_VERTEX_UNIFORM_COMPONENTS: 1024 (GL_ARB_vertex_shader) -GL_MAX_VARYING_FLOATS: 64 (GL_ARB_vertex_shader) -GL_MAX_VERTEX_ATTRIBS: 16 (GL_ARB_vertex_shader) -GL_MAX_TEXTURE_IMAGE_UNITS: 16 (GL_ARB_vertex_shader) -GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 16 (GL_ARB_vertex_shader) - GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:80 (GL_ARB_vertex_shader) -GL_MAX_TEXTURE_COORDS: 8 (GL_ARB_vertex_shader) -GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 1024 (GL_ARB_fragment_shader) -GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program) -GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program) -GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 2 (GL_ARB_vertex_program) -GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program) -GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 1024 (GL_ARB_shading_language_100) -GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 1024 (GL_ARB_shading_language_100) -GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers) -GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object) -GL_MAX_RENDERBUFFER_SIZE: 4096 (GL_ARB_framebuffer_object) - GL_MAX_SAMPLES: 8(GL_ARB_framebuffer_object) -GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters) -GL_POINT_SIZE_MAX_ARB: 255.000000 (GL_ARB_point_parameters) ===================================[ OpenCL Capabilities ] - Num OpenCL platforms: 1 - CL_PLATFORM_NAME: Intel(R) OpenCL - CL_PLATFORM_VENDOR: Intel(R) Corporation - CL_PLATFORM_VERSION: OpenCL 1.1 - CL_PLATFORM_PROFILE: FULL_PROFILE - Num devices: 2 -CL_DEVICE_NAME: Intel(R) Core(TM)i5-3427U CPU @ 1.80GHz - CL_DEVICE_VENDOR:Intel(R) Corporation - CL_DRIVER_VERSION:1.1 - CL_DEVICE_PROFILE:FULL_PROFILE - CL_DEVICE_VERSION:OpenCL 1.1 (Build 30316.30328) - CL_DEVICE_TYPE:CPU -CL_DEVICE_VENDOR_ID: 0x8086 -CL_DEVICE_MAX_COMPUTE_UNITS: 4 -CL_DEVICE_MAX_CLOCK_FREQUENCY: 1800MHz -CL_DEVICE_ADDRESS_BITS: 32 -CL_DEVICE_MAX_MEM_ALLOC_SIZE: 524256KB -CL_DEVICE_GLOBAL_MEM_SIZE: 2047MB -CL_DEVICE_MAX_PARAMETER_SIZE: 3840 -CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE:256KB -CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO -CL_DEVICE_LOCAL_MEM_TYPE: Global -CL_DEVICE_LOCAL_MEM_SIZE: 32KB -CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 128KB -CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3 - CL_DEVICE_MAX_WORK_ITEM_SIZES:[1024 ; 1024 ; 1024] -CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024 -CL_EXEC_NATIVE_KERNEL: 14905632 -CL_DEVICE_IMAGE_SUPPORT: YES -CL_DEVICE_MAX_READ_IMAGE_ARGS: 480 -CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 480 -CL_DEVICE_IMAGE2D_MAX_WIDTH: 8192 -CL_DEVICE_IMAGE2D_MAX_HEIGHT: 8192 -CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048 -CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048 -CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048 -CL_DEVICE_MAX_SAMPLERS: 480 -CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 16 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT:8 -CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 4 -CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 2 -CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 4 -CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 2 -CL_DEVICE_EXTENSIONS: 11 - Extensions: - cl_khr_fp64 - cl_khr_icd -cl_khr_global_int32_base_atomics -cl_khr_global_int32_extended_atomics -cl_khr_local_int32_base_atomics -cl_khr_local_int32_extended_atomics -cl_khr_byte_addressable_store - cl_intel_printf - cl_ext_device_fission -cl_intel_exec_by_local_thread -cl_khr_gl_sharing - CL_DEVICE_NAME:Intel(R) HD Graphics 4000 - CL_DEVICE_VENDOR:Intel(R) Corporation - CL_DRIVER_VERSION:9.17.10.2843 - CL_DEVICE_PROFILE:FULL_PROFILE - CL_DEVICE_VERSION:OpenCL 1.1 - CL_DEVICE_TYPE:GPU -CL_DEVICE_VENDOR_ID: 0x8086 -CL_DEVICE_MAX_COMPUTE_UNITS: 16 -CL_DEVICE_MAX_CLOCK_FREQUENCY: 350MHz -CL_DEVICE_ADDRESS_BITS: 64 -CL_DEVICE_MAX_MEM_ALLOC_SIZE: 415744KB - CL_DEVICE_GLOBAL_MEM_SIZE:1624MB -CL_DEVICE_MAX_PARAMETER_SIZE: 1024 -CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes -CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 2048KB -CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO -CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad) -CL_DEVICE_LOCAL_MEM_SIZE: 64KB -CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB -CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3 -CL_DEVICE_MAX_WORK_ITEM_SIZES: [512 ; 512 ; 512] -CL_DEVICE_MAX_WORK_GROUP_SIZE: 512 -CL_EXEC_NATIVE_KERNEL: 14905636 - CL_DEVICE_IMAGE_SUPPORT:YES -CL_DEVICE_MAX_READ_IMAGE_ARGS: 128 -CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8 -CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384 -CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384 -CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048 -CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048 -CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048 -CL_DEVICE_MAX_SAMPLERS: 16 -CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1 -CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1 -CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1 -CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1 -CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1 -CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 0 -CL_DEVICE_EXTENSIONS: 10 - Extensions: - cl_khr_icd -cl_khr_global_int32_base_atomics -cl_khr_global_int32_extended_atomics -cl_khr_local_int32_base_atomics -cl_khr_local_int32_extended_atomics -cl_khr_gl_sharing -cl_khr_d3d10_sharing -cl_intel_dx9_media_sharing -cl_khr_3d_image_writes -cl_khr_byte_addressable_store |
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