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Old 03-23-2018, 12:31 PM   #1
jfb8300
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Still can't get a fictional league going with realistic stats

Offense goes out of control in fictional leagues just like in OOTP 18. Within a couple years the league batting average is above .270. The minors are even worse, I have a AAA league with a .320 league wide batting average and a 6.54 ERA!
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Old 03-23-2018, 02:25 PM   #2
Markus Heinsohn
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How do you set up your league? In our tests fictional leagues are extremely stable.
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Old 03-23-2018, 02:34 PM   #3
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Quote:
Originally Posted by Markus Heinsohn View Post
How do you set up your league? In our tests fictional leagues are extremely stable.
I'm going to piggyback on this and hope you see it. What do you recommend for a stable environment for a modern day fictional league? Would I check the lock league totals box for 2017 and also automatically adjust league totals for accuracy? Do I just check one or the other? None?
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Old 03-23-2018, 08:02 PM   #4
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Andy, one thing that's important is to make sure that you don't have automated league evolution switched on which can vastly affect the stats in the future. For example, if you have two leagues like the American and National where only one has the DH, if you allow for the DH to be added automatically in the other league, that may bump up the ERA for pitchers by as much as .7 within just a year.

As for the original poster, are you using default settings? What is your league set-up? I was a beta tester who tested a lot in fictional leagues because that's typically what I play in and I didn't know notice huge shifts in ERA or in league batting average unless I left league evolution on which can drastically change things.
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Old 03-23-2018, 08:57 PM   #5
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Oh yeah, I never have evolution on.
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Old 03-23-2018, 09:57 PM   #6
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I've been running some 40+ year test sims (6 so far) of a 16 team fictional setup using default feeder leagues and minors(AAA,AA,A,R). This image is roughly what I see each sim. SL1 (on the left) has the DH and LG2 (right) does not.

No evolution and all default settings (except for slight age changes in the feeders). EDIT: Injuries set to low (doing a new run with injuries set to Normal)

Am seeing stat creep to a point with the DH but nothing in particular with the pitcher hitting. I am surprised at the difference in offense between DH/No DH (.020-.025 difference in league BA)

Checking on the minors I'm not seeing anything getting out of line (no .300+ league BA).
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Old 03-23-2018, 10:08 PM   #7
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and this was an earlier run with the same settings as above (though regenerating the players before simming)
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Old 03-24-2018, 11:28 AM   #8
jfb8300
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Can you post that league for download? Mine is the same, - 16 team, all defaults, no evolution, no DH. I cannot figure out the inflated stats at all levels. Just deleted all players on all levels and seeing the same thing.

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Old 03-24-2018, 12:00 PM   #9
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Can you post that league for download? Mine is the same, - 16 team, all defaults, no evolution, no DH. I cannot figure out the inflated stats at all levels. Just deleted all players on all levels and seeing the same thing.

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Here it is, should be ready to go.

16 teams, 2 leagues (1 DH 1 no DH). AAA, AA, A & R with default # of COL and HS feeders (just changed some of the age limits in the feeders).
No evolution, injuries on normal, trading on hard/favor prospects.

https://www.dropbox.com/s/zhd69iq2ye...05.lg.rar?dl=0

Let me know what you find that you have different than I do.

edit: One thing I'm seeing is that there seems to be much more high end talent coming from IAFA and IFA than the feeders and I'd like to see that reversed. Will have to play with that. HOF has 52 players but only 17 from the feeder leagues. Though 585 players in the current MLB season are from feeders and 265 from others
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Last edited by byzeil; 03-24-2018 at 12:58 PM.
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Old 03-24-2018, 01:09 PM   #10
jfb8300
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Here it is, should be ready to go.

16 teams, 2 leagues (1 DH 1 no DH). AAA, AA, A & R with default # of COL and HS feeders (just changed some of the age limits in the feeders).
No evolution, injuries on normal, trading on hard/favor prospects.

https://www.dropbox.com/s/zhd69iq2ye...05.lg.rar?dl=0

Let me know what you find that you have different than I do.

edit: One thing I'm seeing is that there seems to be much more high end talent coming from IAFA and IFA than the feeders and I'd like to see that reversed. Will have to play with that. HOF has 52 players but only 17 from the feeder leagues. Though 585 players in the current MLB season are from feeders and 265 from others
After simming six seasons on your settings I got your results.

So I made a few changes, one being to merge the leagues into one, with no DH.

I also usually play with no foreigners/international FA/created FA. Which might address your second point. So I went in and modified the foreigners and free agent creations. Beginning with that season my stats began to inflate. Only one of the next 10 seasons had a batting average below .260. By 2035 and 2036 this no DH, no added free agent league had batting averages of .273 and .276.

Still at a loss to explain why. If anything the changes should left the league more devoid of talent.

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Last edited by jfb8300; 03-24-2018 at 01:10 PM.
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Old 03-24-2018, 01:40 PM   #11
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Originally Posted by jfb8300 View Post
After simming six seasons on your settings I got your results.

So I made a few changes, one being to merge the leagues into one, with no DH.

I also usually play with no foreigners/international FA/created FA. Which might address your second point. So I went in and modified the foreigners and free agent creations. Beginning with that season my stats began to inflate. Only one of the next 10 seasons had a batting average below .260. By 2035 and 2036 this no DH, no added free agent league had batting averages of .273 and .276.

Still at a loss to explain why. If anything the changes should left the league more devoid of talent.

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Be aware that modifying the PCMs shouldn't change the stats. To change the league's stats you'll need to adjust (or reset as the case may be) the League Totals and the League Total Modifiers. Those are what actually control the league-wide stats. If you have league evolution on the game will change these itself every year, which could explain the results you're seeing.

If you want to keep a specific statistical environment, you can use the lock setting to do so or just enter the league totals you want manually before each season and then recalc the modifiers and the stats should stay the same, or very close to it.
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Old 03-24-2018, 02:29 PM   #12
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In my 2 main leagues. EBL vs MLB & ABF leagues i use historical mifiers which keeps stats close to RL. There are a few anomalies in the ABF such as a neutralized Babe Ruth hitting over 1100 HR and Cobb hitting .409 for his career but the non imported players are very close to MLB of the same era if not slightly lower.
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Old 03-25-2018, 01:59 PM   #13
jfb8300
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Be aware that modifying the PCMs shouldn't change the stats. To change the league's stats you'll need to adjust (or reset as the case may be) the League Totals and the League Total Modifiers. Those are what actually control the league-wide stats. If you have league evolution on the game will change these itself every year, which could explain the results you're seeing.

If you want to keep a specific statistical environment, you can use the lock setting to do so or just enter the league totals you want manually before each season and then recalc the modifiers and the stats should stay the same, or very close to it.
So even for a 2018 fictional, non-evolution league, where no options have been changed, it's going to be necessary to auto-calc at the start of each season from major league level down to rookie level to prevent offensive inflation?

When it is best to auto-calc? I've seen both opening day recommendations and day prior to opening day recommendations? And why can't there be an 'automatically recalc' button for fictional leagues that run into the future?

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Old 03-25-2018, 06:04 PM   #14
Lukas Berger
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Originally Posted by jfb8300 View Post
So even for a 2018 fictional, non-evolution league, where no options have been changed, it's going to be necessary to auto-calc at the start of each season from major league level down to rookie level to prevent offensive inflation?

When it is best to auto-calc? I've seen both opening day recommendations and day prior to opening day recommendations? And why can't there be an 'automatically recalc' button for fictional leagues that run into the future?
You could get deflation as well but yes, I don't believe the offense will stay entirely static just because league evolution is turned off.

I don't think you'll go too far wrong recalcing either on od or the day before. Either should be ok.
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Old 03-25-2018, 11:09 PM   #15
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FYI. In my tests I have neither recalc'd each season or locked in the values. Just left those parameters as default. And evolution is OFF.
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