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10-10-2013, 10:37 PM | #61 | ||
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1) Repeatable 2) Excessive in scope or result 3) Indicative of a disconnect in different areas of the AI logic it's worth bringing up. I don't think the OP necessarily makes that point, but there is at least one situation I've come across that has all 3 apply. The AI should not accept the same trade for the same players repeatedly, then put those same players immediately on waivers, and trade for them again, giving up something of at least nominal value every time! I believe there is also a potential bug enabling the situation to begin with, AND it became more common with the most recent patch. Quote:
I promise I'm not trying to be a tease, this thread just might be a logical home for my findings once I get done with the phase of trading I have been doing. |
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10-10-2013, 10:49 PM | #62 | |
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I do know how FM works and I cant see any equivalence in evaluating players. One sport is based on preparation. The other on actual game play. One is based on very few but critical accomplishments. The other ignores every day results but looks for long term consistency. One calls for quick replacement for being off-form. The other calls for riding out a down cycle without overreacting. Player evaluation is completely different, rosters are different, player age vs accomplishment is different, the importance of each win and loss is different and so on... ...
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10-10-2013, 10:54 PM | #63 | |
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Have a thread on "FM does everything better" and I'll ignore it maybe.
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Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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10-10-2013, 11:07 PM | #64 | |
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I agree the presentation is poor, which understandably annoys people, but I do think that in this particular case, there's been some substantive discussion of some things that could use some tweaking, especially regarding the trade block. It's just not the same stuff that's indicated by the thread title |
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10-10-2013, 11:26 PM | #65 | |
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10-10-2013, 11:43 PM | #66 |
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When I first played OOTP, there were some ridiculous trades being made by several GMs including myself. I solved the problem by changing the trade settings to "hard".
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10-11-2013, 12:10 AM | #67 | |
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The players are all sets of numbers. Then you bounce them off the scouts numbers, the GM's numbers, and the like, and the AI either approves, counters, or rejects. Of course the AI can be improved, but in the end, it is just weighing variables against each other and seeing if the variables meet certain criteria. Analysis might be better served thinking along those lines... how can you improve it in the system you have in place?
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10-11-2013, 12:15 AM | #68 | |
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I honestly wouldn't care if they got rid of the trade block the way it works now... I think it is almost a "dumbing down" of the sim. But then again, I don't need a map to make a trade...
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10-11-2013, 12:15 AM | #69 | |
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You didn't come close to showing that players on the trading block were easier to trade. When challenged you resorted to "FM does it better" no matter what others may have posted. I think the focus should be on improving OOTP with respect to how baseball works in real life, not posting flawed or cherry picked instances of weird AI and then suggesting that FM is the answer to these unproven "flaws". I think we have the same goals. I have a problem with how you present your data and how you suggest solutions.
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Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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10-11-2013, 12:27 AM | #70 |
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OP: Do you still have a clone of this game at this exact point? I have questions.
Is scouting on, for one? If so, what level? Also, would it be possible to see what OSA ranks the Rangers weaknesses as? What are the owner attitudes for the Rangers, and if you can enable commissioner mode, you could even give us some of the numbers there? I guess what I am trying to say is that there are far too many variables to just say that this was an "easy" trade by any means. You're giving three players (I won't just dismiss that, though) that may fill needs and at least one decent prospect that you've mentioned for a solid starter and salary relief. Maybe the CPU's scouts are telling it that a guy is about to be a breakout star, or something of the sort. Plus, they already have Lewis on the block... is he still in the rotation, or has he lost his spot? Is he just pitching badly if he is in the rotation? Is he going to become a free agent and they are just looking to recoup anything of value before he leaves for nothing? You're looking too much at the names and the many, many variables that may affect why a CPU would accept a trade.
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10-11-2013, 01:15 AM | #71 | |
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1. yes, scouting on...average, Rangers has weaknesses at catheter, LF, RF, Rotation and bullpen |
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10-11-2013, 05:50 AM | #72 | ||
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I've never formally tested it, but many times I've seen the AI trade valuable players who are on the Trade Block for next to nothing. Now, it's hard to find good players on the Trade Block to begin with; the AI generally only puts players on the Trade Block who are 'Angry'. For a player to get angry, usually a few things need to be true - the player needs to be playing badly, or his team does, and the player needs to be upset about his role. Position players and SPs are never unhappy about their role unless they suck; if they're good, they'll be in the starting lineup or rotation. But there is one type of player who can both be good and unhappy about his role: good relievers who want to be closers, but who aren't. It seems any decent reliever who was at one time a closer (even if just because of injury) believes he should remain a closer in perpetuity. So it seems, if you have Morale on, every OOTP league has twice as many relievers who think they should be closers as there are closer jobs available. I've often been looking for a good reliever at the trade deadline, and if I just try to trade for some random good setup guy, I usually need to give up a very good prospect in return. If instead I find a similar guy on the Trade Block, I can get him for almost nothing. It's possible this was improved in OOTP14 (I haven't really been looking for the issue, and I've pointed it out to Markus several times, so maybe he did something to fix it) but this was an obvious exploit in OOTP12 and 13. |
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10-11-2013, 08:33 AM | #73 | |
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As far as CPU scouting, that's something I can't comment on with v14... As I've had scouting off in the only fictional league I've spent any time with... But in past versions, it seemed to me that the CPU didn't use scouting in the same way it was presented to human players. If you ever wanted to know which one of your 3/4/5 star prospects was legit, just dangle them in trades and see which ones the CPU teams always want. Those are the ones that are real... and the leftovers are the guys that your scout is wrong about. So there is the possibility that the prospect that PSU is offering is much better then his scout is leading him to the believe... That's the only thing that might explain the Rangers giving up $5m in budget space to get him. Last edited by Nunyer; 10-11-2013 at 08:35 AM. |
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10-11-2013, 09:01 AM | #74 |
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Sometimes posting in these forums is like getting a catheter inserted.
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10-11-2013, 09:22 AM | #75 | |
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10-11-2013, 10:43 AM | #76 | |
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Trading Way Too Easy
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Yes it would be useful to perhaps have a label on players to make things easier to see how the AI values them but the game already have something like this when you go into the team's positional rankings (forgot the name of the screen) where you can sort how teams value players In their organization by using current ratings or potential which can also be sorted to only view prospects. This is only using ratings however and this will ultimately come down to user settings. Football is all about developing homegrown talent. Not so much in baseball. The draft is not even a sure thing enough for baseball GM's to even label a prospect as their next big thing. If they do then those players are immediately placed on their 40 man roster like Harper and a few others. In FM, its not all about the ratings because you have other factors that the AI will use to label how valuable a player is to the organization and these things are like position/ability, nationality, league rules, reputation and etc. As for the trade block and the trade presented in the OP, there isn't really enough information to even discuss this topic. No one here are actually testing things. We are currently having a discussions on past experiences from older games and one scenario in the OP. Where is the data? Are we saying that the trade block is only filled with scrub players? Is that all year round? I've seen teams in rebuild mode place certain players on the block. Im sure trading for players who are on the block may be easier but the game have to many options, setting and variables to say its too easy without adjusting anything and testing different scenarios. Maybe your user settings are making it easy? After all you are giving up 3 players for a player that the AI doesn't want anymore. Check and see how the AI team used those players and where they rank in the AI's organization. Maybe the AI changed their position and got a rating jump somewhere. On the other hand, maybe this trade is rejected if you favored prospects more while at the same time devaluing scrub vets... |
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10-11-2013, 12:14 PM | #77 | |
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I want them to be easier to get based on their value to their current team. I understand the Upton case you cited earlier but right or not the current trading block in OOTP is generally filled with overpaid duds. That status equates to reduced value and the AI should adjust accordingly. The AI should parse offers that reduce the cost of releasing the player because in the rank of values, releasing a player is the next step after the trading block. Any offer of any player that reduces the cost of releasing the player by half or more should be almost automatically accepted. Any offer that includes a player of the same position or one that can play the position should have the AI opening the cash drawer even more. This applies to any combination of cash or contract exchanges. The bigger the contract the more the AI should be willing to give in cash. Please note the AI already does this in the shop player exchange. Many of the offers are for decent performers not on the block that have bigger contracts than they should. It seems that the AI is saying that it has a cheaper replacement in mind. These comments also apply to players on waivers. The AI consistently and wrongly lets players be claimed off waivers in spite of trade offers because it won't reduce the expected value. It's already made the decision to lose the player, why it would refuse to consider a asset in return escapes me. My impression is that money, payroll, roster placement and player value seem to exist as separate entities. It's the only way to explain why a player on waivers and a player on the block get treated like they are core assets.
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Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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10-11-2013, 12:34 PM | #78 |
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10-11-2013, 12:56 PM | #79 |
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Obviously I didn't mean that it works EXACTLY like that. What I mean is that the CPU must have a mechanism to trade between AI teams or else there would be no trade movement.
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10-11-2013, 02:20 PM | #80 |
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I think a lot of you are missing the point. My settings are at a very challenging level I assure you. The issue is the cash. Why was it willing to give 5 million in cash in addition to a very nice mid-rotation starter. It's the cash part that has me saying "hey something is not right here"
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