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01-22-2014, 11:12 AM | #161 | |
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^ Both of these.
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01-22-2014, 11:42 AM | #162 |
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Waivers should not be required when designating a player for assignment. In real life, players often are waived after being DFA'd, but not always. Sometimes they get traded instead, and by requiring waivers, OOTP effectively negates that real life option.
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01-23-2014, 02:07 PM | #163 | ||
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"return the player to the 40-man roster within 10 days from the date of designation, or make one of the following contractual moves: Place the player on waivers (which can only be done within the first 7 days of the 10-day period) Trade the player Release the player Outright the player from the 40-man roster into the Minor Leagues" OOTP should reflect this.
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01-23-2014, 03:07 PM | #164 |
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The pitching triple crown should be recorded in the league stats history.
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01-23-2014, 03:38 PM | #165 | ||
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Quote:
Quote:
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01-23-2014, 08:13 PM | #166 |
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I know OOTP is basically a solo game with online league grafted on, but by now I think some attention should be paid to the way free agency works in online leagues. In solo play, you make an offer and you can sim day by day until you get the following message:
Message Type: Contracts Subject: RF, Jim Jackson: Contract Negotiation Update Date 1/6/14 Just thought I ought to let you know that New York has proposed a more appealing figure, and give you the chance to counter it if you want. 5 days later Jim Jackson signs with New York, because the commissioner simmed another 20 days leaving the GM with no chance to counter offer. In an online league these messages are nearly always pointless because the commissioner has to sim through the off-season 20-30 days at a time. Somehow "Jim Jackson" needs to be informed of the date he can expect a counter offer when it is an online league. Free agency would so much more interesting if GM's had a chance to counter other player's bids. I suggest the commissioner of online leagues be allowed to input dates of the free agency simulation periods at setup and that the "Jim Jackson"s of OOTP wait for a date beyond the next simulation before making a decision.
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01-24-2014, 02:03 AM | #167 | ||
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The issue is this: "Waivers should not be required when designating a player for assignment. In real life, players often are waived after being DFA'd, but not always. Sometimes they get traded instead, and by requiring waivers, OOTP effectively negates that real life option." So the point stands: DFAing a player should NOT require waivers.
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01-24-2014, 02:20 AM | #168 |
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More-complete player transaction history...
In the form of an example: It's 1915 and I'll see a player in the free agent list who last played for Brooklyn in 1913. I look at his history and see scouting history and injury history and whatever else, but nothing to indicate when & how he left Brooklyn... There should be history for whenever a player leaves and team and joins a new one, regardless of how the transaction happens (even if it's a "commissioner action" of the OOTP gamer releasing the player or moving him to a new team). |
01-24-2014, 02:37 AM | #169 |
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There are several other real-life transaction rules of which that could be said. Part of the issue is that Markus is somewhat reluctant to make the rules too close to real-life for fear of taking the fun out of the game by making it too complicated. While I generally disagree with that, I can certainly understand the sentiment.
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01-24-2014, 03:09 AM | #170 | |
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01-24-2014, 01:32 PM | #171 |
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Historical Transactions...
Please fix the bug described here - http://www.ootpdevelopments.com/boar...e-problem.html - and also incorporate one or both of these: 1. On the Real Transactions Listing, include a checkbox that enables the gamer to uncheck any historical transaction and thus prevent it from happening. 2. Allow the use of a csv historical transactions file so it can be edited. |
01-24-2014, 01:34 PM | #172 | ||
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01-24-2014, 02:20 PM | #173 | |
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DFA/waivers have improved over the years, but they still need some tweaks. When a player on the 40-man roster with a minor league contract is traded for or claimed off waivers, he gets sent to the lowest minor league team and the acquiring team isn't required to place him on the 40-man roster. The acquiring team should be forced to put him on the 40-man roster, as in real life.
The handling of contracts is probably my biggest irritant in OOTP right now. In addition to the problem of players sitting out for entire seasons (which is a big problem), the AI also goes to arbitration with marginal players that are destined to be outrighted off the roster. It contributes to the problem of AI teams constantly being in the red financially. In my fictional league, Jeremy Parker is a prime example of this. He's a 33 year old utility infielder with 4 years, 117 days of major league experience (as of July 9, 2035). Since becoming arbitration eligible, he's wound up with the following contracts: Quote:
Another issue is that in real life, players can elect to become free agents if outrighted for a second time in their careers. This rule isn't represented in OOTP, and a player can be outrighted multiple times without any trouble (as has been the case with Mr. Parker). Making some of these guys free agents instead might partially address the issue of expensive contracts for fringe major leaguers. I'd also like to see split contracts in the game. Players should not receive the full major league minimum for time spent in the minors. If an AI team sends a player to the minors at the start of the season, he will receive the league minimum for the entire year. Having 15+ guys in the minors making $500,000 or more really eats into the AI's budget. I've long suggested that players making the league minimum should make $0 while in the minors. As it stands now, AI teams are often so cash-strapped that they can't afford to acquire a player making the league minimum unless it sheds payroll at the same time. In real life, no team's finances are so tight that they can't acquire a guy making the league minimum. The issue with useful players sitting out entire seasons because of unrealistic contract demands is a particular problem in my league. I like small fictional leagues (my current league went from 8 teams to 12, with no plans for additional expansion), and as a result there are fewer potential buyers for players. Too many career minor leaguers on the free agent market demand salaries over $700,000, go unsigned and then retire. While some do eventually lower their demands, many don't. Those players would be useful to have in AAA for depth in case a need arises at the major league level, but they lose out on that opportunity due to their unrealistic demands. Players need to be much more willing to accept minor league contracts. If you release a player and he remains unsigned in the free agent pool, at some point he should forgive you and be willing to re-sign with you. AI teams can seemingly re-sign players they released (without another team having signed that player in the interim), so human teams should be able to as well. All in all, the game has improved a lot over the last few years. I'd just like to see some of these long-standing issues addressed so that the AI teams stand a better chance of being competitive. |
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01-24-2014, 02:51 PM | #174 |
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If you release a player with multiple years remaining you have to pay the whole amount of salary remaining. There should be a category "other salaries" so the balance due is paid out as originally scheduled. Same with career ending injuries; that contract should not just disappear.
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01-24-2014, 03:32 PM | #175 | |
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01-24-2014, 03:40 PM | #176 |
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01-24-2014, 04:05 PM | #177 |
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This is my view as well. I'm fine with certain things being simplified (for example, I don't miss the minor league portion of the Rule 5 draft), but if the game does try to replicate a real-life rule, the key aspects of that rule should be included in the game. I consider the ability to trade a DFA'd player a key aspect of the rules relating to DFA'd players.
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01-24-2014, 04:07 PM | #178 | ||
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Quote:
Quote:
There are restrictions around this in real life. A major league player released between Aug. 31st and the start of the next season cannot be re-signed to a major league contract by the releasing team until May 15th of that next season. A major league player released between the start of the regular season and Aug. 31st cannot be re-signed to a major league contract by the releasing team for thirty days. |
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01-24-2014, 05:35 PM | #179 |
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Does the AI factor this into its decision making? How is it accounted for when determining available budget room?
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01-24-2014, 05:48 PM | #180 | |
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I'm also on board with you on that.
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