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FOF - General Discussions Discuss the upcoming Front Office Football by OOTP Developments here. |
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03-16-2014, 01:59 AM | #41 | |
Minors (Rookie Ball)
Join Date: Feb 2014
Location: Vallåkra, Sweden
Posts: 20
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Quote:
Try going to the FM boards and suggest overall ratings and they'll roll you in tar and feathers! I would make it an option anyway to please people although i much prefer playing without an overall. |
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03-16-2014, 04:36 AM | #42 | |
Bat Boy
Join Date: Mar 2014
Location: Sussex, UK
Posts: 10
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Quote:
That's a pretty good summary and I never realised that your individual workout players became common knowledge amongst other teams. I've always had a rose tinted view of the the scouting/draft process in HC09 but the more I think about it, it is pretty flawed. It is time consuming choosing all the colleges that you wanted to scout and in the end, I left that part to the GM, with a focus on team needs or whatever my blind spot was out of Big, Medium or Small Schools. Having a good GM rating was crucial and the part that was most unrealistic was that you'd have perfect scouting information on 50-100 players but hardly know anything about everybody else. NFL franchises have exhaustive data and scout reports on all players but its the interpretation of that data and draft strategy that separates the wheat from the chaff. I also loved the real player comparisons in HC '09. How many people have scrolled down the Quarterback list and read "Jared Lorenzen, Jared Lorenzen, Jared Lorenzen, Tom Brady, Jared Lorenzen". Luckily, none of the other teams ever saw this and you could always pick up Tristan Riley in the later rounds while everybody else was selecting busts. |
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03-16-2014, 04:57 AM | #43 | |
Minors (Rookie Ball)
Join Date: Feb 2014
Location: Vallåkra, Sweden
Posts: 20
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Quote:
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03-16-2014, 05:11 AM | #44 |
Minors (Rookie Ball)
Join Date: Feb 2014
Location: Vallåkra, Sweden
Posts: 20
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Also I forgot about the college allstar game scouting in HC09. It was like the combine scouting but without getting the measurables first and generally with lower tier players than the combine.
There's a video where you can see some of those features like allstar and combine scouting. Turn off the sound, the guy narrating is extremely annoying. NFL Head Coach 09 Career Mode Changing History Episode 1 Introduction, Scouting, and FA - YouTube |
03-16-2014, 05:18 AM | #45 |
Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
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That system doesn't sound a million miles away from what I have planned anyway.
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03-16-2014, 05:25 AM | #46 |
Hall Of Famer
Join Date: May 2007
Location: Hucknall, Notts, UK
Posts: 4,902
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I think there are some comparable stats (I seem to think there's an Adjusted Passer Rating or something for QBs), but you do have a point.
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03-16-2014, 05:30 AM | #47 | |
Hall Of Famer
Join Date: Apr 2012
Posts: 2,627
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Player Ratings
Quote:
FM has the star ratings which is not a traditional OVR we are used to but it's still an OVR. It's just in more detail than a specific universal number. It tells how good a player is relative to the team/league and how good they are at a roles/position. That would be great for a nfl game. Last edited by SirMichaelJordan; 03-16-2014 at 05:46 AM. |
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03-16-2014, 05:35 AM | #48 |
Minors (Rookie Ball)
Join Date: Feb 2014
Location: Vallåkra, Sweden
Posts: 20
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True but its based on your scouts evaluation and could be way off if your scout is hopeless if i am not mistaken. Havent played much fm since 09.
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03-16-2014, 06:10 AM | #49 | |
Hall Of Famer
Join Date: Apr 2012
Posts: 2,627
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Player Ratings
Quote:
Yea it's based on scouts if you have fog of war on (which I always play with) The OVR in OOTP is based on scouts accuracy as well but I turn off OVR in that game after I get my AI evaluation settings right. Last edited by SirMichaelJordan; 03-16-2014 at 06:11 AM. |
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03-16-2014, 06:35 AM | #50 |
Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
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Unless it's changed recently in FM, not only is it based on the player, but it's also based on your team and your existing players.
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03-16-2014, 10:58 AM | #51 | |
All Star Reserve
Join Date: Apr 2013
Posts: 765
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Quote:
This means there is a very subjective view of players in football, not so objective, since each player in football has to fit into his role more precisely than in baseball. In baseball, you can get away with a guy who can play both 2B and SS as a starter or utility guy, but in football, you wouldn't put your HB in as a FB or TE as a secondary position (except for goal line maybe). This subjectivity also applies to coaches or other team personnel. |
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03-17-2014, 06:18 PM | #52 | |
Hall Of Famer
Join Date: Apr 2012
Posts: 2,627
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Player Ratings
Quote:
Yes. And now they have 5* ratings for positions/roles that you can reference when building your tactic. A certain Striker may be a 5* world class player but he may only register a 3* rating as a Target man rather than a 5* as a Proacher (his attributes are more suited for a Proacher role) It's really no different than what you said about sorting through tall speedy receivers if you want a receiver to stretch the field. Those specific WR's would be highly valuable for an offense for that style of play. Last edited by SirMichaelJordan; 03-17-2014 at 07:17 PM. |
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04-13-2014, 09:48 AM | #53 |
Bat Boy
Join Date: Feb 2014
Posts: 19
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Will you be able to change ratings during anytime of the season?
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04-13-2014, 06:09 PM | #54 |
Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
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The player attributes?
You can go to the player editor any time you wish and change their attributes. |
04-13-2014, 06:37 PM | #55 |
Bat Boy
Join Date: Feb 2014
Posts: 19
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04-14-2014, 04:29 AM | #56 |
Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
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Can't remember about age, but yes to the other 3.
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04-14-2014, 02:27 PM | #57 |
All Star Reserve
Join Date: Aug 2012
Posts: 827
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04-14-2014, 03:23 PM | #58 |
Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
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I'm not sure yet on the knock on effect if you change a player to be older/younger than his history (stats,draft year,credited seasons etc) would indicate.
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04-14-2014, 05:10 PM | #59 |
Bat Boy
Join Date: Feb 2014
Posts: 19
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Ya i can see how altering age can get messy. Thats okay. As long as we can edit attributes of a player to our personal preference anytime of the season will be good enough for me.
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06-05-2014, 01:09 PM | #60 |
Bat Boy
Join Date: Jun 2014
Posts: 14
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Ratings - "in the zone"
Perhaps this post doesn't fit perfectly under player ratings, but as this is a popular thread here goes:
Really enjoy in the NCAA football game that by pushing the right stick down you see if the player is in the zone and playing well or in Fifa an arrow indicates current form. Would be enjoyable to see some indication of how well a player is playing. If his mean rating is 84 he can trend up or down a little, showing blue if he is cold or a brighter color if hot. This is more about the emotion generated by the simulation/game and not necessarily about having a large impact on the performance of a player. Love seeing a player that has been scouted, drafted and developed by the team doing well and trending up in performance. Again, this is more of an emotional/fun perk and not intended to largely impact the performance of a player. On the other hand you don't want to go over board on the graphic either, too many players in the console game show "cold" when they are actually performing pretty well. A nice subtle indication of how the player is playing/developing would be entertaining. |
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