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01-31-2014, 09:37 AM | #41 |
Major Leagues
Join Date: Sep 2002
Location: Marmora, Ontario, Canada
Posts: 332
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Will my best WR prospect suddenly decide to become a pro golfer and ruin my day??
Actually, that's not my question... I am presuming that BTS will have the following features: Salary Cap Franchise Tag Ability to trade picks for players Ability to relocate franchises But how about the ability to, say, eliminate the kicking of the extra point (which is being discussed by the NFL right now)? Or change the number of yards a team is penalized for various infractions? What about the effect of the talent of refereeing crews - different refs can mean different rule interpretations, or different levels of ineptitude? Will we have challenge flags for human player coaches?
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Statsman1 Last edited by Statsman1; 01-31-2014 at 09:37 AM. Reason: Formatting, so this post didn't look like it was typed by a 6-year old |
01-31-2014, 09:41 AM | #42 |
Bat Boy
Join Date: Dec 2005
Posts: 10
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Draft
On of my favourite things about the NFL, is the draft. How much focus will there be on that. Will there be full (expected) stats for a lot of players, and will trades(of draft picks) be possible?
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01-31-2014, 09:51 AM | #43 |
Minors (Rookie Ball)
Join Date: Oct 2010
Posts: 22
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Im supper stoked about this. I play in a OOTP league now and cant wait for the days to SIM. I have been working on stat tracking apps for my own use so I wonder if the're will be csv and or sqldump. Also will there be scouting in the transition from college to pro anything can happen and its usually exposed good or bad in the combines will there be scouting features and or a combine? Also something about the attitudes of these players will they be cancers on a team?
Last edited by clarkson451; 01-31-2014 at 09:54 AM. |
01-31-2014, 09:52 AM | #44 | |
Global Moderator
Join Date: Dec 2001
Location: The Scorched Desert
Posts: 4,649
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Very good news on this game and as a long time high school coach I have a suggestion in this area that is used by coaches at most levels. In addition to things like sacks allowed, knockdowns, etc is including a grading system for linemen. Basically this is an indicator of how often they complete their assignment on a given play. So if a lineman is in the game for 20 plays and carries out his blocking assignment correctly 15 times he would grade out at 75%. Not sure if/how this would fit into the game mechanics but throwing it out there as a way to track O-Line performance. |
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01-31-2014, 09:54 AM | #45 | |
All Star Starter
Join Date: Jan 2003
Posts: 1,956
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Clearly defined. No crazy expectations. |
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01-31-2014, 10:15 AM | #46 | |
Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
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H2H is an excellent idea and something we will also look at for future versions. |
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01-31-2014, 10:17 AM | #47 | |
Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
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There probably will be the colleges down to Div3, but as I can't promise that 100% at this stage I wasn't going to put in the news letter |
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01-31-2014, 10:21 AM | #48 | |
Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
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The first thing to remember is that V1 will be as realistic as possible, and that will include all the real life cap rules. Now it will be similar to OOTP (for V1 at least) in that you are the GM, and you have the cap to stick to. As a GM you won't be overly concerned with how many tickets you are selling or what the price of concessions are. We realise a lot of people may want to customize the finances or maybe even have no cap, but it's far better/easier to get everything 100% realistic and then try to make that customizable, rather than start out with things customizable and trying to make it 100% realistic from there. |
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01-31-2014, 10:23 AM | #49 | |
Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
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Yes the changes needed to make colleges playable are more than just adding recruitment and walk-ons etc. The game-Engine (The 2D bit) is fundamentally completely different to the one used in OOTP, so it's far harder to simply change the expected stats etc that you see in college games. One day though! |
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01-31-2014, 10:25 AM | #50 | |
Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
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Some Head Coaches call plays, while others let their assistants do it. For V1 there won't be a case of being promoted from OC to HC to GM unfortunately. |
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01-31-2014, 10:25 AM | #51 | |||
Hall Of Famer
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Location: Hucknall, Notts, UK
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That certainly makes sense, but as I said in the FHM beta period, the worry for me is that by doing it in way which is not initially customizable it might make it harder to add customization later. |
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01-31-2014, 10:26 AM | #52 | |
Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
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Great Question. One of the stats we have in this is the number of sacks a lineman allows, which should help you a lot. |
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01-31-2014, 10:26 AM | #53 |
Minors (Single A)
Join Date: Mar 2002
Posts: 79
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does the Health Scan change as the practice week goes on?
In an online setting will teams need to set an injury report so opposing teams know who will play, might play, won't play? When can I sign up for beta? |
01-31-2014, 10:29 AM | #54 |
Bat Boy
Join Date: Jan 2014
Posts: 5
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Awesome stuff, congrats Francis and Markus!
I too hope that future releases will incorporate different playbooks for all teams, along with being able to play as historical teams like in OOTP. Great start though. |
01-31-2014, 10:32 AM | #55 | ||||||||
Lead Developer for BTS
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You could click on a player in BTS and find out all his transactions. You can click on a team and then view all their transactions for any season/month You can click on a league and view all the transactions in a given season or month. |
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01-31-2014, 10:36 AM | #56 | ||||
Lead Developer for BTS
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The problem with making this like the XP customizable at the moment, is that the whole AI would have to change. Teams are going to behave differently in real life with no XP, and so they would have to behave differently in BTS. The cap figures for Kickers would change as they have less work. BTS would have to predict what the changes are and try to model them. Quote:
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Obviously for realism we need them, but when viewing a 2D display of a game how can you tell if the player's knee touched the ground before the fumble etc? It's something we are going to have think a lot about how we implement it. |
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01-31-2014, 10:37 AM | #57 | |
Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
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It's because of this very reason we are limiting the customization for the first version as we want to concentrate on real life stuff. For example we will require leagues to be finished by the draft as we want the focus to be 100% on the draft, and not on any remaining games. |
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01-31-2014, 10:38 AM | #58 |
Hall Of Famer
Join Date: May 2007
Location: Hucknall, Notts, UK
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I assume he meant NFL Europe, but it's hard to tell with him.
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01-31-2014, 10:38 AM | #59 | |
Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
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Yes scouting will be good, and the combine results will heavily affect people's opinions of players. |
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01-31-2014, 10:41 AM | #60 | |
Lead Developer for BTS
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