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MLB Manager - Suggestions Please help us to improve the game and post your suggestions / ideas in this forum! |
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10-31-2015, 10:04 AM | #1 |
Minors (Double A)
Join Date: Mar 2015
Posts: 107
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MLB Manager 2016 Suggestions
Here are my suggestions on what I think should be added into the next game.
That's all I can think of right now, but I will add more as I think of them. |
03-03-2016, 07:19 PM | #2 |
Bat Boy
Join Date: Mar 2016
Posts: 3
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MLB manager 2016 release date
Is there any word as to when a MLB manager 2016 will be released on the App Store? I just haven't heard anything about it.
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03-05-2016, 05:47 PM | #3 |
Minors (Rookie Ball)
Join Date: Mar 2013
Posts: 43
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I mainly play MLB Manager in One-Pitch mode. I would love to finally see the ball/strike count added to the field view. I'd also love to be able to take a pitch even when the count has two strikes. I hate having to hit swing when I don't want to swing. It too often says I've struck out on a bad pitch, which I'd love to avoid.
Last edited by curtneedsaride; 03-05-2016 at 05:53 PM. |
03-19-2016, 11:56 AM | #4 |
New User
Join Date: Mar 2016
Posts: 1
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UX Improvements
First, MLBM15 is an amazing game - easily the most addictive mobile game I've ever played. Second, of course I'd like it to be even more realistic (full minor league system, ability to (easily) trade more than 3 players at a time, etc.).
...but I'd like to focus on what I see as relatively simple UX improvements that wouldn't require an overhaul of the game engine, just the UI flow. - When attempting to add a player to a full active roster from the DL or minors, instead of showing an "Active roster full" alert, take us directly to the active roster so that we can choose the player to demote without having to navigate away from where we are, go to the active roster to make our change, and then navigate back to finally add the player to the active roster. This is an extremely frequent use case during a season and is the #1 place where time is wasted fighting the UI instead of playing the game. - When making an in-game substitution, there should be some way to see ratings outside of the "big four" that are standard for hitting and pitching ratings/potential. For example, it would be very useful to see bunting ability and splits as I'm making a substitution. If it's a screen real estate thing, you could swap out some of the less useful views for this context. Splits and bunting ability are much more pertinent to the in-game situation than Financial Info (or even potential), for example. Even better, show us splits against the handedness of the current pitcher on the mound so that we don't have to navigate back to the pitcher or opponent view. On a similar note, as I'm choosing a reliever, it would be great to see the current batter's splits. There are many other areas for potential UX improvements, but let's start with those. |
03-25-2016, 10:48 AM | #5 |
Minors (Rookie Ball)
Join Date: Mar 2013
Posts: 43
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Yesterday, I picked up OOTP17 and MLB Manager 2016. And I'm a little disappointed with MLBM16 this year. I mostly play one-pitch mode, so I can finish a game quickly. But, since it offers the Take Pitch option when batting, I use it and seem to get more walks. However, if I have 2 strikes, I can't take the pitch. And I want that option in one-pitch mode, as well as the pitch count on screen. There's plenty of room to put it next to the outs.
Also, during my first game, I've already noticed the commentary goes behind the cartoony announcer, instead of staying within the commentary box and wrapping in a more attractive, readable fashion. That commentary should be an easy fix. And I'd prefer a faceless announcer (like a dark silhouette) or a more classy black and white image (more realistic looking). The cartoons look well done, I just don't think the cartoon style goes with the game. And finally, I would like to see this game's save system function like Football Manager Mobile. When you manually save, you can return to that exact moment every time you load that save. Currently it auto saves after every game whether you manually save or not, rendering the whole option to manually save completely redundant. So if I lose a game, I'll never be able to replay it to get the tactics right. I'm always going to load that file after that game, instead of being able to load my manual save at the point when I made it. Does that make sense? |
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