|
||||
|
06-25-2020, 04:10 PM | #61 | |
All Star Reserve
Join Date: Nov 2018
Posts: 560
|
Quote:
__________________
Former leader of BFF, the definitive competitive PT group for F2P players. DM for info F2P + restrictions. First F2P winner of PT21 Perfect League F2P + restrictions. New team -> PT title in 8 weeks |
|
06-25-2020, 05:10 PM | #62 |
Hall Of Famer
Join Date: Oct 2005
Location: The Doghouse
Posts: 3,419
|
Are all of these theories or do you guys have inside info from the developers?
__________________
1903 - Major League Baseball is born |
06-25-2020, 05:38 PM | #63 | |
Hall Of Famer
Join Date: May 2004
Posts: 10,048
|
They may figure out the 3TO all at once.
__________________
Quote:
|
|
06-25-2020, 05:39 PM | #64 | |
Hall Of Famer
Join Date: May 2004
Posts: 10,048
|
I was on the beta team many, many years ago and *believe* I heard it talked about there. I know one of the years was the one RonCo raised a lot of commotion about how the engine ought to run and got some assurances that they’d change it.
__________________
Quote:
|
|
06-25-2020, 05:43 PM | #65 | |
Minors (Double A)
Join Date: May 2003
Posts: 152
|
Quote:
- determine if a batter is HBP (hidden ratings for both P and hitter IIRC) - determine if a batter walked (Eye vs Control, maybe +/- some C Ability too) - determine if a batter K'ed (AvK vs Stuff, maybe +/- some C Ability too) - contact made: determine if it went for a HR (Power vs MOV, +/- park factors) - determine if the ball in the field of play is a hit (BABIP +/- fielding, +/- park factors) - (somewhere fielding errors come into play here too) - determine if a hit is a XBH (GAP, +/- park factors + baserunning, possibly fielding/arm) |
|
06-25-2020, 05:45 PM | #66 |
Minors (Double A)
Join Date: May 2003
Posts: 152
|
|
06-26-2020, 01:05 AM | #67 |
Minors (Double A)
Join Date: Dec 2018
Posts: 115
|
I am a casual player. I open the game in the morning before going to work to sign up for some tournaments, check the played games from last night and scroll auction house for a good catch. The same thing then at night. During weekends I have usually a bit more time to tinker with tournament/regular team settings and monitor auction house. What I want to say is that I don't want to spend a lot of time looking for bugs for my advantage. I am happy to build my team just on basic premises. I take these basic premises from standard game e.g. that most important defensive positions are CF, SS, RF and what marginal value they approximatelly add or how the contact and movement ratings are calculated.
Yet the PT differs from some reason. It differs. Not in the rating calculations yet still in the basic things like how much defense matter at catcher's position. Yes, this "fixed" issue made me so dissapointed that I just sold my whole regular PT team and stopped actively playing it for a few weeks. The issue here is that PT differs(ed) from standard game in the way it couldn't be predicted. I understand that it isn't written anywhere the engines should be identical however given the way how hard is to collect unbiased sample to evaluate every aspect separatelly I still consider it as hard to spot thing (congrats to all who found on their own much earlier than me). And now this topic ... the game makes much more sense after reading this thread. But it also shows how unbelievably messed up the meta game, the ratings and how way off the card overall numbers are. I would never ever guess that when hitters hit in different league the numbers are more related to hitter competition than the quality of facing pitchers. That's just lazy way how to balance the game! Instead of balancing the cards to fit the top level (yes meta is balanced based on the top players), normalization is put in place. Which as side effect in combination with uncapped ratings creates the non-sense that when a hit homerun doesn't fit into the quota than it isn't even a hit. Quick fix is to adjust at least that "homers out of quota" don't fall into category of fly outs that often. (what's the current rating? Based on hitters rating? So 1/4-1/3 approx.?) Long term is to lift up the quotas and balance pitchers and hitters ratings to create the equilibrium itself. Yes, it won't be easy and many things will come to play as e.g. supply of cards based on their ratings must remain even. BUT IT IS DEFINITELLY BETTER SOLUTION THAN THE ONE WHICH IS IMPLEMENTED NOW... EDIT: or alternatively split the stats of contact to individual ratings so it is more clear what will happen with players stats under quota... -> cards will be comparable and contact will correlate with batting AVG much more... EDIT2: I am seriously angry about this and hope that devs will provide an official comment for this mess
__________________
Last edited by SF Giants; 06-26-2020 at 01:38 AM. |
06-26-2020, 03:02 AM | #68 |
Hall Of Famer
Join Date: Aug 2003
Posts: 9,499
|
Assuming PT works in the same basic engine as the base game, a league's stats are not actually capped... though I suppose it can look that way.
|
06-26-2020, 03:09 AM | #69 |
Hall Of Famer
Join Date: Aug 2003
Posts: 9,499
|
But it does make sense that if ratings are skewed from a normal "average" across a league that individual players would not perform as some might expect them to. And I'd guess AvK is a place it might look wonky... mostly i'd guess due to the large number of ks vs. Walks and HR, and because pitcher stuff would probably be a lot better in all-star player sets than it would be in a normal league.
I'm not really a PT guy, though, so I'm on thin ice there. Last edited by RonCo; 06-26-2020 at 03:13 AM. Reason: Typos |
06-26-2020, 08:55 AM | #70 | |
Hall Of Famer
Join Date: May 2004
Posts: 10,048
|
RF isn’t “one of the important positions” in anyone’s calculus. I mean, it’s more important than LF and 1B but the spectrum has always had CF, SS, C, and 2B as more important, ever since there was a defensive spectrum. 3B is IIRC about on par.
__________________
Quote:
|
|
06-26-2020, 09:24 AM | #71 |
Minors (Double A)
Join Date: Dec 2018
Posts: 115
|
I wrote that in haste, made a million edits but forgot to correct this one. You are obviously right.
__________________
|
06-26-2020, 12:01 PM | #72 |
All Star Reserve
Join Date: Mar 2007
Posts: 637
|
OOTP game engine concepts discussed in this thread are nothing new, they've been around for well over a decade. For instance, take the concept of League Totals. The link below details the concept of League Totals, it's from the oldest online OOTP manual I've found, OOTP 11 (10 years ago).
https://manuals.ootpdevelopments.com...tals_modifiers PT is primarily based on OOTP's base game engine; PT19 & 20 were based on 2010 totals I think? Chances are 21 is as well. Normalization (League Totals) is likely the only way to provide league-wide statistics that make any sense, I wouldn't call that lazy by any stretch. I'd assume it's been done this way in the base game since OOTP's inception. I'm not saying there aren't things that need to be addressed, catcher DEF is one of them, but normalization probably isn't going away anytime soon.
__________________
|
06-26-2020, 12:11 PM | #73 |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 14,136
|
As I always say in these cases, we can create a setup where Ruth and Bonds are hitting 60 HR a season, and Gwynn and Cobb are hitting .370, but if we give that to you, you can't complain that Maddux and Pedro have ERAs of 8, and that the average score is 14-9. Something has to give, so the way we handle league totals does a pretty good job at that.
Now, that being said, I'd agree as well that the game definitely is much tougher on power hitters or guys with low avoidK ratings. It's definitely on our radar screen, and we'll certainly investigate what changes we think would create a better and more fun balance, whether that's ratings, game engine, modifiers, etc... I can't say. |
06-26-2020, 03:27 PM | #74 | |
Hall Of Famer
Join Date: Aug 2003
Posts: 9,499
|
Quote:
|
|
06-26-2020, 06:33 PM | #75 |
Minors (Single A)
Join Date: Jan 2010
Posts: 74
|
my thought on how to address it is that there needs to be a better floor for power hitters. I'm admittedly not sure how that works but it would seem to need to be related not to a pitcher's movement, but to consistency.
Gap and singles hitters may hit a mistake pitch pretty well, but there is only so much they can do. The classic power hitters punish mistakes with extreme prejudice. this forces pitchers to be more tentative which gives them a much greater advantage over the punch & judy or occasional home run hitter. maybe some of it plays into whether the guy is a pull hitter and the mistake occurs in his preferred pocket. Maybe in some cases the game checks for home runs before it checks for strikeouts. Last edited by Coriolanus; 06-26-2020 at 06:35 PM. |
06-26-2020, 11:39 PM | #76 | |||
Minors (Double A)
Join Date: Dec 2018
Posts: 115
|
Quote:
Quote:
Quote:
vs POWER < MOVEMENT = HOMERS < 2900 The obvious issue here is that isn't easy to properly balance the game based on ratings because of influx of new cards every week (mainly collections skew the ratio between performance and price), various levels of gameplay (league systems), historical stats on which the cards are based on (monster cards like Tris Speaker) etc. On the other side, due to influx of new cards every week, you developers have a great tool at your hands to influence the meta... Btw, now I am curious how the engine works in matter of distribution of homers/hits/strikeouts based on the ratings. If I have a hitter with 100 power in league where average is 120 and actually my hitter has the LOWEST power among them - will he hit close to 10-20 homers or will those homers spread more evenly e.g. from 30 to 50 HRs (linear vs exponential function)?
__________________
|
|||
06-27-2020, 05:11 AM | #77 |
Minors (Triple A)
Join Date: Mar 2007
Posts: 288
|
Honestly I kinda just wished we joined leagues like we do tournaments.
Would be much more fun to put together a team for leagues that had some type of cap or playstyle (via normalization year) changes.
__________________
|
06-27-2020, 11:38 AM | #78 |
Hall Of Famer
Join Date: Aug 2003
Posts: 9,499
|
Unless PT works differently from base OOTP, stats are not actually capped and distributed as it seems is being discussed.
|
06-27-2020, 11:45 AM | #79 |
Hall Of Famer
Join Date: Aug 2003
Posts: 9,499
|
To SFGiants 100 power example/question, the answer is: it depends on which pitchers the guy faces, the ball parks they play in, and some random luck
|
06-28-2020, 06:50 AM | #80 | |||
All Star Reserve
Join Date: Nov 2012
Location: Pittsburgh
Posts: 733
|
Quote:
I spent 10 years playing the online strat-o-matic game. That game IS hitter driven. Player cards are assigned fixed salaries, and leagues are run at various hard caps. At the highest level, the HOF starting pitcher cards would routinely put up 5+ ERA's and the top HR hitters would often hit 80 or 90 HRs in that environment. Here's a season final stats page for the hitters in one of those leagues. Quote:
Quote:
Last edited by rburgh; 06-28-2020 at 06:58 AM. |
|||
Bookmarks |
|
|