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OOTP 17 - General Discussions Everything about the latest Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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02-19-2016, 04:40 PM | #21 |
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02-19-2016, 04:43 PM | #22 |
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It's a wolf sighting!
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02-19-2016, 04:57 PM | #23 |
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Yeah, sadly still limited to 1 for 1 deals. But's both "shop a player" and "make this work now" are a lot faster than they were before. Shop a player I think has virtually the best possible speed improvements from threading, so it's like 4X-8X faster than it used to be.
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02-19-2016, 05:23 PM | #24 | |
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02-19-2016, 05:27 PM | #25 | |
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Quote:
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02-19-2016, 05:40 PM | #26 | ||
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02-19-2016, 07:34 PM | #27 |
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This just could be an enormous, no, very enormous new feature for those that load this game inside a vmWare virtual machine with the proper hardware. Let me explain:
I run Linux as my main OS, with a quad-core CPU. I run WinXP inside a vmWare machine on this system. On the XP OS, I run OOTP. This only applies to the vmWare virtual machines, as the vmWare Workstation product allows for multiple processors, (as long as they are physically present, they are not virtualized). So, although I have never had any issues playing OOTP this way, this new feature will definitely speed up certain aspects of the game. Cheers. |
02-20-2016, 01:57 PM | #28 |
Minors (Single A)
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Is there a reason you're not running the native Linux version? I've been away from the game for a handful of years and thought about picking up OOTP 17 for Linux (I don't currently have Windows available).
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02-20-2016, 05:14 PM | #29 |
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Does it speed up any facegen functions like making picture updates for an entire league or baseball cards for an entire league?
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02-20-2016, 06:14 PM | #30 |
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Sadly, those pieces have other challenges, so they won't be drastically faster. We did find one issue with the bb card generation which should speed it up a little compared to 16.
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02-20-2016, 06:17 PM | #31 |
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The flaw with multi-player trades is that it's a huge difference. I mean, if you think about it, going from 1 player to 2 players, you're going from trying out, say, 150 matches with the other team for every player in their organization, to 22500 potential combinations.
Now, of course we can try in smarter ways (if they don't accept the deal for player A or player B, no point in trying to trade for player A plus player B), but multi-player offers isn't something we can just throw in easily. |
02-20-2016, 06:25 PM | #32 | |
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02-20-2016, 06:35 PM | #33 | |
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Yes. This should be an option. None, 1,2,3,4,5,6, no limit.
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02-20-2016, 08:57 PM | #34 |
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Speck --
I run the game that way for various reasons. It eliminates any potential display problems when going into and then exiting an application when using full screen mode. I can keep all my native Linux programs up and running, no need to close them, as VM runs per how much system memory and / or graphic memory you designate it. Th XP OS I use goes back years. I've all my older programs on it that I use to control my scanners and short-wave radios. Also any DOS based things. It's also easy to backup virtual machines for archiving and also easy to run them anywhere. |
02-20-2016, 09:01 PM | #35 | |
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The GM evaluation of how traded for players/positions/needs is improved here based off the different type of personalities between owners right?
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