|
||||
|
|
OOTP 14 - General Discussions Discuss the new 2013 version of Out of the Park Baseball here! |
|
Thread Tools |
02-13-2014, 02:15 AM | #1 |
All Star Reserve
Join Date: Feb 2014
Posts: 965
|
Expansion Draft
Just wondering I've seen other people do this and just wondering what rules you guys use..
a) how many people do u let the other teams protect... b) how many players do u limit each team to lose? |
02-13-2014, 02:26 AM | #2 |
All Star Starter
Join Date: Oct 2013
Location: canada
Posts: 1,736
|
Depends what U want 2 accomplish? 4 example: close 2 reality, or give U an easier time 2 be competitive or 2 have an uphill battle. i would let AI protect all 40-man roster, no limit.
|
02-13-2014, 03:27 AM | #3 |
All Star Reserve
Join Date: Feb 2014
Posts: 965
|
as realistic as possible... however i want to rebuild my expansion team as well
Last edited by Sabres2000; 02-13-2014 at 03:30 AM. |
02-13-2014, 05:21 AM | #4 |
Hall Of Famer
Join Date: Jun 2012
Posts: 2,869
|
6 or more teams expansion-teams protect 18.
Less than 6 teams-teams protect 20. |
02-13-2014, 03:39 PM | #5 |
Major Leagues
Join Date: Jul 2005
Posts: 432
|
I just expanded MLB by 2 teams. I let the protect 30 players. Gave me pretty good results I think. Both expansion teams got a 2-3 good major league players from the draft (Good being 3+ WAR players) and a couple of solid prospects. About 5 quality assets Then the rosters were filled out with AAAA types.
Most of the "good" players taken were starters being used as MR, or guys stuck on the depth chart. I don't think any team lost a good player in a starting role. Both expansion teams lost 90+ games in year 1 (4th and 5th picks in the draft the next year). |
02-13-2014, 03:47 PM | #6 |
Hall Of Famer
|
What does the game do if he expands through game evolution? What are the built in rules?
(I haven't had it happen yet)
__________________
Rusty Priske Poet, Canadian, Baseball Fan ```````````````````````````````````````` |
02-13-2014, 04:27 PM | #7 |
Hall Of Famer
Join Date: Mar 2013
Location: Midland, MI
Posts: 3,421
|
2 expansion teams - protect the full 25
4 or more - protect 20 No limit on how many one team can lose. I've expanded three times in my fictional league, each time with two teams each. I'm planning a four-team one in the next five seasons or so. They've run pretty smoothly. About what you'd expect, mostly only the dregs of the league get drafted, except for a few roadblocked prospects or over-the-hill former stars. Best any first-year expansion team has done so far is 71-91, worst is 47-115.
__________________
https://forums.ootpdevelopments.com/...00&postcount=1 Last edited by ThatSeventiesGuy; 02-13-2014 at 04:28 PM. |
02-13-2014, 06:42 PM | #8 |
All Star Reserve
Join Date: Apr 2012
Posts: 929
|
has anyone ever done an expansion in a league with nationality limits? do the teams protect their players that fit the rule leaving dregs and foreigners for the expansion teams and do the expansion teams seek out local players?
|
02-13-2014, 07:07 PM | #9 | |
All Star Reserve
Join Date: Feb 2014
Posts: 965
|
Quote:
|
|
02-13-2014, 08:34 PM | #10 |
Hall Of Famer
Join Date: Feb 2012
Location: Inside The Game
Posts: 30,807
|
Protect 24? limit of 4. I am expanding next Thursday I Will let ya know.
__________________
Go today don't wait for tomorrow It isn't promised, all the time you get borrowed Don't live your life for other people Don't bottle your emotions till they crack and fill a couple just sorrows Take your mind and refocus go get a paper write your goals out Throw your middle fingers to all your haters "Stay Strong" |
02-13-2014, 09:31 PM | #11 |
All Star Reserve
Join Date: Feb 2014
Posts: 965
|
well based on the 1997 MLB expansion draft for Tampa and Arizona they had 35 picks so 3 rounds 35 players..
|
Bookmarks |
|
|