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09-11-2013, 02:34 PM | #1 |
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Bugs to be corrected in the next patch
Instead of whining, let's put in this thread list of bugs that have to be fixed. And let's put them in numerical order, like
1.... 2.... 3.... ..... |
09-11-2013, 02:37 PM | #2 |
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Or, post them on the thread already set-up for Bug Reports. It's in the Technical Issues area. Better to have them all in one place, especially where the developers are more likely to go look for them?
http://www.ootpdevelopments.com/boar...ml#post3565758 |
09-11-2013, 02:40 PM | #3 |
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Oops.
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09-11-2013, 02:48 PM | #4 |
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Actually the OP has a good idea
but the big problems are not just bugs or game crashing as mentioned there is a thread for that the entire foundation has no accuracy to how hockey is played, if he askedto listed all the things in this game why it does not represent hockey realism, then the thread could have merit but its going to be a very long list and actually from the responses to others posts and threads i see out there, i am not sure the community really wants an accurate simulation of hockey- there seems to be no demand save for a handful of posters you cant blame the developers later if the game doesn't make it a year due to no one buying it from lack of realism, if those closest to them didn't demand it, a little was being presented in the beta stage but it was mostly ignored to my eyes bugs and crashes are minor..they can be fixed, and i am sure will be a flawed foundation in the sim engine is a major problem, flawed game results, improper generation of game and player stats not as much right now- but as the game is going beyond ootp players to knowledgeable hockey people- it's not going to be well received |
09-11-2013, 03:02 PM | #5 | |
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09-11-2013, 03:15 PM | #6 | |
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and i wish you well with that, the ratings need a re do for sure actually the player ratings are a minor thing if the game wont mirror whats there. the game is more attuned to european hockey than north america- how do playmakers impact a game? they don't seem to get assists, so they seem not involved, but just giving them a stat after a goal may mean they are still not impacting the game itself? how does hitting impact the play? lucic, wendel and scott stevens can change an entire game with a big hit. what is happening in that area what will enforcers do. there were 2 reasons gretzky had so many points in edmonton. 1 he was a great offensive player. 2 sather made sure he was surrounded by semenko, mcclelland, mcsorley, jackson, lemley. its a reason wayne has such a long career while the less protected lemieux did not. this is a factor. changing ratings for players to recieve penalties is not that key if the game wont generate the right situations to provide those penalties- where are the misconducts, game misconducts, 279 pim games? and those penalties, altercations have to mean something not just as window dressing. there should be an option for players to click off fights and brawls if they want (with of course penaties no longer being accurate) but it cant be ignored as it is a component of the overall facet of hockey- a more important one than non players understand |
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09-11-2013, 03:28 PM | #7 |
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This is behind the scene stuff or how the actual sim is coded.
Only the those who know the actual software coding can really tell us if all these factors are taken into consideration. Hopefully these factors are taken into consideration and they all have an impact, though the degree of impact may have to be tweaked to get better realism. |
09-11-2013, 03:48 PM | #8 | |
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09-11-2013, 05:17 PM | #9 |
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The sim engine itself is quite good, and produces mostly realistic results.
The database itself needs a lot of work, which will fine tune the player stats and make them even more life like. There's a rosterpack underway. |
09-11-2013, 05:32 PM | #10 | |
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the sim engine is terrible the penalty system is very poor playmakers have unknown value tough play is ignored does bodychecking have any impact on the game? the baseball game has brawls and suspensions, but not professional hockey i have an entire list of bizzare things from just one test year of simming Last edited by sprague; 09-11-2013 at 06:00 PM. |
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09-11-2013, 07:27 PM | #11 | |
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Again, my opinion is that the sim engine itself--apart from some issues that are well documented--does quite a nice job in creating realistic numbers. I've been experimenting with what types of changes to what attributes cause what types of changes in results. Soon I'll be ready to dive into the database and bend it to my will |
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09-12-2013, 12:16 PM | #12 |
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09-12-2013, 12:36 PM | #13 |
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09-12-2013, 12:52 PM | #14 |
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