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Old 04-02-2012, 08:06 PM   #1
sprague
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Join Date: Aug 2011
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Modifiers That Work

I may have found answers for those of you who like me wish to play a game of historical century of baseball, but play with modern values...especially in the dead ball era so some guys will hit 40 home runs
I have been tryiing all sorts of things for the past 2 months, with little success until i got lucky a few days ago- and i want to share that with all of you out there. I realized that the only easy way was working with the modifiers- to try and manually adjust players, the database would be too time consuming- to try and play with just modern values and modifeers of 1.000 does not work either, as many of you found out.

I found that using what would be the actual mathematical modifiers, say if strikeouts in 1901 was 3.2 per game and i wanted 6.2 then you shoul just use a value of 1.900 or so and it shold work- but then rube waddell wound up with 598 strikeouts.

Then came the solutions

A note- I play on ootpX, so someone with 11 and 12 should test this out as well- and it should work for regular values and for neutralized stats

So here goes the background, tehn the values, then the test run

The first realization is that the values used are on a 3 year recalc, what most playes use. Thus it is not really thier 1901 values for 1901, 1902, 1903

So I took the values of the 3 years then divided them by 3 for those years we get
hits 9.14, 2B 1.30, home runs .17, walks 2.40, strikeouts 3.23 (per game)

if i want a more modern setting my numbers i am shooting for are
hits 9.20 2B 1.80, home runs 1.15, walks 3.30, strikeouts 6.20

BUT without having a few players with goofy numbers, a 115 double guy or a pitcher with 700 strikeouts

So here come the modifiers
There are for the DEAD BALL ERA 1901-1919

Hits
Take the actual modifier (in this case is roughly even) then divide the value after teh decimal by 8, then subract 10. So if a modifer was 1.160, the value will become 1.020 -.010=
1.010
(this value will be the one that has the smallest changes to avoid any wild hitting numbers)
For 1901 ths came out to be 1.000
2B, W, K
The actual modifier, with the decimal value divided by 3
For 1901 this came to
2B 1.130, W 1.130, K 1.300
Home Runs
This is the hardest to find out, because you need such a high number, but what can be used that will somehow work for year to year as homers slightly change over time
Take the acutal modifier (for 1901-03 was .17, to 1.20 is 7.000) take that value and muliply by 10
so homeruns for 1901-03 will be 70.000
Once again the values to use in 1901 re
H 1.000
2b 1.130
hr 70.000
w 1.130
k 1.3000


HOW DID IT FARE?
Batting leaders Nap Lajoie .387, Ernie Flick .367
Home runs Nap Lajoie 38, Sam Crawford 29
doubles J Mccarthy 55
strikeouts Rube Waddell 274


THEN RAN 1902 (wich will aggregae 1902-04)
H 1.002
2B 1.160
HR 80.000
w 1.130
k 1.265
LEADERS 1902
average Nsp Lajoie .401, Jake Beckley .372
Home runs Bill Keister 35, Sam Crawford 32
k's Rube Waddell 321, Christy Mathewson 282

ONCE MORE 1903
H 1.013
2b 1.150
hr 85.000
w 1.130
K 1.200
1903 LEADERS
average Ed Delehanty .399, Nap Lajoie .388
2b Nap LAjoie 60
HR Buck Freeman 44, Bill Keister 42
K's Rube Waddell 321, Chrsty Mathewson 197

SO far seems good
There is a change to make with the forumla for 1920- 1945 and that is to alter the home runs to X5 (as the numbers are more in common,) Yes ruth will now hit 70+ a season in his big yeaers like he really should in modern ball, but i think this value will keep him from 128 or something goofy, yet get the 13 hr guy up to 28-30 like he would hit in modern ball
So there is the info
I will keep posting the tests here as i go along
and every 20 years will post the modification #s for gamers to play (so you don't have to do all the math as well)
I will be looking to see what years and eras the system falters, as i suspect after 1946 it is going to be tight number modifiers needed as it si very close to modern ball
But i am REALLY REALLY HAPPY



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Old 04-04-2012, 02:03 PM   #2
sprague
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Join Date: Aug 2011
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Just curious, before i go farther into this project
as i see 126 views, and no responses

am i doing something here that is already modified somehow by ootp12 and i just don' know it

i just ordered a cheap version of ootp11 of amazon- as an upgrade, so i want to hold off on going too deep if you gamers know that a new version does many of these ideas already adn i am just "blowing smoke"

I have simmed through 1920 however
and the numbers are working well (the only problem has been the pitchers giving up goofy home run totals- as you all know, the pitcher home run distribution problem) The other modifieers have worked perfectly well, to bring stats in line to the modern game, yet not too excessive

What i did notice in home runs as well was that the numbers worked good for 1901-1911, but then in 1912
there was a huge spike.
Leaders to 1911
average- Joe Jackson 435 1910, Ty Cobb 426 1911, Nap Lajoie 402 1902,
Doubles Ty Coff 66 1911, Mike Donlin 64 1904, Nap Lajoie 61, 1903
Home Runs- Buck Freeman 47 1903, Bill Kiester 44 1903, Nap Lajoie 38 1904
ERA Doc White 188 1906, G Sugs 190 1908, Rube Waddell 196 1903
K's Rube Waddell 325 1903, 321 1902, 311 1908, 306, 1904

Home runs t0 1918
Frank Baker 62 1915, Babe Ruth 61 1918, Frank Schulte 58 1912, Gaavy Cravath 53 1914,
Home Runs in 1920
Babe Ruth 81, Elmer Smith 47, Ken Williams 41, Bob Museal 36,
While some might say, too out of whack with ruth in 1920- the rest of the majors does hold
right to the modification with 47, 41 and 36 as the next leaders and just shows that by "comparasin"
Ruth was just a real monster in his era, something today that does not really show in the numbers
themselevs when we look at 58, 59 or 60 homeruns- because of Bonds, mac and Sosa they don't seem
as awesome- but adjusted numbers begin to tell a different tale
PS in 1921 Ruth hit 76
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Old 04-04-2012, 03:06 PM   #3
Spritze
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What you are doing is automagically automated in versions 12 and 13.
__________________
It's madness, madness, I tell you! For the love of God, don't do it!
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Old 04-07-2012, 12:02 PM   #4
sprague
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Join Date: Aug 2011
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Quote:
Originally Posted by Spritze View Post
What you are doing is automagically automated in versions 12 and 13.
but not for 11?

well then that settles the need to buy either 12 or 13 then
simple as that

thanks spritze...
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