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Bug Reports Forum Have a bug to report? Please post here. |
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01-22-2020, 01:26 PM | #1 |
Minors (Rookie Ball)
Join Date: Jul 2014
Posts: 20
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Team (AI) not able to refill roster after few injuries
I just beaten New Jersey team (somehow just barely 4-3) and they fielded only 17 players team - 9 skaters, 6 defencemen and 2 goalies.
Screenshots below Pregame Roster Injury list Last edited by sajm0n; 01-22-2020 at 01:28 PM. |
01-22-2020, 02:18 PM | #2 |
Minors (Rookie Ball)
Join Date: Jul 2014
Posts: 20
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Played them 5 days later and they are fine now. I guess few day-to-day players got healed and everything went back to normal (but it happened)
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01-22-2020, 08:29 PM | #3 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 16,623
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What'd their minor league situation look like? Normally the AI would fill those spots with callups on game day unless there was something really odd going on with the guys they'd normally bring up.
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01-23-2020, 08:57 AM | #4 |
Minors (Rookie Ball)
Join Date: Jul 2014
Posts: 20
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i took a glance at their AHL team at the time, looked fine to me (they had 24/25 players i think)
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01-23-2020, 05:20 PM | #5 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 16,623
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OK, maybe upload the file (instructions here) and I'll try to figure out what exactly happened there. I'm curious as to why the AI seemingly ignored its usual lineup-filling procedure.
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01-23-2020, 11:15 PM | #6 |
Minors (Rookie Ball)
Join Date: Jul 2014
Posts: 20
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It should be up, file name is nyi3.lg
While you're at it you could maybe take a look at powerplay ice time for 1st and 2nd lines (i wrote about it in "quick questions"), although in recent games i believe ratio improved to around ~66/34, which is fine. |
01-24-2020, 03:49 AM | #7 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 16,623
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Interesting, they put 4 guys on the IR after a game, but didn't call anyone up until the day after their next game. So it fixed it eventually, but that's supposed to happen as part of a pregame check. We'll try to figure out what causes the delay.
Re: the special teams icetime, I think I found a logical flaw in the in-game line-selection AI that was probably resulting in over-use of the first unit, working on a fix for it. |
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