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09-24-2020, 11:48 AM | #81 |
Minors (Single A)
Join Date: Mar 2020
Posts: 92
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I think it would be really cool to hire multiple scouts and be able to look at multiple opinions of a player. We would also have the option to show an aggregate scouting report, and be able to customize the aggregate report by assigning different weights to each scout.
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09-24-2020, 07:14 PM | #82 | |
All Star Reserve
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Quote:
Those three sample final sentences from scouting reports are kind of similar, in my opinion. But, we know scouts are not always right. So really, the guy saying he might peak as a 5th-man SP could be off and he ends up a mid-rotation guy. In that case, sweet!!! Likewise, the scout who tells you he might have enough to be a 2nd Division starter could be over-estimating your SP's skills and he burns out after 2 seasons of AA. Yes, those are the challenges we already deal with on a daily basis. I'm a mental case, to begin with...I overthink things all the time. I don't think I can handle 3 scouts telling me slightly different, but very important, player assessments. Plus, we do already have a second assessment for each player. The OOTP Scouting Association reports. Just my 2 cents. EDIT: In my delusional mind I already play if off like I have multiple scouts working different segments of the country and globe. The reports I receive are from my Scouting Director, so I play it off like he could have received 2 or 3 reports on the same player from 3 of his scouts. Each time that players team goes on another away game, I just happen to have a scout in or near that town too. So, my Scouting Director is making the final assessment based on these reports and some video sent his way by his guys out on the roads.
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"I'm on the side that's always lost against the side of Heaven. I'm on the side of snake-eyes tossed against the side of seven" - Leonard Cohen "The Captain" Last edited by ALB123; 09-24-2020 at 07:18 PM. |
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09-26-2020, 06:15 PM | #83 |
Minors (Triple A)
Join Date: Aug 2010
Posts: 247
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My only real issue with game is Stealing Bases.
I find I cannot throw anyone out, regardless of Catcher ability, unless I pitch out. If I try to steal using "one pitch" the cpu almost always pitches out. My success in "one pitch" is awful. Not much better when using "pitch by pitch". Seems only real success is double steals (near 100%) I understand that too many steals can ruin game but someone like Ricky Henderson in 1982 should be able to steal 100 bases. Big issue when playing 80s or dead ball era. |
09-27-2020, 09:10 AM | #84 | |
All Star Reserve
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One thing that's really making me crazy... The AI has a man on 2nd base. The batter hits a nice linedrive base hit to LF, my LF charged the ball a bit and tries to throw the runner out at the plate. He never does and that throw allowed the batter to end up on 2nd base. It's scored as a single, of course, but now I'm in the same exact situation I was. Way too many attempts to throw out runners at the plate that have no chance at all.
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"I'm on the side that's always lost against the side of Heaven. I'm on the side of snake-eyes tossed against the side of seven" - Leonard Cohen "The Captain" |
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09-27-2020, 10:00 AM | #85 |
All Star Reserve
Join Date: Apr 2020
Posts: 800
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My catcher, MJ,Melendez seems to drop the ball, can't handle the pitch way to often. He's a 75 catcher with an arm to match.
Also, it is VERY rare to have my pitcher pick of the runner on 1st. The computer does it way more often. |
09-27-2020, 11:41 AM | #86 |
Hall Of Famer
Join Date: Jun 2011
Posts: 3,630
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Stop using schedules that the game creates. There, problem solved!
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09-27-2020, 07:50 PM | #87 |
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09-27-2020, 10:28 PM | #88 | |
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The developers' time and effort are not infinite resources. Improving upon the in-game scheduler would be nice, but that task is way more complicated than simply adding a few lines of code. MLB was still doing schedules essentially by hand until about twenty years ago because programming a scheduler is extremely difficult. So the question is whether the OOTP developers should spend their time working on an aspect of the game that is enormously complicated yet easily modded, or whether they can be more productively employed improving some aspect of the game that can't be handled by modders, like the AI.
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American-Ethnic (and Canadian) Namesets Historical Minor League Schedules 1870s City/Team Nickname Randomizers "It's Usually Sunny in Philadelphia" weather mod Last edited by joefromchicago; 09-27-2020 at 10:35 PM. |
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09-28-2020, 12:54 AM | #89 | ||
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I felt so bad when I learned MLB took the job away from that husband and wife. I was blown away when I first learned they were responsible for the league schedule...which they created on their dining room table. On a serious note, what's the problem with OOTP creating schedules each season? For instance, I play as GM of the Yankees and we're in 1992, so still only 2 divisions and no interleague. What does OOTP do that people don't like? I'm not very observant as you can tell from the question.
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"I'm on the side that's always lost against the side of Heaven. I'm on the side of snake-eyes tossed against the side of seven" - Leonard Cohen "The Captain" Last edited by ALB123; 12-16-2020 at 06:29 PM. |
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09-28-2020, 10:21 AM | #90 | ||
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Join Date: Jun 2011
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Nice to be seen!
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The in-game scheduler can't handle interleague games. It also doesn't do a very good job with unbalanced schedules. The scheduler often has league-wide off-days, which MLB never does except for the All-Star break. The scheduler won't schedule double-headers and doesn't know when holidays are. It's impossible to rotate among interleauge opponents over successive years - the in-game scheduler has no "memory" for past schedules. The scheduler doesn't know where teams are located, so the Marlins, for instance, might be scheduled to go on a road trip to Seattle, Boston, and Los Angeles and then back to Miami. And finally, the schedules are just boring - the teams all have the same off-days and the same getaway days and every game starts at the same time. All of those problems are well-known and have been addressed and corrected by a fantastic community of dedicated modders that has contributed well over a thousand schedules customized to users' needs. Nevertheless, people continue to come onto these boards and complain that "I can't get the scheduler to do what I want!" Well, no, you can't, but chances are someone else has already made a schedule that does exactly what you want it to do, or else is happy to make a schedule that will. Sorry to get on my soapbox about this, but it's kinda' frustrating to see someone holding an empty glass and complaining that "I'm thirsty! I can't get anything to drink!" while standing next to a water fountain. EDIT: I'll add that those comments aren't directed at you, ALB123. If you're doing a replay league, then you probably aren't even using the in-game scheduler. If you're going season-to-season, OOTP will automatically load the appropriate MLB schedule for that year rather than create a new one.
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American-Ethnic (and Canadian) Namesets Historical Minor League Schedules 1870s City/Team Nickname Randomizers "It's Usually Sunny in Philadelphia" weather mod Last edited by joefromchicago; 09-28-2020 at 10:29 AM. |
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09-28-2020, 10:35 AM | #91 | |
Banned
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This particular complaint isn't somebody who created their own league and wants some 37 game schedule which only plays in Tuesday's, Thursday's and every other Sunday. It's the way, I'd imagine, the majority of users play the game. They buy it. They choose a team and they start playing. For every user who finds the forums and complains about the schedule, who knows how many don't take the time to look for the forums or know about the mods section. Having a reasonable schedule isn't a pony. It's more like a glass of water at a restaurant. It should be decent. |
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09-28-2020, 10:46 AM | #92 | |
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I don't know when you first started with the game, but there are plenty of folks around here who remember when OOTP had multiple scouts - I think they were eliminated in version 13. It was nice to be able to send scouts out on different assignments, but it turned out to be a major time-suck, and pretty soon you'd be spending half of your time managing your scouts instead of your team. The developers, I think correctly, streamlined the game and combined all of those scouts into one guy, the scouting director, and OOTP went back to being a baseball-management sim rather than a scout-management sim. People will still come onto these boards and propose adding multiple scouts. Sounds reasonable, but I think a lot of old-timers like myself react to that prospect in much the same way that a vampire reacts to garlic. |
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09-28-2020, 10:58 AM | #93 | |
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This isn't a case of someone going to McDonald's and being surprised that he can't get a hamburger, it's a case of someone going to McDonald's and being surprised that he can't get filet mignon. The game offers a stripped-down version of a scheduler. Creating anything more than that would mean the developers would be taking time away from working on something else - in all likelihood, something that can't be easily addressed with a readily available mod. |
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09-28-2020, 11:54 AM | #94 |
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09-28-2020, 01:00 PM | #95 | |
Hall Of Famer
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And you don't seem to have read what I wrote:
Quote:
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09-28-2020, 01:22 PM | #96 |
All Star Reserve
Join Date: Mar 2003
Posts: 822
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id love "Tecmo bowl" style close up cutaways at times. a play at the plate or a homerun , punch out strike out . , those kind of plays.
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09-28-2020, 01:29 PM | #97 |
Banned
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09-28-2020, 01:51 PM | #98 |
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And "discuss"
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09-28-2020, 02:06 PM | #99 |
Banned
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09-29-2020, 06:27 AM | #100 |
All Star Reserve
Join Date: Jan 2020
Location: Massachusetts
Posts: 638
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Thanks for all the information, joefromchicago!
I finally understand, on some level, what/why many people might not be 100% satisfied with the in-game schedule maker. To be honest, I never once gave the scheduler much thought until this thread. I play a historically based universe (not 100% accurate by choice) which started 1981 and is up to 1992. I can certainly understand why many players would like to have a complex, workable schedule module in the base ootp sim. I'm much easier to please. As long as I'm not playing one divisional team 30 times and another 6, I'm good to go... I've only been playing ootp since January 2020, but the thought of having to control my own scouting system and send scouts out on assignments terrifies me. That would be too much for me...especially with my memory problems. I'm sure there are plenty of people who would love that level of control, but like you said, I can see it turning into an enormous task which takes a lot of time.
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"I'm on the side that's always lost against the side of Heaven. I'm on the side of snake-eyes tossed against the side of seven" - Leonard Cohen "The Captain" |
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