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02-03-2013, 07:58 AM | #61 | |
All Star Reserve
Join Date: Jun 2010
Posts: 863
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I would use promotion/relegation, sometimes. I think it makes for interesting league dynamics and have really had difficulty getting it to work at all the few times I've tried. As to the AI and resources required, I am not the programmer and don't know how hard it is. Would a piece of the puzzle be solved (as to AI strategy anyway) if it were handled like an addition to the playoff structure? First you'd select the teams that make the playoffs (as now). Then you'd select the teams that make the "anti-playoffs", whether or not playoff games are scheduled (say if the bottom two teams in one league are automatically relegated, and the top two in the lower league are automatically promoted). Or if it were easier at first, have the only option be a relegation tournament like the playoff tournaments now, which would allow the user to manually move those teams up and down depending on results. I realize it wouldn't solve all the financial.etc problems nor deal with player loans and such... but it might be a start. If that worked, it seems like the main effect would be to keep the worst teams in the top league facing relegation from selecting "rebuilding" as a team approach and dumping all their players. |
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02-06-2013, 06:42 PM | #62 |
Major Leagues
Join Date: Mar 2007
Posts: 410
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I don't know if this has been mentioned, but maybe a good way to solve this problem intermediately is by having OOTP support Macros. The idea is that there would be a record button that allows the user to specify a set of changes that can be made when the macro is fired. Then a trigger should be set to allow the game to fire it automatically.
It would also allow for other "supported but not automatic" actions to be done without additional developer coding, Pipedream though. |
02-28-2013, 02:26 PM | #63 | |
Minors (Triple A)
Join Date: Sep 2005
Posts: 243
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