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FOF - General Discussions Discuss the upcoming Front Office Football by OOTP Developments here. |
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02-04-2014, 02:23 AM | #1 |
All Star Reserve
Join Date: Apr 2013
Posts: 765
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Team playbook creation idea
I know Francis has stated that team specific playbooks aren't a first release feature, but I have an idea that could bring this to fruition sooner.
Build a separate program/app that allows the community to build plays and playbooks that could be tested within the program and verified as effective within the parameters of the code. Serious NFL fans like me would gladly offer to help build plays/playbooks based on the "all 22" camera feature offered by the NFL Network's NFL Replay online service. Armed with this info, formations, motions, routes, blocking assignments, option and hot routes, etc., could be built from scratch to approximate how the real NFL teams build up playbooks that must be taught and learned for maximum efficiency on the field. To me, playbook art falls in line with other game art, somewhat independent of core coding issues, but still important enough that others on the outside could help, and I think it would be a lot of fun. |
02-04-2014, 05:04 AM | #2 |
Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
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I appreciate the enthusiasm, but the reason separate playbooks won't be in V1 is due to lack of time so the idea of coding a whole separate program doesn't really seem to help !
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02-04-2014, 11:09 PM | #3 |
All Star Reserve
Join Date: Apr 2013
Posts: 765
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Maybe just use a CAD program?
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02-05-2014, 04:20 AM | #4 |
Hall Of Famer
Join Date: Feb 2002
Location: Pittsburgh
Posts: 4,998
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In lieu of custom plays/playbooks, I hope that you'll at least be able to run each play from a variety of formations and packages.
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02-06-2014, 05:34 PM | #5 |
Minors (Rookie Ball)
Join Date: Apr 2013
Posts: 48
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I wonder if we are just given a black play template, we could draw in all the routes/assignments? Would that help?
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02-07-2014, 10:35 AM | #6 |
Minors (Double A)
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If anyone else remembers Front Page Sports Football, and it's playbook creation, that would be the ultimate somewhere down the line. I was in a FBPro98 online league for quite a while. That game was the ultimate in customization. It was a pain to initially set up the books, but once you got the base setup done, you could make small tweaks week to week and be good.
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02-07-2014, 01:22 PM | #7 |
All Star Reserve
Join Date: Apr 2013
Posts: 765
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I remember FPS, and it was very cool. A lot has happened since then, and I think, if we don't overwhelm Francis with requests, something will eventually be headed our way.
Bottom line for me: I love contributing where I can, but I won't push too hard. There are many digital tools available to draw play art, but the dynamics involved in the game code have to be compatible with the art. Maybe someday... (crosses fingers) |
02-07-2014, 01:52 PM | #8 | |
Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
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Quote:
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