|
||||
|
10-23-2014, 03:07 PM | #61 |
Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
|
Yes each coach has their own strategic preferences and attributes.
Yes you can call a play, or ask your coaches to call it, in which case the relevant co-ord does it. |
11-02-2014, 11:11 AM | #62 |
All Star Starter
|
Cool...
Here's an idea. If you're acting as HC (belichick speak), Could you have the Offensive Coordinator/Def Coordinator send in the play, then you approve it? In the GUI, it would be a button that says "Ask ... Coordinator" The coordinator says "Trips Right, Slant #87", Then you approve it, or disapprove it. If you disapprove, you can ask the OC for another one. Same with the DC. Not sure how hard it would be to code into the AI, but it's just an idea. I've played other football sims where it can be really confusing to pick a play. If you ask the AI to do it, then it seems you have no control over what the AI selects. That give more control, rather than weeding through all the schemes or play options... |
11-02-2014, 12:42 PM | #63 |
Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
|
I'm not sure exactly how the GUI will work yet (as we've not designed it!), but ideally that is something I would like
|
11-17-2014, 09:51 PM | #64 | |
Bat Boy
Join Date: Nov 2014
Posts: 3
|
Quote:
I am very excited about what I have been reading about BTS and can't wait to play it. IMO, a game such as you are developing is truly priceless to an avid football fan if you give them "a true GM experience". |
|
12-15-2014, 06:55 PM | #65 | |
Minors (Double A)
Join Date: Jun 2009
Location: Southern Maryland
Posts: 109
|
Quote:
Agreed. To bad an OOTP / Solecismic arrangement couldn't have been made to use/mod the FOF engine with OOTP style updated graphics. Would have streamlined the process, added to the client base even more and created a product that would be years ahead in maturing the final product, like OOTP itself. |
|
12-20-2014, 10:54 AM | #66 |
Minors (Double A)
Join Date: Nov 2003
Posts: 125
|
My biggest issue with FOF is that Jim (the developer) has some very strong feelings about how the game should be played which I fundamentally don't agree with. He forces a salary cap and does not support player editing because he thinks it makes the game too easy.
I play sports sims to create interesting scenarios, I like to build up dynasties with certain compelling player combinations... something that's not possible in FOF. I also like to go in and force trades for AI controlled teams. I'll then go in and control one of the weakest teams and try to win the championship. All of this was possible with Front Page Sports Football; I never had more fun playing that game, especially with Sundby tools. I'm really hoping this game gives me that level of control. I'm also hoping that there is some kind of visual indication of how the plays worked out. Not having that was a huge downer with FHM, that kills immersion more than anything. FPSF was so popular because it was the only game at the time that simulated with the actual game engine and did a great job creating highlights of important game moments. If BTSF can incorporate these features I will play the game to death, but I'm assuming it will take a few versions before it can realistically compete with FOF on features. Last edited by bigtrouble77; 12-20-2014 at 10:58 AM. |
12-23-2014, 07:33 PM | #67 | |
Minors (Single A)
Join Date: Jun 2011
Posts: 65
|
Quote:
Anyways, I bought FPS on steam a few days ago during the sale and can't advance due to a roster bug. Which is very frustrating because I really wanted to play a football based sim. This has never been an issue I have had with an OOTP game, and I took it for granted. This is really the one thing I want from BTS. Please learn from past developers mistakes of releasing a game before it's tested and finished. Diablo 3 also did this, and this made me mad enough to never want to buy another Blizzard product again. |
|
12-28-2014, 09:51 PM | #68 |
Hall Of Famer
Join Date: Apr 2006
Location: Greenfield ,IN
Posts: 3,053
|
The two most important aspects of FB-Pro for me was the Play designer and the head-to-head online ability in coaching mode. Those two things set that game apart from anything before it or since it died with the 99 version fiasco. I own a plethora of Sports Sims and I almost never play single player...usually my experience with single player is to learn the chronological order of events so I can play in/run an online league. FB-Pro98 was hands down the greatest Football Simulation ever made!
These two things I am hoping make it into BTS, I realize having it in the first version is probably a pipe dream, but it's never too early to "dream" about the next great Football Simulation
__________________
“As soon as I got out there I felt a strange relationship with the pitcher's mound. It was as if I'd been born out there. Pitching just felt like the most natural thing in the world. Striking out batters was easy.” -Babe Ruth “Ruth made a grave mistake when he gave up pitching. Working once a week, he might have lasted a long time and become a great star.”-Tris Speaker My Dynasties The Beantown Bambino |
01-17-2015, 01:59 PM | #69 |
All Star Starter
Join Date: Mar 2005
Location: Guarding The Line
Posts: 1,205
|
Believe it or not I still play FBPro 97, and I agree, Play Design would be a big plus
__________________
"...If you want to look ahead to the bottom of the ninth, the Mets will be sending up Buddy Harrelson, Jerry Buchek , and Don Bosch, we'll be right back after this word from Rheingold Beer" The late great Lindsey Nelson |
01-19-2015, 10:44 PM | #70 |
Hall Of Famer
Join Date: Jul 2006
Posts: 3,520
|
That Basketball game shows Players on the Court live like NBALIVE does but has more features then any Video NBA game does that has Live play by play that OTTP,BTS,FHM needed.
Front Page Sports games are good.
__________________
Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrr!!!! |
02-04-2015, 06:03 AM | #71 | |
Bat Boy
Join Date: Feb 2015
Posts: 6
|
Quote:
Incidentally, back in my programming days, I worked on, I believe, the last three iterations of FPS:FB. There are quite a few stories I could tell about that last version, which was a corporate cluster**** of monumental proportions, but I don't know if I'm still liable for the non-disclosure all of us were forced to sign in order to get our severance package. Let's just say the spirit of Dilbert was alive and well at Sierra in those post-Ken & Roberta Williams days... |
|
02-04-2015, 08:04 AM | #72 |
Minors (Single A)
|
|
02-04-2015, 12:11 PM | #73 |
All Star Starter
Join Date: Mar 2005
Location: Guarding The Line
Posts: 1,205
|
Very sad and not very surprising. Here's to OOTP never letting that happen.
__________________
"...If you want to look ahead to the bottom of the ninth, the Mets will be sending up Buddy Harrelson, Jerry Buchek , and Don Bosch, we'll be right back after this word from Rheingold Beer" The late great Lindsey Nelson |
02-04-2015, 08:10 PM | #74 | |
Bat Boy
Join Date: Feb 2015
Posts: 6
|
Quote:
|
|
02-09-2015, 03:07 PM | #75 | ||
Hall Of Famer
Join Date: May 2004
Posts: 10,067
|
Quote:
My big issue with FOF is roughly the same as bigtrouble77's. My particular gripes are the fact that, 16 years after its original release, you can play with any league size you want as long as it's 32 teams in size, and the complete lack of attention paid to the coaching aspect of the game. I'm actually of roughly 20% of a mind to build my own game, as I have a really specific idea of what I would like a football game to be that I really can't expect any other dev to share, but sadly I am 80% too lazy for that.
__________________
Quote:
|
||
02-09-2015, 03:16 PM | #76 |
Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
|
Unless you really want to make your own game, you could share your ideas as you never know I might agree with them and they will be in BTS at some point; or maybe they are already in!
Last edited by Francis Cole; 02-09-2015 at 03:24 PM. |
02-09-2015, 04:24 PM | #77 | |
Hall Of Famer
Join Date: May 2004
Posts: 10,067
|
I imagine you guys have designed your own game engine already so I don't think my contributions there would be all that useful. Did you ever play Pro Football Fantasm? I was thinking of something basically along those lines, only where all of the possible matchups were decided in order to determine the outcome of a play rather than just one. I've written up a big outline of gameplay but it's probably too tangled for anyone outside of myself to make any sense of.
__________________
Quote:
|
|
02-11-2015, 07:17 AM | #78 | ||
Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
|
Quote:
Quote:
|
||
02-11-2015, 07:53 AM | #79 | |
Minors (Single A)
|
Quote:
|
|
02-16-2015, 09:14 AM | #80 | ||
Hall Of Famer
Join Date: May 2004
Posts: 10,067
|
Quote:
1. The offense and defense put their players on the board in formation and pick their plays. 2. Once this is all worked out (there are special rules for audibles, and so on), a bunch of dice are rolled: - A d20 that you use to consult the play to see what the "key matchup" is for the play at hand. For instance, if you're running a 23 Slant (think: early ZBS), you might have your LG's run blocking skill match up against the opposing defensive tackle's corresponding skill, or it might be your running back's break tackles vs. a linebacker's tackling, and so on. Each play has 20 different matchups, although some are weighted more heavily than others (the RB's break tackles ability is probably going to be on the card 2 or 3 times while the WR blocking the CB might show up once if at all). - A d10 is rolled to see who wins the matchup and by how much. If one guy has a higher level of ability than his opponent he's more likely to win the matchup but there's still some luck involved. - Another d20 is rolled to see the result of the play. You need to consult one of approximately 5 billion play charts to get this. Unsurprisingly, this game takes about as long to play as a real football game (~3 hours). The game mechanics really really lent themselves to a computer version and IMO there are still flaws (for instance, I think having to roll both against the matchup and the overall play outcome is an awful lot of randomness), but it was also rather groundbreaking for its time (the late 80s/early 90s). I liken it to a Sherco Baseball or maybe Pursue the Pennant, only for football.
__________________
Quote:
|
||
Bookmarks |
|
|