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OOTP 14 - Historical Simulations Discuss historical simulations and their results in this forum. |
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05-05-2013, 08:45 PM | #1 |
Bat Boy
Join Date: Mar 2010
Posts: 15
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Looking for Ideas for Non-Historic Retirement
I want to expand my player pool for a (semi)historic replay with player development turned off. My preferred approach is to let players play pass their historic retirement. With player development off these players are rather stagnant.
I am not very familiar with the game engine and have experimented with editing player rating but have yet to find a system to randomly change player's ability; increase for players with limited MLB stats (your Moonlight Grahams) and deteriorating abilities for those hanging on one more year. Does anyone have any ideas on how this might be accomplished. |
05-06-2013, 10:31 AM | #2 |
Hall Of Famer
Join Date: Mar 2002
Location: Oklahoma
Posts: 2,388
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Not quite sure what your intending on doing. When you turn off player development the players simply will not change (hence stangnancy). If you have recaculate on the player will have his ratings adjusted yearly accordingly.
If you have both player development and recalculation on the player will "develop" over the course of the season but the ratings will be recalculated for the next season. Once the player passes the point where he does not have real statistics the development engine kicks in for him permanently (i.e. all development will remain in affect and he will not recalculate)
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05-06-2013, 09:48 PM | #3 |
Bat Boy
Join Date: Mar 2010
Posts: 15
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Retired Players
Thanks for inquiring, I'll try to explain in more detail.
Settings:
The system I am currently trying is: 1] Immediately following the importing of data after the completion of the post season I go through a list of players who would have completed their MLB career that season (or previous seasons in some cases). I roll a die for each player to determine if their career continues. The die roll result is modified by a player's age (younger increases likelihood of continuing) and real life AB/IP that season. 2] If a player continues to play, other dice rolls (modified by age and years past their actual retirement) determine changes I make to their ratings; injuries, range, speed, batting/pitching rating. Some changes are minimum, others quite severe. Younger player's are more likely to have positive changes, player's over 30yr old almost always go downhill to a varying degree. I am having some difficulty determining the random variables for the pitchers. I edit arm injury, velocity, pitches, movement, and control. The batters changes are better but still could use some work. Any ideas from guys more familiar with OOTP would be great. Last edited by REA; 05-06-2013 at 09:53 PM. |
05-07-2013, 05:55 AM | #4 |
All Star Starter
Join Date: Jun 2002
Posts: 1,166
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But Gambo's point is that you needn't do all that die rolling. If you turn on development, then the development engine will take over once there are no more (historic) seasons to use for the recalculate.
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05-08-2013, 07:01 PM | #5 |
Bat Boy
Join Date: Mar 2010
Posts: 15
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Thanks
I am bit confused. I was thinking that development cancelled recalc.
But my understanding of what you and Gambo are saying is that with both turned on, the recalc will negate the development (or lack there of) that occurs over the course of a season for active players. Players will be-to a point-likely to following their actual career trajectory. For those players without actual MLB stats the recalc will have no effect. I had junked the format from the earlier post for the creation of a handful of low end fictional players who I would max out their injury ratings to limit their effectiveness and impact. |
05-10-2013, 12:34 AM | #6 | |
Hall Of Famer
Join Date: Mar 2002
Location: Oklahoma
Posts: 2,388
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Quote:
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Give me league evolution with historical imports!!! OOTP MODS: Historical Face Gen Project, Spritze/Gambo Database, OOTP Stadium Chart and Ballpark Images, MLB Compiled Uniform & Logo Pack available at... http://www.ootpmods.com |
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05-11-2013, 10:30 PM | #7 | |
All Star Starter
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Quote:
As Gambo noted, they coexist. Recalc and player development will both impact player performance. Development does not cancel recalc and neither does recalc cancel development. I have found this to be a most pleasing aspect of the game. |
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05-13-2013, 09:16 AM | #8 |
Hall Of Famer
Join Date: Jul 2006
Posts: 3,520
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No Historical Development means I can load 1998 and sim to 2013 and none of the Rays people will Retire?
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