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Old 05-24-2007, 01:04 PM   #1
bear
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print fighter creation sheet and cheat sheet

For times when you may not have the game running but may want to work on fighter creation I'm providing a fighter creation sheet in print format and a cheat sheet of fighter creation guidlines from the Title Bout manual
Attached Files
File Type: doc FighterCreationtemplate2columns.doc (26.5 KB, 675 views)
File Type: doc FightCreationCheatSheet.doc (25.5 KB, 711 views)
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Old 05-24-2007, 07:05 PM   #2
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That will come in handy. Thanks.
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Old 06-02-2007, 12:28 AM   #3
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Old 02-11-2008, 01:34 PM   #4
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bump bump
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Old 11-17-2008, 06:38 PM   #5
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Great idea,thanks a lot Bear!! I dont know how I missed this the first time around LOL. Peace and good luck in the new UTBA season..though you obviously dont need luck.
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Old 04-19-2009, 08:54 PM   #6
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Old 07-09-2010, 09:41 AM   #7
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Old 05-26-2011, 08:55 PM   #8
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Old 06-17-2011, 02:19 PM   #9
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Questions for the pro's

I tend to rate a lot of boxers around 6-7, I see 8 is average from the cheat sheet from this thread. What do most of the people who rate boxers use?

Control vs. Boxer: 4 through 15 (8 = average 9 or 10 = serious contender 11+ = championship caliber 5 or 6 = journeyman or pre-prime kid)
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Old 06-17-2011, 02:22 PM   #10
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And also:

Punching: 26 through 46 (increments of 2)
Counterpunching: 26 through 46 (increments of 2)
Punches Missed: generally between 57 and 64

What are the main factors in choosing these numbers?
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Old 06-17-2011, 09:47 PM   #11
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The guidelines in the cheat sheet came from the Trunzo's game manual in earlier versions of the game. I think at the time when the Trunzo's wrote the document the lowest rating a fighter could have was 1. The current version allows for a wide range of 0 rated guys. I tend to look at the fighter rating number more in the manner that you suggest but still look at a fighter with at least one CF rating of 5 as a journeyman.

Relation of HP to 3 Pt punches for current data base is as follows
HP 3pt Range
1 0 to 3
2 3 to 6
3 6 to 9
4 10 to 12
5 13 to 15
6 16 to 20
7 21 to 25
8 26 to 30
9 31 to 36
10 37 to 42
11 42 to 44
12 45 to 47
13 48 to 50
14 51 to 54

4) Standardization of Punches missed and clinching:

These are two areas where all fighters occupy a rather narrow range of ratings. Punches landed (PL), punches missed (PM), clinching (CL) and ring movement (RM) occupy a string of numbers from 22 to 80. Ring movement is not noted but comprises the numbers following a clinch up to the # 79. None of these points on the scales should overlap The following is a rule of thumb that is used currently.

PM - CL
57 - 67 to 69
58 - 68 to 70
59 - 68 to 70
60 - 69 to 71
61 - 69 to 71
62 - 70 to 72
63 - 70 to 72
64 - 71 to 73
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Old 09-20-2011, 08:42 PM   #12
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Ok, one more that I think I get sort of right, but just through trial and error.

When doing -

Fight Inside:
Fight Outside:

How do you differentiate the numbers, what makes one boxer a higher fight inside number then another boxer who fights outside just as much but let's less effectively?
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Old 09-21-2011, 11:13 PM   #13
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Quote:
Originally Posted by Jackyle View Post
Ok, one more that I think I get sort of right, but just through trial and error.

When doing -

Fight Inside:
Fight Outside:

How do you differentiate the numbers, what makes one boxer a higher fight inside number then another boxer who fights outside just as much but let's less effectively?
That's pretty much a judgement call.
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